Commit graph

1013 commits

Author SHA1 Message Date
Franklin Sobrinho aba9729ba7 Tilemap Editor: Bucket fill 2016-03-14 12:39:58 -03:00
Franklin Sobrinho 9de53c98a0 Tilemap Editor: Shortcuts for the editor menu, fixed small inconsistencies 2016-03-14 12:39:58 -03:00
Franklin Sobrinho fd06683cb4 Tilemap Editor: Line drawing and erasing 2016-03-14 12:39:58 -03:00
Franklin Sobrinho e2061e0025 Tilemap Editor: Rectangle drawing/erasing and small improvements 2016-03-14 12:39:57 -03:00
Brandon DeRosier 1f4a214987 Correct spot light size conversion in Blender exporter.
The collada falloff angle is the angle from the center of the spot
light projection, whereas Blender's point light size is the angle from
one side to the opposite, meaning it's twice as much.
2016-03-13 23:55:18 -04:00
Juan Linietsky 8b1dcbfe4d -Made editor support SSL certs by default (embedded them)
-Made asset sharing support https
-Many fixes to HTTPRequest
-Added an asset installer dialog
-Visual cleanups to asset sharing tab
-Fixed some issues in ScrollContainer, hope it does not break things
-Asset sharing tab is not visible (hidden on purpose) for now.
2016-03-12 10:46:38 -03:00
Juan Linietsky d85f06c42d -more progress to asset sharing client, but still disabled by default 2016-03-12 10:46:38 -03:00
Rémi Verschelde ebc581becf Merge pull request #4011 from neikeq/fix_regr_3280
TileSet Export: Avoid invalid error when merge is enabled but file doesn't exist
2016-03-11 07:10:48 +01:00
Ignacio Etcheverry 897b33ce77 TileSet Export: Avoid invalid error when merge is enabled but file does not exist 2016-03-11 01:20:01 +01:00
Hubert Jarosz 7b07bcaf44
fix six possible "divide by zero" 2016-03-09 00:18:23 +01:00
Hubert Jarosz bf7f9244a9 fix two reading uninitialized pointers
fixed in:
tools/editor/project_settings.cpp
scene/gui/graph_edit.cpp
2016-03-09 00:16:56 +01:00
Hubert Jarosz 19ea9ae1e5 fix possible crash in tools/editor/editor_import_export.cpp
da could be NULL, and dereferencing NULL could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz 96d6a74e25 fix possible crash in tools/editor/spatial_editor_gizmos.cpp
spatial_node and base where uninitialized, which could lead to crash
2016-03-09 00:16:56 +01:00
Hubert Jarosz 4a4f247914
remove trailing whitespace 2016-03-09 00:00:52 +01:00
Juan Linietsky 9157a13aef Merge pull request #3969 from Paulb23/scroll_past_end_of_file
Enabled scrolling past end of file in text editor.
2016-03-08 15:34:21 -03:00
Juan Linietsky 7e223cc29a Merge pull request #3981 from SaracenOne/shadow_casting_features
Added extra controls to GeometryInstances for controlling how shadows are cast.
2016-03-08 15:33:56 -03:00
RegalMedia 3d9e26bfce Update version in Info.plist
Getting info on Godot.app still shows version 1.0.0.  Would be nice to have this reflect the real version number via the build system.
2016-03-07 20:17:01 -06:00
Saracen 7fecebd8a8 Added extra controls to GeometryInstances to control how they should cast shadows: double-sided and shadows only.
Conflicts:
	servers/visual/visual_server_raster.h
2016-03-07 23:14:14 +00:00
Paulb23 f19eea2f2d Enabled scrolling past end of file 2016-03-07 02:32:51 +00:00
Franklin Sobrinho 48524384d6 Fix Project Settings dialog add/delete global variable 2016-03-06 11:22:21 -03:00
Rémi Verschelde 61e63b635c Merge pull request #3927 from TheHX/issue-3645
Added search box in Class List dialog (Script Editor)
2016-03-06 09:46:25 +01:00
Rémi Verschelde 4fb729362b Merge pull request #3932 from TheHX/issue-807
The help page now show the entire object hierarchy
2016-03-06 09:43:14 +01:00
Franklin Sobrinho fdd1209276 The help page now show the entire object hierarchy 2016-03-05 14:44:39 -03:00
Franklin Sobrinho b79e83ad6f Removed "__editor_plugin_screen__" metadata creation 2016-03-05 12:29:16 -03:00
Franklin Sobrinho cc6a6ef08c Added search box in Class List dialog (Script Editor) 2016-03-05 07:59:04 -03:00
Juan Linietsky 5a9b18b665 -Work on addon editor plugin (disabled by default)
-New HTTPRequest node, to make HTTP requests simpler.
2016-03-04 11:10:48 -03:00
Martin Chuckeles 47206b409d Add editor settings for call hint placement
Added settings: text_editor/put_callhint_tooltip_below_current_line
and text_editor/callhint_tooltip_offset
2016-03-04 12:10:15 +01:00
Juan Linietsky 210d332def -wip on addon editor
-fixes instantiable subclasses not working, as reported in #3871
2016-02-29 09:57:38 -03:00
Juan Linietsky 640443be6a Merge pull request #3864 from leezh/editorplugin_extras
Adds EditorPlugin::remove_control_from_bottom_panel()
2016-02-28 23:11:37 -03:00
Ariel Manzur 96b60c281f deleted files added accidentally 2016-02-28 20:39:29 -03:00
Zher Huei Lee d8ac5cff57 Adds EditorPlugin::remove_control_from_bottom_panel()
Also renames `add_control_to_bottom_dock` to
`add_control_to_bottom_panel` so that it would be clear that the
removal functions are different too.
2016-02-28 19:58:17 +00:00
Rémi Verschelde eb5f9ed89b Remove grey capsule on official logo
It had been added by a contributor without prior discussion
with the rest of the team, but the grey capsule did not look
so good. Closes #3848.

Also renamed godot_{icon,logo} to just {icon,logo}.
2016-02-28 16:52:45 +01:00
Juan Linietsky 6fc1c3a4d1 Completed the support for plugins! It is not possible to add plugins.
Not all APIs are provided yet, please request whathever you are missing.
Some example plugins are provided in demos/plugins. Just copy them to a folder in your project named addons/ and then enable them from the project settings.
Have fun!
2016-02-27 23:12:27 -03:00
Ariel Manzur 30d0ca9766 added [presets] to ._sc_ and "android/shutdown_adb_on_exit" to editor_settings 2016-02-27 12:11:40 -03:00
Juan Linietsky 2a7fdb23b3 First attempt at making a more useful EditorPlugin API. Still undocumented, but feedback welcome! 2016-02-27 00:32:51 -03:00
Ariel Manzur ea751724a2 adds -pm and -project_manager command line options to start project manager
fixes bug where the user has an engine.cfg on the executable directory so it runs the game instead of opening the project manager
2016-02-25 03:02:09 -03:00
Julian Murgia - StraToN 5d5b7f2120 Fixed closing a scene tab when it was not the CURRENT tab. Fixes #3810 2016-02-24 22:07:46 +01:00
volzhs 87243508e9 keep previous rotation when using rotate tool. fixes #3788. 2016-02-22 18:13:27 +09:00
volzhs 6adad5e611 Change "erase" to "remove" in project manager. fixes #3796. 2016-02-22 16:56:33 +09:00
Rémi Verschelde 04bdc9b00a Fix pixelated steam capsules 2016-02-22 01:07:27 +01:00
Ariel Manzur 9c939d389e ._sc_ file is now a ConfigFile for self contained mode
can contain a pre-loaded list of projects to be added to editor_settings.xml
2016-02-21 20:17:08 -03:00
Juan Linietsky 499308e482 -fixed a crash when closing scene with animationplayer open
-removed item checked print, closes #3564
2016-02-21 11:52:11 -03:00
Rémi Verschelde d27b83d4bd Add a script to sort demos alphabetically
By changing their timestamp, which Godot current relies on.
2016-02-21 12:16:36 +01:00
Juan Linietsky 70cdfa681a -Change link to new documentation
-fixed bug in tilemap collision debug
2016-02-20 10:02:14 -03:00
Julian Murgia - StraToN 7191de4670 Added a setting in editor defining scene tabs close button policy. Fixes #3777
global/always_show_close_button_in_scene_tabs
Default = OFF --> Close button only on active tab
ON --> Close button on all tabs
2016-02-20 02:45:04 +01:00
Ariel Manzur c0e7155591 Added "self contained" mode for Steam installation and similar. Editor looks for a file ._sc_ in the directory where the executable is, if it's present, all the editor settings (including the export templates) are read from editor_data/ inside that directory 2016-02-19 04:43:35 -03:00
Ignacio Etcheverry 9c1bde4e4b Keep 'Play custom scene' button unpressed when not running 2016-02-18 13:16:31 +01:00
Rémi Verschelde 77fd9b1c57 Merge pull request #3749 from akien-mga/pr-codeblock
Implement support for [codeblock] tag in help
2016-02-17 23:04:42 +01:00
Rémi Verschelde 01cf698de7 Remove unimplemented SceneAnimationImport plugin from menu
The code structure is still available if someone wanted to implement it.
Issue #3667 will be kept as a reminder for the added todo.
2016-02-17 22:26:26 +01:00
Rémi Verschelde b28fc0a3d8 Merge pull request #3744 from neikeq/issue_3742
Fix "Play custom scene" button and allow to restart
2016-02-17 21:33:18 +01:00