Hugo Locurcio
026aea681d
Improve the 2D editor ruler display
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- Use the ° symbol instead of "deg" to reduce clutter.
- Round the displayed lengths to only one decimal instead of two
to further reduce clutter.
- Don't make the `px` suffix localizable, as it isn't localizable
anywhere else in the editor.
2021-07-28 16:04:48 +02:00
Rémi Verschelde
7f0a83c129
Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmo
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Improve the 3D editor manipulation gizmo
2021-07-28 15:33:24 +02:00
Rémi Verschelde
9f5436c799
Merge pull request #50826 from Calinou/editor-improve-mesh-uv-preview
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Improve MeshInstance3D UV preview in the editor
2021-07-28 15:30:29 +02:00
Rémi Verschelde
6256936d77
Merge pull request #50677 from Calinou/doc-image-save-exr-editor-only
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Document `Image.save_exr()` only being available in editor builds
2021-07-28 15:29:52 +02:00
Rémi Verschelde
d426523440
Merge pull request #49723 from aaronfranke/fix-csg-sphere
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Fix CSGSphere3D mesh creation
2021-07-28 09:02:07 +02:00
Michael Alexsander
79fc188fc4
Multiple cosmetic fixes for embedded windows
2021-07-27 23:55:06 -03:00
Rémi Verschelde
78f0d2d1d6
Merge pull request #50905 from fabriceci/fix-multiple-direction-collision
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Allow multiple collision direction at the same time
2021-07-27 19:10:47 +02:00
Rémi Verschelde
ffb519d06a
Merge pull request #50946 from m4gr3d/fix_custom_build_export_master
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Fix custom build export
2021-07-27 19:08:17 +02:00
Fredia Huya-Kouadio
ace6df6947
Fix custom build export
2021-07-27 09:15:45 -07:00
Hugo Locurcio
81d2d2b41a
Highlight context menu items at the top of the 2D/3D viewports
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This makes it easier to notice that some menu items only appear when
specific nodes are selected.
This change applies to both 2D and 3D editors, including both plugin-based
menus and the hardcoded 2D layout/animation contextual menus.
2021-07-27 16:45:02 +02:00
Rémi Verschelde
b4778082d1
Merge pull request #50939 from vnen/fix-variant-bool-conversion
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Change Variant bool conversion to uint8_t
2021-07-27 15:04:20 +02:00
Rémi Verschelde
0f38fa2e0c
Merge pull request #50931 from Faless/fix/4.x_enum_cast
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[Core] Make enum variant cast and encoding 64 bits
2021-07-27 14:05:13 +02:00
George Marques
84c37423fb
Change Variant bool conversion to uint8_t
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This ensures more portable conversion since not every path assume bool
is 32-bits and there's no loss converting to 8-bits anyway.
2021-07-27 09:00:56 -03:00
Rémi Verschelde
0f7b7bcbce
Merge pull request #50836 from Calinou/3d-editor-camera-preview-add-shortcut
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Add shortcut to toggle the 3D editor's camera preview
2021-07-27 13:34:10 +02:00
Rémi Verschelde
1777d8008e
Merge pull request #50913 from Razoric480/lsp-SymbolKind-fix
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Fix LSP reporting wrong types
2021-07-27 13:32:41 +02:00
Rémi Verschelde
41013e4f9a
Merge pull request #50933 from JFonS/gizmo_rework_improvements
2021-07-27 13:19:46 +02:00
Rémi Verschelde
d3d24d3821
Merge pull request #50912 from Chaosus/fix_editor_3d_icon_theme_changing
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Fix icon colors in 3d editor on theme changing
2021-07-27 13:06:15 +02:00
jfons
d7b58ebc9c
Fixes to editor subgizmos
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* Fixed subgizmo editing on scaled nodes.
* Added more clarifications on the coordinate space of subgizmos.
* Given input priority to the transform gizmo over subgizmo selection.
2021-07-27 12:55:57 +02:00
Fabio Alessandrelli
95088f6bfa
[Core] Make enum variant cast and encoding 64 bits
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This should fix various issues where retrieving enum values from
scripting languages would result in corrupted values (where 32 bits
were valid, and the other 32 random data).
2021-07-27 12:29:03 +02:00
Rémi Verschelde
77ca5e7b21
Merge pull request #50928 from Vitika9/50850
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Removed Redundant assignement of name inside configure_joypad function
2021-07-27 11:49:36 +02:00
vitika9
1add8b3172
Removed Redundant assignement of name inside configure_joypad function
2021-07-27 14:51:42 +05:30
K. S. Ernest (iFire) Lee
2fa4b59f99
Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains
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Remove the remains of ImmediateGeometry3D
2021-07-27 00:54:23 -07:00
Rémi Verschelde
7cbdb9b4c3
Merge pull request #50917 from raulsntos/more-iterators
2021-07-27 08:05:15 +02:00
Rémi Verschelde
ae1b124e14
Merge pull request #50925 from timothyqiu/internal-checks
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Add checks to internal methods to prevent crash
2021-07-27 07:51:36 +02:00
Haoyu Qiu
448295cd51
Add check to internal methods to prevent crash
2021-07-27 12:26:13 +08:00
Ignacio Roldán Etcheverry
8ff29d1879
Merge pull request #50918 from raulsntos/fix-39432
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Ignore paths with invalid chars in PathWhich
2021-07-27 05:39:19 +02:00
Raul Santos
d636ebbfe9
Ignore paths with invalid chars in PathWhich
2021-07-27 04:16:20 +02:00
Raul Santos
3fe67fb5ad
Use C++ iterators in the Mono module
2021-07-27 02:48:28 +02:00
Raul Santos
c8a94a621d
Fix Set range iterator implementation
2021-07-27 02:48:28 +02:00
Francois Belair
41ef9cf789
Fix LSP reporting wrong types
2021-07-26 16:26:23 -04:00
Yuri Roubinsky
88e3d13416
Fix icon colors in 3d editor on theme changing
2021-07-26 22:50:09 +03:00
Hugo Locurcio
e6a544c169
Merge pull request #50891 from Vitika9/50852
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Removed redundant assignment of `blur_pipeline`
2021-07-26 21:43:38 +02:00
Rémi Verschelde
caf7cbd871
Merge pull request #50904 from YeldhamDev/switch_hover_embedded
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Make `switch_on_hover` work on embedded windows
2021-07-26 21:00:13 +02:00
Michael Alexsander
478b6d6a13
Make switch_on_hover
work on embedded windows
2021-07-26 14:45:26 -03:00
Rémi Verschelde
fab3412139
Merge pull request #50899 from akien-mga/refref
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Use Ref<T> references as iterators where relevant
2021-07-26 19:45:04 +02:00
Hugo Locurcio
a504e4d4c3
Merge pull request #38880 from aaronfranke/timer
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Use doubles for time everywhere in Timer/SceneTree
2021-07-26 19:37:49 +02:00
Rémi Verschelde
db1603b805
Merge pull request #50713 from SaracenOne/drag_and_drop_improvements
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Tweak behaviour of drag and drop for 3D scenes to make them less glitchy
2021-07-26 19:36:05 +02:00
Rémi Verschelde
92299989bd
Use Ref<T> references as iterators where relevant
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And const when possible.
2021-07-26 19:27:11 +02:00
fabriceci
f45af43784
Allow to have multiple collision direction at the same time
2021-07-26 19:14:41 +02:00
SaracenOne
fbda490d0f
Removing bounding box calculations from 3D scene drag and drop and collide against physics rather than visual geometry.
2021-07-26 17:38:48 +01:00
Rémi Verschelde
fef27e9b5b
Merge pull request #50895 from Chaosus/fix_shader_crash
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Fix editor crash if passing index as variable to function parameter
2021-07-26 17:38:14 +02:00
Rémi Verschelde
8f6c16e4a4
Merge pull request #50847 from reduz/implement-binary-shader-compilation
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Implement Binary Shader Compilation
2021-07-26 17:09:48 +02:00
Yuri Roubinsky
c082982a47
Fix editor crash if passing index as variable to function parameter
2021-07-26 17:42:52 +03:00
vitika9
1c63866996
Fixed coding style
2021-07-26 20:12:16 +05:30
Rémi Verschelde
bf4dba5ff4
i18n: Sync translations with Weblate
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(cherry picked from commit c406c8512f
)
2021-07-26 16:23:31 +02:00
Rémi Verschelde
64dc58bfba
Merge pull request #50884 from Chaosus/fix_shader_crash
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Prevents shader crashing if varying assigned incorrectly by using compound assignment operators (*=, += etc.)
2021-07-26 15:39:59 +02:00
Rémi Verschelde
fdb74c7512
Merge pull request #50885 from SirQuartz/patch-33
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Fix `if` statement in `cluster_builder_rd.h`
2021-07-26 15:39:41 +02:00
Nicholas Huelin
7f908cf40f
Fix expression in cluster_builder_rd.h
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This expression should now work as intended.
2021-07-26 08:19:53 -04:00
Yuri Roubinsky
b47b3a9957
Prevents shader crashing if varying assigned incorrectly
2021-07-26 14:47:14 +03:00
reduz
cf3f404d31
Implement Binary Shader Compilation
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* Added an extra stage before compiling shader, which is generating a binary blob.
* On Vulkan, this allows caching the SPIRV reflection information, which is expensive to parse.
* On other (future) RenderingDevices, it allows caching converted binary data, such as DXIL or MSL.
This PR makes the shader cache include the reflection information, hence editor startup times are significantly improved.
I tested this well and it appears to work, and I added a lot of consistency checks, but because it includes writing and reading binary information, rare bugs may pop up, so be aware.
There was not much of a choice for storing the reflection information, given shaders can be a lot, take a lot of space and take time to parse.
2021-07-26 08:40:39 -03:00