Commit graph

6 commits

Author SHA1 Message Date
Rémi Verschelde b87a232668 Reorder the folders in tools to prepare moving tools/editor
- `certs` and `editor_fonts` go to `thirdparty`
- `dist` and `scripts` go to a new `misc` folder
- `collada` and `doc` go to `tools/editor`

The next step will be to rename `tools/editor` to `editor` directly,
but this will be done at the right time to avoid breaking too many PRs.
2017-02-09 00:08:27 +01:00
Juan Linietsky 102b5fce85 Renamed engine.cfg to godot.cfg, to forcefully break compatibility with 2.x 2017-02-04 20:53:55 -03:00
Rémi Verschelde 02fbd10230 i18n: Sync templates with current code 2017-01-08 12:13:27 +01:00
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
Rémi Verschelde 4c698f825d i18n: Sync template and translations with current code 2016-11-15 08:58:29 +01:00
Rémi Verschelde 3b42e0a336 i18n: Sync translations with Weblate
Adds initial translations for Hungarian and Pirate (yaaaar!)
2016-11-15 08:57:54 +01:00