Commit graph

113 commits

Author SHA1 Message Date
Fabio Alessandrelli
c3055b24d1 Remove "debug/remote_port" project setting (moved to editor)
Also updated default port from 6007 (X11) to 6096 (unspec)
2017-07-22 14:36:43 +02:00
Rémi Verschelde
63a9b02131 Fixes to the 2to3 project exporter 2017-07-15 16:50:49 +02:00
geequlim
7a02467dad Fix editor crash while exiting debuggger 2017-07-15 18:31:21 +08:00
anakimluke
23b19a4349 Removed outdated comment.
closes #78

(cherry picked from commit c1699d807f)
2017-07-14 22:03:21 +02:00
Andreas Haas
3d95424147 Animation Editor: Fix trying to stop playback without player.
Fixes #9280

(cherry picked from commit bb9daaccff)
2017-07-14 21:55:02 +02:00
Andreas Haas
34c8beb91c Script create diag: Show extensions for currently selected language only.
(cherry picked from commit 8e8e4b30e5)
2017-07-14 21:53:53 +02:00
Rémi Verschelde
c7b7cb24a5 Change default color of script editor text selection
Supersedes and closes #9388.

(cherry picked from commit 6fd4311c27)
2017-07-14 21:51:32 +02:00
geequlim
da2bcda7be Enhanced debugger. ake 2.1 more productive!
Allow access more informations from remote debugger.
Refector more debugger related code to allow full access to variables.
Array Property Editor now can edit with more objects including remote objects.
Implements `GDInstance::debug_get_globals` to query all gloabl constants avaliable in GDScriptLanguage.
Show globals in debug stack variable panel.
Disabe capitalize property name for  remote object.
Add DictionaryPropertyEdit to edit with Dictionaries.
The serialization/unserialization workflow use binary data instead of dictionary to avoid send too large data.
Do not stop debugger if curent break point stack has error fix #9034.
Don't send all content of strings but first 80 characters from remote debugger.
Add constants into the break point stack tree and remote object instance edit inspector.
Remote GDScript resource object instance list constants in the property inspector.
Add `self` to the local in the break point stack as a remote object.
Move some functions for GDScript related to thier base classes so debugger don't rely on the gdscript module any more.
The slef in the debugger tree now expanded as the instance of script instead of the script resource.
2017-07-11 17:44:28 +08:00
Rémi Verschelde
37eaa9d792 EditorNameDialog: Fix margins
Somehow the previous code is what works in *master*, though it looks buggy.
For 2.1, the margins should be set on the container itself.
2017-07-02 13:16:39 +02:00
Rémi Verschelde
5a6eaf5a55 EditorNameDialog: Remove unnecessary move_child
Fixes #9377.

(cherry picked from commit bb6e73f9c1)
2017-07-02 12:51:07 +02:00
Rémi Verschelde
47307453f7 Script editor help: Prevent loading empty instances from layout
(cherry picked from commit 71f6c96288)
2017-07-02 12:31:43 +02:00
Juan Linietsky
920f216a14 Small exporter fixes 2017-06-29 07:29:48 -03:00
Rémi Verschelde
3070267c4c Merge pull request #9364 from Noshyaar/pr-genh21
BuildSystem: generated files have .gen.ext (2.1)
2017-06-25 16:08:26 +02:00
Poommetee Ketson
4a0dc529ce BuildSystem: generated files have .gen.ext 2017-06-25 20:31:56 +07:00
Rémi Verschelde
11dc3f8589 i18n: Update template and sync translations 2017-06-25 14:25:46 +02:00
Rémi Verschelde
3683d1501d i18n: Sync translations with Weblate
Adds Finnish translation.
2017-06-25 14:23:24 +02:00
Rémi Verschelde
c5a44eebf5 Merge pull request #8558 from RandomShaper/tilemap-one-way-collision-2.1
Add one-way collision to tile-set/tile-map (2.1)
2017-06-25 11:19:54 +02:00
Pedro J. Estébanez
5b4f40666b Fix regression in script debugger 2017-06-19 11:56:16 +02:00
Pedro J. Estébanez
2018db093c Add one-way collision to tile-set/tile-map 2017-06-17 22:26:50 +02:00
aswinmohanme
945f40303a Prevent Editor from hang when importing stl as mesh
When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.

This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.

Fixes: #9200
2017-06-17 12:55:46 +02:00
Kryptocron
cb2697e98e Added option to not save a scene when played.
(cherry picked from commit 4bee1d98fa)
2017-06-17 12:53:29 +02:00
Rémi Verschelde
f1af9f380b Merge pull request #9119 from pixelpicosean/improve-tileset-convert-shape-offset-2.1
Subtract body position from shape offset during tileset convert
2017-06-17 12:52:52 +02:00
Bojidar Marinov
9c44d72b3c Fix EditorFileSystem duplicating root folder in new folders
Also, add some uninitialized variables into constructors (I like to applease cppcheck).
Also, remove unused md_count.
Fixes #3662.

(cherry picked from commit c89d9720f0)
2017-06-17 12:31:27 +02:00
Hugo Locurcio
db2cb08057 Increase the default perspective camera FOV
This does not affect existing projects, but will affect newly-created
editor settings and Camera nodes.

(cherry picked from commit cdcc3c919b)
2017-06-17 12:31:27 +02:00
Fabio Alessandrelli
f6f8628ec9 Editor now shows error when debug port is in use
(cherry picked from commit fc1368bee0)
2017-06-17 12:09:09 +02:00
Poommetee Ketson
f1901d8e3f Fix unsaved scene not running after save
(cherry picked from commit 6b7021ad90)
2017-06-17 12:07:27 +02:00
Nuno Donato
575ee17779 Run project after selecting main scene. Fixes #9077
(cherry picked from commit 1ab0a779d8)
2017-06-17 12:07:18 +02:00
Nuno Donato
ef2a962bad Automatically open new project after creating it in project manager.
Fixes #9075

(cherry picked from commit 9fd41416a9)
2017-06-17 12:07:10 +02:00
toger5
314fa89978 project manager, fixed siing of sort button
(cherry picked from commit c33eff4bf9)
2017-06-17 12:03:59 +02:00
Poommetee Ketson
44864eb663 About: add contributors list
(cherry picked from commit db439308e6)
2017-06-17 12:03:19 +02:00
Poommetee Ketson
15ab3804df CreateDialog: fix activating recent item creates node selected in search result
(cherry picked from commit db64fcdd5f)
2017-06-17 11:52:45 +02:00
Poommetee Ketson
76955cc187 CreateDialog: select root if search exactly match
(cherry picked from commit 9fb90d7aea)
2017-06-17 11:52:23 +02:00
Andreas Haas
6ae8cbb850
EditorSettings: Default game window placement to Centered. 2017-06-12 21:10:31 +02:00
Sean Bohan
1028739690 Subtract body position from shape offset during tileset convert
To be able to adjust tile offset by changing position of StaticBody instead of modifying it maunally from the tres file or by calling a script.
2017-06-11 11:58:02 +08:00
Rémi Verschelde
fe78ebbcb4 Merge pull request #8920 from pixelpicosean/scroll-to-pan-canvas-item-editor
Add settings to pan canvas editor instead of zoom with mouse/touchpad scrolling
2017-06-09 10:49:25 +02:00
Andreas Haas
1033250001 Editor: Make "open 2d/3d/script editor" shortcuts configurable.
Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.

(cherry picked from commit 3be8a94868)
2017-05-27 00:42:59 +02:00
Andreas Haas
4d9d3819f0 Project Settings: Use capitalized properties.
There's been some inconsistency between the ProjectSettings and EditorSettings:
One would use "snake_case_properties", the other "Capitalized Properties".

This fixes that by also using capitalized properties for the project settings.
(It's actually the default, so the line setting it to false was just removed..)

Was there a strong reason for using snake_case here in the first place?

(cherry picked from commit 162068640b)
2017-05-26 23:59:03 +02:00
Rémi Verschelde
d432ad1e17 Improve documentation of thirdparty code snippets
(cherry picked from commit c8aea60324)
2017-05-26 23:53:14 +02:00
mbalint12
1ca67fd484 Make script debugger display all kinds of objects
(cherry picked from commit be5e02708d)
2017-05-26 23:43:09 +02:00
mbalint12
8eba737992 Make property editor display dictionaries (read only)
(cherry picked from commit a542372642)
2017-05-26 23:42:34 +02:00
Rémi Verschelde
8312d421c6 Move core thirdparty files to thirdparty/{minizip,misc}
(cherry picked from commit 2398eb6ed4)
2017-05-26 23:29:26 +02:00
Andreas Haas
66a1e049b0 Tree: Ability to add tooltips to TreeItem buttons.
Adds a tooltip parameter to `TreeItem::add_button()` and set a few tooltips in the Project settings and SceneTree dock.

(cherry picked from commit 29999942a2)
2017-05-26 19:05:09 +02:00
Marco Melorio
3d7756df8e Added a container to EditorNameDialog
(cherry picked from commit d4082a8d92)
2017-05-26 18:47:32 +02:00
Rémi Verschelde
fec8e2549c Fix a few property warnings on Globals access
Hand-picked from 515f92d03b.
2017-05-26 18:46:59 +02:00
Rémi Verschelde
9b1ee4cd66 i18n: Add more assetlib strings to translate
Fixes #8463.

(cherry picked from commit b474646de0)
2017-05-26 18:41:46 +02:00
Andreas Haas
18f2b96186 Fix warning message when EditorPlugin script is not in tool mode.
(cherry picked from commit 0029440955)
2017-05-26 18:07:25 +02:00
supaiku
fda4911b6e Fix highlight typo
(cherry picked from commit d51fe99a8b)
2017-05-26 17:43:18 +02:00
Sean Bohan
e3f10f3e93 Add settings to pan canvas item editor instead of zoom with mouse/touchpad scrolling.
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive.

2 new settings are added to `2d_editor`:

1. `scroll_to_pan`: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom
2. `pan_speed`: use this value to change scroll speed
2017-05-26 18:35:39 +08:00
Jon Ross
4ed2722589 Fix #8819. Adds _import_node() that, when used in conjunction with _import_scene, recurses through the scene tree and exports all available nodes. 2017-05-19 14:01:28 -07:00
Rémi Verschelde
aa046a85dc Merge pull request #8740 from pixelpicosean/scrollingWithFactor
Implemented scrolling factor for precision trackpads for 2.1
2017-05-15 07:57:05 +02:00