Commit graph

23603 commits

Author SHA1 Message Date
Rémi Verschelde
0782082433
Merge pull request #32003 from codecustard/fix_optionbutton_not_selecting
Fixes OptionButton Not Updating Current Selection
2019-09-23 08:46:09 +02:00
Rémi Verschelde
242e6cb904
Merge pull request #32000 from codecustard/Add_Reorder_frames_via_dragndrop
Add ability to reorder animation frames via drag and drop
2019-09-23 08:44:22 +02:00
Rémi Verschelde
2a2f40c45b
Merge pull request #32007 from nekomatata/sprite-frames-editor-delete
SpriteFramesEditor improvements around deleting animations
2019-09-23 08:43:56 +02:00
Rémi Verschelde
a089057596
Merge pull request #32049 from codecustard/fix_remoteview_navto_inspected
Fix Remote Tree Navigate to Inspected
2019-09-23 08:13:34 +02:00
Rémi Verschelde
0490fc9ce3
Merge pull request #31061 from Abstract-Everything/input-actions-reorder-ui
Input actions can be reordered by drag and drop.
2019-09-23 08:10:17 +02:00
Michael Alexsander Silva Dias
94ad89a5fb Fix various problems with tab-related icons 2019-09-22 23:08:14 -03:00
Hugo Locurcio
61299dc451
Focus the project manager's search box automatically on startup
This allows the user to search projects as soon as the project manager
opens, without having to click on the search field first.
2019-09-23 02:50:50 +02:00
Marios Staikopoulos
77e223ff94 GLTF: Fixed some issues with skin groups joining incorrectly and removed unused code
- Skin groups now merge more cleanly together
- Skins whose highest nodes are siblings of another skin now get merged also
- Skin nodes who have children of another skin now also fuse together
- Removed the re-rooting of IBM code, as it is no longer needed with the Skin system
2019-09-22 17:45:36 -07:00
Rémi Verschelde
72d87cfbce
Merge pull request #30852 from swarnimarun/vs_tools_script
Tool Mode for Visualscript
2019-09-22 21:21:59 +02:00
Rémi Verschelde
0928e82027
Merge pull request #29895 from ptrojahn/menukey
Support menu key in TextEdit and LineEdit controls
2019-09-22 21:21:13 +02:00
Rémi Verschelde
03372820b8
Merge pull request #32248 from cagdasc/android-export-activity-start-fix
Fix Android Launcher Activity
2019-09-22 21:20:31 +02:00
Rémi Verschelde
f65c61434b
Merge pull request #32247 from KoBeWi/the_new_order
Perform reparent if position changes
2019-09-22 21:19:58 +02:00
Rémi Verschelde
11f75cdd3c
Merge pull request #32235 from Calinou/improve-network-profiler-ui
Improve the network profiler UI
2019-09-22 21:19:37 +02:00
Rémi Verschelde
7174677fc8
Merge pull request #32259 from NeoSpark314/fix_stereo_cubemap_gles2
fix gles2 broken panorama sky on oculus quest
2019-09-22 21:18:06 +02:00
Rémi Verschelde
6149ed0296
Merge pull request #32252 from lawnjelly/skin-fix
Fix GLES2 skinning where VERTEX_TEXTURE not supported
2019-09-22 21:17:15 +02:00
Hugo Locurcio
471a3ceb77
Improve the debugger shortcut UX
- Display the shortcut in the button tooltips by defining the shortcut
  on the buttons as well.
- Swap "Step Over" and "Step Into" in the Debug menu to match the button
  order in the Debugger bottom panel.
2019-09-22 19:19:53 +02:00
Hugo Locurcio
c99d80b414
Mention performance caveats of OS.set_window_title()
See #32254.
2019-09-22 19:01:34 +02:00
Holger Dammertz
94b0240767 fix gles2 broken panorama sky on oculus quest
This fixes an issue that was fixed for gles3 in #31419 but not applied
to gles2. The fix consists of using a constant scale for cube_normal of -1.0
instead of -1000000. It results in broken panorama rendering on the
oculus quest (see https://github.com/GodotVR/godot_oculus_mobile/issues/29)
2019-09-22 18:53:38 +02:00
qarmin
50be65bf43 Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
lawnjelly
f5365aa0e1 Fix GLES2 skinning where VERTEX_TEXTURE not supported
Although the backup USE_SKELETON_SOFTWARE skinning path is currently used when float texture is not supported, the default skinning path still fails when float texture is supported but GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS is 0, i.e. the device cannot read from texture during vertex shader. This PR adds the logic to activate the SKELETON_SOFTWARE path if either of these cases occur, preventing crashes on devices which have this combination of features.
2019-09-22 15:38:20 +01:00
Cagdas
ef5d1ebc95 Fix starting intent problem 2019-09-22 15:02:10 +03:00
Tomasz Chabora
48ca6ec657 Perform reparent if position changes 2019-09-22 12:44:59 +02:00
Paul Trojahn
ba24bc1e04 Support menu key in TextEdit and LineEdit controls
Related to #15542
2019-09-22 12:06:24 +02:00
Marios Staikopoulos
72d2468d68 More GLTF Fixes
1: Depth draw mode set for transparent materials (iFire)
2: Skeletons
  - Bone names now unique and seperate from scene names
  - Due to mixture of fake joints and joints, new bone sanitizing for names added
  - Fixed an issue where some disjoint skins were not being joined due to a logic error
  - Deterministic and Depth-first bone creation order
3: Skins
  - Removed duplicate skins when possible
4: Animations
  - Fixed invalid morph target names
2019-09-21 21:45:38 -07:00
Michael Alexsander Silva Dias
5d03aa12c9 Expose LineEdit's 'right_icon' and fix icon size 2019-09-21 21:14:14 -03:00
Marios Staikopoulos
6fc5647bc3 GLTF Importer - Add more Index types and const-ed up the code 2019-09-21 15:21:02 -07:00
Paulb23
c3d712f414 Fix crash when reverting an exported array / dict to NULL 2019-09-21 16:36:30 +01:00
Hugo Locurcio
ba8601f557
Improve the network profiler UI
- Add icons to the up/down bandwidth LineEdits for better
  visual grepping.
- Make bandwidth LineEdit texts more prominent when data is being
  received/emitted.
- Add more spacing between the up and down bandwidth LineEdits.
- Initialize the bandwidth texts using `set_bandwidth()` to ensure
  consistency with the actual bandwidth texts once the profiler
  is started.
- Fix icon colors when switching from a dark theme to a light theme
  and vice versa.
- Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-21 15:29:03 +02:00
Swarnim Arun
097f47f064
Tool Mode for Visualscript
Add the ability to VisualScript to function in Tool mode aka the Editor itself similar to GDScript or Mono
2019-09-21 18:42:27 +05:30
Paulb23
ef3455f236 Fixed going to doc reference while selecting text 2019-09-21 13:45:20 +01:00
Marios Staikopoulos
11e09e59d1 GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support 2019-09-20 23:08:58 -07:00
Rémi Verschelde
2e065d8ad0
Merge pull request #32064 from m4gr3d/propagate_gl_surface_events
Notify for app pause and resume events on Android
2019-09-20 23:18:40 +02:00
Rémi Verschelde
42af54ff75
Merge pull request #32087 from karroffel/x11-pid
[X11] set PID as window attribute
2019-09-20 23:18:17 +02:00
Rémi Verschelde
b6bcc143ad
Merge pull request #32079 from lupoDharkael/locale-crash
Fix right click crash in Locales Filter
2019-09-20 23:17:47 +02:00
Rémi Verschelde
769a9c521a
Merge pull request #32094 from Calinou/improve-delete-node-confirmation-2
Improve the node deletion confirmation message
2019-09-20 23:17:29 +02:00
Rémi Verschelde
d249bb37e5
Merge pull request #32112 from Calinou/project-manager-add-hover-style
Add an "hover" style to items in the project manager
2019-09-20 23:15:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
5b3805b8e5
Improve the editor help display
- Write the type after the parameter name for consistency with
  the GDScript static typing syntax.
- Remove ":" after headers since they're already distinguished
  by their size.
- Remove spaces before/aftere parentheses in method/signal
  argument lists.
2019-09-20 22:41:31 +02:00
Tomasz Chabora
5476250356 Initialize snap_target and make sure it disappears 2019-09-20 22:26:26 +02:00
Rémi Verschelde
25a1bfed5c
Merge pull request #32210 from Calinou/editor-log-distinguish-messages
Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde
ae3c685042
Merge pull request #32137 from Calinou/vcs-error-if-none-available
Display an error message if no version control systems are available
2019-09-20 20:20:34 +02:00
Rémi Verschelde
a34b77e271
Merge pull request #32095 from KoBeWi/silly_user
Properly remove GridMap node from editor on undo
2019-09-20 17:52:39 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree 2019-09-20 17:50:13 +02:00
Rémi Verschelde
5ea6c9fd02
Merge pull request #32120 from KoBeWi/atlas_not_included
Mention that AnimatedTexture doesn't support atlases
2019-09-20 17:49:14 +02:00
Rémi Verschelde
6da3526cd4
Merge pull request #32118 from KoBeWi/the_point_is_global_bro
Mention that look_at() expects global coordinates
2019-09-20 17:48:43 +02:00
Rémi Verschelde
8fea4053b3
Merge pull request #32116 from KoBeWi/dupinit
Mention constructor arguments in duplicate() doc
2019-09-20 17:48:21 +02:00
Rémi Verschelde
55efada13a
Merge pull request #32102 from YeldhamDev/doc_animplayer_get_queue
Document AnimationPlayer's 'get_queue()' and 'caches_cleared'
2019-09-20 17:48:04 +02:00
Rémi Verschelde
fd3d8f6627
Merge pull request #32101 from Xrayez/doc-fix-ambiguous-test-motion
Fix ambiguous method description regarding `body_test_motion` in 2D
2019-09-20 17:47:38 +02:00
Rémi Verschelde
9c116f4f1d
Merge pull request #32223 from neikeq/cs_glue_version_fix
C#: Make sure cs_glue_version is present when building export templates
2019-09-20 17:46:34 +02:00
Ignacio Etcheverry
95c685143a C#: Make sure cs_glue_version is present when building export templates 2019-09-20 17:41:20 +02:00