Commit graph

29077 commits

Author SHA1 Message Date
Yuri Roubinsky
ac91e2ca0d [3.2] Prevents default values of VSNodeCustom from overriding by a script 2021-04-12 14:52:19 +03:00
Rémi Verschelde
acb92783c4
Merge pull request #46338 from lawnjelly/docs_camera_snap
Small class reference update for 3.2.4
2021-02-23 11:51:50 +01:00
lawnjelly
27aa03cac1 Small class reference update for 3.2.4
Changed batching entries now that it is available in GLES3 and GLES2.
Added entry for camera_snap.
2021-02-23 10:00:37 +00:00
Delf Neumärker
4f891b7060 Fix unchecked array access in build_*_planes
(cherry picked from commit f054f760e6)
2021-02-22 21:43:28 +01:00
Pedro J. Estébanez
6f4f49c1d5 Make glue generation shutdown more graceful
(cherry picked from commit 23907e6f19)
2021-02-22 21:40:16 +01:00
Hein-Pieter van Braam-Stewart
65528a63fb Omit some functions in alsa wrapper
These functions don't yet exist on ubuntu 14.04 so this leads to build
problems there. Omitting these symbols in the generated wrappers fixes
this. If we want to start using these symbols at a later date we should
just regenerate the wrapper.

(cherry picked from commit f42a7f9849)
2021-02-22 21:39:22 +01:00
Hein-Pieter van Braam-Stewart
5ff172e34d Use -latomic when using clang (server platform)
version of c9b3a00a63 for the server
platform

(cherry picked from commit 6a146d405c)
2021-02-22 21:39:22 +01:00
Rémi Verschelde
e696e0e922
Merge pull request #46326 from Shatur95/handle-relative-paths
Handle old relative plugins paths (3.2)
2021-02-22 21:37:00 +01:00
Shatur95
0a874101fd Handle old relative plugin paths 2021-02-22 22:23:22 +02:00
Rémi Verschelde
59fbc47b32
Merge pull request #46322 from RandomShaper/fix_uwp_3.2
Fix build error in UWP (3.2)
2021-02-22 18:11:48 +01:00
Pedro J. Estébanez
c75b3fedc4 Fix build error in UWP 2021-02-22 17:57:27 +01:00
hungrymonkey
1716423c97 Added sample code to the bsearch_custom function
bsearch_custom arguments

name - type - description
value - Variant - bisection search value
obj - Any object instance - Location of the 2 argument comparison function
func - String - Name of the function declared in obj
before - boolean - first and second resolver

Fixes https://github.com/godotengine/godot-docs/issues/4564
2021-02-22 15:55:33 +01:00
Rémi Verschelde
d1f023c35b SCons: Fix UWP build after #45618 2021-02-22 15:30:48 +01:00
Rémi Verschelde
f50569a592 CI: Build without debug symbols to reduce cache size
We often hit "Too Many Requests" errors when uploading the cache with
`actions/cache` because there's a limit of 10 GB every 5 minutes, and we can
easily go over it when we amend or merge several PRs in a short timespan.

This will make the CI artifacts less useful for debugging crashes but there's
no real way around this.

(cherry picked from commit caea551d41)
2021-02-22 14:16:42 +01:00
Hugo Locurcio
2735a5498e Improve the get_node() error message to be more descriptive
- Mention the origin of the `get_node()` call.
- Mention whether the attempted path is absolute or relative.

See #46214.

(cherry picked from commit e6abdc943d)
2021-02-22 14:16:42 +01:00
Angad Kambli
327586f582 fix minor issue in smooth step function's documentation
(cherry picked from commit 892060fa47)
2021-02-22 14:16:42 +01:00
Rémi Verschelde
38c168b53b
Merge pull request #46301 from Calinou/gles2-improve-shadow-rendering
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
2021-02-22 14:07:10 +01:00
Hugo Locurcio
83eec8f7db
Improve PCF13 shadow rendering in GLES2 by using a soft PCF filter
This suppresses the blocky shadow appearance, bringing the shadow rendering
much closer to GLES3. This soft filter is more demanding as it requires
more lookups, but it makes PCF13 shadows more usable.

The soft PCF filter was adapted from three.js.
2021-02-22 13:36:15 +01:00
Rémi Verschelde
aa5993c98b
Merge pull request #46308 from akien-mga/3.2-cherrypicks
Cherry-picks for the 3.2 branch (future 3.2.4) - 24th batch
2021-02-22 11:53:51 +01:00
Rémi Verschelde
0abf702d4b
Merge pull request #45957 from lupoDharkael/natural-comp
[3.2] Add natural string comparison
2021-02-22 11:07:54 +01:00
Rémi Verschelde
d0bc914491 i18n: Sync translations with Weblate 2021-02-22 11:04:13 +01:00
Danil Alexeev
baf4720fd3 Fix "editor/editor_help" shortcut (again)
(cherry picked from commit c6435e1d47)
2021-02-22 10:42:26 +01:00
Andy Maloney
e262c6b8bc [docs] Clarification on theme's get_stylebox
Remove reference to "icon" (must have been a copy-paste error) & clarify where to find out what names & node_types are valid.

(cherry picked from commit d397c32169)
2021-02-22 10:41:30 +01:00
Marcel Admiraal
95272e11c4 Remove unused variables from full-size.html
(cherry picked from commit 548edfc4fe)
2021-02-22 10:18:26 +01:00
Marcel Admiraal
e89ba5fb49 Add missing semicolons to webxr.eterns.js
(cherry picked from commit 92e0a84a4c)
2021-02-22 10:17:23 +01:00
Hugo Locurcio
3122d12365 Document theming a SpinBox's background
This closes #46248.

(cherry picked from commit 159581739a)
2021-02-22 10:17:09 +01:00
kleonc
566ad4fd22 Label::set_lines_skipped Fail if passed a negative value
(cherry picked from commit d7bb7cad47)
2021-02-22 10:16:54 +01:00
kleonc
bd7c24371d Line2D::set_point_position Fail if passed index is out of bounds
(cherry picked from commit df49fdd189)
2021-02-22 10:16:22 +01:00
Hugo Locurcio
e5d0889c49 Document that Button doesn't interpret touch input (= no multitouch)
TouchScreenButton should be used for gameplay actions instead.

(cherry picked from commit f6087d3f2b)
2021-02-22 10:16:06 +01:00
Hugo Locurcio
2b3412a3be Use space indentation for all YAML files in .editorconfig
YAML only accepts spaces for indentation, not tabs.

(cherry picked from commit 076b17ff6c)
2021-02-22 10:15:50 +01:00
Kongfa Waroros
af5fe70623 Keep Hue value when Saturation or Value is zero
(cherry picked from commit 27749711b2)
2021-02-22 10:15:29 +01:00
nc
bc86f3e27e improve error message when travel() is called on an AnimationNodeStateMachine when the state machine is not playing
(cherry picked from commit 0c968d603a)
2021-02-22 10:15:00 +01:00
Hugo Locurcio
f1bbb4fe3f Increase the page size for array/dictionary editors to 20
With smaller arrays/dictionaries, this makes it possible to view all of
an array/dictionary's items on a single page.

Larger values could be used, but make switching between node selections
quite slow, especially on low-end CPUs. They could also be problematic
with complex resource inspectors for arrays/dictionaries that contain
Resources.

This closes https://github.com/godotengine/godot-proposals/issues/2058.

(cherry picked from commit d97d65b184)
2021-02-22 10:15:00 +01:00
Tomasz Chabora
a8105d73c7 Warn when setting Control size inside ready()
(cherry picked from commit 84da090a69)
2021-02-22 10:15:00 +01:00
PouleyKetchoupp
cefaa6fb06 Fixed export var default value in PackedScene when script is not loaded in editor
(cherry picked from commit 4e14eefd94)
2021-02-22 10:15:00 +01:00
Rémi Verschelde
54eabaad8c
Merge pull request #46304 from lyuma/audio_effect_capture_3.2
Backport d800329 AudioEffectCapture to 3.2
2021-02-22 08:44:18 +01:00
Lyuma
069c08e155 Backport d800329 AudioEffectCapture to 3.2 2021-02-21 20:14:58 -08:00
Rémi Verschelde
bc2d9604b4
Merge pull request #46291 from Calinou/debug-collision-shapes-draw-outline-3.2
Draw an outline for 2D debug collision shapes
2021-02-21 19:50:10 +01:00
Hugo Locurcio
aacaad5066
Draw an outline for 2D debug collision shapes
This makes them easier to distinguish, especially when used
in a TileMap.

The default color's opacity has been slightly decreased to account
for the new outline.
2021-02-21 17:55:54 +01:00
Rémi Verschelde
4b9b9ed2f2
Merge pull request #46261 from hilfazer/fix_canvas_item_editor_select_hidden_nodes
Prevent selecting hidden nodes in Canvas Item Editor
2021-02-21 11:59:18 +01:00
hilfazer
28fa0f5d13 Prevent selecting hidden nodes in Canvas Item Editor 2021-02-20 20:30:16 +01:00
Hein-Pieter van Braam
f15f5b4578
Merge pull request #46242 from hpvb/dri-prime-amd
[3.2] Add 'AMD' GPU vendor name to PRIME detector
2021-02-20 17:19:04 +01:00
Rémi Verschelde
029f559384
Merge pull request #46254 from hpvb/fix-clang-atomic_32
[3.2] Use -latomic when linking whe using clang on Linux
2021-02-20 17:18:57 +01:00
Hein-Pieter van Braam-Stewart
0cce213f14 Use -latomic when linking whe using clang on Linux
According to the LLVM documentation when using GNU's libstdc++ clang
will not automatically link with -latomic. This is necessary since we
merged c++11 atomics support.

This fixes linking using Clang on Linux
2021-02-20 16:37:00 +01:00
Rémi Verschelde
1db796a2dc
Merge pull request #46240 from hpvb/dylib_old_inttypes_32
[3.2] An update to the dylibloader for older inttypes
2021-02-20 08:55:40 +01:00
Hein-Pieter van Braam-Stewart
92687b4544 Add 'AMD' GPU vendor name to PRIME detector
Apparently some recent Mesa version also changed AMD's vendor string. In
addition I found a small uninitialized variable that's corrected now.
2021-02-20 02:03:05 +01:00
Hein-Pieter van Braam-Stewart
6e9cea9fd2 An update to the dylibloader for older inttypes
This #define's older inttypes to their newer versions and #includes
<stdint.h> in the generated files. This will help with older
glibc/compiler versions using headers generated on newer systems.

cherry picked from 5233d78f49
2021-02-20 01:25:19 +01:00
Ellen Poe
3f2cfe9b07 Implement a new resampling algorithm in AudioStreamPlaybackResampled
(cherry picked from commit b2264cb48b)
2021-02-19 16:17:25 +01:00
Yuri Sizov
57e57872fd Add documentation for EditorPlugin's build method
(cherry picked from commit 724ed88215)
2021-02-19 15:55:57 +01:00
Ellen Poe
8ac22bdae4 Don't fade out after pausing unless stream is running
(cherry picked from commit eb5566f5c5)
2021-02-19 15:55:41 +01:00