Commit graph

842 commits

Author SHA1 Message Date
Kanabenki
3f64215a43 Add missing check for 2d physics bounce and friction setters
The override check was already present for 3d physics but missing for 2d
2019-03-18 15:30:26 +01:00
JFonS
c13ac398f6 Fix resetting of CPUParticles (2D and 3D) 2019-03-10 00:33:08 +01:00
Rémi Verschelde
362b42787b
Merge pull request #26784 from humblers/fix-cpuparticles2d
Prevent invisible/inactive cpupparticles2d to redraw
2019-03-09 16:28:34 +01:00
Daeil Kim
608af1a786 Prevent invisible/inactive cpupparticles2d to redraw 2019-03-08 16:05:00 +09:00
Gilles Roudière
a6c229bbfd Fixes bad gizmo alignment for textures with odd size 2019-03-07 21:05:23 +01:00
Mariano Suligoy
078b869d9a TileSet/TileMap: Decompose solid non-convex polygons into convexes. Real fix for #24003 2019-03-04 21:03:10 -03:00
Juan Linietsky
4f041d3afa Specifically error when users try to use sync to physics and move and slide, closes #26545 2019-03-04 09:53:02 -03:00
Juan Linietsky
1b8f56c099 Clean up and fix some situations where triangulation may fail, closes #26366 2019-03-02 12:04:24 -03:00
Juan Linietsky
b84b015225 Make query checks less agressive, fixes #24694 2019-03-02 08:48:47 -03:00
Juan Linietsky
6cd4006fb3 Do not crash on empty path, closes #23701 2019-02-23 20:07:16 -03:00
Juan Linietsky
9dfe3b6d9e Ensure move and slide snap respects stop on slope, fixes #26180 2019-02-23 10:24:21 -03:00
Juan Linietsky
edbf1d0ea4 Check that area is inside tree besides checking that queries are flushed, fixes #26148 2019-02-22 09:05:34 -03:00
Juan Linietsky
87b303aa95 Fixed bugs in test body motion and removed unnecesary test in move_and_slide. Fixes #25968 2019-02-21 17:21:36 -03:00
marxin
8d51618949 Add -Wshadow=local to warnings and fix reported issues.
Fixes #25316.
2019-02-20 19:44:12 +01:00
Rémi Verschelde
0fa3b80850
Merge pull request #26025 from clayjohn/particles_lifetime
Allowing setting particles lifetime greater than 600
2019-02-18 21:20:24 +01:00
clayjohn
0fec83bc92 allowing setting particles lifetime greater than 600 2019-02-18 10:46:41 -08:00
Marcelo Fernandez
b31e1b84fc Fix AudioStreams::stop possibly causing a small noise 2019-02-17 11:20:10 -03:00
Juan Linietsky
623f7b64ae Updat polygons when skeleton setup changes, fixes #25949 2019-02-16 20:08:17 -03:00
Juan Linietsky
0cee7ab4c9 Change snapping to only happen when the floor normal remains as floor, fixes #22312 2019-02-16 15:50:31 -03:00
Juan Linietsky
c54330c6b0 Make sure stop on slope can have a tiny bit of precision edge. 2019-02-16 11:19:47 -03:00
Rémi Verschelde
5fc86026ca Fix typos with codespell
Using codespell 1.14.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
doubleclick
lod
nd
numer
que
te
unselect
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2019-02-13 09:23:29 +01:00
Rémi Verschelde
55ca2a7c88
Merge pull request #25821 from akien-mga/sync-class-and-filenames
Ensure classes match their header filename
2019-02-13 08:49:39 +01:00
Rémi Verschelde
c5dcbeb160 Scene: Ensure classes match their header filename
Also drop some unused files.

Renamed:
- `scene/2d/navigation2d.h` -> `navigation_2d.h`
- `scene/2d/screen_button.h` -> `touch_screen_button.h`
- `scene/3d/scenario_fx.h` -> `world_environment.h`
- `scene/audio/audio_player.h` -> `audio_stream_player.h`
- `scene/resources/bit_mask.h` -> `bit_map.h`
- `scene/resources/color_ramp.h` -> `gradient.h`
- `scene/resources/shape_line_2d.h` -> `line_shape_2d.h`
- `scene/resources/scene_format_text.h` -> `resource_format_text.h`
- `scene/resources/sky_box.h` -> `sky.h`

Dropped:
- `scene/resources/bounds.h`
2019-02-12 17:21:48 +01:00
Rémi Verschelde
dfe4990b18
Merge pull request #25496 from ptrojahn/lookat
Fix look_at with non uniform scaling
2019-02-12 13:41:42 +01:00
Rémi Verschelde
9c6f19117c
Merge pull request #25754 from JFonS/fix_25567
Fix canvas particle material for old GLSL versions
2019-02-12 11:25:32 +01:00
JFonS
4d933b1530 Fix canvas particle material for old GLSL versions 2019-02-11 14:56:23 +01:00
Rémi Verschelde
034cd62a77 Warn when using GPU particles with GLES2
Closes #25733.
2019-02-09 20:49:58 +01:00
Paul Trojahn
163cdb8954 Fix look_at with non uniform scaling
The angle function doesn't consider the scaling of the local coordinates,
so it needs to be removed first. Fixes #23247
2019-02-08 18:00:54 +01:00
Rémi Verschelde
17d92c2b09
Merge pull request #25551 from JFonS/fix_rogue_cpu_particles
Fix local_delta when resetting CPUParticles
2019-02-08 12:17:16 +01:00
JFonS
a7a21bd9fe Fix particles animation on GLES2 2019-02-06 16:00:22 +01:00
JFonS
fe6123fca4 Fix local_delta when resetting CPUParticles 2019-02-01 17:16:09 +01:00
Juan Linietsky
45a400d90e Do not restrict light texture type (wont work with atlas, though) 2019-01-27 16:58:18 -03:00
Gilles Roudiere
30dd1815e4 Change the frame number before triggering the animation_finished signal 2019-01-27 17:31:55 +01:00
Juan Linietsky
d0b736f7e5 Ability to get the current canvas item being drawn from stylebox. 2019-01-24 10:22:41 -03:00
Rémi Verschelde
7c8f55f857
Merge pull request #25207 from clayjohn/cpu_particle_2d_aligny_bug
Fix bug with CpuParticles2D AlignY
2019-01-22 12:19:00 +01:00
clayjohn
af92ade728 properly initialize angular_velocity in cpuparticles2d 2019-01-21 21:00:00 -08:00
clayjohn
fbde851641 fix bug with cpu_particle_2d_align_y 2019-01-21 20:11:48 -08:00
Juan Linietsky
d8b702b566 -Re-added margins in one way collision (made in a more user friendly way than in Godot 2.1), fixes #23860
-Fixed potential bug in OWC (i dont think anyone had it but..)
2019-01-18 14:15:05 -03:00
Juan Linietsky
e0336996ce Add some checks to avoid disaster when making a node the scene root. Fixes #24484 2019-01-17 15:26:38 -03:00
Juan Linietsky
7478f468b2 Fixes to 2D lights, closes #24750 2019-01-17 10:40:36 -03:00
Michael Alexsander Silva Dias
9c69d7f339 Appease some CppCheck warns for files in the "scene" directory 2019-01-16 12:59:18 -02:00
Juan Linietsky
e46f28e02d Removed splits in Polygon editor, replace by internal vertices and polygon support. 2019-01-08 19:11:08 -03:00
Timo Schwarzer
c06db1dd18
Add process_mode property to Camera2D
This allows the user to choose if the camera should update in
_process or _physics_process.
2019-01-06 15:44:17 +01:00
Rémi Verschelde
2c118d754d
Merge pull request #24689 from BrodyEller/master
Fix viewport not updating with make_current() for Camera2D
2019-01-04 19:04:13 +01:00
Timo Schwarzer
a1fbef3d60
Allow offset and unit_offset to be set higher than one loop
Fixes #24745
2019-01-03 17:32:20 +01:00
Rémi Verschelde
03b8168c2e
Merge pull request #24691 from BlackCatter/line2d-fix
Fix line 2D intersection behavior
2019-01-02 19:39:31 +01:00
Artem Burjachenko
6ff26b105a Fix line 2D intersection behavior 2019-01-02 17:34:58 +04:00
Brody Eller
440d62acd1 Fix viewport not updating with make_current() for Camera2D 2019-01-01 13:44:09 -05:00
Rémi Verschelde
b16c309f82 Update copyright statements to 2019
Happy new year to the wonderful Godot community!
2019-01-01 12:58:10 +01:00
Rémi Verschelde
0b774d47e6
Merge pull request #24509 from guilhermefelipecgs/fix_24273
Add bind for TileMap::get_cell_autotile_coord
2018-12-21 10:08:03 +01:00