Commit graph

324 commits

Author SHA1 Message Date
Fredia Huya-Kouadio 2e7e3dcfe4 Enable legacy external storage for Android 10 2020-05-27 13:34:40 -07:00
Fredia Huya-Kouadio 0181e89e43 Validate that Use Custom Build is enabled when Plugins are selected
Remove `GodotPayment` from the default build template
2020-05-27 12:04:31 -07:00
Fredia Huya-Kouadio 06b7f611f8 Provide the ability for clients of the Godot library to add their own command line arguments 2020-05-27 02:12:54 -07:00
Timo Schwarzer 8373c0792a
Re-implement GodotPayment Android plugin using the Google Play Billing library 2020-05-25 21:09:45 +02:00
PouleyKetchoupp f4f4b77d23 Use long instead of int for object id in Android java wrapper
Using int for 64-bit values might cause issues with objects not found
in ObjectDB when the id is truncated.

(cherry picked from commit 39f59786fa)
2020-05-25 16:36:34 +02:00
SkyJJ 2197ef0566 Fix Android LineEdit editing bugs
(cherry picked from commit cc473b948f)
2020-05-20 12:07:08 +02:00
Fredia Huya-Kouadio a71a338c59 Implementation of the Godot Android Plugin configuration file 2020-05-16 23:09:45 -07:00
thebestnom 30680a4afe Android: Migrate deprecated support library to AndroidX 2020-05-10 19:08:27 +03:00
Rémi Verschelde e637fe9dd3 clang-format: Add JavaImportGroups for Java code
(cherry picked from commit 6038325470)
2020-05-07 13:36:27 +02:00
Fredia Huya-Kouadio 918f5dee23 Address OS.request_permissions() bug when non-platform permission(s) is included
(cherry picked from commit ef62506e5c)
2020-05-06 23:29:29 +02:00
Fredia Huya-Kouadio 17ad99c206 Fix Android templates size regression
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped.
Since the change is only needed for development (debugging) purposes, it's commented out by default.

(cherry picked from commit 2f38cfd9ab)
2020-04-23 11:08:46 +02:00
Fredia Huya-Kouadio b7fa9cf8ff Fix compilation issue by updating a call to runOnGLThread that was missed by PR #37175 2020-04-16 16:16:24 -07:00
Rémi Verschelde c4a849588b
Merge pull request #37175 from m4gr3d/make_godot_plugin_callbacks_generic_3.2
[3.2] Update the naming scheme for the GodotPlugin's methods
2020-04-17 00:08:27 +02:00
fhuya 373db27788 Migrate legacy apache dependency to the GodotPayment plugin
This is the only location in the codebase where it's being used, so no need to make the main lib have a dependency on it.

(cherry picked from commit c591cb8fda)
2020-04-16 11:41:23 +02:00
Rémi Verschelde 88e1264893 Android: Bump build tools to 29.0.3
(cherry picked from commit ca896ddbf0)
2020-04-16 11:41:11 +02:00
fhuya ff7b455478 Delete unused drawable resources.
(cherry picked from commit 73d4e2eefb)
2020-04-16 11:40:56 +02:00
fhuya fd045b8b91 Update Android custom template build configuration.
(cherry picked from commit 9c11076a20)
2020-04-16 11:40:06 +02:00
Rémi Verschelde 5698a9ec74
Merge pull request #37305 from m4gr3d/implement_plugin_signals_3.2
[3.2] Add signal support to Godot Android plugin:
2020-04-10 18:42:32 +02:00
Rémi Verschelde 798bf901b8 Android: Downgrade gradle plugin to 3.5.3
With the NDK installed locally, gradle plugin 3.6.0 seems to enforce
a specific older NDK version, and will fail building if you don't have
it installed with:

```
No version of NDK matched the requested version 20.0.5594570.
Versions available locally: 21.0.6113669
```

Upstream issue: https://github.com/gradle/gradle/issues/12440

(cherry picked from commit ba2ec53a26)
2020-04-02 23:34:02 +02:00
fhuya b995256bca Update the naming scheme for the GodotPlugin's methods in preparation of the vulkan integration. 2020-03-28 15:42:21 -07:00
fhuya 0c782ca2b2 Backport Kotlin support 2020-03-27 10:18:30 -07:00
fhuya f69760b4be Add signal support to Godot Android plugin:
Supports registering and emitting signal from a Godot Android plugin
2020-03-27 01:37:41 -07:00
fhuya 7135bc3e37 Miscellaneous cleanup for the Android codebase:
- update gradle plugins versions
- cleanup java_godot_lib_jni

Note: logic was mostly moved around and no new logic/functionality was added.
2020-03-25 09:00:37 -07:00
PouleyKetchoupp 2e4e1e0324 Fix text_entered signal when max_length is used in LineEdit on Android
Fixes #35954

(cherry picked from commit c169367e83)
2020-03-25 11:38:53 +01:00
fhuya 9a035efe62 Complete the implementation of the GodotPayment plugin.
Move the remaining plugin components within the plugin source code.

(cherry picked from commit 99173c5fc4)
2020-03-25 11:38:53 +01:00
fhuya cd2b2bf8bf Enable Android studio debugger.
(cherry picked from commit 41dadb2b2b)
2020-03-25 11:38:53 +01:00
fhuya c3660bb4dc Re-architecture of the Godot Android plugin. 2020-03-09 10:30:02 +01:00
PouleyKetchoupp b2ac2b6201 Fixed LineEdit virtual keyboard inputs on Android
Changed the condition to add a length filter to make it consistent with the documentation (0 means no character limit). Otherwise the default value in LineEdit causes the virtual keyboard to be non-fonctional on Android.

(cherry picked from commit 196860508a)
2020-02-06 13:02:07 +01:00
fhuya 9bd841b86d Address crash caused by missing dependency. 2020-01-27 10:45:25 -08:00
fhuya e41caac7db Address crash caused by missing dependency. 2020-01-27 10:26:01 -08:00
Bruno Lourenço a3bcdbeb78 Android virtual keyboard respecting LineEdit max length. 2020-01-23 01:52:49 +00:00
Bruno Lourenço abe83a1c84 Add support for Android adaptive icons. 2020-01-14 16:11:07 +00:00
Alexander Holland dd2fd4e853 fixes android double tap regression 2020-01-13 12:46:33 +01:00
Alexander Holland b1b308411a Fixes Android FileDialog
- Go up was not working, simplify was used one time too much
- Added GestureHandler
  - Added doubleTap to recognize open dir
  - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
2020-01-10 15:25:08 +01:00
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00
fhuya 50ab6decfe Replace the android.defaultConfig.applicationId in build.gradle with the package/unique_name. 2019-12-30 10:33:48 -05:00
Rémi Verschelde 8938577459 i18n: Sync translations with Weblate + update template
Also fix a few stray clang-format formatting errors that passed
through CI unnoticed.
2019-12-22 13:27:02 +01:00
Fabio Alessandrelli ca19a3fe9a Fix crash on Android with no manifest permissions.
API allows for null array of permissions. It is now normalized with an
empty array.
2019-12-17 14:46:04 +01:00
Fabio Alessandrelli fafda80a4b Add GodotNetUtils Java class for Android.
Provides access to a MulticastLock.
As specified by the Android API, broadcast/multicast packets may be
filtered on some phones unless the application explicitly acquires
a "MulticastLock".
2019-12-14 18:10:36 +01:00
Rémi Verschelde c41c24562d Style: Add missing copyright headers 2019-11-22 08:37:09 +01:00
Cagdas 0088385556 Add request permission automatically at android 2019-10-22 22:52:13 +03:00
Rémi Verschelde acd5c7e767
Merge pull request #32858 from m4gr3d/expand_singleton_base_api
Add `View SingletonBase#onMainCreateView(Activity activity)` api
2019-10-22 13:52:39 +02:00
Fredia Huya-Kouadio 4407350608 Add View onMainCreateView(Activity activity) api to the Godot.SingletonBase class.
The new api allows plugins to define and provide their views for inclusion in the Godot Android view hierarchy.
2019-10-18 10:05:53 -07:00
Hugo Locurcio c8a8be6dd1
Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
Alexander Holland db582a2c8c Adds Pen support for Android 2019-10-04 23:57:01 +02:00
Rémi Verschelde 0c7b3fff44 Android: Fix manifest parsing and APK names in export code
A better fix would be to make Godot's export code properly parse the
tag over multiple lines (and maybe even use XMLParser instead of doing
it ad-hoc?).

As for the APK names, we could alternatively pick the first .apk found
in the `debug` and `release` folders without expecting a specific name.

Fixes #32414.
2019-10-03 12:13:45 +02:00
Rémi Verschelde 2b628e5d5b
Merge pull request #32269 from m4gr3d/improve_build_time
Update the Godot gradle build tasks to provide additional flexibility
2019-09-24 16:29:34 +02:00
fhuya ef143447ad Updates the Godot gradle tasks to enable manual runs of the scons command.
Example: To generate for the `release` build target and for the `armv7`, `arm64v8` and `x86` architectures, run the commands:
```
cd godot
scons -j4 platform=android target=release android_arch=armv7
scons -j4 platform=android target=release android_arch=arm64v8
scons -j4 platform=android target=release android_arch=x86
cd platform/android/java
./gradlew generateGodotTemplates
```

Notes:
- The generated build templates will be located in the `godot/bin` directory (i.e: `android_debug.apk`, `android_release.apk`, `android_source.zip`).
- The gradle command will only generate templates for the target(s) with available native shared libraries. For example, running the commands above will only generate the `android_release.apk` and `android_source.zip` files.

To delete the generated artifacts, the following commands can be used:
```
cd platform/android/java
./gradlew cleanGodotTemplates
```
2019-09-24 06:18:21 -07:00
Rémi Verschelde 823c3def72 Fix copyright headers and style issues 2019-09-24 11:52:06 +02:00
Rémi Verschelde ce384f885c
Merge pull request #32250 from lawnjelly/android-keyboard2
Fix Android keyboard crash with left cursor
2019-09-23 22:09:09 +02:00
lawnjelly ad5d0cca4d Fix Android keyboard crash with left cursor
Fixes #32168.
Previously we were returning all key up and key down messages as unhandled to the OS. This was resulting in crashes on certain keypresses (left cursor), for undetermined reason.

This PR defaults all key up and keydown messages to be returned as handled by Godot, except those explicitly coded as exceptions (currently volume keys only).
2019-09-23 18:08:41 +01:00
fhuya a7712cc9e4 Add new events and accompanying logic to notify when the app is paused and resumed on Android devices. 2019-09-19 13:29:49 -07:00
fhuya 7fabfd402f Split the Android platform java logic into an Android library module (lib) and an application module (app).
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
Rémi Verschelde f38c64e8b1
Merge pull request #31709 from akien-mga/android-fix-thirdparty
Android: Fix another regression with Secure.ANDROID_ID, and fix formatting and documentation of thirdparty code
2019-08-27 20:16:08 +02:00
Rémi Verschelde b7c46ed929
Merge pull request #31713 from volzhs/fix-vibrate
Suppress MissingPermission warning for Android vibration
2019-08-27 17:42:32 +02:00
Rémi Verschelde eb8d181cb2 Android: Sync Google billing library with upstream, unmodified
Synced with 7a94c6905a.
2019-08-27 15:15:37 +02:00
volzhs 8cda898fbb Suppress MissingPermission warning for Android vibration
It does check its permission every `vibrate_handheld()` calls.
Vibrate permission is added by checking it on export settings.

And there are some changes for deprecated method.
2019-08-27 22:01:45 +09:00
Rémi Verschelde 472d10a0ad Android: Reapply custom changes to Google expansion.downloader lib
I don't know why they're needed, but readding for now to keep things
working as they were.
2019-08-27 14:30:14 +02:00
Rémi Verschelde ee5898f58a Android: Resync Google expansion.downloader library with upstream, unmodified
Synced with 9ecf54e5ce.
2019-08-27 14:10:31 +02:00
Rémi Verschelde ce60217894 Android: Reapply changes to Google licensing lib from #24145
But document them better this time.
2019-08-27 14:10:30 +02:00
Rémi Verschelde 6f0367052a Android: Resync Google licensing lib with upstream, unmodified
It had been synced with style changes (spaces -> tabs), not sure why
I accepted to merge it this way back then...

Synced with eb57657f66,
same as before.

Custom-changes will be reapplied in the next commit, if relevant.
2019-08-27 13:44:16 +02:00
Rémi Verschelde 071ebb1e48 Android: Fix another regression with Secure.ANDROID_ID
Regression from #24145, which was missed in #28146.
2019-08-27 13:44:07 +02:00
Rémi Verschelde 04ac6a43a4 Android: Style fixes to manifest and build.gradle 2019-08-27 11:16:55 +02:00
Rémi Verschelde 1afd77e375 Android: Bump gradle version to 5.1.1
Matching changes made in #31521 and #31547 but only in the Jetbrains
IDE config.
2019-08-27 10:22:05 +02:00
fhuya 5eaaabceaf Update the fallback input mapping for the Oculus mobile devices. 2019-08-26 18:48:54 -07:00
Rémi Verschelde 1a4dbd9ee2
Merge pull request #31437 from volzhs/vibrate-mobile
Support vibration for Android and iOS
2019-08-21 21:10:22 +02:00
volzhs 4061e5bb75 Support vibration for Android and iOS 2019-08-21 23:38:53 +09:00
fhuya f35b1f3b91 Shut down Godot processes on app exit. 2019-08-20 22:35:46 -07:00
fhuya dea414abc8 Make the meta-data name attribute settable. This will facilitate reuse for ARCore integration. 2019-07-02 11:21:26 -07:00
Rémi Verschelde d2c416ec62
Merge pull request #29824 from m4gr3d/add_ovr_export
Add XR mode selection to the Android export process.
2019-07-02 10:36:30 +02:00
fhuya 12e0dc1b65 Add XR mode selection to the Android export process. 2019-07-02 00:12:38 -07:00
lawnjelly 512f8ebb93 Fix some keyboards not working with Android
Fixes #17004

Currently the keydown and keyup messages are handled with method like this:

if ((source & InputDevice.SOURCE_JOYSTICK) == InputDevice.SOURCE_JOYSTICK
|| (source & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD
|| (source & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD) {
// joystick input
}
else
{
// keyboard input
}

The constant for SOURCE_DPAD is 513
10 0000 0001

and the constant for SOURCE_KEYBOARD is 257
1 0000 0001

However, rather confusingly, for many keyboards the source sent by android is 769
11 0000 0001

Thus the keyboard is passing the check as being a DPAD and being processed as a joystick rather than keyboard. This PR handles the specific case of 769, allowing input from physical keyboards.
2019-06-21 12:57:33 +01:00
fhuya 2c3536810a Setup Godot to support the Oculus Mobile SDK. 2019-05-30 16:35:50 -07:00
wombatstampede 6e46701e64 Android: Include Joysticks/Gamepads which are available on app start. 2019-05-28 18:23:30 +02:00
Rémi Verschelde 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change
text=auto works well in Git 2.10+ but it's broken in previous versions,
which are still used in production on e.g. Ubuntu 16.04 LTS.

Also fix a couple missed text files with CRLF terminators.
.bat files likely require it to be processed properly on Windows,
but core.autocrlf should take care of converting them on the fly
when checking out on Windows.
2019-05-25 10:43:48 +02:00
Rémi Verschelde e0574e1d98 Fix typos with codespell
Using codespell 1.15.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
doubleclick
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-05-19 13:10:35 +02:00
Aaron Franke 702b539405
Change "ID" to lowercase "id"
Reasoning: ID is not an acronym, it is simply short for identification, so it logically should not be capitalized. But even if it was an acronym, other acronyms in Godot are not capitalized, like p_rid, p_ip, and p_json.
2019-05-09 06:25:32 -04:00
Juan Linietsky cf5881f574 Rename wrong field. 2019-04-24 17:01:20 -03:00
Juan Linietsky a424d39f76 Remove forgotten strings in configuration files 2019-04-24 16:31:23 -03:00
Juan Linietsky dd03dcbd5a Android now (optionally) builds the template when exporting
Added new way to create add-ons
Removed old way to create add-ons
2019-04-07 15:46:52 -03:00
Rémi Verschelde f20c9c25eb
Merge pull request #28164 from BastiaanOlij/AndroidCameraPermission
Add camera permissions to android
2019-04-19 11:27:11 +02:00
Bastiaan Olij fab84c7dff Add camera permissions to android 2019-04-18 23:16:41 +10:00
volzhs 5a4b2087a0 Fix get_unique_id() on Android 2019-04-18 08:07:03 +09:00
Rémi Verschelde c8994b56f9 Style: Apply new changes from clang-format 8.0
It seems to stay compatible with formatting done by clang-format 6.0 and 7.0,
so contributors can keep using those versions for now (they will not undo those
changes).
2019-04-09 17:09:48 +02:00
Bastiaan Olij b2c0a687f1 Restructuring glue code to make it easier to extend 2019-04-05 21:44:06 +11:00
DESKTOP-3H3MR3A\eloisa b22cf46fdb Request Android record permission when needed 2019-03-08 12:38:36 -03:00
Pedro J. Estébanez 2d0d64794e Restart game on GL context loss on Android
Bonus:
Remove useless old code about reload hooks

Fixes #22955.
2019-03-06 19:09:17 +01:00
Ivan Ponomarev 288ff2fd08 Android: Fixed a possible crash in keyboard hide method. It's called not from main thread so InputMethodManager can't be used directly. 2019-02-27 16:59:50 +03:00
volzhs 87db1a8971 Fix Android keep screen on working properly 2019-01-15 22:06:44 +09:00
Rémi Verschelde b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
volzhs b385a4b053 Fix lint error/warning while building android template 2018-12-18 17:26:33 +09:00
Rémi Verschelde 173b342ca7 Remove trailing whitespace
With `sed -i $(rg -l '[[:blank:]]*$' -g'!thirdparty') -e 's/[[:blank:]]*$//g'`
(+ manual revert of some thirdparty code under `platform/android`).
2018-11-20 11:15:02 +01:00
Rémi Verschelde bfd1f09ac5 Style: Apply clang-format to wrongly formatted files 2018-10-29 23:47:40 +01:00
Xavier Sellier 7dcf779a8b
Prevent a device to be added/deleted more than once on Android
cherry-picked from fb5a601217
2018-10-29 13:04:36 -03:00
Wojciech Milkowski 3598165c4d Fix build with Android NDK r18
As a bonus there is no need to use undocumented Gradle API any more.
2018-10-08 22:35:18 +02:00
Juan Linietsky bad991ea83 Many more fixes for GLES2 mobile export. Also added ability to turn on OpenGL debugging on Android export. 2018-10-02 10:00:15 -03:00
FeralBytes 39738d1866 Add support for onRequestPermissionsResult()
Credit goes to @vanyasem  https://github.com/vanyasem/Godot-AndroidPermissions
But this is a much needed feature to support Android beyond API 21.
Fixed style errors again.
2018-09-27 19:20:26 -08:00
Xavier Sellier f68e127079 Add clipboard operation for android OS 2018-09-05 17:27:45 -04:00
Rémi Verschelde 7c9f7452f4 Style: Format code with clang-format 6.0.1 2018-07-18 16:27:03 +02:00
volzhs d18235bc38 Fix keep screen on property path for Android/iOS/UWP 2018-07-17 18:45:57 +09:00
Max Hilbrunner 28ebddd49e
Merge pull request #19799 from kosz78/android-payment-fix
Fix possible NullPointerException crash on cancel payment
2018-07-03 18:52:10 +02:00
Hugo Locurcio 53e94a1ce1
Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
Konstantin Zaitsev d05db4de8e Fix possible NullPointerException crash on cancel payment 2018-06-27 14:12:53 +07:00
geequlim e2aa777d4d Implement OpenGL ES rasterizer selection logic for Android. 2018-06-26 12:21:06 +08:00
volzhs 2f8f34ceaf Remove android compatibility under API 16 2018-05-09 06:01:33 +09:00
Ruslan Mustakov 265caa687b Provide error details when in-app purchase fails 2018-04-19 21:04:20 +07:00
Ruslan Mustakov 5dffa506dc Fix Android input source checks
Input source types are not pure bit flags, they are combinations of
flags, so != 0 check was incorrect and resulted in crashes later, when
trying to obtain the device.
2018-04-16 11:19:07 +07:00
Hugo Locurcio d698814367
Remove some debugging prints on Android 2018-02-18 00:09:56 +01:00
Xavier Sellier b8def58705 Add signals and a check function for Android service connectivity.
- Add a iap_connect and iap_disconnect events for android platform.
- Add isConnected() function returning true if its connected to android service, false otherwise

(cherry picked from commit 546b48813f)
2018-02-14 08:05:19 +01:00
Rémi Verschelde e3658a6464 Fix broken APK expansion due to missed option renames
Command line options were refactored for 3.0 to follow the common usage
of double-dashed long options, but `--main-pack` went through the cracks.

Fixes #16533.
2018-02-13 22:41:19 +01:00
Ruslan Mustakov 8d41175cae Fix Android onTextChanged crash
As it turns out, onTextChanged supplies a mutable CharSequence, which
lead to crashes or unexpected behaviour when input was coming faster
than it was processed.
2018-01-17 19:28:27 +07:00
volzhs 8fbb82719e Fix Android multi touch
Fix #11798
2018-01-07 23:29:44 +09:00
Rémi Verschelde e4213e66b2 Add missing copyright headers and fix formatting
Using `misc/scripts/fix_headers.py` on all Godot files.
Some missing header guards were added, and the header inclusion order
was fixed in the Bullet module.
2018-01-05 01:22:23 +01:00
volzhs 4bea7d1b5f Update android build tool to latest 2018-01-03 17:25:07 +09:00
Rémi Verschelde b50a9114b1 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-01 14:40:47 +01:00
Rémi Verschelde 7cb6e6b723 Style: Apply clang-format to Java files
Only those from org/godotengine/godot though, not the thirdparty ones.
2017-12-10 01:16:07 +01:00
Unknown fd1b94e307 Improve slang, especially in user-visible parts 2017-12-05 15:41:38 +01:00
Bastiaan Olij 6205eb40e7 Align sensors and implement gravity sensor for Android 2017-11-11 09:42:23 +11:00
Rémi Verschelde 5bc2cf257b Convert DOS line endings to Unix line endings
Should fix issues some of us have with `misc/dist/uwp_template/AppxManifest.xml`
always showing up as modified.
Might cause issues on Windows due to the removal of BOMs or change of line endings
in some of the Mono, UWP or gradlew.bat files, we will test and adapt if need be.
2017-11-05 11:37:59 +01:00
Ramesh Ravone 55784b0c38
export onBackPress for Android Module 2017-10-15 10:35:13 +05:30
Andreas Haas 547cc8b7ab Merge pull request #11775 from endragor/android-keyboard-input
Improve input handling on Android
2017-10-10 20:22:06 +02:00
Ruslan Mustakov 275e537058 Allow to obtain virtual keyboard height
On mobile platforms virtual keyboards take up significant amount of
screen space and UI containing a text box may need to be adjusted
after the keyboard appears to keep the text box visible to user. This
commit adds a way to obtain virtual keyabord height so that controls
are aware of how much they need to move.
2017-10-04 17:21:05 +07:00
Ruslan Mustakov ca7447daf6 Improve input handling on Android
- Dispatch input immediately as it comes, instead of delaying it to the
   next step().

 - Fix text box input handling when caret is at the middle of the text.

 - Minimize queueEvent calls on Java side.
2017-10-04 16:14:29 +07:00
volzhs 1a704d7676 Fix TrustManager for Android 2017-09-21 20:56:38 +09:00
Ruslan Mustakov 5ccdeccb6e Make GDNative work on Android
The changes include work done to ensure that GDNative apps and Nim
integration specifically can run on Android. The changes have been
tested on our WIP game, which uses godot-nim and depends on several
third-party .so libs, and Platformer demo to ensure nothing got broken.

 - .so libraries are exported to lib/ folder in .apk, instead of assets/,
   because that's where Android expects them to be and it resolves the
   library name into "lib/<ABI>/<name>", where <ABI> is the ABI matching
   the current device. So we establish the convention that Android .so
   files in the project must be located in the folder corresponding to
   the ABI they were compiled for.

 - Godot callbacks (event handlers) are now called from the same thread
   from which Main::iteration is called. It is also what Godot now
   considers to be the main thread, because Main::setup is also called
   from there. This makes threading on Android more consistent with
   other platforms, making the code that depends on Thread::get_main_id
   more portable (GDNative has such code).

 - Sizes of GDNative API types have been fixed to work on 32-bit
   platforms.
2017-08-30 18:14:19 +07:00
Rémi Verschelde bd282ff43f Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
Henrik Andersson 16de3835fa fix UnsatisfiedLinkError when quitting 2017-08-23 03:14:51 +02:00
Rémi Verschelde 93f1fb1c2f Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Always use long form of arguments when starting a new Godot process from C++, for clarity and easy grepping
- Cleanup obsolete code here and there
2017-08-21 08:09:22 +02:00
Juan Linietsky b9dcebb37c Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup" 2017-08-19 17:47:27 -03:00
Rémi Verschelde 70b0857f6c Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
ISylvox 0d8556a7f0 update gradle-android buildtool for master 2017-07-30 11:30:20 +07:00
Juan Linietsky bbada82f80 -Reorganized all properties of project settings (Sorry, Again).
(Lot's of bloat accumulated, so it was time for clean up.)
-Made EditorSettings and ProjectSettings search more useful (search in sections too)
2017-07-17 22:18:58 -03:00
Rémi Verschelde e80d2b8dfb Merge pull request #8824 from volzhs/android-payment-master
Fix android payment logical error
2017-05-20 09:49:18 +02:00
volzhs 209f61b6d4 Fix android payment logical error
getting sku detail runs only if mod != 0 which means querying 20*n will not get sku details.
referenced from https://github.com/googlesamples/android-play-billing/blob/master/TrivialDrive/app/src/main/java/com/example/android/trivialdrivesample/util/IabHelper.java#L1029-L1062
2017-05-19 12:20:51 +09:00
Rémi Verschelde 519df0d34d Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
Rémi Verschelde 413e68fced Merge pull request #8723 from volzhs/fix-android-master
Fix possible memory leak for Android and update gradle
2017-05-12 08:24:22 +02:00
volzhs 8be9b98b8e Update to latest gradle 2017-05-12 14:44:47 +09:00
volzhs 9d33f51066 Fix possible memory leak for Android
/godot_dev/platform/android/java/src/com/google/android/vending/expansion/downloader/impl/DownloaderService.java:575: Error: The WIFI_SERVICE must be looked up on the Application context or memory will leak on devices < Android N. Try changing  to .getApplicationContext()  [WifiManagerLeak]
            mWifiManager = (WifiManager) getSystemService(Context.WIFI_SERVICE);
                                         ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

   Explanation for issues of type "WifiManagerLeak":
   On versions prior to Android N (24), initializing the WifiManager via
   Context#getSystemService can cause a memory leak if the context is not the
   application context. Change context.getSystemService(...) to
   context.getApplicationContext().getSystemService(...).

1 errors, 0 warnings
2017-05-12 14:44:37 +09:00
Rémi Verschelde c8aea60324 Improve documentation of thirdparty code snippets 2017-05-07 11:42:37 +02:00
volzhs 889ce29fc2 Fix error or download again if use obb for Android 2017-04-26 04:06:45 +09:00
Rémi Verschelde df61dc4b2b Add "Godot Engine contributors" copyright line 2017-04-08 00:11:42 +02:00
Rémi Verschelde debeee56f7 Fix typos in source code using codespell
From https://github.com/lucasdemarchi/codespell
2017-03-24 21:45:31 +01:00
Juan Linietsky efaeebab4d Several fixes to Android exporter and port.
Android seems to be working again!
2017-03-23 20:14:12 -03:00
volzhs 4866ea828a Fix handling input for Android 2017-03-04 00:15:26 +09:00
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky b7d69c2444 Added a BACK notification besides QUIT, so they go in separate channels. 2017-01-11 16:42:31 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
volzhs 9a20068ab7 Add alert window on Android 2016-11-28 10:20:57 +09:00
volzhs 8d454ed9a7 Fix Directory.dir_exist/get_current_dir for 'res://' on Android
Fix #7014
2016-11-09 01:50:00 +09:00
Skyfrit 4f6a21b0df Android: Rename values-zh to values-zh-rCN (#6063) 2016-08-08 11:51:30 +02:00