Commit graph

7512 commits

Author SHA1 Message Date
George Marques 7966ebe6fa
Complete changing of resource extensions
Some places were missing in e42d59f.
2017-06-16 15:42:18 -03:00
Rémi Verschelde bd33fd0435 Add more recent contributors to AUTHORS 2017-06-16 18:16:03 +02:00
ageazrael a89658fdb8 Fixed ‘CreateNewAnimation’ window wrong size. 2017-06-16 17:52:49 +02:00
Rémi Verschelde 7e5d9ed461 Merge pull request #9212 from BastiaanOlij/add_primitive_hints
Add sensible hints to properties for primitive meshes
2017-06-16 17:51:14 +02:00
Rémi Verschelde 8b1bc9da88 Merge pull request #9208 from Calinou/tweak-default-fov
Increase the default perspective camera FOV
2017-06-16 17:51:04 +02:00
BastiaanOlij 1e5a6d3cc8 Add sensible hints to properties 2017-06-16 23:56:13 +10:00
Thomas Herzog 7ae36d4c47 Merge pull request #9211 from karroffel/gdnative-macos-typo
[GDNative] corrected typo for Mac library ext.
2017-06-16 15:52:56 +02:00
Karroffel f0cf946063 [GDNative] corrected typo for Mac library ext.
Seems like the extension is .dylib and not .dynlib.
This should make it easier to select files from the editor.
2017-06-16 15:48:05 +02:00
Rémi Verschelde 9ff7bd46cc Merge pull request #8661 from BastiaanOlij/primitives_3.0
Godot 3.0 primitives as resources for use with MeshInstance
2017-06-16 13:54:27 +02:00
BastiaanOlij 9483613138 Godot 3.0 primitives as resources for use with MeshInstance
Adds the following resources:
- CapsuleMesh: a capsule object
- CubeMesh: a cube that can be subdivided
- CylinderMesh: a cylinder
- PlaneMesh: a horizontal plane that can be subdivided
- PrismMesh: a prism shape
- SphereMesh: a sphere
- QuadMesh: reintroduction of the original quadmesh

Removes the old Quad and TestCube nodes
2017-06-16 21:40:23 +10:00
Juan Linietsky 80929d36be TIME constant reverted to a single float, fixes #9123 2017-06-16 08:30:21 -03:00
Juan Linietsky 5d02b948a9 Cleaned up Screen Space Reflections, closes #8119 2017-06-16 08:30:21 -03:00
Juan Linietsky 29cfc365aa Fixes to SSR, WIP. 2017-06-16 08:30:21 -03:00
Rémi Verschelde 3fadbe2172 Merge pull request #9201 from vnen/rename-extensions
Rename Godot-specific resource extensions
2017-06-16 13:01:10 +02:00
Hugo Locurcio cdcc3c919b Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.
2017-06-16 12:07:07 +02:00
Rémi Verschelde 3e7bbf2ca3 Merge pull request #9196 from volzhs/scene-tab
Enhance scene tabs
2017-06-16 08:14:45 +02:00
volzhs fc2fe7ebd1 Enhance scene tabs
- show scene thumbnail on hover
- resize if has many tabs
- show full scene file name with current edited scene
- can be customized EditorSettings > Interface > Scene Tab
- close scene with mouse middle button
2017-06-16 13:21:05 +09:00
George Marques 7a8a789364 Merge pull request #9204 from Zylann/fix_mesh_poolvector_leak
Fixed memory leaks
2017-06-15 23:08:45 -03:00
Marc Gilleron 4dbe0967d5 Fixed memory leaks
- PoolVector leak
- mesh_remove_surface leak
2017-06-16 02:39:16 +02:00
George Marques e42d59f01e
Rename Godot-specific resource extensions 2017-06-15 21:35:20 -03:00
Rémi Verschelde 43a84429ff doc: Sync classref with current source
Tried to salvage what I could of the Image and InputEvent changes.
2017-06-15 20:52:51 +02:00
Rémi Verschelde 4f8d9f0915 Merge pull request #9177 from tagcup/gcc5_isinf
Use inline code for isinf with gcc versions <6.
2017-06-15 20:46:10 +02:00
Rémi Verschelde 7b1f1dbf37 Merge pull request #9192 from remorse107/master
Color Picker Fixed Appearance
2017-06-15 19:17:11 +02:00
Rémi Verschelde 0a339f14a8 Merge pull request #9198 from vnen/fix-wheel-pos
Fix MouseWheel position on Windows
2017-06-15 18:45:22 +02:00
George Marques dd2b7ef747
Fix MouseWheel position on Windows 2017-06-15 13:34:57 -03:00
Rémi Verschelde 5077d2d28d Merge pull request #9140 from ageazrael/bug-fix
Fixed middle mouse button can't bounce in macOS
2017-06-15 16:22:07 +02:00
Juan Linietsky da14225ad8 fix bug related to unshaded materials not working on MSVC. Not cleanest solution, might think about how to improve later. 2017-06-15 10:36:00 -03:00
Juan Linietsky 47b34bf79b Remove error spam on Intel, closes #8665 2017-06-15 09:02:34 -03:00
remorse107 61feec28cf Color Picker Fixed Appearance
Corrected bug with color picker hue section and with the wrong color array being sent to the 256x256 palette selector.

Color Picker Fixed Appearance and clang Format
2017-06-15 06:32:57 -05:00
Rémi Verschelde b7a2a40b8e Merge pull request #9176 from RandomShaper/fix-touchbutton
Fix/improve TouchScreenButton
2017-06-15 12:38:59 +02:00
Juan Linietsky f8bd488457 Merge pull request #9109 from RandomShaper/optimize-2d-lighting
Add AT_LIGHT_PASS builtin to canvas shaders
2017-06-14 21:16:09 -03:00
Pedro J. Estébanez 93ffd9023f Add AT_LIGHT_PASS builtin to canvas shaders
This one allows for complex shaders paired with a simple lighting shader to skip code that would otherwise be pointlessly (and wastefully) run during the light pass.

Depending on your game (number of items and lights), this can yield some performance gain.
2017-06-15 02:03:15 +02:00
Ferenc Arn cd1e14b1da Use inline code for isinf as a workaround for libstdc++ versions from gcc 5.x era.
Fixes #9166.
2017-06-14 18:30:22 -05:00
Rémi Verschelde dc6642bc13 Merge pull request #9102 from Faless/debugger_listen_show_error
Editor now shows error when debug port is in use
2017-06-15 00:08:44 +02:00
Juan Linietsky 2b62872547 Fix _draw_polygon colors and uvs 2017-06-14 18:43:57 -03:00
Juan Linietsky c1df35037f get rid of button array 2017-06-14 18:27:44 -03:00
Rémi Verschelde 108d8bcfc0 Merge pull request #9157 from capnm/fix-https-request
Don't append standard ports to the request header.
2017-06-14 23:15:38 +02:00
Rémi Verschelde 19017a760c Merge pull request #9158 from Hinsbart/script_templates
Add ability to use custom script templates.
2017-06-14 23:11:41 +02:00
Rémi Verschelde 80de0c35df Merge pull request #9160 from karroffel/color-ramp-rename
renamed occurances of ColorRamp with Gradient
2017-06-14 23:09:30 +02:00
Rémi Verschelde bccee07ae7 Merge pull request #9165 from Noshyaar/pr-area
Refactor layer_mask to collision_layer
2017-06-14 23:04:04 +02:00
Rémi Verschelde be31151199 Merge pull request #9174 from volzhs/file-mode-toggle
Make toggle between thumbnail and list for file dialog on editor
2017-06-14 22:47:50 +02:00
Rémi Verschelde a91b62e4c7 Merge pull request #9175 from bd339/iss9156
Correct Image::blit_rect
2017-06-14 22:46:10 +02:00
Juan Linietsky 462d8ceb46 Fixed several bugs with directional light, and changed defaults to be more sensible. 2017-06-14 17:06:36 -03:00
Rémi Verschelde 0a87979d2e glad: Sync with upstream 0.1.14a0 2017-06-14 20:15:37 +02:00
Rémi Verschelde c769a38c07 Merge pull request #9155 from kubecz3k/check-process-type
Ability to check if we are in fixed thread, solves: #3698
2017-06-14 17:21:54 +02:00
Pedro J. Estébanez d27d1dba23 Fix/improve TouchScreenButton
- Refactor touch acceptance logic so the same is used whether passby is enabled or not.
- Remove the check for visibility during input handling as it should never fail; instead using now an ERR_FAIL_COND() just in case since we have been checking for that so far.
- Fix cast to wrong InputEventScreenTouch when it should be InputEventScreenDrag.
- Replaced use of references by plain pointers for a more readable code and maybe a little performance gain.
2017-06-14 17:19:58 +02:00
Rémi Verschelde b21a1232ba Merge pull request #9173 from StraToN/signal-descriptions
[master] Add Signals descriptions when they exist.

[ci skip]
2017-06-14 16:12:56 +02:00
volzhs 7dde056d48 Make toggle between thumbnail and list for file dialog on editor 2017-06-14 23:00:39 +09:00
Benjamin Dahse 075997c563 Rewrite Image::blit_rect to use the following algorithm:
1. Let r1 be the source rectangle clipped against the entire source image rectangle.
2. Let r2 be r1 offset by p_dest, clipped against the entire destination image rectangle.
3. Copy pixels from r1 to r2.
2017-06-14 15:56:58 +02:00
Julian Murgia 9c7b4c82a7 Add Signals descriptions when they exist. 2017-06-14 15:48:50 +02:00