Hugo Locurcio
b191a7547c
Rename the .shader
file extension to .gdshader
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This lets third-party software recognize Godot shaders more easily,
without relying on guesswork since the `.shader` extension is generic.
2021-03-24 21:33:44 +01:00
Rémi Verschelde
036a50e8b9
Merge pull request #37755 from KoBeWi/check_down
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Add disabled theme icons for CheckBox
2021-03-23 13:06:02 +01:00
Rémi Verschelde
e0f19287f7
Merge pull request #47226 from fabriceci/improve-rayshape-2D
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Bring the Raycast2D improvements to Rayshape2D
2021-03-22 23:56:18 +01:00
Juan Linietsky
97a3a66220
Improved 3D Scene Importer
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* Added option for importers to show an Advanced settings dialog
* Created advanced settings dialog for Scene Importer
* Cleaned up importers (remove many old/unused options)
* Added the ability to customize every node, material, mesh and animation individually
* Saving to animations and meshes to files is now a manual process, making it more predictable
* Added the ability for materials to be replaced by external files (or to be made external, up to you).
* When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it.
WARNING: Lightmap UV unwrap is not working, it needs to be re-made.
2021-03-22 12:16:40 -03:00
fabriceci
f810ff35fa
Bring the Raycast2D improvements to Rayshape2D
2021-03-21 14:52:44 +01:00
PouleyKetchoupp
7bbd545432
Disable backface collision with ConcavePolygonShape by default
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Helps a lot with soft bodies and generally useful to avoid shapes to go
through the ground in certain cases.
Added an option in ConcavePolygonShape to re-enable backface collision
on specific bodies if needed.
2021-03-18 11:30:22 -07:00
Rémi Verschelde
08ca4184f4
Merge pull request #47024 from groud/navigation
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Allow Navigation to be more flexible
2021-03-17 09:18:54 +01:00
Aaron Franke
a94cef0ea0
Move SpriteFrames to its own file in the resources folder
2021-03-16 02:00:47 -04:00
Gilles Roudière
ac7073f586
Allow Navigation to be more flexible
2021-03-15 15:58:59 +01:00
Anshul7sp1
91181c2086
Fixes small typos and grammar correction
2021-03-12 19:05:16 +05:30
Gilles Roudière
a9dc53d152
Remove Navigation2D/3D nodes, and move the navigation map to the world resource
2021-03-10 11:23:06 +01:00
Kongfa Waroros
d295d53b4a
Add interpolation bar on each channel in ColorPicker
2021-03-09 14:58:19 +07:00
Rémi Verschelde
9a33c1b6a6
Merge pull request #46782 from bruvzg/fix_def_theme_size
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Improve bitmap font scaling. Fix default theme font size.
2021-03-08 10:03:12 +01:00
bruvzg
43c7c279d5
Improve bitmap font scaling. Fix default theme font size.
2021-03-08 09:56:40 +02:00
Rémi Verschelde
c487f1e854
Merge pull request #46643 from YeldhamDev/hide_all_the_things
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Hide more options of disabled properties
2021-03-07 15:12:15 +01:00
Rémi Verschelde
6b2577599f
Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2d
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Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04 20:19:16 +01:00
PouleyKetchoupp
6fb6090748
Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04 09:46:32 -07:00
Pedro Rodrigues
46218d8c37
Fix crash trying to destroy an ImageTexture object containing a null texture
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The problem happened when `ImageTexture::create_from_image` was called
with an empty image. In this situation an RID was allocated despite the
texture being null. The destructor would then crash trying to acess this
null texture.
Fixes #46274
2021-03-03 23:54:27 +00:00
Michael Alexsander
4be282a269
Hide more options of disabled properties
2021-03-03 20:51:35 -03:00
sps1112
cf6bfea93f
Add null check for NavigationMesh.create_from_mesh()
2021-03-03 15:59:30 +05:30
Rémi Verschelde
5895cd4c4f
Merge pull request #36202 from YeldhamDev/sprite_region_hide
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Hide extra options from various nodes if they're not enabled
2021-03-02 14:15:25 +01:00
Michael Alexsander
70304f8633
Hide extra options from various nodes if they're not enabled
2021-03-02 09:25:09 -03:00
Rémi Verschelde
f49433c91c
Fix Animation tracks disabled by default
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Was a regression from #45845 .
2021-03-02 09:15:01 +01:00
Rémi Verschelde
1eaa89a008
Merge pull request #46539 from Chaosus/vs_fix_return
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Removes redundant code from get_input/output_port_type (visual shaders)
2021-03-01 09:44:20 +01:00
Yuri Roubinsky
6f9bdaf656
Fix incorrect switching port type in VisualShaderNodeStep
2021-03-01 08:45:49 +03:00
Yuri Roubinsky
9aca12a1af
Removes redundant code from get_input/output/_port_type (visual shaders)
2021-03-01 08:34:39 +03:00
Delf Neumärker
04a4828c5e
Fix crash when loading a scene containing an uncreatable type
2021-02-25 23:58:30 +01:00
PouleyKetchoupp
c4b116cff7
Added option in project settings to draw Shape2D outlines
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Disabling collision outlines can be useful for performance when the game
is running and many collision shapes are displayed.
2021-02-25 07:52:50 -07:00
Rémi Verschelde
f3864ec89f
Merge pull request #46357 from kleonc/mesh_data_tool_crash_fix
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MeshDataTool::create_from_surface Fail on invalid index data
2021-02-24 13:23:13 +01:00
Rémi Verschelde
a527c6856b
Merge pull request #46045 from bruvzg/text_server_bmp_create
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[TextServer] Restores bitmap font dynamic construction functions.
2021-02-24 12:55:36 +01:00
kleonc
8e82cf8174
MeshDataTool::create_from_surface Fail on invalid index data
2021-02-23 21:37:32 +01:00
Rémi Verschelde
f6efa78173
Merge pull request #38565 from nekomatata/export-default-values
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Fixed export var default value in PackedScene when script is not loaded in editor
2021-02-21 08:53:58 +01:00
Hugo Locurcio
23a1f616fd
Draw an outline for 2D debug collision shapes
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This makes them easier to distinguish, especially when used
in a TileMap.
The default color's opacity has been slightly decreased to account
for the new outline.
2021-02-20 00:00:03 +01:00
Rémi Verschelde
4c4931eeae
Merge pull request #46196 from nmrkr/visual-shader-invalid-forced-connect
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Fix crash when calling connect_nodes_forced with invalid params
2021-02-19 15:49:56 +01:00
Delf Neumärker
4a468171e5
Fix crash when calling connect_nodes_forced with invalid params
2021-02-18 22:57:41 +01:00
Delf Neumärker
735f75a16b
Fix handling of negative indices in SurfaceTool
2021-02-18 22:43:39 +01:00
Pedro J. Estébanez
8e128726f0
Modernize atomics
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- Based on C++11's `atomic`
- Reworked `SafeRefCount` (based on the rewrite by @hpvb)
- Replaced free atomic functions by the new `SafeNumeric<T>`
- Replaced wrong cases of `volatile bool` by the new `SafeFlag`
- Platform-specific implementations no longer needed
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-02-18 17:12:46 +01:00
andybarcia
f455f873c7
Fixes crash when calling VisualShader::set_mode
2021-02-16 14:57:40 +01:00
Rémi Verschelde
2a03886cbf
Merge pull request #46082 from YeldhamDev/styleboxline_margin_fix
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Fix StyleBoxLine's incorrect style margin values
2021-02-16 14:00:45 +01:00
Michael Alexsander
ddf05a7c3c
Fix StyleBoxLine's incorrect style margin values
2021-02-16 01:36:51 -03:00
Rémi Verschelde
f14008b600
Merge pull request #46069 from bruvzg/fix_font_crash_empty_data
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Fix font `draw_*string` crash with empty data.
2021-02-15 22:19:53 +01:00
bruvzg
a354125d7d
Fix TextLine
/TextParagraph
crash when add_string
/ set_dropcap
is called null font reference.
2021-02-15 22:57:42 +02:00
bruvzg
0fcbc1c6e3
Fix font draw_*string
crash with empty data.
2021-02-15 22:41:16 +02:00
Rémi Verschelde
9d511ff924
Merge pull request #45704 from EricEzaM/PR/popup-menu-beautification
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Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead
2021-02-15 13:38:47 +01:00
bruvzg
bee718f1af
[Text Server] Restores bitmap font dynamic construction functions.
2021-02-15 10:46:49 +02:00
bruvzg
f4d095cdd3
[TextServer] Restore character and space extra spacing support.
2021-02-15 10:46:23 +02:00
Eric M
26c29cc0d7
Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead.
2021-02-15 15:45:25 +10:00
kleonc
7d451c0040
VisualShader::_input_type_changed Fix index out of bounds crash.
2021-02-14 15:26:33 +01:00
bruvzg
d78336c65e
[CTL] Add missing font outline drawing routines and theme constants.
2021-02-14 14:11:44 +02:00
bruvzg
be14f065d1
Fix uninitialized BaseMaterial3D::features
variable.
2021-02-14 01:12:30 +02:00