Commit graph

34118 commits

Author SHA1 Message Date
Rémi Verschelde 638cfec853
etcpak: We only need the compression code, remove rest of etcpak app
We do our own image loading, threading, and memory management in Godot already,
so the only components we need from etcpak (at least as of now) are the
`Compress*` methods defined in `ProcessDxtc.cpp` and `ProcessRGB.cpp`.

So we don't need to compile or vendor the rest.
2021-04-14 16:50:02 +02:00
Eric M 92900bd490 Fixed ui_accept (spacebar + return) accepting auto-completion options. 2021-04-15 00:38:28 +10:00
reduz d3b49c416a Refactor GLSL shader compilation
-Used a more consistent set of keywords for the shader
-Remove all harcoded entry points
-Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization.
-Entry point for sky shaders is now sky().
-Entry point for particle shaders is now process().
2021-04-14 11:37:52 -03:00
Rémi Verschelde 8ce0fb0a94
Merge pull request #47886 from Pineapple/separate-set
Separate set.h from map.h
2021-04-14 15:48:28 +02:00
George Marques 8fc4a732de
Merge pull request #47330 from Blackiris/fix-corrupt-scene-when-export-has-setter
Fix corrupt scene when export var has setter
2021-04-14 10:00:57 -03:00
Rémi Verschelde 3d1d3ab3db
Merge pull request #47807 from Blackiris/fix-is-type-treated-as-address
Fix type argument in is_builtin which was treated as an address
2021-04-14 14:50:02 +02:00
Rémi Verschelde 6b39980ea9
Merge pull request #47856 from ray90514/bug#47555
Fix multi-selection doesn't correctly show in the inspector
2021-04-14 13:43:35 +02:00
Bartłomiej T. Listwon 1eaaf2f9a2 Separate set.h from map.h 2021-04-14 11:43:45 +02:00
Julien Nguyen 79a16b8a44 Fix corrupt scene when export var has setter 2021-04-14 09:14:50 +02:00
Rémi Verschelde 33333f1681
Merge pull request #47876 from fire/gltf-export-fixes
Export gltf2 normal textures correctly.
2021-04-14 09:08:54 +02:00
Rémi Verschelde a0669609e2
Merge pull request #46880 from thebestnom/add_android_samples
Add `generateDevTemplate` to android build to build template with symbols
2021-04-14 08:26:59 +02:00
Rémi Verschelde 0e82b26a60
Merge pull request #47797 from kleonc/capsulemesh_docs_fix
Fix docs description for CapsuleMesh::mid_height
2021-04-14 08:26:09 +02:00
Rémi Verschelde 5535cf5c22
Merge pull request #47689 from nekomatata/textedit-fix-cursor-update
Fix TextEdit cursor update when adding or deleting text
2021-04-14 08:25:34 +02:00
Rémi Verschelde fe73fed4d7
Merge pull request #47625 from SushiJackal/47450_fix
Fix: Selection Only in Find/Replace now preserves selection
2021-04-14 08:24:38 +02:00
Rémi Verschelde fbcba00ca1
Merge pull request #47881 from bruvzg/macos_vlk_icd
[macOS] Update required Vulkan API version the ICD configs.
2021-04-14 08:13:33 +02:00
bruvzg f4026ba404
[macOS] Update required Vulkan API version the ICD configs. 2021-04-14 08:35:44 +03:00
thebestnom e598acff3a Allow to build dev template with symbols 2021-04-14 00:14:57 +03:00
K. S. Ernest (iFire) Lee 3cae9a802b Export gltf2 normal textures correctly. 2021-04-13 13:28:26 -07:00
Rémi Verschelde a86e7c3bb7
Merge pull request #47852 from akien-mga/etcpak-mingw-llvm-pthread
etcpak: Fix handling of pthread naming API for Linux and MinGW
2021-04-13 21:20:10 +02:00
Rémi Verschelde d137ccbfc8
etcpak: Fix handling of pthread naming API for Linux and MinGW
For MinGW this is tricky to do as a two-step process like it was implemented,
as `std:🧵:native_handle()` is implementation-defined and depending on
the MinGW distribution, it may or may not be a pthread handle.

With mingw-gcc as packaged in Linux distros with pthread support it worked
fine, but with llvm-mingw it was problematic.

Setting the name in the thread directly as done for Apple platforms is simpler
and works fine.

Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-04-13 21:04:09 +02:00
ray90514 16decbc0ee Fix multi-selection doesn't correctly show in the inspector 2021-04-13 18:09:53 +08:00
Rémi Verschelde b4b7c97d38
Merge pull request #47853 from naithar/fix/xcframework-time-4.0
[iOS] Fix for plugin modified time check
2021-04-13 11:48:25 +02:00
Sergey Minakov 15630a4931 [iOS] Fix for plugin modified time check 2021-04-13 11:57:42 +03:00
Rémi Verschelde b4060614c2
Merge pull request #47848 from nekomatata/debug-shape-crash-fix
Fix crashes with CollisionObject3D debug shapes
2021-04-13 10:13:07 +02:00
Rémi Verschelde 3838036a88
Merge pull request #47845 from nekomatata/fix-soft-body-contact-impulses 2021-04-13 10:10:53 +02:00
Rémi Verschelde a9c29fdc1f
Merge pull request #47844 from m4gr3d/update_activity_result_callback
Add support for forwarding callbacks from Godot's parent activity
2021-04-13 10:10:29 +02:00
Rémi Verschelde f41c348d6a
Merge pull request #47842 from m4gr3d/fix_boot_splash_scale_master
Fix custom boot splash image scaling.
2021-04-13 09:57:36 +02:00
PouleyKetchoupp d7353c5d41 Fix crashes with CollisionObject debug shapes
MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.

Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:08:30 -07:00
PouleyKetchoupp b65d6b56fb Godot Physics solver optimization
Several optimizations in the way solver islands are processed in both
2D and 3D physics:
- Use LocalVector instead of linked list to avoid cache misses (with
persistent storage based on worst case scenario)
- Remove pairs when setup fails (no valid contact) to avoid unnecessary
solving of non-colliding rigid bodies just to return immediately
2021-04-12 18:59:49 -07:00
PouleyKetchoupp 70aa39d127 Fix SoftBody contact impulses applied on rigid bodies
Parameters were inverted in `apply_impulse` and `apply_bias_impulse` due
to a modification on master.
2021-04-12 17:38:14 -07:00
Fredia Huya-Kouadio 1f16ba2696 Add support for forwarding callbacks from Godot's parent activity. 2021-04-12 16:48:35 -07:00
Fredia Huya-Kouadio b51dc2dc44 Fix custom boot splash image scaling. 2021-04-12 16:38:41 -07:00
Rémi Verschelde 8793a464d3
Merge pull request #47370 from fire/etcpak
Add thirdparty library etcpak for faster imports.
2021-04-13 01:09:38 +02:00
Rémi Verschelde 075f358fcd
Merge pull request #47841 from Blackiris/fix-PackedFloat32Array-index
Fix PackedFloat32Array get index not working
2021-04-13 00:21:41 +02:00
K. S. Ernest (iFire) Lee d840165a32
Add etcpak library for faster ETC/ETC2/S3TC imports.
- `etc` module was renamed to `etcpak` and modified to use the new library.
- PKM importer is removed in the process, it's obsolete.
- Old library `etc2comp` is removed.
- S3TC compression no longer done via `squish` (but decompression still is).
- Slight modifications to etcpak sources for MinGW compatibility,
  to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or
  system libpng.

Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-04-13 00:12:12 +02:00
Julien Nguyen 026b8497d1 Fix PackedFloat32Array get index not working 2021-04-12 23:33:06 +02:00
Rémi Verschelde 7d70cdc6cc
Merge pull request #47840 from Calinou/doc-project-settings-override-feature-tags
Document overriding project settings that have feature tags
2021-04-12 22:08:38 +02:00
Hugo Locurcio 554742312d
Document overriding project settings that have feature tags
This non-obvious behavior can take a while to discover and fix,
so it's important to mention it in the class reference.
2021-04-12 21:51:08 +02:00
Rémi Verschelde b895071895
Merge pull request #47664 from goostengine/makerst-prop-overridden-object
makerst: Fix generation of overridden properties in child classes
2021-04-12 21:10:31 +02:00
Rémi Verschelde 5c8505c25a
Merge pull request #47831 from Calinou/editor-remote-scene-tree-tooltip 2021-04-12 18:01:13 +02:00
Hugo Locurcio 6d2f5ee244
Add a tooltip to document performance issues of the Remote scene tree 2021-04-12 17:49:51 +02:00
Rémi Verschelde cee5414698
Merge pull request #43180 from nathanfranke/node-configuration-array
Use Array for node configuration warnings
2021-04-12 09:40:55 +02:00
Rémi Verschelde 184abce192
Merge pull request #47709 from KoBeWi/node_that_changes_everything
Expose edit_node() for editor plugins
2021-04-12 09:11:33 +02:00
Nathan Franke 2a8c59c171
Use Array for node configuration warnings
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Rémi Verschelde 4a1f2dcb74
Merge pull request #47531 from fire/update-skeleton-display
Update Skeleton3D inspector Bone Transforms
2021-04-12 00:19:23 +02:00
kobewi 72014a7a2e Expose edit_node() for editor plugins 2021-04-12 00:13:08 +02:00
Rémi Verschelde d90e6cc4da
Merge pull request #47811 from HaSa1002/fix-get-buffer
Fix `_File::get_buffer` length always set to p_length
2021-04-12 00:04:02 +02:00
Johannes 33d6eccdec
Fix _File::get_buffer length always set to p_length 2021-04-11 23:11:13 +02:00
Rémi Verschelde 712bb8cbb6
Merge pull request #47175 from YeldhamDev/help_search_early_match
Select non-perfect matches if necessary in the Search Help dialog
2021-04-11 22:27:29 +02:00
Julien Nguyen 9936abb3d5 Fix type argument in is_builtin which was treated as an address 2021-04-11 20:34:48 +02:00