Commit graph

2718 commits

Author SHA1 Message Date
Rémi Verschelde 618450caec
Merge pull request #13040 from RandomShaper/fix-signals-dup
Fix duplication of signals
2017-11-19 20:14:29 +01:00
Pedro J. Estébanez 803b3934d6 Fix duplication of signals
- Partially revert 6496b53549, adding a comment about why duplications of signals must happen as a second phase.
- Add fallback logic for connections to nodes not in the duplicated hierarchy.
- Remove redundant call to `Node::_duplicate_signals()`.

Fixes #12951.
2017-11-19 15:07:05 +01:00
Gilles Roudiere 8d1f2b1857 Rework the canvas_item API for further improves to the canvas item editor 2017-11-19 13:36:31 +01:00
kbake a5973f4071 change expand_to_len property to add on nonzero...also rename to
expand_to_text_length and shift window on expand to see all text
2017-11-18 18:57:48 -05:00
Rémi Verschelde 0968c8d2f6
Merge pull request #12982 from tagcup/aabb_rename
Rename Rect3 to AABB.
2017-11-17 20:04:29 +01:00
Juan Linietsky 0e04316214
Merge pull request #12962 from SaracenOne/gui_focus_next_prev
Add manual overrides for focus_next and focus_previous
2017-11-17 15:03:05 -03:00
Ferenc Arn d28763a4c1 Rename Rect3 to AABB.
Fixes #12973.
2017-11-17 11:01:41 -05:00
Rémi Verschelde 139a957802
Merge pull request #12763 from remorse107/Code-Complete
Modified code completion for better tabbing with immediate hints.
2017-11-17 00:33:27 +01:00
Rémi Verschelde 49cea443a9
Merge pull request #12870 from Nibodhika/master
Fixing tilemap rotation for non top-left tiles.
2017-11-17 00:05:23 +01:00
Juan Linietsky 5fa7cf35b2
Merge pull request #12960 from tagcup/fix_gi_emission_energy
Fix energy not affecting emissive texture in GI baker.
2017-11-16 08:41:59 -03:00
Saracen e4201734df Add manual overrides for focus_next and focus_previous on controls similar to what can already be done with focus neighbours. 2017-11-16 09:45:52 +00:00
Rémi Verschelde 3002130a6d
Merge pull request #12957 from bojidar-bg/12928-numeric-underscores
Allow underscores in GDScript numeric literals
2017-11-16 09:04:31 +01:00
Ferenc Arn 1980a54dbb Fix energy not affecting emissive texture in GI baker.
Also fix emission_tex being invalid always due to wrong reference type.

Fixes #10534.
2017-11-15 20:01:53 -05:00
Rémi Verschelde 15a20f9746 Remove obsolete ButtonArray theming
ButtonArrays have been removed in 3.0.
[ci skip]
2017-11-15 22:53:38 +01:00
Bojidar Marinov 443ce6fef2
Allow underscores in GDScript numeric literals
Closes #12928
2017-11-15 22:53:08 +02:00
Juan Linietsky 7010ee3cb9 -Ability to choose operator for emission, closes #10441
-Ability to use proper operator for GI Probe, closes #10534
-Closes #12938 as it's no longer needed (thanks for the work though)
2017-11-15 12:39:24 -03:00
Vito 5515d28107 Fixing tilemap rotation for non top-left tiles. 2017-11-15 09:22:07 +00:00
Juan Linietsky 6277e6d40a Ability to update parts of an array, and set arrays as dynamic draw 2017-11-14 17:26:35 -03:00
Juan Linietsky 04edfc090b Finalized ability to convert from CanvasItem/Spatial/Particles materials to ShaderMaterial, closes #10242 2017-11-14 15:45:30 -03:00
Rémi Verschelde bd775aa0bd
Merge pull request #12898 from RandomShaper/improve-anim-loop
Change AnimationPlayer looping logic
2017-11-14 12:29:02 +01:00
Rémi Verschelde 4685674389
Merge pull request #12842 from ianb96/shader_editor_fix
Shader Editor context menu and line operations and style fix
2017-11-14 07:33:04 +01:00
Robert Morse 3372413037 Modified code completion for better tabbing, and removal of need to backspace and re-enter '(' to get code completion hints. 2017-11-13 18:19:11 -06:00
Ian 12b4e232b2 fix signals disconnecting on changing target node type 2017-11-13 17:44:58 -05:00
Rémi Verschelde f3d812e3a0
Merge pull request #12811 from Chaosus/quadsize
Add size to QuadMesh
2017-11-13 22:42:32 +01:00
Rémi Verschelde 3c64635003
Merge pull request #12903 from YeldhamDev/scrollcontainer_arrangement
Small arrangement in ScrollContainer
2017-11-13 21:28:32 +01:00
Rémi Verschelde 03a080547d
Merge pull request #12014 from hi-ogawa/fix-video-playback
Fix video playback
2017-11-13 19:57:18 +01:00
Rémi Verschelde 390e957ba4
Merge pull request #12893 from Chaosus/dupsignals
Duplicate signals fixes
2017-11-13 17:13:11 +01:00
Chaosus 6496b53549 Duplicate signals fixes 2017-11-13 18:42:07 +03:00
Michael Alexsander Silva Dias f2f18261c3 Small arrangement in ScrollContainer. 2017-11-13 12:15:48 -02:00
volzhs 710c87ec99 Fit stylebox on ItemList 2017-11-13 22:24:58 +09:00
Chaosus 06ce2e339e Added size to QuadMesh 2017-11-13 16:19:50 +03:00
Pedro J. Estébanez e477fa2bd2 Change AnimationPlayer looping logic
So now it can seek to the actual values at time=length when instructed to seek to time=N*length.

That is, formerly in the editor you had no way of seeing the actual state at time=length other than temporarily disabling looping. Now you can preview both endpoints.

As a side effect, the values at anim time 0 will only be applied when actually seeking to 0, instead of at every time=N*length, as formerly. No issue.
2017-11-13 12:49:31 +01:00
Rémi Verschelde 47e5b43160
Merge pull request #12852 from djrm/pr_import_fixes
Update meshes when reimporting,
2017-11-12 21:17:58 +01:00
Rémi Verschelde 81fb6e474f
Merge pull request #12862 from YeldhamDev/text_property
Made text in TextEdit a property
2017-11-12 21:15:29 +01:00
Rémi Verschelde e9392dd876
Merge pull request #12858 from dfleury2/master
fix: Updates dynamic_font_stb to use get_extension, and memnew
2017-11-12 21:06:03 +01:00
Daniel J. Ramirez 2932cc79ee Update meshes when reimporting,
Save scene preview even when not doing save and play.
2017-11-12 13:41:44 -06:00
Michael Alexsander Silva Dias 2a26931246 Made text in TextEdit a property. 2017-11-12 13:10:26 -02:00
Juan Linietsky 48d57e4a30 -Added ramp fadeout in AudioStreamPlayer, removes clips on audio restart
-Fixed bug in AudioStreamPlayerSampler not completely writing the target buffer if sample ends, fixes #12307
2017-11-12 11:11:45 -03:00
Juan Linietsky 09e6ce693d Set ambient contribution by default to 1, fixes #11850 2017-11-12 08:26:45 -03:00
D. Fleury f75028a34c fix: Updates dynamic_font_stb to use get_extension, and memnew 2017-11-12 11:45:29 +01:00
Michael Alexsander Silva Dias 920f3f6546 Added "is_readonly()" to TextEdit and made it a property. 2017-11-11 22:14:14 -02:00
Ian 94b3e786cd shader editor context menu and line operations and style fix 2017-11-11 14:46:59 -05:00
Ian fc299b4f37 add context menu enable getters, setters, and properties in LineEdit and TextEdit 2017-11-11 03:30:59 -05:00
Poommetee Ketson 045bf23207
Merge pull request #12825 from mrcdk/particles_fix_tangent_random
Fix particles' tangential acceleration randomness
2017-11-11 13:30:00 +07:00
Poommetee Ketson aca18b6a49
Merge pull request #12806 from letheed/unify-degrees
Unify degree methods and properties
2017-11-11 13:27:02 +07:00
Daniel J. Ramirez 8cf0d6ceb4 Some fixes and improvements.
Changed FileDialogs for EditorFileDialogs in EditorNode.
Updated CheckButton.
2017-11-10 16:45:08 -06:00
MrCdK 7d517d4a71 Fix particles' tangential acceleration randomness 2017-11-10 23:19:08 +01:00
Juan Linietsky 19b1ff0fc5 Disabled filter clip by default and made it optional, fixes #12368, likely others too 2017-11-10 09:22:25 -03:00
letheed 482e07af7e Unify degree members and properties 2017-11-10 12:52:07 +01:00
letheed ab2647a0d0 Remove deprecated rotation methods 2017-11-10 09:09:30 +01:00