Commit graph

224 commits

Author SHA1 Message Date
Razah f5f11b4317 Fix broken Info.plist after copyright update
Fixes #15293.
+ misc fixes by @akien-mga.

(cherry picked from commit e3c9a7ed4f)
2018-01-03 17:15:23 +01:00
Rémi Verschelde 78eb274de2
Merge pull request #15233 from sersoong/2.1-addshowinfilesystem
Porting show in filesystem to property editor
2018-01-03 13:00:16 +01:00
Rémi Verschelde 0685d2a062
Merge pull request #15215 from sersoong/2.1-addshowinmanager
Add Show In File Manager to project manager
2018-01-03 12:42:54 +01:00
Rémi Verschelde 3102dc17ee
Merge pull request #13437 from xsellier/bugfix/mouse-cursor-lag
Implement hardware cursor acceleration for Godot Engine 2.1
2018-01-03 08:36:44 +01:00
Jakub Grzesik 17850b7b26 AnimationTree nodes sliders fixes
(cherry picked from commit 0fc4b04f51)
2018-01-02 11:51:18 +01:00
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00
sersoong 960197d143 Porting show in filesystem to property editor 2018-01-01 11:11:23 +08:00
sersoong e9255375f3 Add Show In File Manager to project manager 2018-01-01 10:32:41 +08:00
Joachim Meyer 6f0b2e5ee4 Fix crash on startup when external editor cannot be found.
Fixes #10965
2017-12-21 21:54:01 +01:00
Rémi Verschelde f17d46d3fa
Merge pull request #14852 from sersoong/2.1-batchchange
Enhanced changeType menu in Scene Tree Dock
2017-12-20 16:31:16 +01:00
sersoong e4de06dff8 Enhanced changeType menu in Scene Tree Dock 2017-12-20 09:05:28 +08:00
Rémi Verschelde 74a8a91da3
Merge pull request #13230 from sersoong/2.1-test2
Add 'uppercase' and 'lowercase' to script editor
2017-12-17 20:56:42 +01:00
Xavier Sellier 377fdc1e33 Hardware cursor implementation for Godot Engine 2.1
- Remove all references to the variable 'custom_mouse_cursor_hotspot' and 'custom_mouse_cursor' from the project settings.
- Indeed, to implement a custom cursor we need to define a sprite for each 'state' of the cursor. Using those variables in the projects settings would define only the _main_ cursor.
- Cleanup the VirtualServer (Remove references to cursor_set_visible, cursor_set_texture and cursor_set_pos)
- Cleanup the Input (set_mouse_in_window should not be used anymore)
- Update the documentation
- Implement it for windows, X11, Javascript, BB 10, OSx, iOS, server, android
- NOT IMPLEMENTED FOR WINRT (As of today, I'm not able to implement this one, this post might help)
- NOT IMPLEMENTED FOR HAIKU (Support of this platform seems perfunctory)
- Build it for Windows, Android and OSX
2017-12-15 11:37:36 -05:00
sersoong f3bb2d8679 Add copy script path item to script editor 2017-12-15 11:26:32 +08:00
Xavier Sellier 487773ed24 Remove funny output during when exporting a project or loading Godot Engine 2017-12-11 11:13:04 -05:00
Rémi Verschelde 6a4e7198c5 Style: apply clang-format (5.0.0) to current source 2017-12-11 15:31:49 +01:00
Rémi Verschelde acb7107720 Style: apply clang-format (3.9.1) to current source 2017-12-11 15:18:06 +01:00
sersoong bcfe3dcd35 Add 'uppercase' and 'lowercase' to script editor 2017-12-10 09:17:40 +08:00
Rémi Verschelde 20482cd5a4
Merge pull request #14354 from sersoong/2.1-addopenall
Enhanced 'open' in filesystemdock and fixed some non clang-format style code
2017-12-07 07:38:03 +01:00
sersoong 97c80f84ca Enhanced 'open' in filesystemdock and fixed some non clang-format code 2017-12-07 08:36:33 +08:00
Rémi Verschelde b87cbe7994
Merge pull request #14327 from RandomShaper/fix-chmod-error-2.1
Fix Windows-to-Linux export error (2.1)
2017-12-06 23:16:21 +01:00
Pedro J. Estébanez c356fbe05f Fix Windows-to-Linux export error
Now chmod() returns ERR_UNAVAILABLE by default, to signal the caller the problem is lack of support instead of a failed operation.
2017-12-06 20:28:00 +01:00
Rhody Lugo a30a78dfdb disable stop button if the scene is not running 2017-12-05 11:44:49 -04:00
Rhody Lugo 714e02c0f6 disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00
Rhody Lugo 388249c386 use the same cache for all branches for appveyor 2017-11-28 03:23:51 -04:00
sersoong 1cf15bb847 Change script list menu item to shortcut and add more item 2017-11-21 08:02:01 +08:00
Dmitry Krutskikh da1b3bfdcb Add "View FPS" in 3D->Perspective's popup. 2017-11-20 23:09:09 +03:00
Rémi Verschelde cf13e05d46
Merge pull request #12945 from sersoong/2.1-test
2.1 - Add open scene feature to dependency_editor.cpp
2017-11-20 09:12:17 +01:00
Rémi Verschelde 28f2e5483e
Merge pull request #12985 from sersoong/2.1-test2
[2.1]-Add Close All,Close Others Options to script editor
2017-11-20 09:00:49 +01:00
sersoong 19d2ba2b08 Fix TextureRegionEditor's snap mode is not initial bug. 2017-11-20 09:15:49 +08:00
sersoong 320ee1851f Porting 3.0 filessytem_dock's context menu to 2.1 2017-11-19 11:21:36 +08:00
George Marques fa000c6327
Fix build error caused by cherry-pick from 3.0
Problematic commit: 5e4f092ac
2017-11-17 20:54:35 -02:00
George Marques 5e4f092acd
Make resources edited by plugins be sent as reference
This ensures that a plugin can save a resource using the ResourceSaver.
2017-11-17 16:43:51 -02:00
sersoong 88b5287731 Add Close All,Close Other Tabs to script editor 2017-11-17 21:42:01 +08:00
sersoong 886aac981c Add open scene feature to dependency_editor.cpp 2017-11-15 15:50:32 +08:00
sersoong 875fd90467 Add more template to Script_Create_dialog.cpp 2017-11-13 14:31:51 +08:00
Geequlim 9f24aefdc8 Add null check to fix crashing with debugger 2017-11-09 18:28:52 +08:00
sersoong 66e76236b1 add copy button to sprite_frames_editor 2017-10-26 20:34:22 +08:00
Matthias Hoelzl fb236045de Make build scripts Scons 3.0/Python3 compatible
- Cherry picked #10662 and fixed merge conflicts.
- Manualy merged the change from #11904.
- Did not merge #12236 since I'm not sure whether the issue
  affects Godot 2.1 and I don't have VS2013 to test.
- Did not merge #11843 since it doesn't seem relevant (the
  code is only needed for creating DONORS.md, etc.).
- Did not merge #10727 and #11752 since they seem to be
  already included in #11742.
- The Windows and Linux builds have been tested with Scons 3.0
  using Python 3.
- OSX and iOS should hopefully work but are not tested since
  I don't have a Mac.
- Builds using SCons 2.5 and Python 2 should not be impacted.
2017-10-24 06:41:32 +02:00
Indah Sylvia 61b3c1a29f Removed duplication of 'later in' on "No main scene has ever been defined" alert (#12237) 2017-10-20 08:27:09 +07:00
RCurtis 5fe2ce8199 Fixed duplicate signal connection 2017-10-17 18:34:50 -04:00
Rémi Verschelde 8122d943c4 Merge pull request #12040 from Shin-NiL/2.1
Allows to export PCK/ZIP without templates
2017-10-11 23:02:31 +02:00
Rémi Verschelde 7b5310753e Merge pull request #11977 from DmitryKrutskikh/filter-input-events-in-project-manager
Skip unhandled input events on asset library tab. (2.1)

[ci skip]
2017-10-11 22:31:53 +02:00
Rémi Verschelde b1ea083b3f Merge pull request #11863 from marcelofg55/conv_scripts_exp
Added an experimental convert scripts option for godot3 export
2017-10-11 22:21:46 +02:00
Dmitry Krutskikh fa08388c29 Skip unhandled input events on asset library tab. 2017-10-11 22:46:36 +03:00
Shin-NiL 5f0067a7ee Allows to export PCK/ZIP without templates 2017-10-11 15:25:02 -03:00
Shin-NiL d1c5272308 Won't change editor tabs when using External Editor. 2017-10-11 09:03:44 -03:00
Marcelo Fernandez cecc893702 Added an experimental convert scripts option for godot3 export 2017-10-09 14:36:11 -03:00
Fabio Alessandrelli 0a34d35218 Do not allow link-local addresses to be used by editor debugger
Default editor debugger address is now 127.0.0.1

(cherry picked from commit 72b4a09a14)
2017-10-09 16:07:13 +02:00
Rémi Verschelde 8a57fe819d Merge pull request #11932 from DmitryKrutskikh/correct-project-icon-align
Fix project icon align (2.1).
2017-10-09 15:14:03 +02:00