Ignacio Etcheverry
72b0a9432b
Mono: Fix method_bind fields being generated as instance members
2018-01-27 22:45:57 +01:00
robfram
3cf2d6524b
Fix inverted RIGHT/LEFT TOP/BOTTOM Camera2D drag margin in runtime (editor works fine). Fix #16095 .
2018-01-27 19:37:04 +01:00
Ignacio Etcheverry
0c3bbcaa00
Mono: Fix build errors with tools=no and target=release
2018-01-27 18:44:04 +01:00
Hein-Pieter van Braam
7577252b1b
Use the appropriate Variant hash and compare functions for Dictionaries
...
Dictionaires did not use the VariantHasher and VariantComparator making
them unsafe for use with NaN values as keys. This PR uses the
appropriate Variant implementations for these functions.
var d = {}
d[Vector2(NAN, NAN)] = 0
d[Vector2(NAN, NAN)] = 0
print(d.size())
will now output '1' and not '2'
This fixes #16031
2018-01-27 15:11:39 +01:00
Poommetee Ketson
25dd1f0681
3DEditor: fix multiple node selection crash the editor
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I'm not sure about this fix. This seems to also fixes the weird
selection bug where when selecting node 1 to 3 it focuses on
2nd node.
2018-01-27 17:28:01 +07:00
Hein-Pieter van Braam
4a042b1f7a
Merge pull request #16094 from bruvzg/fix_mac_os_build
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Fix macOS build after #16092
2018-01-26 21:52:39 +01:00
bruvzg
24b01fe70c
Fix macOS build after #16092
2018-01-26 22:39:08 +02:00
Rémi Verschelde
88aed259f9
Merge pull request #16092 from hpvb/make-separate-debug-symbols-opt-in
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Make separate debug symbols opt-in
2018-01-26 21:25:20 +01:00
Hein-Pieter van Braam
c6d9a7665a
Make separate debug symbols opt-in
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This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
2018-01-26 20:46:56 +01:00
Poommetee Ketson
2bdd8f86e7
TemplateManager: hold shift to open link in browser
2018-01-27 02:40:23 +07:00
Rémi Verschelde
9ba5fb87f0
Bullet: allow unbundling only if > 2.87
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Looks like we are using cutting edge methods which are not even
if the current stable 2.87.
2018-01-26 19:17:24 +01:00
djgaspa
18e66a28bc
Fix remove_dll_directory crash when cookie is null
2018-01-26 12:30:02 +01:00
volzhs
a62d8de062
Update ProjectSettings description to correct usage
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Fix #16078
2018-01-26 17:17:53 +09:00
Rémi Verschelde
a98e9496eb
Merge pull request #16073 from neikeq/AaaaHH
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Mono: Don't defer call to dispose queue objects when finalizing domain
2018-01-26 07:28:50 +01:00
Ignacio Etcheverry
562ec3f5e6
Mono: Don't defer call to dispose queue objects when finalizing domain
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It's going to be called anyway after `mono_domain_finalize`.
This also prevents crashes, since the MessageQueue singleton could already be freed at this point (see: #15702 ).
2018-01-26 01:10:25 +01:00
Rémi Verschelde
76ec728003
Merge pull request #16071 from neikeq/issue-15656
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Mono: Fix NodePath and RID bindings
2018-01-25 23:59:43 +01:00
Ignacio Etcheverry
58448561c7
Mono: Fix NodePath and RID bindings
2018-01-25 23:46:54 +01:00
Rémi Verschelde
bcbf744b73
i18n: Sync translations with Weblate
2018-01-25 23:29:19 +01:00
Rémi Verschelde
03d42e9e0d
Dist: Update manpage and macOS version string
2018-01-25 23:21:31 +01:00
Rémi Verschelde
51060a3651
Merge pull request #16062 from icnikerazah/keyboard_shortcut_conflict
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Fixes The "script_text_editor/clone_down" shortcut that conflicts with the "editor/play" shortcut on macOS
2018-01-25 23:11:22 +01:00
Razah
72901936cc
Fix shortcut conflict
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fix https://github.com/godotengine/godot/issues/16054
The clone_down shortcut that conflicts with the "editor / play" shortcut has been replaced by "SHIFT + COMMAND + C" instead of "COMMAND + B" on macOS
2018-01-25 19:24:51 +03:00
Rémi Verschelde
018168153f
Merge pull request #16063 from bojidar-bg/16051-double-autoplay
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Remove duplicate "autoplay" property
2018-01-25 16:01:07 +01:00
Bojidar Marinov
57bed14e95
Remove duplicate "autoplay" property
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Part of #16051
2018-01-25 16:17:35 +02:00
Rémi Verschelde
8afe5b4d9f
Merge pull request #16059 from eska014/html5-notls
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Disable OpenSSL module in HTML5 platform by default
2018-01-25 09:14:50 +01:00
Leon Krause
4a3aaaf276
Disable OpenSSL module in HTML5 platform by default
2018-01-25 09:07:07 +01:00
Rémi Verschelde
f2e3825616
doc: Fix references to online tutorials after godotengine/godot-docs#1015
2018-01-25 09:03:59 +01:00
Rémi Verschelde
d516aab8fa
doc: Sync with current source
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Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018
and fix the version tag in all files (not really stable yet, but it makes no sense
to hardcode rc3 at this stage).
2018-01-25 08:50:56 +01:00
Rémi Verschelde
abccd47ad0
Merge pull request #16044 from icnikerazah/maximum_recent_files
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Fix slider range step of maximum_recent_files
2018-01-25 08:00:07 +01:00
Poommetee Ketson
4700f2d79a
Merge pull request #16057 from kurtisharms/fix_ts
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Fix mixed use of tabs and spaces in methods.py
2018-01-25 13:02:00 +07:00
Kurtis Harms
e6f787cb02
Fix mixed use of tabs and spaces
2018-01-24 21:45:18 -08:00
Juan Linietsky
94b88c7b0f
Merge pull request #16049 from Zylann/fix_vs_free_rid
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Fix VisualServer.free conflicting with Object.free
2018-01-24 21:17:13 -03:00
Marc Gilleron
8dc62bbc96
Fix VisualServer.free conflicting with Object.free
2018-01-25 00:23:31 +01:00
Ariel Manzur
70fca42cd9
removed debug print
2018-01-24 19:42:33 -03:00
Ariel Manzur
81426ff0a8
- Improves portability in joystick buttons enum
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- Fixes linking bug in modules split library
2018-01-24 19:12:54 -03:00
Razah
3455e43a13
maximum recent files increment fix
2018-01-25 00:52:49 +03:00
Rémi Verschelde
81d7b01596
Update AUTHORS list
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Adds @Nutriz and @nounoursheureux.
2018-01-24 22:05:04 +01:00
Rémi Verschelde
4808dfb06b
doc: Sync with current source
2018-01-24 21:58:39 +01:00
Rémi Verschelde
bd716cf81e
i18n: Sync translations with Weblate
2018-01-24 21:54:44 +01:00
Rémi Verschelde
94f315df01
Silence verbose stderr info message on X11
2018-01-24 21:49:11 +01:00
Rémi Verschelde
08b7cd0d3d
Merge pull request #16041 from Chaosus/fixcolordoc
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Fix small bug in color doc
2018-01-24 21:47:24 +01:00
Chaosus
70bba4e62d
Fix bug in color doc
2018-01-24 23:39:36 +03:00
Rémi Verschelde
44cce2bdfb
Merge pull request #16025 from AndreaCatania/raysh
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Improved stabilization of ray shape in Bullet
2018-01-24 16:25:48 +01:00
Andrea Catania
b1d35f62dd
Improved stabilization of ray shape in Bullet
2018-01-24 16:00:52 +01:00
Rémi Verschelde
5342ec32b5
Merge pull request #15844 from letheed/better-error-msg
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Make cyclic resource inclusion error message more helpful
2018-01-24 11:52:52 +01:00
Rémi Verschelde
925791dd8a
Merge pull request #15869 from guilhermefelipecgs/fix_always_open_output_on_play
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Fix option run/output/always_open_output_on_play
2018-01-24 11:51:59 +01:00
Rémi Verschelde
0ecf2fdd51
Merge pull request #16018 from volzhs/rotate-line
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Rotate Control node with respecting pivot offset
2018-01-24 08:32:32 +01:00
Rémi Verschelde
5ff8d4b07d
Merge pull request #16019 from eska014/html5-fix-no-resize-on-start
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Fix HTML5 JS API setResizeCanvasOnStart
2018-01-24 08:30:43 +01:00
Rémi Verschelde
fb56315ea2
Merge pull request #16005 from Zephilinox/print_fps
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Print FPS setting now only prints the game FPS
2018-01-24 08:26:06 +01:00
volzhs
48611afb80
Rotate Control node with respecting pivot offset
2018-01-24 15:44:28 +09:00
Leon Krause
dcc55bad20
Fix HTML5 JS API setResizeCanvasOnStart
2018-01-24 05:08:35 +01:00