Commit graph

28949 commits

Author SHA1 Message Date
Hugo Locurcio
227f12478d
Document how Vector2, Vector3 and Color behave in a boolean context
See #39731.
2020-06-21 17:16:10 +02:00
Marcel Admiraal
f5b99b578e Check if point's index exists before adding it to the list of points
that need to split faces when avoiding creating degenerate faces
while merging CSG faces.
2020-06-21 14:48:01 +01:00
Rémi Verschelde
277d2f1f50
Merge pull request #39661 from dreamsComeTrue/restart-project-settings-msg
Project Settings 'restart' message put focus on editor rather than project itself
2020-06-21 12:21:15 +02:00
Rémi Verschelde
4af74c0d7c
Merge pull request #39712 from akien-mga/古池や蛙飛び込む水の音
Move Haiku platform port to external repository
2020-06-21 12:20:31 +02:00
Rémi Verschelde
2d29049211
Merge pull request #39721 from aaronfranke/bool
Update bool documentation to be more clear
2020-06-21 11:39:32 +02:00
Aaron Franke
08577fab14
Update bool documentation to be more clear 2020-06-21 03:08:28 -04:00
Stijn Hinlopen
5f7499beac No longer scroll vertically when scrollbars are unavailable 2020-06-20 20:56:17 +02:00
Rémi Verschelde
2753f0ae83
Merge pull request #39715 from Calinou/remove-toolbutton-icon
Remove unused ToolButton editor icon
2020-06-20 20:54:10 +02:00
Hugo Locurcio
b14b7e763d
Remove unused ToolButton editor icon
Left-over from 31b7f02a29.
2020-06-20 19:53:22 +02:00
Rémi Verschelde
efcc508ee5 Move Haiku platform port to external repository
The Haiku port now resides at:
https://github.com/godotengine/godot-haiku-platform

While we're happy to support as many Free and Open Source platforms as we can,
we need to put the main focus on the platforms that we can reasonably maintain,
and for Haiku we have been lacking maintainers ever since the port was first
merged in 2015.

The Haiku code has not been compiling and much less working at least since the
release of Godot 3.0, and while some attempts have been made at fixing things,
it's still not functional today in the `3.2` branch (and much less in `master`,
understandably).

Having it in an external repository should hopefully enable Haiku contributors
to fix issues in their own time, and possibly tag versions compatible with
past Godot releases once they are ready.
2020-06-20 17:59:41 +02:00
Rémi Verschelde
d360e6fb46
Merge pull request #39707 from mrushyendra/export_overwrite
Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
2020-06-20 16:50:26 +02:00
Maganty Rushyendra
4a7c19e719 Fix overwrite of manual changes in export_presets.cfg when export dialog is opened
Ensures that behavior when export_presets.cfg file is edited manually
while editor is running remains identical to before commit 44094b0.
2020-06-20 19:45:05 +08:00
Rémi Verschelde
e773664f26
Merge pull request #39687 from Calinou/2d-editor-shift-horizontal-scroll
Scroll horizontally when holding Shift with Scroll to Pan enabled
2020-06-20 11:55:59 +02:00
Rémi Verschelde
ea30d12204
Merge pull request #39701 from BastiaanOlij/fix_joystick_sliders
Fix missing slider joystick handling on Windows
2020-06-20 11:54:39 +02:00
Rémi Verschelde
056ef55720
Merge pull request #39689 from Calinou/new-assetlib-icon
Replace the AssetLib tab icon with a less confusing design
2020-06-20 11:18:29 +02:00
Rémi Verschelde
79b77f8357
Merge pull request #39700 from nekomatata/osx-export-zip-fix
Set proper file type attribute for OSX zip export
2020-06-20 11:09:56 +02:00
Vorblen
29e901c342 Fix "Fully Axis-Locked" Freelook Navigation Scheme
Co-authored-by: Aaron Franke <arnfranke@yahoo.com>
2020-06-20 10:05:43 +01:00
Bastiaan Olij
aa01b327d6 Fix missing slider joystick handling on Windows 2020-06-20 19:03:15 +10:00
PouleyKetchoupp
4501771fd8 Set proper file type attribute for OSX zip export
The missing file type in file attributes was causing the file to lose
executable permissions when unzipped with some softwares.
2020-06-20 10:04:18 +02:00
Hugo Locurcio
ebabedc615
Replace the AssetLib tab icon with a less confusing design
This closes https://github.com/godotengine/godot-proposals/issues/818.
2020-06-20 00:50:41 +02:00
Rémi Verschelde
35414f1dec
Merge pull request #39053 from timoschwarzer/static-assert-variant-arg-max
Add static_assert checks where code assumes VARIANT_ARG_MAX == 5
2020-06-19 23:51:22 +02:00
Rémi Verschelde
3e07080942
Merge pull request #39427 from hcmlax/shortcut_issue_39351
fixed issue where shortcut doesn't work if alt is pressed before shift
2020-06-19 23:47:49 +02:00
Rémi Verschelde
8f5fbaefd1
Merge pull request #39657 from Sl3dge78/20467
The "Anim imported" warning gets displayed properly when working on imported anims.
2020-06-19 23:45:05 +02:00
Rémi Verschelde
73cbe3d9da
Merge pull request #39684 from asmaloney/FileAccessBuffered-init
Ensure FileAccessBuffered structs are properly initialized
2020-06-19 23:43:46 +02:00
Rémi Verschelde
5e13c3435d
Merge pull request #39663 from dreamsComeTrue/connect-dialog-method-name
Prevent having spaces in signal's method in Connect Dialog
2020-06-19 23:12:46 +02:00
Rémi Verschelde
6d8c14f849
Merge pull request #39690 from Calinou/remove-toolbutton
Remove ToolButton in favor of Button
2020-06-19 23:09:49 +02:00
Dominik 'dreamsComeTrue' Jasiński
79f46da1a3 Prevent having spaces in signal's method in Connect Dialog
Fixes: #39647
2020-06-19 21:24:06 +02:00
Dominik 'dreamsComeTrue' Jasiński
251f43d79e Project Settings 'restart' message put focus on editor rather than project itself
Fixes: #39613
2020-06-19 21:16:51 +02:00
Hugo Locurcio
31b7f02a29
Remove ToolButton in favor of Button
ToolButton has no redeeming differences with Button;
it's just a Button with the Flat property enabled by default.
Removing it avoids some confusion when creating GUIs.

Existing ToolButtons will be converted to Buttons, but the Flat
property won't be enabled automatically.

This closes https://github.com/godotengine/godot-proposals/issues/1081.
2020-06-19 20:49:49 +02:00
Rémi Verschelde
cb9d02a8d1
Merge pull request #38932 from Calinou/increase-light3d-shadow-bias
Increase the default DirectionalLight3D and OmniLight3D shadow biases
2020-06-19 20:02:26 +02:00
Hugo Locurcio
84e1c5e4c3
Scroll horizontally when holding Shift with Scroll to Pan enabled
This closes https://github.com/godotengine/godot-proposals/issues/1077.
2020-06-19 19:27:33 +02:00
Yuri Roubinsky
c857d77d84
Merge pull request #32751 from Chaosus/shader_const_array
Implemented global const array to shaders
2020-06-19 20:09:38 +03:00
Rémi Verschelde
a8d302bd4f
Merge pull request #39678 from akien-mga/universae-fenestras
Export: Rename 'Windows Universal' to 'UWP'
2020-06-19 18:54:34 +02:00
Rémi Verschelde
d5c659c992
Merge pull request #39652 from paulloz/generics-getnodesingroup
[mono] Implement generics GetNodesInGroup
2020-06-19 18:52:36 +02:00
Andy Maloney
37a2a5a997 Ensure FileAccessBuffered structs are properly initialized 2020-06-19 11:36:28 -04:00
Yuri Roubinsky
868781603a
Merge pull request #34305 from Chaosus/vs_sampler_improvements
Added Texture2DArray support to visual shaders
2020-06-19 18:09:21 +03:00
Yuri Roubinsky
cb9cbf840d Added Texture2DArray support to visual shaders 2020-06-19 18:02:05 +03:00
Rémi Verschelde
ac2c143420
Merge pull request #39665 from Sl3dge78/animation_save_name
Autofilled path gets set properly on animation subresources saving
2020-06-19 16:46:08 +02:00
Rémi Verschelde
08ef0aab16 Export: Rename 'Windows Universal' to 'UWP'
It's otherwise too easy to be confused between 'Windows Desktop' (Win32)
and 'Windows Universal' (UWP).
2020-06-19 16:31:28 +02:00
Yuri Roubinsky
636a9d9f50 Implemented global const array to shaders 2020-06-19 16:04:54 +03:00
Rémi Verschelde
1cd8e835be
Merge pull request #39659 from asmaloney/macos-command-backspace
[macOS] Command-backspace in line edit
2020-06-19 13:19:39 +02:00
Rémi Verschelde
3eab3c10b5
Merge pull request #39641 from akien-mga/mono-always-define-options
Mono: Always define options in main.cpp to keep them in docs
2020-06-19 12:53:33 +02:00
Rémi Verschelde
a8132b2fab
Merge pull request #33235 from nekomatata/rich-text-label-fit-height
Option in RichTextLabel for height to fit content
2020-06-19 12:52:25 +02:00
Rémi Verschelde
73a1c6475e
Merge pull request #37231 from Calinou/rename-osx-ios-bundle-identifier
Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
2020-06-19 10:33:34 +02:00
Hugo Locurcio
fdb89a3f9a Rename "Identifier" to "Bundle Identifier" in macOS/iOS export presets
"Bundle Identifier" is more well-understood among macOS and iOS
developers and is less ambiguous.

This is a slight breaking change as export presets will need to be
updated to account for this change.

See https://github.com/godotengine/godot-docs/pull/3295.
2020-06-19 09:59:38 +02:00
Paul Joannon
183dc04d70 [mono] implement generics GetNodesInGroup 2020-06-19 08:49:24 +02:00
Rémi Verschelde
9562fb900e
Merge pull request #39629 from MichaelBelousov/dont-slice-longs-to-mono
Dont slice 64-bit integers marshaled to mono in dynamic contexts
2020-06-19 07:50:34 +02:00
Maganty Rushyendra
f24ec3878e Fix upscaling image with bilinear interpolation option specified
Fix error in calculation of 4 nearest points in source image when
resizing image with bilinear interpolation.
2020-06-19 09:38:42 +08:00
Sl3dge78
d731f43794 Autofilled path gets set properly on animation subresources 2020-06-19 01:22:36 +02:00
Andy Maloney
7433c9d40c [macOS] Command-backspace in line edit
Make command-backspace in line edit work like other macOS applications.

If there is a selection, command-backspace deletes the selection.

If there isn't a selection, command-backspace deletes from the cursor to the beginning of the line edit.

This addresses part of godotengine/godot#23548
2020-06-18 17:45:40 -04:00