Ignacio Etcheverry
f8e3a74f9e
Fix InvalidOperationException when migrating from 3.2.1 or older csproj
2020-09-04 01:49:32 +02:00
Ignacio Etcheverry
b3762622be
[3.2] C#: Fix Godot failing to find class namespace
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Also avoid searching C# files recursively twice.
2020-09-04 01:31:38 +02:00
Ignacio Etcheverry
bd18b2ff6a
[3.2] Fix 'Parameter "assembly" is null' error
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This error was normally being printed when
trying to open the project assembly while
the project was not yet built.
The error should not be printed. It's the job
of this method's caller to decide whether to
print an error or not if loading failed.
2020-09-04 01:09:35 +02:00
Ignacio Etcheverry
939ed5dd5b
C#: Fix Windows detection for copying MSBuild stub
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Previous condition checked only the host
platform. This was a problem as our official
builds are from Linux.
(cherry picked from commit 206501a45e
)
2020-09-03 09:35:41 +02:00
Rémi Verschelde
f0cfbf2415
Merge pull request #41713 from Yetizone/3.2
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Mention Viewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 07:35:27 +02:00
Yetizone
e882d535a7
Mention Viewport.render_target_clear_mode property is intended for 2D usage
2020-09-03 07:57:01 +03:00
Rémi Verschelde
67b1bf33fa
Merge pull request #41717 from Wavesonics/fix-headles-server-lightmap-error
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dummy_rasterizer now returns correct instance type: VS::INSTANCE_LIGHTMAP_CAPTURE
2020-09-02 21:49:31 +02:00
Adam Brown
a16bedd2d9
dummy_rasterizer now returns lightmap type
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Previously VS::INSTANCE_NONE was returned for Lightmap data, this caused `visual_server_scene.cpp` to assert in `instance_set_use_lightmap()`
Now `dummy_rasterizer.h` returns `VS::INSTANCE_LIGHTMAP_CAPTURE` for lightmap capture data thus satisfying `visual_server_scene`
2020-09-02 11:50:36 -07:00
Hugo Locurcio
d773de6d24
Document how renaming the project affects the user data path
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(cherry picked from commit 386f86cddf
)
2020-09-01 21:02:19 +02:00
Hugo Locurcio
be126bfd55
Document RigidBodies in character mode never sleeping automatically
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See #7996 .
(cherry picked from commit 5fbf709ca2
)
2020-09-01 21:01:58 +02:00
umarcor
b0a6439df9
doc/FileDialog: warn about access limitations in sandboxed apps
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
(cherry picked from commit 1ddb0e56ac
)
2020-09-01 21:01:32 +02:00
Hugo Locurcio
ef7675a053
Document support for normal and specular maps in AnimatedSprite2D
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This closes #38509 .
(cherry picked from commit 8d0099f5fc
)
2020-09-01 21:00:58 +02:00
Rémi Verschelde
138eba1561
Fix invalid CSV in SDL2 controller mappings DB
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Follow-up to a61cae1469
.
(cherry picked from commit 1e49a86884
)
2020-09-01 20:54:32 +02:00
Rémi Verschelde
8a66ea7cb0
Revert "Updated LineEdit to address #41278 "
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This reverts commit 1b6d116dfb
.
2020-09-01 14:01:50 +02:00
Rémi Verschelde
9be924c454
Sync controller mappings DB with SDL2 community repo
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Synced with gabomdq/SDL_GameControllerDB@d148c6ce49 .
(cherry picked from commit a61cae1469
)
2020-09-01 10:24:04 +02:00
Rémi Verschelde
fad1feb3ad
Merge pull request #41649 from akien-mga/3.2-cherrypicks
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Cherry-picks for the 3.2 branch (future 3.2.3) - 7th batch
2020-08-31 16:22:25 +02:00
Hugo Locurcio
cc3b69cf7b
Reference the online documentation in collision layer/mask properties
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See https://github.com/godotengine/godot-docs/pull/3863 .
(cherry picked from commit c73c327bab
)
2020-08-31 15:55:11 +02:00
Tony-Goat
1b6d116dfb
Updated LineEdit to address #41278
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Updated set_max_length() function to actually pull a substring of the current text so it's not all thrown away when the new max length is shorter than the current length.
(cherry picked from commit 71febfd6e2
)
2020-08-31 15:53:56 +02:00
Yakov Borevich
63b2f69c7f
[funexpected] clear missed remaps on deinitialization, fixes godotengine/godot#34221
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(cherry picked from commit 604bd75438
)
2020-08-31 15:29:46 +02:00
Andreas Gustafsson
727bce727b
OptionButton.xml word order fix
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Change word order of 'Emitted the when...' into 'Emitted when the...'
(cherry picked from commit 8f082d63c6
)
2020-08-31 15:29:44 +02:00
Tomasz Chabora
57810f851c
Explain editor usage of current_animation
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(cherry picked from commit 70ce86ad29
)
2020-08-31 15:29:43 +02:00
Maganty Rushyendra
fdb5561e55
Updated cursor positioning description for File open()
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Added more details about the cursor offsets for the different ModeFlags
in the `File` class.
(cherry picked from commit 5e77eea216
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
1f7f28a1eb
Document HTTPRequest not supporting request data with GET method
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This also improves the HTTPClient class documentation to be easier
to read and more informative.
This closes #40564 .
(cherry picked from commit 2f577facc9
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
6eee52e49b
Improve the documentation related to overriding GUI theme items
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Overriding theme items is a common point of confusion.
Hopefully, these code samples should clear things up.
(cherry picked from commit 2a8bbda2a7
)
2020-08-31 15:29:43 +02:00
skyace65
92a1c168ea
Clarify get_data texture method
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(cherry picked from commit 635c9761a0
)
2020-08-31 15:29:43 +02:00
Andrii Doroshenko (Xrayez)
7493bc5530
Make AnimatedTexture.MAX_FRAMES
public
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The constant is already exposed in GDScript, but not in C++.
This information is useful for implementing animated texture
resource importers via modules.
(cherry picked from commit 528056a3c5
)
2020-08-31 15:29:43 +02:00
Hugo Locurcio
dd057d36dc
Document the GDScript debugger not supporting Thread yet
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See https://github.com/godotengine/godot/issues/2446 .
(cherry picked from commit dec20883c1
)
2020-08-31 15:29:42 +02:00
Hugo Locurcio
a23c0aca87
Clarify that KEY_BACK
is unrelated to the Back button on Android
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This closes #19325 .
(cherry picked from commit 359c95156a
)
2020-08-31 15:29:42 +02:00
Hugo Locurcio
afef89014b
Cross-reference GDScript built-in rounding methods to ease discovery
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This closes #19315 .
(cherry picked from commit 20d0f5bbd7
)
2020-08-31 15:29:42 +02:00
skyace65
dea530d5ca
Add information to get thread id
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(cherry picked from commit aa08023115
)
2020-08-31 15:29:42 +02:00
skyace65
14e1c83350
Improve touch screen button description
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(cherry picked from commit 416cac96fa
)
2020-08-31 15:29:42 +02:00
skyace65
45e596e02f
Document where the center of mass is for RigidBody nodes
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(cherry picked from commit 555f4f3e17
)
2020-08-31 15:29:42 +02:00
Hugo Locurcio
d0b0dc6333
Remove community health files from this repository
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They've been moved to the @godotengine organization's .github
repository, which works as a fallback for all repositories in the
organization. This way, the Sponsor button is automatically displayed
on all repositories.
This closes #40972 .
(cherry picked from commit f516dc1198
)
2020-08-31 15:29:42 +02:00
Lunatoid
636fe1bab9
Gives the theme editor a horizontal scrollbar
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Fixes #34509 where the theme editor would push away the inspector
if something like "hseperation" is really high.
Now `set_enable_h_scroll` is true which fixes this.
(cherry picked from commit d602be077d
)
2020-08-31 15:29:41 +02:00
Hugo Locurcio
96ad9dc4c6
Document supported platforms for Input.get_accelerometer()
and related
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This closes #41303 .
(cherry picked from commit eee704e6f6
)
2020-08-31 15:29:41 +02:00
skyace65
8466f9147b
Mention listener node in AudioStreamPlayer3D description
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(cherry picked from commit 51367c1bcf
)
2020-08-31 15:29:41 +02:00
Michael Alexsander
d7065106ef
State how 'MOUSE_MODE_CAPTURED' actually works in the 'Input' docs
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(cherry picked from commit 4f13a7f47f
)
2020-08-31 15:29:41 +02:00
Thaina Yu
cadd39d415
Mono: Improve MSBuildFinder logic on Windows
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Support detecting both 32-bit and 64-bit installations of `vswhere.exe`.
(cherry picked from commit 5dc3900727
)
2020-08-31 15:29:41 +02:00
skyace65
2e1e1af1d2
Add defaults to tilemap set_cell function example
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(cherry picked from commit 43ab91ca02
)
2020-08-31 15:29:41 +02:00
Hugo Locurcio
b76aa91402
Mention performance caveats about find_node()
and find_parent()
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See https://github.com/godotengine/godot-proposals/issues/1303 .
(cherry picked from commit ab2f41f598
)
2020-08-31 15:29:31 +02:00
Rémi Verschelde
a068f40535
Merge pull request #41603 from Calinou/scons-linuxbsd-x11-alias
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Alias the "linuxbsd" platform to "x11" for forward compatibility
2020-08-31 14:18:49 +02:00
Rémi Verschelde
7d825e2c05
Merge pull request #41046 from Calinou/doc-windowdialog-exclusive
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Mention caveats for `popup_exclusive` in the WindowDialog documentation
2020-08-31 13:24:09 +02:00
Rémi Verschelde
b71f8dbd78
Merge pull request #41615 from hhsdev/3.2-issue-40828
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Documentation: specify how WindowDialog's default title bar is made
2020-08-31 12:57:21 +02:00
hhsdev
90ba819e7b
Documentation: specify how WindowDialog's default title bar is made
2020-08-31 16:17:53 +06:30
Rémi Verschelde
18fc857b9f
Merge pull request #41612 from neikeq/3.2-issue-41444
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[3.2] C#: Fix crash on export when incorrectly freeing MonoAssemblyName
2020-08-30 12:03:11 +02:00
Ignacio Etcheverry
789d7fac8a
C#: Fix crash on export when incorrectly freeing MonoAssemblyName
2020-08-30 02:01:38 +02:00
Hugo Locurcio
9790168b48
Alias the "linuxbsd" platform to "x11" for forward compatibility
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This makes it possible to follow documentation designed for the
`master` branch while building the `3.2` branch.
2020-08-29 18:09:48 +02:00
Yuri Roubinsky
7facd00ace
[3.2] Fix specular render_mode for visual shaders
2020-08-28 13:06:55 +03:00
Rémi Verschelde
6b5102cf90
Merge pull request #41504 from naithar/fix/analyzer-3.2
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[3.2] [iOS] Leaks and deprecations fix
2020-08-25 18:37:02 +02:00
Sergey Minakov
f81c6c52fc
iOS: fix deprecations and leaks
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Fixes some deprecations and leaks reported by Xcode Analyzer
2020-08-25 17:17:17 +03:00