Commit graph

12722 commits

Author SHA1 Message Date
Poommetee Ketson ba36ef5465 3DEditor: fix selecting node in viewport not update inspector
(cherry picked from commit cfac160f9f)
2018-02-19 22:13:44 +01:00
Poommetee Ketson 41f9904e71 3DEditor: fix multiple node selection crash the editor
I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.

(cherry picked from commit 25dd1f0681)
2018-02-19 22:13:44 +01:00
Gilles Roudiere a206d3d2fc Fixes a Gridcontainer wrong children fitting with expanded+non-zero minisize
(cherry picked from commit d1f32708b7)
2018-02-19 22:13:44 +01:00
Gilles Roudiere a6ca62ac79 Fixes a bas resizing with SplitContainer
(cherry picked from commit 30e1e42175)
2018-02-19 22:13:44 +01:00
Rémi Verschelde 85dedc09a8 Readd VS.sync and VS.draw to keep compatibility
Those are deprecated as VS.force_sync and VS.force_draw do the same and more explicitly,
but we cannot remove them without marking them as deprecated before that.

Fixes issue introduced in #15892.

(cherry picked from commit fd92e571ac)
2018-02-19 22:13:44 +01:00
Marc Gilleron 9e7c3016d1 Added all missing VisualServer bindings
- Added bindings for multimesh, immediate, skeleton, light, reflection probe, gi probe, lightmap, particles, camera, environment, scenario, instance
- Removed draw and sync, were duplicates of force_* equivalents
- Bumped binders max arguments from 11 to 13
- Wrote some wrappers as not all methods were variant-friendly

(cherry picked from commit e415fd05bb)
2018-02-19 22:13:44 +01:00
Marcelo Fernandez 906cf28dae Improved WASAPI driver so that it always uses the default audio device
(cherry picked from commit d5afcf7ab1)
2018-02-19 22:13:44 +01:00
Rémi Verschelde 801b544ee1 Windows: Fix case of imm32 for case-sensitive MinGW build
Fixes #16713.

(cherry picked from commit 4fa8987494)
2018-02-19 22:13:44 +01:00
geequlim 097f95993f Windows: implement OS.get_unique_id and OS.set_ime_position
(cherry picked from commit 3be04f73f5)
2018-02-19 22:13:39 +01:00
Bernhard Liebl c04d868476 Make KEY_ESCAPE close all output/debugger docks on bottom
(cherry picked from commit 2ae2735a7a)
2018-02-19 21:01:41 +01:00
Saracen 50674dbe15 Expose 'lightmap_unwrap' method to the scripting engine.
(cherry picked from commit e3fdacdf90)
2018-02-19 20:57:40 +01:00
Paul Joannon 71607d9198 Fix bug when launching a game with no main scene
Check for a main scene after loading project settings and exit if there's none (except if launching in editor mode).

(cherry picked from commit 3f8a4cc719)
2018-02-19 20:56:54 +01:00
Julian Murgia 3548f71cc4 Display path to preloaded res + button to open it
(cherry picked from commit b766a849ad)
2018-02-19 20:56:16 +01:00
Paul Joannon a1455f6a03 Change 'Build Project' button style in Mono panel
Address #15208

(cherry picked from commit 484f664331)
2018-02-19 20:50:39 +01:00
Jerome67000 f64b68d870 Change primitive meshes acccuracy value
(cherry picked from commit b72c9b85d0)
2018-02-19 20:49:41 +01:00
Michael Alexsander Silva Dias f1d26c1c72 Re-enabled type icons.
(cherry picked from commit f7547a7f28)
2018-02-19 20:48:36 +01:00
Vincenzo Greco 7f5fde6459 Select root node if search_box is empty in create_dialog
(cherry picked from commit 586e735125)
2018-02-19 20:47:44 +01:00
Colin Kinloch 611caa06a5 Fixed android arm64v8
(cherry picked from commit 853b1daa49)
2018-02-19 20:46:49 +01:00
Nathan Warden 3f6e8d70cf Added async and await as C# keywords.
(cherry picked from commit 3dcf0567a1)
2018-02-05 09:33:01 +01:00
Ignacio Etcheverry 40c779fb70 Mono: Remove automatic script multilevel calls
(cherry picked from commit 84437b4864)
2018-02-05 09:32:29 +01:00
Phil Jones 532abf228c Fix texture import spelling
(cherry picked from commit d1a471f909)
2018-02-04 20:11:13 +01:00
Michael Alexsander Silva Dias 248fea2a79 Small fixes for the Control description in the docs.
(cherry picked from commit 5e0821e867)
2018-02-04 20:10:45 +01:00
Paolo Perkovic 7de47fbabb Fix inconsistencies and typos in argument names
(cherry picked from commit 08d4bfacaf)
2018-02-04 20:10:13 +01:00
volzhs 62dc7ba82f Expand project root directory on editor start
close #16232
Option for expanding all directories on start up is a bit tricky and buggy.

(cherry picked from commit 127d1241bd)
2018-02-04 20:09:26 +01:00
Nathan Warden 4a3a597377 Fix an infinite recursion in the Mathf.Decimals method when using floats.
(cherry picked from commit 2109bd3f97)
2018-02-04 20:08:26 +01:00
Guilherme Felipe 501880e9ba Hide button tree when file system dock isn't in split mode
(cherry picked from commit bb936b5503)
2018-02-04 20:07:56 +01:00
Profesor Tartelett bd02969263 Errata fix on Image get_format() description
The description of this function seems to be duplicated from the preceding description.

(cherry picked from commit 9d735ffacb)
2018-02-04 20:07:19 +01:00
binbitten 0fa4325153 Fix TextEdit current line highlight horizontal offset
(cherry picked from commit ba8c5bff69)
2018-02-04 20:06:46 +01:00
George Marques acf01c955f Expose a few GraphEdit methods to script languages
(cherry picked from commit b80bc73a17)
2018-02-04 20:05:47 +01:00
George Marques 0a75a38db4 Add interface for plugins to enable/disable other plugins
(cherry picked from commit 87be0bc110)
2018-02-04 20:05:12 +01:00
Andreas Haas 845f44b976 ProjectSettings: Disallow adding properties without name.
(cherry picked from commit d664d6e634)
2018-02-04 20:04:31 +01:00
Poommetee Ketson 77ee4ced30 AudioEffectReverb: max predelay_feedback to 0.98
(cherry picked from commit 5a26e0786c)
2018-02-04 20:03:16 +01:00
Chaosus 780a7a281b Viewport doc improvements
(cherry picked from commit ffcbb0c358)
2018-02-04 20:02:38 +01:00
Marlon Henry Schweigert 5481ece976 Display set_nodelay to GDScript
Pass enabled arg

Rename set_nodelay to set_no_delay

Add description to the method

Change description

(cherry picked from commit 87adf9cfba)
2018-02-04 20:02:04 +01:00
Hein-Pieter van Braam ef49c166f6 Allow focus on disabled buttons
This behavior better matches other gui toolkits. A selected disabled
button still can't be interacted with but it can now be selected. This
seems to be what QT and GTK do also.

This fixes #16131

(cherry picked from commit 713f190a30)
2018-02-04 20:00:23 +01:00
Mariano Suligoy 77cc0a023b attemp to fix #15870
(cherry picked from commit 517ff5c8d7)
2018-02-04 19:59:34 +01:00
robfram 1036a76bc5 Fix issue 15895, audio streams don't signalling finished after the first one
if the audio player is set to play again due to the order of calls in
_notification. First it emits the signal, and later it disable the internal
processing regardless what the callback did.

Changed to emit the signal at the end to ensure the changes done at callback
remains.

(cherry picked from commit d588fe2740)
2018-02-04 19:56:37 +01:00
Rémi Verschelde e44bef4404 Update DONORS list
[ci skip]

(cherry picked from commit f13d034485)
2018-02-02 10:07:40 +01:00
Juan Linietsky c77047d6a3 Ability to import .escn files, which is just a .tscn but with forced import.
This works together with the new Blender to Godot exporter.

(cherry picked from commit 1322ca6fb2)
2018-01-31 01:15:00 +01:00
Hein-Pieter van Braam a34afa3820 Implement OS::get_processor_count() for Windows
Current this is hardcoded as '1' for any platform except Unix. The
little is_wow64() dance is required to get correct output on a 32bit
compiled godot running on 64bit Windows according to MSDN.

This code should be UWP safe but I have no way to test that so it's not
implemented for UWP yet.

(cherry picked from commit b4d369c887)
2018-01-30 20:56:53 +01:00
bruvzg 77d27053c3 [macOS] Strip executable when separate_debug_symbols is set to yes
(cherry picked from commit 9ef0315b06)
2018-01-30 20:56:16 +01:00
Poommetee Ketson 187c40d64d Fix wrong return type of xform functions
(cherry picked from commit ebe2337515)
2018-01-30 20:55:41 +01:00
Hein-Pieter van Braam e69b30b276 Fix Copy/Paste problems on X11
The target of the TARGETS type should be XA_ATOM and not XA_TARGETS when
requested. Since we are sending a number of ATOMS the size should be set
to the integer size and not the char size.

The size field of the atoms is also the number of atoms and not the size
of the array. This caused some clients to wrongly interpret the data and
read garbage in the X11 packet.

I also add the more modern representation for UTF-8 and clarify the
error message if a client attempts to request a type we don't know
about.

This fixes #10431

(cherry picked from commit fb60f2dbe6)
2018-01-30 20:55:11 +01:00
Geequlim 99e72894a2 Remote debugger send the real instance of WeakRef referenced to
(cherry picked from commit 10f0451cc2)
2018-01-30 20:54:25 +01:00
MrCdK 258119a9cf Expose audio streams get_length()
(cherry picked from commit 8a9f1c2a5d)
2018-01-30 20:53:37 +01:00
Hein-Pieter van Braam 3f6694b894 Bump version to 3.0.1-devel
Onwards, but slowly, towards stability. And the stars.
2018-01-30 20:51:06 +01:00
Rémi Verschelde 9bd402698c Bump version to 3.0-stable \o/
Congratulations to everyone in the Godot community for the tremendous work
done on this release since 18 months, with hundreds of contributors pushing
almost 7500 commits with more than 3000 PRs and closing over 2000 issues
(and fixing even more than that, as many work-in-progress bugs were fixed
before an issue could be filled).

Godot 3.0 is definitely our biggest and boldest release so far, and we want
to thank the whole community for their unswerving support during this long
wait.

From there on, there is a lot of work to do to strengthen the foundations
that we built with 3.0, fixing the bugs that the many refactorings probably
introduced, optimizing new features and enhancing the usability again...

The 3.x era should be a fruitful one for Godot, and we hope that you will
continue using it to create awesome 2D and 3D games and increase the
notoriety of your favourite engine in the game development industry.

And now, let's all start waiting for 3.1...
2018-01-29 19:15:56 +01:00
Rémi Verschelde 4caadae0f1
Merge pull request #16132 from Noshyaar/p
ProjectManager: prevent installing project template in non-empty dir
2018-01-28 18:15:54 +01:00
Poommetee Ketson 499a0b77dc ProjectManager: prevent installing project template in non-empty dir 2018-01-28 21:48:27 +07:00
Rémi Verschelde f12e8568d4
Merge pull request #16081 from djgaspa/dll-directory
Fix remove_dll_directory crash when cookie is null
2018-01-27 23:32:05 +01:00