Commit graph

761 commits

Author SHA1 Message Date
Rémi Verschelde 7562ce053a Update copyright statements to 2019 2019-06-04 11:41:49 +02:00
allkhor 37c43154fe Make BaseButton not emit press when container is scrolled [2.1]
This fixes the problem described in #13996 in a proper way.
This also adds "deadzone" property to ScrollContainer.
It can be usedon mobile, where taps are not as precise as mouse clicks.
Player couldslightly move their finger when tapping, in which case we still wantthe button to be pressed rather than the container to be scrolled.
(cherry picked from commit dcf5be9)
2018-07-16 04:41:01 +06:00
Xavier Sellier d7c349fea4 Bugfix: Godot engine crashes due to _clear function 2018-02-16 15:08:05 -05:00
Xavier Sellier d0641a7528 Clear function made godot crashing because line_number is below 0
- Adding a MAX(0, index) in order to have at least 0 inserted in the history
2018-02-14 23:53:47 -05:00
Xavier Sellier 9b5bf3602e Bugfix: It allows to Undo the Clear Action 2018-02-01 10:49:02 -05:00
Jakub Grzesik 17850b7b26 AnimationTree nodes sliders fixes
(cherry picked from commit 0fc4b04f51)
2018-01-02 11:51:18 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
Rémi Verschelde 74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
sersoong bcfe3dcd35 Add 'uppercase' and 'lowercase' to script editor 2017-12-10 09:17:40 +08:00
Rémi Verschelde 5ac1348523 Merge pull request #11911 from Paulb23/line_edit_caret_resetting_2_1
Fixed caret settings resetting (2.1)
2017-10-09 14:52:44 +02:00
Paulb23 dcaa7ba2b8 Fixed carret settings resetting (2.1) 2017-10-07 14:54:10 +01:00
Paulb23 8cc56c16cf Added members overview (2.1) 2017-10-07 14:41:46 +01:00
volzhs 3cd5f73a02 LineEdit in Tree is located vertically center
This is made separated commit to cherry-pick easily on another branch
2017-09-04 21:25:15 +09:00
Rémi Verschelde e59bb87fb6 Merge pull request #10690 from volzhs/editor-font
Replace default editor font to NotoSansUI
2017-08-31 11:50:44 +02:00
Rémi Verschelde f48f6cea06 Revert "Fixed not being able to scroll to eof"
This reverts commit 802fab11e4,
it was not relevant for the 2.1 branch.

Fixes #10738.
2017-08-30 15:58:34 +02:00
volzhs 110da7f816 Replace default editor font to NotoSansUI 2017-08-29 17:42:55 +09:00
Rémi Verschelde 9d598833d2 Use HTTPS URL for Godot's website in the headers 2017-08-27 14:11:45 +02:00
Andreas Haas f9ad5c3c4f TextEdit: Copy whole line if not having selection.
The functionality was already there but hidden behind a bogus return statement.
Fixes #10485

(cherry picked from commit 5d25f6397f)
2017-08-27 12:58:25 +02:00
Paulb23 802fab11e4 Fixed not being able to scroll to eof
(cherry picked from commit a0457341fc)
2017-08-27 12:48:33 +02:00
Andreas Haas e41b44747c TextEdit: Fix line padding.
off-by-one error in the line count calculation.

Fixes #10411

(cherry picked from commit 58b2f441a7)
2017-08-27 12:40:27 +02:00
Andreas Haas 2ab7a6feb0 TextEdit: Moving between words now works across lines.
Fixes #10403

(cherry picked from commit 3f2d806b02)
2017-08-27 12:36:33 +02:00
Jakub Grzesik 9e57957f78 'tab_changed' signal after using 'set_current_tab'
closes #10051

(cherry picked from commit 63ddad98f5)
2017-08-13 18:03:02 +02:00
Poommetee Ketson 4f3abf48d3 MenuButton: defer grab_click_focus until button_up
(cherry picked from commit 49ec6c4380)
2017-08-13 17:57:52 +02:00
Rémi Verschelde c1f54e1a45 Style: Apply clang-format on all files
Thus fixing some invalid changes that had still made it to the 2.1 branch.
2017-07-30 23:00:25 +02:00
AlexHolly c1c29b1820 fix missing DEFVAL
(cherry picked from commit 4062456c41)
2017-07-30 21:41:47 +02:00
Poommetee Ketson 33bdd92f1e LineEdit: don't undo uneditable LineEdit
(cherry picked from commit 9be034a8cd)
2017-07-30 21:14:13 +02:00
alexholly 0cc1ba947f removed floor so that global pos works with scale
(cherry picked from commit 3b5ac579a9)
2017-07-14 22:10:41 +02:00
TwistedTwigleg 41b8a28c5f Added additional functions to RichTextLabel:
* Added set_text function to RichTextLabel
* Added percent_visible attributes and functions to RichTextLabel
This should make switching from Label to RichTextLabel easier.

(cherry picked from commit d649140b9b)
2017-07-14 22:09:42 +02:00
Poommetee Ketson 4a0dc529ce BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
geequlim 82224d0b80 Add type statements for RichTextLabel 2017-06-24 14:10:44 +08:00
Rémi Verschelde 7c3b3e0a80 Revert "Fix text warp in color blocks with CJK"
This reverts commit b93fce1c18.

That commit introduced regressions for non-CJK languages are discussed
in #8952. Fixes #9078.
2017-06-07 07:40:06 +02:00
Rémi Verschelde 6fb97d9898 Merge pull request #8952 from GodotExplorer/pr-fix-richtextlabel-warp-CJK
[2.1] Fix text warp in color blocks with CJK
2017-05-27 11:34:31 +02:00
Rémi Verschelde 7b286b06da Merge pull request #8919 from pixelpicosean/fix-item-list-scroll
[2.1] Fix item list scroll speed
2017-05-27 11:20:47 +02:00
Rémi Verschelde 680b905ae4 Merge pull request #8918 from GodotExplorer/pr-expose-texturebutton-resize-model-consts
Expose texturebutton resize model constants
2017-05-27 11:19:24 +02:00
Geequlim cd778e00dc Fix text warp in color blocks with CJK 2017-05-27 14:07:18 +08:00
yanorax 06ca73c6f8 Add column_title_pressed signal to Tree node
The Tree node column/table form is missing the ability to
capture column title clicks easily.

Adding this functionality will give us the ability to
create functions such as sort by column, which is a common
table manipulation ability in games/apps.

https://godotengine.org/qa/7699
(cherry picked from commit 7b00ad22b9)
2017-05-27 00:42:58 +02:00
AlexHoratio 3cd1185b25 Fixed #8526, popup menu width now responds to submenu icon
(cherry picked from commit 69359f2220)
2017-05-27 00:42:58 +02:00
Andreas Haas 4a1c9de869 Tree: Clear search string on selection.
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name.
But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for
ages :P

With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)

(cherry picked from commit def41b9856)
2017-05-26 23:45:11 +02:00
Poommetee Ketson e06fa5a089 LineEdit: fix placeholder text affected by secret
(cherry picked from commit e64c473bc9)
2017-05-26 23:44:24 +02:00
Andreas Haas 66a1e049b0 Tree: Ability to add tooltips to TreeItem buttons.
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.

(cherry picked from commit 29999942a2)
2017-05-26 19:05:09 +02:00
Sean Bohan 064dce7a4c Fix item list scroll speed.
Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more.
2017-05-26 17:25:44 +08:00
Geequlim 166d4cb40c Expose constants of TextureButton 2017-05-26 17:07:38 +08:00
Sean Bohan ee670f3724 Implemented scrolling factor for smooth trackpad scrolling
Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.

Ported from 304a1f5b5a (#7864).
Fixes #492 and #3913.
2017-05-15 06:44:00 +08:00
Rémi Verschelde d8ae244d51 Revert "Respect style boxes for Button states other than "normal""
This reverts commit 98f01f9143.
This made icons in the editor "jumpy" on hover.
2017-04-11 19:45:39 +02:00
Rémi Verschelde e9b045d9e5 Add "Godot Engine contributors" copyright line 2017-04-08 00:45:24 +02:00
CrazyGuy108 10119f7b04 List Control::has_point as a virtual method
According to Issue #8018, a BIND_VMETHOD macro wasn't present in scene/gui/control.cpp, while it was declared to be a virtual method in scene/gui/control.h.

classes.xml was updated to also list this method in Control.

(cherry picked from commit 9589936d6e)
2017-03-19 00:42:34 +01:00
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00
Rémi Verschelde 1b0e2b0c39 Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either
editor/, misc/ or thirdparty/, so the hiding the editor code that
deep was no longer meaningful.

(Manual redo of 49c065d29c)
2017-03-18 23:45:45 +01:00
Rémi Verschelde dbf0137576 Style: Fix statements ending with ';;'
(cherry picked from commit f44ee891be)
2017-03-18 21:14:33 +01:00