Commit graph

1571 commits

Author SHA1 Message Date
Pedro J. Estébanez b3d0596c4b Add EditorNode::set_visible_editor()
Cherry-picked from d8af6330e5
2017-01-16 11:56:00 +01:00
Bruno Ortiz 4f35fdd1e3 Exposing edit_resource method of EditorNode in the EditorPlugin (#7355)
(cherry picked from commit 7e0d0d0bb9)
2017-01-12 19:15:30 +01:00
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
Marc Gilleron ba50bb9cb1 Added option to toggle bucket fill preview
(cherry picked from commit 39771f22b6)
2017-01-12 19:15:29 +01:00
Marc Gilleron 2a60bf1cd9 Added bucket fill preview
(cherry picked from commit 36d0281a2b)
2017-01-12 19:15:29 +01:00
volzhs f520e7788e Show visual notice for visibility on Scene Dock
(cherry picked from commit f33e21e7af)
2017-01-12 19:15:28 +01:00
volzhs 580031e6f5 Able to change visibility when ancestor node is hidden
(cherry picked from commit 792ff11642)
2017-01-12 19:15:28 +01:00
Guilherme Felipe eea6c43676 Add new option to always open output on play
(cherry picked from commit faf6f865dd)
2017-01-12 19:15:28 +01:00
Guilherme Felipe 3a4c412153 Fix visibility of bottom panel when start playing
(cherry picked from commit 83b82fc267)
2017-01-12 19:15:28 +01:00
Ivan P. Skodje 0701e7c2d8 PopupMenu upgrade: Hide on item selection (#7306)
* Added the option to set hide on item selection. Usable in GDScript and from within the source code when you want to specify popup menus you don't want to close immediately when selecting an item

* Renamed getter from get_ to is_, fixed parent/child behavior, renamed bool variable to match most code and added ADD_PROPERTYNO to save some memory

(cherry picked from commit da950cd0f2)
2017-01-12 19:15:28 +01:00
bebae 0aebdb346a Allows to start the scene with custom arguments within the editor
fixes #7346

Path from the current scene isn't added too the argumens anymore by default and needs to be added throug the custom arguments, with $scene. Matches the behaviour of the executable without any arguments.
Custom Arguments are read from editor/main_run_args

(cherry picked from commit abdedc3522)
2017-01-12 19:15:28 +01:00
Andreas Haas 5bfd0bbe5e TextureRegionEditor: Fix mouse wheel scroll speed.
Any given mouse wheel input will generate two InputEvents in godot.
The zoom methods here acted on both ones, effectively giving a step value of 4 instead of 2.
Fixes #7236

(cherry picked from commit c2040324be)
2017-01-12 19:15:27 +01:00
Andreas Haas 1e34e8d5e1 Fix crash on project importing by dragging a folder.
Fixes #7226

(cherry picked from commit d82c2687f3)
2017-01-12 19:15:27 +01:00
volzhs f184455187 Show selected node in Scene dock when parent node is folded
Fix #7228

(cherry picked from commit a192e0785e)
2017-01-12 19:15:27 +01:00
volzhs c07fe5e8de Check keystore field when export Android release apk
(cherry picked from commit 36b4b45170)
2017-01-12 19:15:27 +01:00
Dmitry Kram 6227e8f343 Fix snap mode selector sticking in texture region module
When changing snap mode in texture region plugin ticks was not updating. Issue fixed changing order of setting checked status and setting snap mode.

(cherry picked from commit d766738991)
2017-01-12 19:15:26 +01:00
Ben Hickling 601f056b6f Added snapping to 3D path handles to bring it in line with its 2D counterpart
(cherry picked from commit 4d1acab79b)
2016-11-15 08:44:53 +01:00
volzhs 14b46c4263 Check entered and trimmed path when create, import, install project
(cherry picked from commit 2d9e89ea2a)
2016-11-15 08:44:53 +01:00
volzhs 679e9f413c Fix crash when select target path on import 3d scene window
(cherry picked from commit b0cf201ea3)
2016-11-15 08:44:53 +01:00
volzhs 2d6dabc68e Prevent to select children if selection lock or instanced scene
Fix #7086

(cherry picked from commit c3f4d676c0)
2016-11-15 08:37:48 +01:00
volzhs 9219ac7e44 Fix resetting to default value in EditorSettings
(cherry picked from commit 70cce6152d)
2016-11-15 08:36:53 +01:00
Pawel Kowal f1c2d70f1a Export immediately if only one device present
(cherry picked from commit 938f9388dd)
2016-11-15 08:35:01 +01:00
volzhs 7d09222b37 Set project name as directory name instead of '.'
(cherry picked from commit 571f33f863)
2016-11-15 08:34:38 +01:00
volzhs dd8b87f58e Select newly created or imported project automatically
(cherry picked from commit b8f80e9450)
2016-11-15 08:34:32 +01:00
volzhs 64f38490df Prevent to make UndoRedo for duplicate if no selected node
(cherry picked from commit d82928eb49)
2016-11-15 08:29:56 +01:00
Keetz 86c6aabf27 Fix scene tree drag & drop places node as child (#6912)
(cherry picked from commit 2afcbc4b1f)
2016-11-15 08:28:52 +01:00
Saracen e5f210693c Fixed flag for importing animation and skipping value tracks.
(cherry picked from commit 0063471edd)
2016-11-15 08:28:26 +01:00
Rémi Verschelde eaf803f71e style: Various other PEP8 fixes in Python files
Done with `autopep8 --select=E7`, fixes:

- E701 - Put colon-separated compound statement on separate lines.
- E702 - Put semicolon-separated compound statement on separate lines.
- E703 - Put semicolon-separated compound statement on separate lines.
- E711 - Fix comparison with None.
- E712 - Fix (trivial case of) comparison with boolean.
- E713 - Fix (trivial case of) non-membership check.
- E721 - Fix various deprecated code (via lib2to3).
2016-11-02 22:30:34 +01:00
Rémi Verschelde a7389217f8 style: Fix PEP8 blank lines issues in Python files
Done with `autopep8 --select=E3,W3`, fixes:

- E301 - Add missing blank line.
- E302 - Add missing 2 blank lines.
- E303 - Remove extra blank lines.
- E304 - Remove blank line following function decorator.
- E309 - Add missing blank line.
- W391 - Remove trailing blank lines.
2016-11-02 22:29:36 +01:00
Rémi Verschelde e259bf8bbb style: Fix PEP8 whitespace issues in Python files
Done with `autopep8 --select=E2,W2`, fixes:

- E201 - Remove extraneous whitespace.
- E202 - Remove extraneous whitespace.
- E203 - Remove extraneous whitespace.
- E211 - Remove extraneous whitespace.
- E221 - Fix extraneous whitespace around keywords.
- E222 - Fix extraneous whitespace around keywords.
- E223 - Fix extraneous whitespace around keywords.
- E224 - Remove extraneous whitespace around operator.
- E225 - Fix missing whitespace around operator.
- E226 - Fix missing whitespace around operator.
- E227 - Fix missing whitespace around operator.
- E228 - Fix missing whitespace around operator.
- E231 - Add missing whitespace.
- E231 - Fix various deprecated code (via lib2to3).
- E241 - Fix extraneous whitespace around keywords.
- E242 - Remove extraneous whitespace around operator.
- E251 - Remove whitespace around parameter '=' sign.
- E261 - Fix spacing after comment hash.
- E262 - Fix spacing after comment hash.
- E265 - Format block comments.
- E271 - Fix extraneous whitespace around keywords.
- E272 - Fix extraneous whitespace around keywords.
- E273 - Fix extraneous whitespace around keywords.
- E274 - Fix extraneous whitespace around keywords.
- W291 - Remove trailing whitespace.
- W293 - Remove trailing whitespace.
2016-11-02 22:28:28 +01:00
Rémi Verschelde 561c1f17a1 style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00
Rémi Verschelde c78aef5812 Fix usage of 3.0 naming API in 1038c1f8 2016-10-31 08:39:45 +01:00
volzhs 91af714d39 Fix memory leak with drag & drop on 2D viewport
(cherry picked from commit a7d492eb53)
2016-10-31 07:55:23 +01:00
Andreas Haas 5033fc92f4 Ability to drag script files from Filesystem dock to SceneTree dock.
Allows to attach scripts by dragging them onto the target Node.

(cherry picked from commit a3944e66da)
2016-10-31 07:55:03 +01:00
volzhs 1038c1f856 Improve drag and drop on 2D viewport
(cherry picked from commit eed9179ea3)
2016-10-31 07:53:31 +01:00
volzhs d67bbd183e Fix p_index out of size error when closing script
(cherry picked from commit 707185d9d8)
2016-10-31 00:07:56 +01:00
volzhs 06c47e6f8a Remove dead code in FileSystemDock
(cherry picked from commit 9605a1d0da)
2016-10-31 00:02:12 +01:00
Henrique Lacreta Alves 58daf901f9 Prevent unwanted script editor input on game crash
Fixes #6530.
(cherry picked from commit 853d1ce9f3)
2016-10-31 00:01:11 +01:00
Rémi Verschelde 5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00
volzhs 9b71cae50f Add option for root node name on Import 3D scene window
(cherry picked from commit dd04ac7ba9)
2016-10-17 20:50:20 +02:00
Andreas Haas a418304def Only show AnimationEditor automatically when an Animplayer is selected.
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213

(cherry picked from commit 86fd40b06c)
2016-10-17 20:49:18 +02:00
Mateusz Adamczyk 17edff2f84 Possibility to write node path by hand in exported NodePath variable (#3486)
(cherry picked from commit cf4f3815b3)
2016-10-17 20:48:10 +02:00
volzhs 81bc271619 Replace a node with saved branch scene instance
(cherry picked from commit cc33c528eb)
2016-10-17 20:47:49 +02:00
Andreas Haas 4b6809a2b3 Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.

Fixes #6772

(cherry picked from commit 094073e4b2)
2016-10-17 20:47:14 +02:00
Pawel Kowal 280728c0c7 New load icon, removed unused open icon
(cherry picked from commit ed1e71a77e)
2016-10-17 20:46:34 +02:00
Pedro J. Estébanez 3df8f79c9f Allow step for integer properties
Small readability improvement

(cherry picked from commit 7b293aa4d4)
2016-10-17 20:44:54 +02:00
Pedro J. Estébanez 99d82f3033 Make text column numbers one-based
Make one-based the column number on the code editor

Make one-based the column number for GDScript error messages

Make one-based the column number for shader code error messages

(cherry picked from commit 2f80965845)
2016-10-17 20:44:47 +02:00
J08nY 1ae1deabfa editor_node: add an option to stop the update spinner from spinning, fixes #6653
(cherry picked from commit 4527fbcfa1)
2016-10-09 17:41:04 +02:00
Pedro J. Estébanez 22680a30f1 Fix reparent undo not renaming back
(cherry picked from commit 88a32c11f1)
2016-10-09 17:40:49 +02:00
Andreas Haas a7d6894a9f Project manager: grab focus on ok button after path selection.
Slight usability improvement: grabs focus on the Import/Create button after engine.cfg/path selection.
So then I can just press enter to create the project ^^

(cherry picked from commit 36d2dd5318)
2016-10-09 17:40:10 +02:00