Commit graph

64 commits

Author SHA1 Message Date
Rémi Verschelde f44ee891be Style: Fix statements ending with ';;' 2017-01-16 08:49:52 +01:00
Rémi Verschelde 3890256fc5 Style: Cleanups, added headers, renamed files
Made sure files in core/ and tools/ have a proper Godot license header
when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h}
to rect3.{cpp,h} and class_db.{cpp,h} respectively.

Also added a proper header to core/io/base64.{c,h} after clarifying
the licensing with the original author (public domain).
2017-01-16 08:04:23 +01:00
Rémi Verschelde 93ab45b6b5 Style: Fix whole-line commented code
They do not play well with clang-format which aligns the `//` part
with the rest of the code block, thus producing badly indented commented code.
2017-01-14 14:52:23 +01:00
Juan Linietsky e53c247cb1 Created new Engine singleton, and moved engine related OS functions to it. 2017-01-13 12:51:14 -03:00
Juan Linietsky 04c749a1f0 New API for visibility in both CanvasItem and Spatial
visible (property) - access set_visible(bool) is_visible()
is_visible_in_tree() - true when visible and parents visible
show() hide() - for convenience
2017-01-13 10:45:50 -03:00
Juan Linietsky da477b76a9 some class renames
TextureFrame -> TextureRect
Patch9Frame -> NinePatchRect
ColorFrame -> ColorRect
2017-01-12 18:28:12 -03:00
Juan Linietsky 83cb84753f Renamed most signals so they refer to:
-An action being requested to the user in present tense: (ie, draw, gui_input, etc)
-A notification that an action happened, in past tense (ie, area_entered, modal_closed, etc).
2017-01-12 00:51:08 -03:00
Juan Linietsky bc26f90581 Type renames:
Matrix32 -> Transform2D
	Matrix3 -> Basis
	AABB -> Rect3
	RawArray -> PoolByteArray
	IntArray -> PoolIntArray
	FloatArray -> PoolFloatArray
	Vector2Array -> PoolVector2Array
	Vector3Array -> PoolVector3Array
	ColorArray -> PoolColorArray
2017-01-11 00:52:51 -03:00
Juan Linietsky 48097f6df3 Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a container! 2017-01-10 01:49:55 -03:00
Juan Linietsky e9bb65db81 -All types have editable script now in properties
-Changed clip to a property in Control which can be set by the user
2017-01-09 15:50:59 -03:00
Juan Linietsky a168cd7a23 Add clamp and wrap loop modes for animation tracks. 2017-01-09 00:41:16 -03:00
Juan Linietsky 94ee7798ce -removed stop mouse and ignore mouse from control, which were confusing, replaced by mouse filter 2017-01-08 19:54:19 -03:00
Juan Linietsky fa170cbc58 PopupMenu now emits both index_pressed and id_pressed instead of item_pressed, closes #3188 2017-01-08 18:18:54 -03:00
Juan Linietsky 920947f297 renamed _input_event for GUI events to _gui_input, so it's more differentiated than generalized _input 2017-01-08 16:28:12 -03:00
Juan Linietsky 99ceddd11e Editor settings categories are now tidy and beautiful! 2017-01-05 19:41:36 -03:00
Juan Linietsky b085c40edf -Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties

GDScript can still not make use of them, though.
2017-01-04 01:16:14 -03:00
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Andreas Haas 3cce39c2d3
AnimationEditor: zoom using ctrl+wheel
closes #6585
2016-09-23 14:57:54 +02:00
Franklin Sobrinho debf574df3 Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
Juan Linietsky 12472534ec Show a warning that an animation must be selected in order to edit it. Avoid copying/pasting if no anim selected. Closes #5799 2016-07-22 09:42:12 -03:00
Juan Linietsky 8462127aa9 Merge pull request #5287 from marcelofg55/master
Added popup menu for animation key right-click
2016-07-10 13:42:49 -03:00
Rémi Verschelde 3fcb9b1ec1 Removed unused variables (second pass) + dead code
Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
2016-07-07 23:15:59 +02:00
Rémi Verschelde da034f324a Revert "Added toggle for loop interpolation based on adolson's code"
This reverts commits 8884b8f519
bd5c8f2aa0
and 5cb31f6d5b.

<reduz> Akien, I understand the need for the second loop mode, but I think
the current UI is pretty confusing. I think this should be changed for an
enum, both there and in the animation.. otherwise we should revert it
[...]
<reduz> alternatively this could be added per track, which I think should
make it a little less confusing

Reopens #959..
2016-06-26 23:45:18 +02:00
Rémi Verschelde 3520902194 Merge pull request #4724 from Cybolic/optional-loop-interpolation
Added toggle for loop interpolation based on adolson's code
2016-06-19 12:30:22 +02:00
Juan Linietsky 7c20c386c5 -Added trigger mode to tracks, useful for properties that work as triggers, such as playing a sample, an animation, etc.
-Better interpolation of discrete tracks, fixes #4417
2016-06-19 01:43:02 -03:00
marcelofg55 e71391e7cc Added popup menu for animation key right-click 2016-06-18 22:22:03 -03:00
Rémi Verschelde be053e6286 i18n: Use %d instead of %i in vformat
Fixes #4742.
2016-05-21 16:34:56 +02:00
Rémi Verschelde 00d8f86044 i18n: Second pass at proofreading
Mostly removing commented out strings, plus a few critical ones
that should not be translated.
2016-05-21 01:27:27 +02:00
Rémi Verschelde 94c34ff890 i18n: Proofreading of all strings
Done to ensure that no important identifiers are translatable,
to fix compound strings using the new vformat() function, and
some general English proofreading here and there.
2016-05-21 00:21:57 +02:00
Christian Dannie Storgaard 8884b8f519 Added toggle for loop interpolation based on adolson's code 2016-05-20 13:13:32 +03:00
Juan Linietsky 567cb691ec Modified editor strings to be translatable in the future 2016-05-03 22:25:37 -03:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky f51c26c025 Insert new key helper is back to 2D editor, missed it? 2016-02-09 16:09:58 -03:00
Juan Linietsky 9c4c6e4c4f -fix path clear in animation call param, closes #3448 2016-02-02 19:04:45 -03:00
Juan Linietsky 3732688231 -Make sure to properly use node path from animation track as base path, fixes #3448 2016-01-31 20:06:37 -03:00
Franklin Sobrinho 9f5d537993 Fix animation toolbar 2016-01-27 11:10:51 -03:00
Juan Linietsky 6c27df8df6 -Fixes a bunch of stdout errors, closes #2763 closes #2731 2016-01-23 19:51:51 -03:00
Juan Linietsky 4290a25bd5 small fix 2016-01-17 22:27:56 -03:00
Juan Linietsky d68d36dac3 fixes to keying updating 2016-01-17 20:10:24 -03:00
Juan Linietsky 74a48a0140 -Massive editor dialog cleanup
-Added a bottom menu list
2016-01-17 20:03:57 -03:00
Juan Linietsky cc34e0dee9 Make sure variant parser actually writes floats when float property is requested, closes #3301 2016-01-10 11:51:05 -03:00
Franklin Sobrinho 7fa233cd89 Fix some error messages 2016-01-09 08:35:57 -03:00
George Marques 5be9ff7b67 Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
Juan Linietsky 3c33b705d1 added option to add_child, to use the same deduplication convention as in the editor, closes #3017 2015-12-08 11:21:12 -03:00
Juan Linietsky 200b7bb87c -Display on animation editor which keys are invalid and which tracks are unresolved
-Added a tool to clean up unresolved tracks and unused keys
2015-12-05 14:18:22 -03:00
eska 7f5cb7512d Split up AnimationPlayer tracks editor Tracks button 2015-11-18 22:55:05 +01:00
Juan Linietsky ab22203791 misc cleanup 2015-10-17 10:29:54 -03:00
Juan Linietsky 947b283248 -fix compile issue (pow)
-ask user for track to call nodes when adding call track
2015-08-30 10:10:51 -03:00
krzycho 2287d030a2 fixed problem with crashing godot when changing number of steps while no animation added 2015-06-11 14:39:50 +02:00