Commit graph

13841 commits

Author SHA1 Message Date
Ignacio Etcheverry
d2eb731878
Merge pull request #17772 from Chaosus/monowrap
Add wrap functions to C#
2018-03-31 00:12:16 +02:00
Maxwell Paul Brickner
6e1bba1987 README: Use HTTPS URL for image. (#17851)
Updated links to use https when possible to avoid redirects.
2018-03-30 22:11:52 +02:00
Max Hilbrunner
7c441ad8ba
Merge pull request #17871 from romlok/interpolated-docs
[DOCS] Some content for InterpolatedCamera
2018-03-30 21:26:47 +02:00
Mel Collins
c05d12384a [DOCS] Some content for InterpolatedCamera 2018-03-30 19:15:38 +02:00
Benedikt Bär
84d60b0829 Implement missing navgiation polygon debugging in tilemap 2018-03-30 17:28:53 +02:00
Max Hilbrunner
c2c82a6ea2
Merge pull request #17866 from mhilbrunner/docs-collisionshape
[DOCS] Typo fix for CollisionShape[2D]
2018-03-30 16:49:54 +02:00
mhilbrunner
41da122875 [DOCS] Typo fix for CollisionShape[2D] 2018-03-30 16:42:06 +02:00
Nikodem Lokatelj
4fdee1d9f1 Fixed _issue_activated to take the correct issue id from the list 2018-03-30 16:32:14 +02:00
Leon Krause
b61021d34f
Merge pull request #17861 from Faless/fix_js_http
Fix bug in HTML5 HTTPClient.
2018-03-30 15:29:17 +02:00
Nikodem Lokatelj
66d2cd3918 perform_node_renames fix for a case where the new name is empty 2018-03-30 14:49:21 +02:00
Fabio Alessandrelli
b8c73b195f Fix bug in HTML5 HTTPClient.
The URL parameter already has a slash, adding an extra one results in
an invalid resource path
2018-03-30 14:31:18 +02:00
Marcelo Fernandez
d21a2019f1 WASAPI driver will now resample when the device rate != audio/mix_rate 2018-03-29 22:56:57 -03:00
Bastiaan Olij
a36e5951ff Improve side impulse calculation 2018-03-30 09:30:38 +11:00
Rémi Verschelde
b704cfa4d5
Merge pull request #17831 from YeldhamDev/terminal_gles2
Added the "GLES2" option for the video-driver in the terminal help
2018-03-29 22:02:58 +02:00
Rémi Verschelde
769b9b54b9
Merge pull request #17825 from Faless/osxcross_fix
Fix IPhone and OSX cross compilation
2018-03-29 21:55:45 +02:00
Fabio Alessandrelli
e6364c3fd5 Fix UWP build after #17194
`uwp/detect.py` was not setting the `env.msvc` variable to true causing
scons to pass wrong arguments to `msvc` (using `clang/gcc` options)
which in turn break the build due to `-Werror=return-type` not being
recognized by ms compiler.
2018-03-29 18:21:08 +02:00
Dmitriy Romanov
3b29e85257
Fix Collada material roughness import function 2
Fix minus space.
2018-03-29 12:47:24 +03:00
Poommetee Ketson
4dbae5a738
Merge pull request #17839 from Noshyaar/1
[Docs] Control, VehicleWheel: fix typos

[ci skip]
2018-03-29 12:55:15 +07:00
Poommetee Ketson
a88ee7d920 [Docs] fix typos 2018-03-29 12:46:21 +07:00
Leon Krause
5be7c3dcee Detect and configure JavaScript build per Emscripten configuration file 2018-03-29 04:07:23 +02:00
Max Hilbrunner
13d5ee01f9
[DOCS] Node & PackedScene (#17833)
* [DOCS] Node: SceneSaver -> PackedScene

* [DOCS] PackedScene: Code example, resolve TODO
2018-03-28 23:07:03 +02:00
Max Hilbrunner
b59ae81538
[DOCS] Generic6DOFJoint fixes 2018-03-28 22:44:26 +02:00
Michael Alexsander Silva Dias
7cbf301f31 Fixed some popups not shrinking their size back when losing items. 2018-03-28 17:04:37 -03:00
Marc Gilleron
a66e1af168 Make heightmap shape usable from PhysicsServer
- Fixed bad size check
- Fixed bad member initialization
- Removed unused cell_size (Bullet expects us to use localScaling)
- Accept precomputed min/max height, will be calculated if not provided
2018-03-28 20:33:51 +02:00
bruvzg
5ba984fc8c
[macOS] Fix keyboard shortcuts on non QWERTY keyboard layouts. 2018-03-28 20:22:59 +03:00
Fabio Alessandrelli
e7b9e2f970 Fix IPhone and OSX cross compilation 2018-03-28 19:08:20 +02:00
Dmitriy Romanov
89f4e71679
Fix Collada material roughness import function
Fixes NaN roughness in Godot when hardness in Blender is set to more than 255.
Also corrects dependency: more hardness = more roughness (it says shininess, but it actually is hardness).
2018-03-28 18:54:33 +03:00
Gilles Roudiere
4b4ed9b724
Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic
Simplify CanvasItemEditor anchor drag logic
2018-03-28 11:56:29 +02:00
Chaosus
d974fa1780 Removed redundant abs shader builtin 2018-03-28 12:50:55 +03:00
Gilles Roudiere
4637eb0b00
Merge pull request #17803 from Chaosus/snap2d
Enable snapping in 2D when control key pressed
2018-03-28 11:49:44 +02:00
Nikodem Lokatelj
836565b249 FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory 2018-03-28 11:34:46 +02:00
Chaosus
9a6b4a3f11 Enable snapping in 2D when control key pressed 2018-03-28 10:07:21 +03:00
Wilson E. Alvarez
3f86fefb64
Move GodotSharp and MonoBuildTab member variables to initializer list 2018-03-27 21:14:52 -04:00
Pedro J. Estébanez
a6dc160d5c Use radio-button-like menu entries where applicable 2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
bf14a6deff Support radio-button entries in ItemListPlugin 2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
ab3b1d9f3e Add radio-button-looking entries to PopupMenu
They work exactly the same as current checkbox-decorated items, but in order to preserve compatibility, separate methods are used, like `add_radio_check_item()`. The other option would have been to add a new parameter at the end of `add_check_item()` and the like, but that would have forced callers to provide the defaults manually.

`is_item_checkable()`, `is_item_checked()` and `set_item_checked()` are used regardless the item is set to look as check box or radio button.

Keeping check in the name adds an additional clue about these facts.

Closes #13055.
2018-03-27 19:19:45 +02:00
Pedro J. Estébanez
8d8e9d54c8 Enhance HTTPClient.query_string_from_dict() 2018-03-27 19:18:32 +02:00
Pedro J. Estébanez
b76ee30917 Unify http- and percent- encode/decode
There was a percent-prefixed version, which was exposed, and a http-prefixed version which was not (only to GDNative).
This commit keeps the percent-prefixed versions, but with the http-prefixed implementations.
2018-03-27 19:18:30 +02:00
Ruslan Mustakov
995724b762 Add safety checks when handling Android input
It is possible that input comes before the engine is fully initialized.
This fixes the crashes that ocurred when that happens.
2018-03-27 22:03:44 +07:00
Wilson E. Alvarez
f0db7fca79
Added shortcut to rename files 2018-03-27 05:55:51 -04:00
Leon Krause
3014e48ec5 Fix engine.js startGame() when loading from directory 2018-03-27 11:26:34 +02:00
Leon Krause
d373029382 Allow custom path when using engine.js preloadFile() with URL 2018-03-27 11:26:29 +02:00
Leon Krause
6f1bddf4b5 Fix engine.js preloadFile() with directories 2018-03-27 11:26:25 +02:00
Leon Krause
63c7fc6358 Expose Emscripten libs to engine.js discreetly 2018-03-27 09:12:08 +02:00
Marcelo Fernandez
ecc1b34cbc Added new audio device functions to set/get the audio device 2018-03-26 17:41:05 -03:00
Rémi Verschelde
4a5723f59e
Merge pull request #17760 from eska014/html5-refactor
Refactor HTML5 platform build script
2018-03-26 21:15:17 +02:00
Wilson E. Alvarez
bc9ef5461b
Simplify CanvasItemEditor anchor drag logic 2018-03-26 14:30:51 -04:00
Leon Krause
d8d9eea722 Refactor JavaScript platform build script 2018-03-26 19:46:56 +02:00
bruvzg
1a38449ab9
[macOS] Return exit code specified by OS.exit_code parameter. 2018-03-26 16:55:57 +03:00
Ben Hickling
314a419511 multiply blend mode fix for spatial materials 2018-03-26 14:23:43 +01:00