Commit graph

2922 commits

Author SHA1 Message Date
Rémi Verschelde cb8f045de8
Merge pull request #49650 from KoBeWi/FindReplaceCrash
Fix crash with FindReplaceBar
2021-06-24 19:21:01 +02:00
kobewi 35a38717e2 Fix crash with FindReplaceBar 2021-06-24 15:38:29 +02:00
Hugo Locurcio 30fcf3045a
Improve error message when there are no meshes to bake for 3D occlusion 2021-06-23 15:32:48 +02:00
Rémi Verschelde 9da7f06900
Merge pull request #49665 from Paulb23/code_edit_indent
Move indentation into CodeEdit
2021-06-21 09:13:15 +02:00
Yuri Sizov 304c9b995b Fix pinned StyleBox incorrectly reacting to several actions in the new Theme editor 2021-06-20 23:04:56 +03:00
Paulb23 1a0cfc219b Move indent management to CodeEdit 2021-06-20 20:00:54 +01:00
Aaron Franke 0ce49800ac
Use mouse and joypad enums instead of plain integers
Also MIDIMessage
2021-06-20 11:54:24 -04:00
Lightning_A e28fd07b2b Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
Rémi Verschelde 60dcc4f39c
Merge pull request #49742 from Paulb23/remove_keywords_textedit
Remove redundant keywords from TextEdit
2021-06-20 00:39:18 +02:00
Rémi Verschelde 9b7c963d19
Merge pull request #48804 from EricEzaM/scripting-multi-error-support
Added support for scripts reporting multiple errors to ScriptTextEditor
2021-06-20 00:38:49 +02:00
Paulb23 ab49ea032c Remove redundant keywords from TextEdit 2021-06-19 13:56:54 +01:00
Eric M d0e78c86d7 Added support for scripts reporting multiple errors to ScriptTextEditor
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors.
2021-06-19 22:20:30 +10:00
Marcel Admiraal 2bafcd3422 Consolidate JSON, JSONParseResults and JSONParser into JSON
Renames JSON.parse_string() to parse()
Renames JSON.decode_data() to stringify()
2021-06-19 08:01:40 +01:00
Rémi Verschelde 92f20fd70e
Merge pull request #49659 from LightningAA/string-valid-integer-to-int 2021-06-18 16:14:14 +02:00
Rémi Verschelde 43755eada4
Merge pull request #47802 from Calinou/editor-sprite-frames-select-hold-mouse
Allow selecting frames by holding down the mouse in SpriteFrames editor
2021-06-18 12:28:35 +02:00
Aaron Franke 6565191660
Allow setting the preview sun angle with numbers 2021-06-17 23:28:02 -04:00
Hugo Locurcio 5e8eb20ad6
Allow selecting frames by holding down the mouse in SpriteFrames editor
This complements the existing (Ctrl +) Shift + Left mouse button
multiple frame (de)selection.
2021-06-17 20:11:50 +02:00
Rémi Verschelde 085e1d3c03
Merge pull request #49670 from reduz/rename-visibility-notifiers
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D
2021-06-17 15:14:44 +02:00
Rémi Verschelde 0943ec632c
ThemeEditor: Fix text_submitted connections after #49258 2021-06-17 13:14:06 +02:00
reduz ab2456b740 Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD
* Renames for 2D and 3D
* Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility.
* New name makes it clear that this is about visibility on screen.
2021-06-16 22:01:39 -03:00
Rémi Verschelde bb4c464fec
Merge pull request #49258 from megalobyte/editor-fix
Fixes for documentation search
2021-06-17 02:25:41 +02:00
Rémi Verschelde 272a16d8ce
Merge pull request #49667 from Riteo/remove-grid-map-lock-view
Remove GridMap's "Lock View" option and a related method.
2021-06-17 01:03:17 +02:00
Rémi Verschelde 341cb8da31
Merge pull request #49238 from Paulb23/code_edit_code_folding
Move code folding into CodeEdit and hide line hiding API
2021-06-16 20:11:39 +02:00
Gregory Basile 8ab13f8ace Documentation search fixes
Updates rich_text_label so that the built-in documentation can be searched
Previously, it would only find the first result and would not select other results
Renames "_entered" functions to "_submitted"
2021-06-16 09:43:34 -07:00
Lightning_A b6af2a29eb Rename is_valid_integer() to is_valid_int()
Method from `String`
2021-06-16 10:32:22 -06:00
Haoyu Qiu 5046a7d1b1 Don't use the abbrevation "Sep." in UI text 2021-06-16 19:40:12 +08:00
Riteo Siuga 7cb3476a1c
Remove GridMap's "Lock View" option and a related method.
Apparently this feature utilized a completely commented out 7+ years old
method, effectively doing nothing. Since it was designed with a completely
different editor design in mind it is pretty much incompatible and as such
it's best to remove it for now.
2021-06-16 04:14:37 +02:00
Rémi Verschelde fed31b1827
Merge pull request #49616 from BastiaanOlij/more_rename_transform
Adding some more missing renames for Transform3D and Quaternion
2021-06-15 16:50:52 +02:00
Rémi Verschelde acdcd37ad2
Merge pull request #49003 from Calinou/editor-freelook-fix-redrawing-when-not-moving
Fix editor constantly redrawing when freelook is active with still camera
2021-06-15 16:27:08 +02:00
Bastiaan Olij 2161fd117b
Adding some more missing renames for Transform3D and Quaternion 2021-06-15 16:01:50 +02:00
Rémi Verschelde 9f8d892e4e
Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode
Prevent accidental drags by adding drag distance threshold
2021-06-15 15:34:28 +02:00
Yuri Sizov d0e86c7afc Overhaul the theme editor and improve user experience 2021-06-14 21:46:30 +03:00
Rémi Verschelde 12e0f10c74
Merge pull request #49227 from pycbouh/editor-theme-freeze-changes
Prevent `Theme` resource from emitting changes during bulk operations
2021-06-13 15:44:32 +02:00
Rémi Verschelde ef7974f3d9
Merge pull request #49526 from Chaosus/fix_textureregion_errors 2021-06-13 14:44:50 +02:00
Rémi Verschelde 6d98f84abb
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Consistently prefix bound virtual methods with _
2021-06-12 23:00:40 +02:00
Hugo Locurcio d1c5dd5b68
Fix game camera override tooltips being swapped
Previously, the wrong tooltip was shown.

This also tweaks the tooltips' texts to be clearer and remove
references to "game" (since Godot is used for more than just games).
2021-06-12 19:39:34 +02:00
Yuri Roubinsky 19afaa0203 Fixed a bunch of connection errors in TextureEditorPlugin 2021-06-12 08:01:02 +03:00
kobewi 7ff135b015 Consistently prefix bound virtual methods with _ 2021-06-12 00:55:52 +02:00
Pedro J. Estébanez 04688b92ff Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
Rémi Verschelde 9e328bb5b7
Core: Move DirAccess and FileAccess to core/io
File handling APIs are typically considered part of I/O, and we did have most
`FileAccess` implementations in `core/io` already.
2021-06-11 14:52:39 +02:00
Rémi Verschelde 58c1235111
Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace
Move FindReplaceBar out of CodeTextEditor
2021-06-09 21:07:27 +02:00
Rémi Verschelde 27cf525713
Merge pull request #42248 from Chaosus/vs_particles_shader
Continuation of work on visual particles system
2021-06-09 11:15:41 +02:00
kobewi da6aebeb4c Move FindReplaceBar out of CodeTextEditor 2021-06-08 23:23:07 +02:00
Rémi Verschelde 090e4c4abd
Merge pull request #49422 from timothyqiu/hani-preview-text
Fix font preview text for CJKV ideographs
2021-06-08 23:15:30 +02:00
Paulb23 d4c165d8c7 Fix TextEditor redo shortcut typo 2021-06-08 17:41:35 +01:00
Haoyu Qiu 4d5acd76f4 Fix font preview text for CJKV ideographs 2021-06-08 21:39:22 +08:00
Yuri Roubinsky f632e36ae5 Continuation of work on visual particles system 2021-06-07 20:33:17 +03:00
Rémi Verschelde afbabd12f3
Merge pull request #49337 from Chaosus/vs_texture_func
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
2021-06-07 09:38:37 +02:00
Yuri Roubinsky b2d2822a39 Adds UVFunc for panning/scaling on UV's to VisualShader's. 2021-06-07 08:31:48 +03:00
kobewi a97546d4ea Don't save built-in script when adding method 2021-06-06 23:58:35 +02:00