Commit graph

746 commits

Author SHA1 Message Date
Juan Linietsky
36e0a72c77 -Code completion for enumerations
-Disabled GDNative and GDNativeScript so build compiles again
2017-08-24 00:06:56 -03:00
Juan Linietsky
3d1c031871 Changed MethodBind API to request information from methods. It's much claner now.
Also changed PropertyInfo to include informatino about class names.
2017-08-23 19:11:11 -03:00
Rémi Verschelde
35e9117521 Merge pull request #10563 from Hinsbart/vs_cancel_select
VisualScriptEditor: Remove Node when canceling PropertySelector.
2017-08-23 08:09:27 +02:00
Rémi Verschelde
1ad68c946e Merge pull request #10542 from karroffel/gdscript-match-index
support enums and nested constants in match statement
2017-08-23 08:05:52 +02:00
Rémi Verschelde
bc3c9a3c2a Merge pull request #10555 from Rubonnek/removed-unnecessary-returns-and-breaks
Removed unnecessary returns and break statements

[ci skip]
2017-08-23 00:06:29 +02:00
Andreas Haas
927fb9d793
VisualScriptEditor: Remove Node when canceling PropertySelector. 2017-08-22 21:56:18 +02:00
Pedro J. Estébanez
00c9218b48 Fix crashes in SVG loading
Adding null terminators.
2017-08-22 19:39:13 +02:00
Wilson E. Alvarez
baa94a3758 Removed unnecessary returns and break statements 2017-08-22 13:01:57 -04:00
Karroffel
57654d4b95 support enums and nested constants in match statement
The initial version of the pattern matcher in GDScript does not
allow matching on nested identifiers, only one identifiers available
in the current scope.

With the introduction of enums to GDScript that's a huge missing
feature. This commit makes the parser accept indexed constants and
variables to properly support enums.
2017-08-22 17:45:05 +02:00
Juan Linietsky
8ad7139631 readded ability to set loop offset in seconds, closes #9630 2017-08-22 11:47:24 -03:00
Rémi Verschelde
df590fc2d3 Merge pull request #10340 from Rubonnek/remove-unnecessary-assignments
Removed unnecessary assignments
2017-08-22 00:58:12 +02:00
Juan Linietsky
2cc8309249 Merge pull request #10351 from neikeq/enums-are-for-the-weak
ClassDB: Provide the enum name of integer constants
2017-08-21 19:56:08 -03:00
Rémi Verschelde
135027a2f6 Merge pull request #10225 from Noshyaar/map
GDScript Built-in: add inverse_lerp & range_lerp
2017-08-22 00:31:46 +02:00
Wilson E. Alvarez
738d2ab969 Removed unnecessary assignments 2017-08-21 15:15:55 -04:00
Ignacio Etcheverry
32dd9a9f66 ClassDB: Provide the enum name of integer constants 2017-08-20 22:07:43 +02:00
Daniel J. Ramirez
0c18009665 Added missing icon and svgs upscaling 2017-08-20 13:53:09 -05:00
Daniel J. Ramirez
da8fecf25e Added support for SVG 2017-08-20 13:53:02 -05:00
Juan Linietsky
541fdffc0a Merge pull request #10319 from neikeq/pr-engine-editor-hint
Adds Engine::is_editor_hint() method
2017-08-20 12:55:46 -03:00
Rémi Verschelde
5627047c32 Merge pull request #10455 from groud/control_margin_fixes
Some control fixes and removed other useless lines
2017-08-20 15:24:00 +02:00
Gilles Roudiere
06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
Rémi Verschelde
ce85179e5d Merge pull request #10446 from bojidar-bg/6583-fix-wait-node
Fix Condition + Wait nodes freezing the game
2017-08-19 18:00:20 +02:00
Emmanuel Leblond
00d552b1cd
[GDnative] Correct godot_string_chars_to_utf8_with_len function name 2017-08-19 17:08:33 +02:00
Bojidar Marinov
4a0b4417a3
Fix #6583, Condition + Wait nodes freezing the game
Make sure that only the first node after VS resume gets resumed
2017-08-19 17:54:32 +03:00
Ignacio Etcheverry
90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Juan Linietsky
cbcf40bd31 -Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Juan Linietsky
b20952ebff Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
Poommetee Ketson
d28da86f9f GDScript Built-in: add inverse_lerp & range_lerp 2017-08-18 21:49:03 +07:00
Marcelo Fernandez
eab850524e Add closest_power_of_2 func and implement mix_rate/latency on OS X 2017-08-17 19:51:13 -03:00
Rémi Verschelde
b1ecaaa22b Merge pull request #10307 from Rubonnek/update-argument-names
Updated function argument names
2017-08-16 17:17:56 +02:00
Rémi Verschelde
c1a43a09be Merge pull request #10356 from RandomShaper/fix-msvc-error
Add comment warning about include order
2017-08-16 17:11:59 +02:00
Pedro J. Estébanez
ae2d449047 Revive inspector property evaluation
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work.

Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead.

Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10`

Closes #9500.
2017-08-16 03:01:41 +02:00
Pedro J. Estébanez
2a26c5ce62 Comment include order to avoid errors
So as to not revive #10071, as suggested by @akien-mga.
2017-08-15 22:12:57 +02:00
Gilles Roudiere
0d35d4d53b Replace GUI anchor type by a float between 0 and 1 2017-08-13 21:20:13 +02:00
Wilson E. Alvarez
428f03cf06 Updated function argument names 2017-08-12 15:12:49 -04:00
Rémi Verschelde
dbece391a8 Merge pull request #10179 from marcelofg55/master
Fix crash when running a game with the profiler enabled
2017-08-11 10:38:16 +02:00
Rémi Verschelde
8e6768c963 Merge pull request #10202 from neikeq/how-do-you-turn-this-on
Improves method bind's detecting of signarute types
2017-08-11 10:29:41 +02:00
Ignacio Etcheverry
78619a5866 Fixes method definitions with extra number of arguments 2017-08-10 07:17:51 +02:00
Ignacio Etcheverry
2f290038d6 Removes type information from method binds 2017-08-10 07:17:50 +02:00
Ignacio Etcheverry
1e74f27f8f Adds missing type information to virtual method binds 2017-08-10 07:17:50 +02:00
Thomas Herzog
e93ce339dc Merge pull request #10206 from endragor/show-base-nativescript-props
Allow to edit base type NativeScript properties
2017-08-09 23:07:42 +02:00
Ruslan Mustakov
9c1afce38e Allow to edit base type NativeScript properties 2017-08-09 20:51:38 +07:00
Ruslan Mustakov
9d4887e74b Fix getting default values for NativeScript base type properties 2017-08-09 20:37:37 +07:00
Thomas Herzog
1536cc4381 Merge pull request #9633 from ducdetronquito/gdnative_string_api
[GDNative] Implement String API.
2017-08-09 04:44:22 +02:00
ducdetronquito
0b55363a82 Implemented String C API. 2017-08-08 23:42:54 +02:00
Marcelo Fernandez
077ed98c92 Fix crash when running a game with the profiler enabled 2017-08-08 18:02:45 -03:00
Juan Linietsky
8a4bce6ebd Ability to set a function as sequenced, so when called you can choose not to use sequence ports. Fixes #6346 2017-08-08 13:14:36 -03:00
Juan Linietsky
95f10c620d push variable later when created, to avoid self-referencing as a valid case, closes #6111 2017-08-08 11:44:49 -03:00
Juan Linietsky
fab75bce3f Properly rename visual script functions, fixed #6076 2017-08-08 11:32:09 -03:00
Juan Linietsky
c6120e77a8 Implement len() gdscript built-in function for python users, closes #1960 2017-08-07 18:38:47 -03:00
Indah Sylvia
5ae78fdf6a Makes all Godot API's methods Lower Case 2017-08-07 18:24:35 +07:00