Commit graph

11778 commits

Author SHA1 Message Date
Hein-Pieter van Braam c4c7fa3f5e Limit the lightmapper subdivide to 1024
Due to memory contraints in other places in Godot it is unlikely that
anything higher than 1024 will actually work. When/if we improve memory
management for vectors we can increase  this limit again
2017-12-17 18:00:00 +01:00
Rémi Verschelde ad3393743c
Merge pull request #14760 from hpvb/add-several-unlikely-macros
Add several unlikely() macros
2017-12-17 14:28:15 +01:00
Rémi Verschelde 539fd14cf5
Merge pull request #14758 from hpvb/optimize-lightbaker-rng
Use a more naive RNG for the lightmapper
2017-12-17 14:27:51 +01:00
Rémi Verschelde dbae2d98e3
Merge pull request #14528 from AlmightyScientist/issue-14456
Shader Language: Add in-for declared variables within for-block scope.
2017-12-17 14:24:53 +01:00
Rémi Verschelde 6afb90c846
Merge pull request #14635 from poke1024/getline
Faster FileAccess::get_line()
2017-12-17 14:24:07 +01:00
Rémi Verschelde 93c9aada67
Merge pull request #14692 from poke1024/docsgroups
Docs methods grouping by prefix
2017-12-17 14:23:49 +01:00
Rémi Verschelde d0abcf1a58
Merge pull request #14745 from poke1024/api-hash-arg-info
Faster ClassDB::get_api_hash()
2017-12-17 14:22:48 +01:00
Rémi Verschelde e2583233d1
Merge pull request #14755 from hpvb/fix-13337
Don't glBindTexture() on viewports without effects
2017-12-17 14:19:36 +01:00
Rémi Verschelde fc0e341fc5
Merge pull request #14764 from poke1024/android
Increase sleep time for android export thread
2017-12-17 14:18:47 +01:00
Rémi Verschelde 5b1960e5ff
Merge pull request #14766 from volzhs/info-fps
Refactoring FPS & information on 3D viewport
2017-12-17 14:18:28 +01:00
volzhs 4073de88cb Refactoring FPS & information on 3D viewport
- FPS label position adjusted with Preview button
- Remove unnecessary Panel control
- Remove unnecessary check condition
2017-12-17 21:49:44 +09:00
Hein-Pieter van Braam 9ba134b463 Add several unlikely() macros
Based off of perf-based prediction misses these seem to be the
lowest-hanging fruit for quick (albeit small) improvements. These are
based on:

* baking a complex lightmap
* running platformer 3d
* running goltorus
2017-12-17 13:10:30 +01:00
Rémi Verschelde 863dcdf431
Merge pull request #14765 from ColinKinloch/master
Fixed Android NDK unified header detection for python 3
2017-12-17 13:07:06 +01:00
Colin Kinloch 064189c693 Fixed Android NDK unified header detection for python 3 2017-12-17 12:01:16 +00:00
Bernhard Liebl 95edc3855a Increase sleep time for android export thread 2017-12-17 11:50:11 +01:00
Rémi Verschelde 32bc42690c
Merge pull request #14761 from fire/gdnative-lightmapper
Fix gdnative generation for lightmapper.
2017-12-17 11:12:21 +01:00
Rémi Verschelde d9c730e138
Merge pull request #14762 from hpvb/tweak-openmp-parameters-for-lightbaker
Tweak OpenMP parameters for lightbaker
2017-12-17 11:08:42 +01:00
Hein-Pieter van Braam a402efeb72 Tweak OpenMP parameters for lightbaker
On higher threadcount systems this allows for better utilization. On my
16 thread box CPU use goes from 10 - 11 threads to a steady 15 threads
on the Sponza scene.

Baking time goes from ~10:00 to ~07:30 for me. On lower threadcount
systems I expect some improvement also but likely a little less.
2017-12-17 03:09:38 +01:00
K. S. Ernest (iFire) Lee 9948da70a0 Fix gdnative generation for lightmapper. 2017-12-16 16:56:54 -08:00
Enzo Nocera 8e2a1ffd6e Shader Language: Add in-for declared variables within for-block scope. 2017-12-17 01:43:59 +01:00
George Marques f1683a290b
Add support for whole program optimization on MSVC
Since it's similar to LTO, it can be enabled by setting use_lto=yes.
2017-12-16 22:29:02 -02:00
Hein-Pieter van Braam be4448bd1f Use a more naive RNG for the lightmapper
This speeds up the lightmapper by about 10% with no visible impact. A
comparison is up here:

https://tmm.cx/nextcloud/s/Log1eAXen1dJzBz

AMD Ryzen 7 1700 Eight-Core Processor
Sponza scene

pcg32
256/256/high   00:10:13
256/256/medium 00:02:50
256/256/low    00:01:11

xorshift
256/256/high   00:09:32
256/256/medium 00:02:34
256/256/low    00:01:05
2017-12-17 00:12:45 +01:00
Juan Linietsky 83291eab3a
Merge pull request #14756 from godotengine/revert-14484-fix_mouse_focus_button_release
Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus"
2017-12-16 19:50:57 -03:00
Juan Linietsky 1b944cb663
Revert "Fix mouse button release not sent to gui_input if it's different from the button that gave focus" 2017-12-16 19:50:32 -03:00
Hein-Pieter van Braam 34991af553 Don't glBindTexture() on viewports without effects
@reduz said there was another place that needed to be checked for a
similar issue but I have to admit I didn't understand.

This fixes #13337
2017-12-16 23:38:02 +01:00
Juan Linietsky 652c98a7be Add epic hack so vsync can be toggled in run-time from script. Fixes #14458.
Call needs to be routed via visual server to reach the proper thread.
2017-12-16 17:11:02 -03:00
Rémi Verschelde d03f35f1bc Bind TextEdit.deselect and update documentation 2017-12-16 21:08:31 +01:00
Juan Linietsky db22aec51a fixed reference to splash file 2017-12-16 16:20:36 -03:00
Juan Linietsky cf84ee22a9 Added custom editor splash (including sponsor logo). 2017-12-16 16:11:13 -03:00
poke1024 9cfc4440c1 Docs methods grouping by prefix 2017-12-16 20:02:10 +01:00
Juan Linietsky c93cb30cbb restored binary compatibility, which was broken in #14406 2017-12-16 15:48:16 -03:00
Rémi Verschelde 1e2a8132f3
Merge pull request #14406 from hoelzl/pr-instance-node-order
Fix some issues with instanced scenes
2017-12-16 18:35:00 +01:00
Matthias Hoelzl ced1ff63a8 Improve duplication and saving of instanced scenes 2017-12-16 17:58:17 +01:00
Rémi Verschelde caf3a405ab
Merge pull request #13991 from CyanBlob/master
TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) …
2017-12-16 16:38:59 +01:00
Rémi Verschelde a7f09b71f9
Merge pull request #14743 from volzhs/unnecessary-update-files
Remove unnecessay update on FileSystem dock
2017-12-16 16:35:18 +01:00
poke1024 a3f1ed9af9 Faster FileAccess::get_line() 2017-12-16 16:27:21 +01:00
volzhs c3d18aed8c Remove unnecessay update on FileSystem dock 2017-12-16 23:53:44 +09:00
Rémi Verschelde 1b9c8daf7b
Merge pull request #12845 from remorse107/Array-Dictionary-Fix
Fix issue #11400.  Fixes issue with arrays and dictionary acting as static objects between different instances of objects.
2017-12-16 15:49:07 +01:00
Bernhard Liebl b17ae020bb Faster ClassDB::get_api_hash() 2017-12-16 15:47:36 +01:00
Przemysław Gołąb (n-pigeon) b3575b5164 Moved Local Space Mode and Transform Snap settings to Top Bar ...
...buttons for easier access.
2017-12-16 15:42:19 +01:00
Orkun e021097c80 Fix #12220: Add Decompress Bc5 to Squish
This Commit fixes the corrupted file preview described in #12220.
Added DecompressColourBc5 function to squish.
2017-12-16 15:38:36 +01:00
Juan Linietsky 92a8a505a0
Merge pull request #14739 from volzhs/collapse_folder
Enhance FileSystem dock
2017-12-16 11:33:16 -03:00
volzhs 15e77b3b60 Enchance FileSystem dock
* Collapse / Uncollapse folder with double click
* Sync with tree and bottom panel
* Show selected folder in tree when changed
2017-12-16 23:26:43 +09:00
Andrew Thomas d8c4324cfb TileMap: Add update_bitmask_region(2), expose update_bitmask_area(1) and update_bitmask_region(2) to GDscript 2017-12-16 08:18:54 -06:00
Rémi Verschelde 3adae8599c
Merge pull request #14698 from carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips
Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips"
2017-12-16 15:05:09 +01:00
Rémi Verschelde 83b1556183
Merge pull request #14734 from hpvb/rename-debug-symbols
Rename the debug symbol files to .debugsymbols
2017-12-16 14:50:32 +01:00
Rémi Verschelde 1c18943e97
Merge pull request #14330 from matrem/particles_spread
Spread should be in degree (see documentation, and flag_disable_z case)
2017-12-16 14:28:25 +01:00
Rémi Verschelde 0f188461c5
Merge pull request #14365 from willnationsdev/camera-docs
[DOCS] Camera property changes
2017-12-16 14:23:44 +01:00
Hein-Pieter van Braam 05018582d7 Rename the debug symbol files to .debugsymbols
Some users were confused by the '.debug' suffix for the symbols.
2017-12-16 13:55:04 +01:00
Rémi Verschelde 9079be9e83
Merge pull request #14484 from Zylann/fix_mouse_focus_button_release
Fix mouse button release not sent to gui_input if it's different from the button that gave focus
2017-12-16 13:29:44 +01:00