Blazej Floch
c45f44d856
Local debugger fixes and extensions
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- Adds q/quit option to console debugging
- Adds options (variable_prefix)
- Breaks into debugger with Ctrl-C in local debug mode (Unix/Windows)
- Added option to list all breakpoints
- Fixes add/remove breakpoint bug (invalid path parsing)
- Minor cleanup
2018-05-07 23:17:06 -04:00
Juan Linietsky
3051bb8a81
Merge pull request #17845 from JFonS/disable_spatial_shadows
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Added flag on SpatialMaterial to disable shadows
2018-05-07 16:18:25 -03:00
Juan Linietsky
f1d2b0ebf9
Merge pull request #18159 from ShyRed/viewportsky
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Fix binding of ViewportTexture to Sky
2018-05-07 15:34:13 -03:00
Juan Linietsky
b96cd25305
Merge pull request #18495 from Zylann/partial_texture_update
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Added partial texture update to VisualServer
2018-05-07 13:20:38 -03:00
Juan Linietsky
35322c0678
Merge pull request #18677 from BastiaanOlij/add_no_blend
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Add no-blend canvas item render_mode
2018-05-07 09:44:17 -03:00
Bastiaan Olij
6103c8d7a3
Add no-blend canvas item render_mode
2018-05-07 22:41:12 +10:00
Juan Linietsky
38aaf78325
Merge pull request #18524 from BastiaanOlij/keep_3d_linear
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Added option to viewport to keep linear color
2018-05-07 09:24:39 -03:00
Ruslan Mustakov
96301e934d
Resume audio on iOS after phone call or alarm
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When a phone call or an alarm triggers on iOS, the application receives
an "audio interruption" and it's up to the application to resume
playback when the interruption ends. I added handling for audio
interruptions same as if the game is focused out and then back in.
2018-05-07 15:48:46 +07:00
Bastiaan Olij
6f7fefa489
Added option to viewport to keep linear color
2018-05-06 19:28:09 +10:00
Juan Linietsky
3bd0ca2a2d
Skeletal deform working
2018-05-04 11:54:21 -03:00
Juan Linietsky
b3e4bc562c
Skeleton for 2D WIP
2018-05-03 17:29:56 -03:00
Rémi Verschelde
430e45c84a
Merge pull request #16359 from Noshyaar/convert
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Particles: fix corrupted scene when saved after convert
2018-05-03 21:24:03 +02:00
Robin Hübner
caa887f317
Fix delay in rename_error windows save loop, should be 100msec, not 1sec
2018-05-03 13:22:11 +02:00
Rémi Verschelde
cfd950382f
Merge pull request #18372 from Gamblify/largePckFix
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Fix for large .pck files
2018-05-03 10:37:47 +02:00
Gustav Lund
8a7840a304
Fix for large .pck files
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An error in unix file IO was causing crashes when getting the size of a file larger than max integer size
As ftell returns a long the fix is trivial
2018-05-03 10:13:25 +02:00
Marcelo Fernandez
cf4371a0ad
Prevent PulseAudio driver to lock its mutex for too long
2018-05-01 10:44:08 -03:00
Rémi Verschelde
9834b690ae
Merge pull request #18334 from Faless/coverity_net
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Various coverity scan fixes, WS FreeBSD fixes
2018-05-01 08:44:11 +02:00
Rémi Verschelde
4cce6f3417
Merge pull request #18321 from Crazy-P/Fixes-logically-dead-code
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Fixes logically dead code (Coverity)
2018-05-01 08:35:10 +02:00
Marc Gilleron
c755cced83
Added partial texture update to VisualServer
2018-04-29 03:09:49 +02:00
Robin Hübner
8287441955
GDNative Unix: fix shared lib loading, dlopen expects leading ./ to interpret as relative path.
2018-04-28 14:36:35 +02:00
Hugo Locurcio
1c419531a0
Change ".." punctuation for "..." in editor strings ( #16507 )
2018-04-22 19:36:01 +02:00
Crazy-P
e6deba8d19
Fixes logically dead code (Coverity)
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Fixes reported logically dead codes by Coverity
* image.cpp: Doesn't really need any modification. But to remove the bug
report then we have to move the MAX call away from the for loop
statement.
* rasterizer_gles3.cpp: Removes unnecessary elif condition since it is
checked earlier in the function
* collada.cpp: If stamement never reached due to macro ERR_CONTINUE does
the same.
* navigation_mesh.cpp: Variables should always be null - however, also
checked for the very same condition in their function call. Leaving this
for review (whether the function call is necessary or not)
* path_editor_plugin.cpp: If cancel is true, then it should restore the
edited value to the original provided.
http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle
* spatial_editor_gizmos.cpp: the very condition of i >= 3 is
predetermined in the if case right before it. Thus case 1 is always '1'
and case 2 is always '-1'
* grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp
* voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_server.cpp: Same as above in spatial_editor_gizmos.cpp
* visual_script_expression.cpp: char '-' is already true in the switch
case mechanism. Thus it can never reach to default case.
* particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking
right before the switch execution.
* shader_language.cpp: Invalid index is handled in switch default case.
`type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`)
Fixes the "always false problem" in TODO comment.
2018-04-21 22:35:23 +08:00
Fabio Alessandrelli
03bf783f3c
Various coverity scan fixes for networking
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Fix FreeBSD websocket compilation error
2018-04-21 15:36:41 +02:00
Max Hilbrunner
7d6f210ccb
Merge pull request #18316 from Noshyaar/http
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[DOCS] add HTTPRequest.request return values
2018-04-20 12:04:44 +02:00
Poommetee Ketson
f05e24ed18
[DOCS] add HTTPRequest.request return values
2018-04-20 16:34:30 +07:00
Rémi Verschelde
ff8c074480
Fix case mismatch check on Windows
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@reduz pushed the old 44989bc957
commit
today which he had forgotten in his local clone, and apparently it does
not compile. Also fixed style.
2018-04-18 14:52:05 +02:00
Juan Linietsky
44989bc957
Test and warn of case mismatch on Windows
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Will throw a warning when a file is opened with a different case than what is stored on the Windows filesystem.
2018-04-18 14:27:26 +02:00
Rémi Verschelde
9a4110a451
Merge pull request #17391 from PJB3005/18-03-09-fix-canvas-light-shaders
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Fixes canvas light shaders.
2018-04-18 13:31:28 +02:00
Marcelo Fernandez
11078101db
Fixed high cpu usage with PulseAudio
2018-04-15 11:29:16 -03:00
Pieter-Jan Briers
25ba49fd88
Fixes canvas light shaders.
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Fixes #16904
Restore more out functionality, fix built-ins.
Requested changes, I think?
2018-04-13 15:18:28 +02:00
ShyRed
deca3f18b7
Fix binding of ViewportTexture to Sky
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In order to the get the actual rendered image from a ViewportTexture the sky needs to access the proxy texture.
2018-04-12 22:51:35 +02:00
Marcelo Fernandez
34395c6a38
Fix PulseAudio problems with 8 channels devices
2018-04-12 12:01:23 -03:00
Rémi Verschelde
d121f4af8a
Merge pull request #18124 from marcelofg55/pulse_channels
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Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12 13:46:10 +02:00
Marcelo Fernandez
11fbfab7ec
Fix PulseAudio driver for audio devices that report unknown number of channels
2018-04-12 08:36:56 -03:00
Marcelo Fernandez
86e101ec82
Fix error detecting for PulseAudio pa_stream_new call
2018-04-11 11:46:58 -03:00
Rémi Verschelde
e955fbc36e
CoreAudio: Fix iphone build after audio device refactor ( #17742 )
2018-04-10 13:04:30 +02:00
Rémi Verschelde
2cfc284d52
Merge pull request #18047 from marcelofg55/mingw_fix
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WASAPI audio driver compile fix on mingw
2018-04-10 07:57:34 +02:00
Marcelo Fernandez
3316a64e12
WASAPI audio driver compile fix on mingw
2018-04-09 23:29:25 -03:00
Juan Linietsky
b88a16c7ac
Merge pull request #16503 from Chaosus/particlesfix
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Fix invalid particle movement when time_scale is zero
2018-04-08 18:15:32 -03:00
Juan Linietsky
8a5fb669ae
Merge pull request #17421 from Chaosus/fixshaderbugs
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Fix few bugs in shader definitions
2018-04-08 09:33:12 -03:00
Juan Linietsky
1570a72eee
Merge pull request #17742 from marcelofg55/audio_device_list
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Added new audio device functions to set/get the audio device
2018-04-07 16:40:47 -03:00
bruvzg
ddae098dee
Experimental support for windows with per-pixel transparency (macOS, X11 and Windows).
2018-04-07 17:11:45 +03:00
Rémi Verschelde
a1f835df77
Merge pull request #17775 from sketchyfun/multiply_blendmode_fix
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multiply blend mode fix for spatial materials
2018-04-04 22:41:36 +02:00
Rémi Verschelde
9ad1800298
Merge pull request #17869 from TomDobbelaere/rename-error-usability
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Trigger rename_error's close_fail_notify only after exhausting attempts on Windows
2018-04-03 13:21:53 +02:00
Tom Dobbelaere
a4fae0e5e3
Trigger IO error only after exhausting attempts
2018-04-03 12:44:16 +02:00
Marcelo Fernandez
d21a2019f1
WASAPI driver will now resample when the device rate != audio/mix_rate
2018-03-29 22:56:57 -03:00
JFonS
9c307d4b6c
Added flag on SpatialMaterial to disable shadows
2018-03-29 18:46:42 +02:00
Marcelo Fernandez
ecc1b34cbc
Added new audio device functions to set/get the audio device
2018-03-26 17:41:05 -03:00
Ben Hickling
314a419511
multiply blend mode fix for spatial materials
2018-03-26 14:23:43 +01:00
Rémi Verschelde
baa092e99d
Merge pull request #17653 from eska014/rwlock-dummy
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Add RWLockDummy for NO_THREADS builds
2018-03-21 17:40:01 +01:00
Poommetee Ketson
ff070de986
s/2017/2018/g for gles2, websocket, linux appdata
2018-03-21 16:07:51 +07:00
Leon Krause
25800ffb0e
Add RWLockDummy for NO_THREADS builds
2018-03-20 05:37:42 +01:00
Hein-Pieter van Braam
bb331d85b8
Merge pull request #17130 from nical/issue-17050
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Fix polyline rendering when width <= 1.
2018-03-16 00:04:07 +01:00
Hein-Pieter van Braam
9bc0503c91
Merge pull request #17376 from marcelofg55/file_get_path
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Added File.get_path and File.get_path_absolute functions
2018-03-15 22:21:21 +01:00
Marcelo Fernandez
a4e64c5454
Added File.get_path and File.get_path_absolute functions
2018-03-13 12:07:37 -03:00
Rémi Verschelde
a5476f8562
Merge pull request #16895 from Noshyaar/bmk
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Fix get_drive (bookmarks) in linux not working
2018-03-13 14:01:21 +01:00
Rémi Verschelde
92180b4639
Merge pull request #17141 from marcelofg55/uneven_channels
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Support for uneven amount of channels on PulseAudio
2018-03-13 13:05:43 +01:00
Wilson E. Alvarez
e9ac87390c
Fixed several leaks in VisualServerScene, RasterizerSceneGLES3 and RasterizerGLES3
2018-03-13 00:22:08 -04:00
Chaosus
2d428a350e
Fix few bugs in shader definitions
2018-03-10 21:00:18 +03:00
bruvzg
e256f9d4e5
Add GL_ARB_framebuffer_object extension support check and GL_EXT_framebuffer_object fallback for GLES2 (updated GLAD bindings).
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Add GL_ARB_debug_output extension support check on all platforms.
2018-03-05 20:49:47 +02:00
Marcelo Fernandez
d780d774aa
Clean and expose get_audio/video_driver_* funcs on OS class
2018-03-04 14:18:05 -03:00
Rémi Verschelde
3bab5477ff
Merge pull request #17173 from karroffel/gles2-line-rendering-fix
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fix GLES2 line rendering
2018-03-02 13:37:44 +01:00
karroffel
8b82f4ad2e
fix GLES2 line rendering
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fixes #17147
2018-03-02 12:35:34 +01:00
bruvzg
a5a4f3714b
GLES2 renderer support on macOS.
2018-03-02 13:15:12 +02:00
Marcelo Fernandez
00693f4ad0
Support for uneven amount of channels on PulseAudio
2018-03-01 14:10:39 -03:00
karroffel
eac4c984df
add GLES 2 renderer for 2D
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This commit adds a new rendering backend, GLES2, and adds a
project setting to enable it.
Currently this backend can only be used on the X11 platform,
but integrating into other platforms is planned.
2018-03-01 15:12:30 +01:00
Nicolas Silva
20cab06f9a
Use GL_LINE_STRIP instead of GL_LINES when drawing polylines.
2018-02-28 23:00:13 -05:00
bruvzg
e3c2778d7e
Add missing return statements (iOS and server).
2018-02-25 01:11:03 +02:00
Hein-Pieter van Braam
8cde69f5f2
Fix Windows file case changing
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Windows APIs don't really provide a way to change a filename case. This
implements a little juggling to make this work. We first create a
guaranteed unique temporary file, we then replace the original file with
the temporary file and we finally rename it to the desired filename
case.
(cherry picked from commit d69d58deea
)
2018-02-24 18:09:20 +01:00
Poommetee Ketson
38865345d9
Particles: fix corrupted scene when saved after convert (2nd try)
2018-02-24 15:58:17 +07:00
Poommetee Ketson
7a1b7ddf6c
Fix error spam when using PanoramaSky without texture
2018-02-22 21:43:17 +07:00
Juan Linietsky
7cd867c3fe
2D Skeletons WORK IN PROGRESS
2018-02-21 17:24:00 -03:00
luz.paz
612ab4bbc6
Fix typos with codespell
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Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt`
Whitelist consists of:
```
ang
doubleclick
lod
nd
que
te
unselect
```
2018-02-21 19:46:06 +01:00
Poommetee Ketson
7e5b10b7d3
Fix get_drive (bookmarks) in linux not working
2018-02-21 23:31:50 +07:00
Juan Linietsky
9e3a1e5401
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
2018-02-21 09:39:09 -03:00
Rémi Verschelde
1fbb83de2c
Merge pull request #16467 from godotengine/gles3-light-shader-time
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using TIME in light shader enables uses_fragment_time
2018-02-20 11:19:14 +01:00
Rémi Verschelde
4b562aaf0c
Merge pull request #16834 from bojidar-bg/x-rendering-gles3-bug
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Fix a rendering bug with screen_texture
2018-02-20 11:11:11 +01:00
Bojidar Marinov
ea57a19b34
Fix a rendering bug with screen_texture
2018-02-19 22:07:38 +02:00
Iskustvo
268d7c7c5b
[X11] Improving error detection in move_to_trash
2018-02-18 17:02:19 +01:00
Artem Varaksa
d35e486228
Clean up some bad words from code comments
2018-02-17 16:00:39 +03:00
K. S. Ernest (iFire) Lee
2e66730061
Create and return LightmapCapture.
2018-02-15 07:34:11 -08:00
K. S. Ernest (iFire) Lee
4e1923a931
Add dummy audio driver, fix dummy rasterizer
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
2de10aa467
Fixes to OS_Server and DummyRasterizer to match new signatures
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
72ef766dfa
Add dummy Texture handling
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
8699f643c9
Disable GLES builders and source from server compilation
2018-02-15 07:34:11 -08:00
Fabio Alessandrelli
c0dce6e480
Add dummy resterizer driver
2018-02-15 07:34:11 -08:00
Marcelo Fernandez
621d28adef
Fix for a possible compile error under OS X
2018-02-14 19:48:35 -03:00
Rémi Verschelde
3ab72da645
Merge pull request #15710 from AndreaCatania/p1
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Fixed sky reflection rendering when transparent BG
2018-02-14 16:29:08 +01:00
Rémi Verschelde
70294716af
Merge pull request #15875 from marcelofg55/wasapi_device_change
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Improved WASAPI driver so that it always uses the default audio device
2018-02-14 16:09:49 +01:00
Chaosus
e1c2bde0ec
Fix invalid particle movement when time_scale is zero
2018-02-14 16:44:59 +03:00
Rémi Verschelde
dea5a69693
Merge pull request #16408 from Calinou/remove-debugging-prints
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Remove a few debugging prints
2018-02-14 11:32:10 +01:00
karroffel
bb655856e2
using TIME in light shader enables uses_fragment_time
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The GLES3 shader compiler performs certain checks to enable or disable
the usage of certain uniform variables (and with that the set-up of UBOs).
If the `TIME` variable gets used inside the `vertex` function then the
renderer knows that it has to insert that value into the UBO.
The same applies to the `fragment` function.
The `light` function gets executed inside the fragment shader for every
light source that is relevant to the current pixel. If the `TIME` variable
gets used in that function then it needs to be present in the fragment-UBO.
The check for this was missing, so if a shader uses `TIME` inside `light`
but not inside `fragment` then the uniform will not actually be set up.
2018-02-07 11:56:52 +01:00
Hugo Locurcio
84267915f5
Remove a few debugging prints
2018-02-05 11:30:50 +01:00
Marcin Zawiejski
8315aa40cc
fix buffer write performance on Windows and Unix
2018-02-04 13:23:23 +01:00
Juan Linietsky
82df614457
Add a proper error when safe save fails.
2018-02-02 23:50:41 -03:00
Marlon Henry Schweigert
87adf9cfba
Display set_nodelay to GDScript
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Pass enabled arg
Rename set_nodelay to set_no_delay
Add description to the method
Change description
2018-01-30 13:22:15 -02:00
Marcelo Fernandez
d5afcf7ab1
Improved WASAPI driver so that it always uses the default audio device
2018-01-19 18:41:23 -03:00
Rémi Verschelde
9f479f096c
Fix typos in code and docs with codespell
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Using v1.11.0 from https://github.com/lucasdemarchi/codespell
2018-01-18 22:01:42 +01:00
binbitten
92473a9e9e
Convert special case RGB10_A2 to RGBA8 when obtaining texture data
2018-01-18 18:05:01 +01:00
Leon Krause
cbc194dde6
Fix copy shader in GLSL ES 3.0
2018-01-15 23:46:45 +01:00