SekoiaTree
0d8b2d34e1
Fixed node scaling arrows being wrong
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Patch for #21755 . Node scaling arrows pointed the wrong way when nodes were rotated. Ammend: made math cleaner.
Simplified expression
Changes suggested by Aaron Franke
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
(cherry picked from commit 603febdbfe
)
2020-09-24 14:43:05 +02:00
Markus Sauermann
d2636cd30f
Wake up RigidBody 2D after applying torque
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(cherry picked from commit 8335f00949
)
2020-09-24 14:43:05 +02:00
Marcel Admiraal
808865af97
Don't attempt to insert points into degenerate triangles.
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Use a simpler degenerate triangle check that calculates area.
(cherry picked from commit 3521239d96
)
2020-09-24 14:43:05 +02:00
hoontee
aa0221f0fb
Transform CSGShape collision when necessary
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(cherry picked from commit fc8574fbac
)
2020-09-24 14:43:05 +02:00
hoontee
8ce88d38f2
Properly handle empty CSGCombiners
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(cherry picked from commit 001b6075cb
)
2020-09-24 14:43:05 +02:00
mvl
be13df0a08
Fix bug where leading and trailing spaces werent taken into account with center and right allignment.
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(cherry picked from commit 4318ad94ac
)
2020-09-24 14:43:05 +02:00
Aaron Franke
76a8458753
Make the Import dock depend on the FileSystem dock
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(cherry picked from commit de6f8f9d21
)
2020-09-24 14:43:05 +02:00
Eric M
e24b9f0520
Fixed bug where spinbox would not update to it's actual value after non-numeric input
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(cherry picked from commit e76e39d5f5
)
2020-09-24 12:08:10 +02:00
Zak
d94323e37b
Adds automatic update for region_rect
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When changing the texture region for a StyleBox, the regions was not updating automatically in the Texture editor.
(cherry picked from commit 7d7727bade
)
2020-09-24 12:05:34 +02:00
Rémi Verschelde
bca2633f93
Merge pull request #41931 from RandomShaper/fix_gdscript_leaks_3.2
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Fix leaks in GDScript (3.2)
2020-09-24 08:33:04 +02:00
Rémi Verschelde
26512dda93
Merge pull request #42170 from Razoric480/fix-vscript-value-by-type-32
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Add a VScript func to sanitize variant values (3.2)
2020-09-23 09:35:22 +02:00
Rémi Verschelde
79f15027fc
Merge pull request #42146 from Pineapple/fix-custom-modules-vs
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Fix custom modules in Visual Studio
2020-09-22 12:52:45 +02:00
Fredia Huya-Kouadio
8d9733f90c
Add overridable init method for the Godot fragment instance.
2020-09-18 16:45:46 -07:00
Fredia Huya-Kouadio
e99dc65b64
Enable the ability to use Godot as a subview within an Android app
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(cherry picked from commit 920639511d
)
2020-09-18 16:45:40 -07:00
Aman Jain
59da1db188
Add 'Export App Bundle' to Android Export Options
2020-09-18 16:38:30 -07:00
Aman Jain
654342d3bf
refactor apk signing into it's own method
2020-09-18 16:17:31 -07:00
Aman Jain
452af201b0
Write an AndroidManifest.xml file to be merged with app module's manifest.
2020-09-18 16:17:31 -07:00
Aman Jain
a323a1eacd
Added methods to copy project icon files to Gradle project
2020-09-18 16:17:31 -07:00
Aman Jain
ee9127bd20
Create strings.xml files to mimic behavior of _fix_resources method
2020-09-18 16:17:27 -07:00
Aman Jain
824f0b0569
Refactored permissions and command line flags into separate methods
2020-09-18 16:12:15 -07:00
Aman Jain
29a71edd76
Utility methods for writing files to Gradle project.
2020-09-18 16:12:15 -07:00
Bartłomiej T. Listwon
405412938a
Fix custom modules in Visual Studio
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Without `custom_modules` scons command in VS project was broken
(fixes regression from commit 6122a504ee
)
2020-09-18 18:04:37 +02:00
Francois Belair
d35ced06a6
Add a VScript func to sanitize variant values
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Backported to 3.2
2020-09-18 11:28:58 -04:00
Rémi Verschelde
c8859f0463
Fix typos with codespell
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Using codespell 1.17.1.
Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF
$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```
2020-09-18 14:09:51 +02:00
Rémi Verschelde
8b5061aae7
X11: Try to load libXrandr.so.3 if libXrandr.so.2 isn't found
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All Linux distros, and FreeBSD and OpenBSD seem to have libXrandr.so.2,
but for some reason recent NetBSD versions seem to have libXrandr.so.3 now.
(cherry picked from commit 413ff7938d
)
2020-09-18 11:56:42 +02:00
Rémi Verschelde
b73a9109ab
NetBSD: Implement OS_Unix::get_executable_path()
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Same implementation as OpenBSD seems to work fine.
(cherry picked from commit 01185acecb
)
2020-09-18 11:55:58 +02:00
Rémi Verschelde
cb78a5d7ae
Linux/BSD: Fix support for NetBSD
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Add __NetBSD__ to `platform_config.h` so that it can find `alloca`
and use the proper `pthread_setname_np` format.
Rename RANDOM_MAX to avoid conflict with NetBSD stdlib.
Fixes #42145 .
(cherry picked from commit 5f4d64f4f3
)
2020-09-18 10:29:52 +02:00
Rémi Verschelde
2d52da7b8f
Bump version to 3.2.4-beta
2020-09-18 08:28:18 +02:00
Rémi Verschelde
31d0f8ad8d
Bump version to 3.2.3-stable
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A fairly big new release fixing many issues all around the engine,
as well as bringing many improvements for C# users.
Thanks to all contributors! <3
2020-09-16 17:12:35 +02:00
Rémi Verschelde
f5d6424648
Add changelogs for 3.2.x releases
2020-09-16 17:11:34 +02:00
Hugo Locurcio
97251c70ec
Mention compatibility-breaking Camera2D offset change in the changelog
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See https://github.com/godotengine/godot/issues/42088 .
(cherry picked from commit dc1e79589a
)
2020-09-16 16:23:22 +02:00
Hugo Locurcio
939de03db7
Cross-reference AABB getter methods in the documentation
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This also clarifies that `get_aabb()` returns the AABB in local space.
See https://github.com/godotengine/godot/issues/42095 .
(cherry picked from commit 9712f8fd2d
)
2020-09-16 16:22:39 +02:00
Rémi Verschelde
ee5971a185
Donors: Add Gamblify, remove Interblock from splash screen
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(cherry picked from commit 92d1964d1a
)
2020-09-16 16:14:31 +02:00
Rémi Verschelde
2179c852da
Merge pull request #42113 from Calinou/deprecate-interpolatedcamera
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Mark InterpolatedCamera as deprecated
2020-09-16 16:13:28 +02:00
Hugo Locurcio
369e5a7f35
Mark InterpolatedCamera as deprecated
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InterpolatedCamera has already been removed from the `master` branch.
This adds a deprecation notice to inform people about the upcoming removal
in Godot 4.0.
Its functionality could be replicated in a GDScript add-on with relative
ease.
2020-09-16 15:36:40 +02:00
Rémi Verschelde
16eb7b95be
Merge pull request #42102 from Calinou/doc-animationtreeplayer-deprecation
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Mention the AnimationTreePlayer deprecation in the class reference
2020-09-16 08:13:27 +02:00
Hugo Locurcio
868776949b
Mention the AnimationTreePlayer deprecation in the class reference
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There's a node configuration warning already, but you can only
see it after adding the node to your scene.
2020-09-16 00:19:32 +02:00
Fabio Alessandrelli
f1b2a7d1b4
Fix certificate generation with mbedtls 2.16.8 .
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When generating certificates with
`Crypto.generate_self_signed_certificate` we generate the PEM in a
buffer via `mbedtls_x509write_crt_pem`.
Since version 2.16.8, mbedtls adds spurious data at the end of the
buffer due to internal optimizations, this breaks our logic when we try
to immediately parse it and return a proper `X509Certificate` object.
This commit updates the code to find the actual PEM length to parse
using `strlen`, takes extra caution always adding the terminator to the
buffer, and slightly improve error messages.
(cherry picked from commit 60687ce778
)
2020-09-15 19:27:48 +02:00
Rémi Verschelde
3170ebc0e2
makerst: Add missing newline at EOF
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(cherry picked from commit d435537f7e
)
2020-09-15 19:26:44 +02:00
Hugo Locurcio
34a0af8343
Clarify that 2D cell sizes are defined in pixels
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See https://github.com/godotengine/godot/issues/40577#issuecomment-662329021 .
(cherry picked from commit f83249f224
)
2020-09-15 19:26:43 +02:00
Danil Alexeev
06f3cd8bd8
Several documentation improvements
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(cherry picked from commit a4c5790350
)
2020-09-15 19:26:40 +02:00
Rémi Verschelde
576bd0565c
Merge pull request #42091 from clayjohn/Sprite3d-bug
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Fix axis bug regression in Sprite3D
2020-09-15 17:15:26 +02:00
clayjohn
a4f2fea2ae
Fix axis bug regression in Sprite3D
2020-09-15 08:02:19 -07:00
Rémi Verschelde
e1856aaa92
Merge pull request #42062 from madmiraal/fix-41743-3.2
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[3.2] Fix Bullet prioritised list of Areas a RigidBody is a member of element shift.
2020-09-15 10:19:15 +02:00
Marcel Admiraal
edc4820430
Fix RigidBodyBullet areasWhereIam element shift.
2020-09-14 18:26:19 +01:00
Hugo Locurcio
738f6ea221
Document how to remove metadata from an Object
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This closes https://github.com/godotengine/godot-docs/issues/4010 .
(cherry picked from commit cba4d73b71
)
2020-09-14 14:24:14 +02:00
Tom Daffin
46b4e82f92
Add mono log message to error for fatal errors
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(cherry picked from commit c15fb42d45
)
2020-09-14 12:07:12 +02:00
Ebrahim Ebrahim
508dde662a
Clarify get_data Image method
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(cherry picked from commit b9764b6109
)
2020-09-14 11:00:50 +02:00
skyace65
de9a5b6229
Improve AudioEffectDistortion and AudioEffectFilter documentation
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(cherry picked from commit 959f2287f6
)
2020-09-14 11:00:49 +02:00
hoontee
b626f16212
Fix "Create Trimesh Collision Sibling" transform
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(cherry picked from commit 3cbd626328
)
2020-09-14 11:00:47 +02:00