Commit graph

1099 commits

Author SHA1 Message Date
TheoXD
68c2a959dd Bullet shower demo crashed because of dynamic casting in the code for object picking. Making sure the object has an ID greater than 0 before typecasting solves it. 2015-04-03 14:42:05 +02:00
Juan Linietsky
9fa1698c74 Changes to Light
-=-=-=-=-=-=-=-=

-Changed material unshaded property for an enum, which supports light-only shading
-Added a "Mix" shading mode, useful for using lights as masks
-Added energy parameter to Light2D
2015-04-03 01:43:37 -03:00
Juan Linietsky
42d41a3fbc wrong function, changing.. 2015-04-02 15:03:14 -03:00
Juan Linietsky
8ea7e3e2b1 javascript build fix 2015-04-02 14:54:36 -03:00
Juan Linietsky
68e42f53ba Beta1 Attempt #1
-=-==-=-=-=-=-=-

-Small fixes in canvas item light shader
-Fixed compilation in server target
-Export for Android makes 32 bits display as default
-changed version to 1.1beta1
2015-04-02 12:59:23 -03:00
Juan Linietsky
1572238adb merging okam changes 2015-04-02 07:22:17 -03:00
Ariel Manzur
ebd743f7c2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-04-02 01:35:12 -03:00
Ariel m
7c1d516c01 fullscreen thing 2015-04-02 01:32:02 -03:00
Juan Linietsky
ed2a24ef21 solved color depth issues on osx 2015-04-01 12:39:54 -03:00
Juan Linietsky
76c2b9d812 fix shadow attenuation 2015-04-01 12:23:13 -03:00
Juan Linietsky
3920c497b3 Option in Android export to use 32 bits buffer. 2015-03-31 19:02:40 -03:00
Juan Linietsky
33f24df786 Merge branch 'master' of https://github.com/okamstudio/godot 2015-03-31 17:57:43 -03:00
Juan Linietsky
7fc4059b13 read depth fixes 2015-03-31 17:57:16 -03:00
Juan Linietsky
4883e2e887 Merge pull request #1589 from MostafaHassan/pr_NoSelection_AddNodeToRoot
New node will be added to root node if nothing is selected
2015-03-31 15:38:50 -03:00
mostafahassan
3d4cc27bad New node will be added to root node if nothing is selected 2015-03-31 20:26:38 +02:00
Juan Linietsky
ad634876b5 fixes for light2d in androids that do not support
read depth
2015-03-31 14:59:28 -03:00
reduz
7f8a0cddcf fixes to shader to get most new demos working on mobile 2015-03-25 22:56:35 -03:00
Juan Linietsky
cbad0440ab 2D normal mapping and lighting simple demos 2015-03-24 16:17:49 -03:00
Juan Linietsky
ba194115bc Merge pull request #1565 from romulox-x/osx_wm_fix
fixed build error on OSX from new WM code
2015-03-24 09:49:03 -03:00
steve
a6f6bd85f9 fixed build error on OSX from new WM code 2015-03-23 22:07:03 -07:00
Juan Linietsky
f35315fee2 Merge pull request #1563 from romulox-x/ios_wm_fixes
fixed iphone build with new window management changes
2015-03-23 23:09:03 -03:00
steve
e3957e32de fixed iphone build with new window manamenet changes 2015-03-23 18:55:45 -07:00
Juan Linietsky
3cf9490c46 window managements functions work
but still side-functions, all API needs to be migrated to them
2015-03-23 20:47:53 -03:00
Juan Linietsky
0245d4a2b0 oops, fucntion was there twice 2015-03-23 16:12:59 -03:00
Juan Linietsky
8db3922f56 small android fix 2015-03-23 14:15:11 -03:00
Juan Linietsky
92905075d3 crash bug solved, fixes #1560 2015-03-23 13:44:03 -03:00
Juan Linietsky
7ad7f2f6a9 android fixes, please test
(can' t build android atm)
2015-03-23 11:31:23 -03:00
Juan Linietsky
393e5605c9 Merge pull request #1367 from not-surt/snapping2
Better 2D Snapping
2015-03-23 11:02:45 -03:00
Carl Olsson
09e6e29d67 Merge branch 'master' into snapping2 2015-03-23 14:58:56 +10:00
Juan Linietsky
a12c364489 Merge pull request #1549 from rollenrolm/new_api_x11_fixes
New API: build fixes for x11
2015-03-23 01:34:32 -03:00
Juan Linietsky
a017686689 Merge pull request #1552 from hurikhan/wm_demo_fix
new_wm_api -- window_management-demo fix
2015-03-23 01:34:22 -03:00
hurikhan
001a16064f adjust the window_management demo to the new function names 2015-03-23 00:09:12 -04:00
rollenrolm
ca0b3ce1f6 New API: build fixes for x11 2015-03-23 01:31:38 +01:00
Carl Olsson
b9bd83e178 Merge branch 'master' of https://github.com/not-surt/godot into snapping2 2015-03-23 08:31:54 +10:00
Carl Olsson
817f9debe7 Add iostream include to collada plugin and change to light occluder to use canvas item snap function. 2015-03-23 08:24:52 +10:00
Carl Olsson
fb2cdfe7ed Merge branch 'master' of https://github.com/not-surt/godot into snapping2
Conflicts:
	tools/editor/plugins/canvas_item_editor_plugin.cpp
	tools/editor/plugins/canvas_item_editor_plugin.h
2015-03-23 08:19:20 +10:00
Juan Linietsky
c68563aeb4 Merge pull request #1542 from jotson/wmclass
Reverted change to classHint
2015-03-22 19:18:44 -03:00
Juan Linietsky
95c18c2fad Merge pull request #1545 from okamstudio/revert-1401-inspectorupdate
Revert "Camelcased script variables will now capitalize in the inspector...
2015-03-22 19:06:24 -03:00
Juan Linietsky
0dcca688d2 Revert "Camelcased script variables will now capitalize in the inspector." 2015-03-22 19:06:13 -03:00
Juan Linietsky
23e13ce3c2 fixes to new window management API
-needs testing on Linux
-needs testing on Windows
-NEED SOMEONE TO IMPLEMENT IT ON OSX!! PLEASE HELP!
2015-03-22 19:00:50 -03:00
John Watson
182c86de3f Reverted change to classHint
Using `char wmclass[] = "Godot"` causes `xprop` to report the
following for WM_CLASS:

`WM_CLASS(STRING) = "\200\326\322\365\377\177", "\200\326\322\365\377\177"`

This makes the Unity window manager fail to connect the running app
with the icon on the launcher.
2015-03-22 14:05:24 -07:00
Juan Linietsky
e9f94ce8d2 fix area center of gravity 2015-03-22 15:11:36 -03:00
Juan Linietsky
15bee515e6 Merge pull request #1487 from hurikhan/x11-window-management
X11 window management
2015-03-22 15:10:50 -03:00
Juan Linietsky
eefcf93e55 Merge pull request #1331 from fry-/master
Add 2D fog of war demo
2015-03-22 15:08:21 -03:00
Juan Linietsky
c16276b414 Merge pull request #1378 from erbridge/settings_not_checkbox
Make View > Settings a non check item
2015-03-22 15:06:01 -03:00
Juan Linietsky
f706e3e5d1 Merge pull request #1380 from ElectricSolstice/wparentheses_removal
Changed code to remove gcc -Wparentheses warnings.
2015-03-22 15:05:47 -03:00
Juan Linietsky
0302ea5b82 Merge pull request #1396 from Spooner/fix_sprintf_errors
Fix sprintf errors
2015-03-22 15:03:32 -03:00
Juan Linietsky
7436f0bb37 Merge pull request #1401 from NateWardawg/inspectorupdate
Camelcased script variables will now capitalize in the inspector.
2015-03-22 15:02:42 -03:00
Juan Linietsky
ffa556aeea Merge pull request #1402 from ElectricSolstice/editor_match_fix
Fixed issue #1377 about script editor parenthesis matching.
2015-03-22 15:02:15 -03:00
Juan Linietsky
da7698073f Merge pull request #1407 from NateWardawg/documentation
Updated the internal documention for the GDScript class.
2015-03-22 15:02:00 -03:00