Webster Sheets
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74b68d2e71
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Fix importing GLTF meshes as external files.
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2017-12-09 17:40:48 -05:00 |
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Juan Linietsky
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209cb3830c
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Exposed EditorSceneImporter to script. Added APIs to use intermediate converters more easily.
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2017-12-07 15:44:20 -03:00 |
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Juan Linietsky
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bc2e8d99e5
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Made Vector::ptrw explicit for writing, compiler was sometimes using the wrong function,
leading to unnecesary copy on writes and reduced performance.
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2017-11-25 00:09:40 -03:00 |
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Webster Sheets
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05dce362d5
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Fix for #12056, though GTLF import of that file is still incorrect.
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2017-11-12 23:47:51 -05:00 |
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Hein-Pieter van Braam
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b2a38854fd
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Fix unused variable warnings
The forth in my quest to make Godot 3.x compile with -Werror on GCC7
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2017-09-08 15:03:53 +02:00 |
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Juan Linietsky
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ded74dedef
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Fixed missing return value in glTF2.0 importer camera, closes #10130
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2017-09-01 22:36:49 -03:00 |
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Hein-Pieter van Braam
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f9467ec1ea
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Fix signed and unsigned comparisons
The first in my quest to make Godot 3.x compile with -Werror on GCC7
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2017-09-01 08:13:12 +02:00 |
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Ferenc Arn
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609ef89362
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Fix the channels gltf importer uses for metallic and AO textures.
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite.
Fixes #10700.
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2017-08-28 15:09:47 -04:00 |
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Juan Linietsky
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26ff90eaed
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Full GLTF 2.0 Specification support! cheers!
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2017-08-03 19:42:32 -03:00 |
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Juan Linietsky
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5c361485db
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-Added GLTF scene support (still missing animations and .glb extension)
-Fixed bugs regarding tangent generation in SurfaceTool
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2017-08-02 15:43:49 -03:00 |
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