Rémi Verschelde
3d46f28558
Add type_traits include for std::is_trivially_destructible
2021-04-22 16:23:55 +02:00
bruvzg
b56241f22f
ICU: Update to version 69.1, improve ICU data export process.
2021-04-22 16:56:53 +03:00
Rémi Verschelde
77a876c6e1
Merge pull request #48081 from bruvzg/fix_api_gen_crash
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Fix crash on GDNative API json generator exit.
2021-04-22 09:46:43 +02:00
bruvzg
a4423c82f8
Fix crash on GDNative API json generator exit.
2021-04-22 10:24:13 +03:00
Rémi Verschelde
93b7406138
fbx: Fix include for zlib that broke unbundling
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It's possible to link against system zlib on Linux, so we should use system paths.
2021-04-22 02:18:44 +02:00
Matheus Lima Cunha
efd27a63c1
Add fill method to Arrays and PackedArrays
2021-04-21 11:33:53 -03:00
Rémi Verschelde
f6d5b2f3c2
Merge pull request #48046 from BastiaanOlij/fix_reflection_probe
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Fix reflection probe
2021-04-21 16:12:58 +02:00
Bastiaan Olij
ebf10fe736
Fix reflection probe
2021-04-21 23:42:29 +10:00
Rémi Verschelde
e271dba9cb
i18n: Sync translations with Weblate
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(cherry picked from commit 305c364c13
)
2021-04-21 09:52:26 +02:00
Rémi Verschelde
a5bb9e7c80
Merge pull request #47772 from Calinou/doc-engine-editor-hint
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Improve the `Engine.editor_hint` property documentation
2021-04-21 07:49:41 +02:00
Hugo Locurcio
17591fc6a1
Improve the Engine.editor_hint
property documentation
2021-04-20 22:56:44 +02:00
Rémi Verschelde
38b25617fe
Merge pull request #48053 from bruvzg/icu_no_except
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Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20 22:35:39 +02:00
Rémi Verschelde
b06116d62f
Merge pull request #42770 from madmiraal/fix-26680
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Move collision layer and mask into CollisionObject.
2021-04-20 21:07:32 +02:00
Rémi Verschelde
c395b9c4ac
Merge pull request #47552 from szymonm-google/validation_layers_android
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Validation layers on Android
2021-04-20 20:53:34 +02:00
bruvzg
7e557bbec6
[JS, Android] Re-add "no-exceptions" for export templates builds with ICU.
2021-04-20 21:50:48 +03:00
Rémi Verschelde
1616055b3b
Merge pull request #47879 from SilverCreekEntertainment/add-uwp-export-project-notifier
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Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP
2021-04-20 20:07:45 +02:00
Rémi Verschelde
8a8dd9cef4
Merge pull request #47896 from Calinou/videoplayer-stream-position-warning
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Print a warning when trying to seek in VideoPlayer
2021-04-20 20:07:13 +02:00
Rémi Verschelde
399f55751e
Merge pull request #47983 from smix8/doc_animationnodetimeseek
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Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-20 20:05:08 +02:00
Rémi Verschelde
0c995a9790
Merge pull request #47976 from RoniPerson/patch-4
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changed description of `merge_polygons`
2021-04-20 20:04:13 +02:00
Rémi Verschelde
d85fa25318
Merge pull request #47953 from Calinou/doc-astar-thread-safety
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Document `AStar.get_point_path()` not being thread-safe
2021-04-20 20:03:24 +02:00
Rémi Verschelde
7879e0494b
Merge pull request #48048 from kleonc/project_settings_add_property_type_fix
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ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values
2021-04-20 20:00:59 +02:00
kleonc
f8f12d0564
ProjectSettingsEditor: Make "Type" OptionButton item ids match corresponding Variant::Type enum values.
2021-04-20 18:50:36 +02:00
Rémi Verschelde
c36807994d
Merge pull request #47345 from nekomatata/heightmap-draw-triangles
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Draw triangles for HeightMapShape debug collision
2021-04-20 17:41:11 +02:00
Rémi Verschelde
fdf041a466
Merge pull request #47347 from nekomatata/heightmap-support
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Heightmap collision shape support in Godot Physics
2021-04-20 17:40:28 +02:00
Rémi Verschelde
a9ecf66342
Merge pull request #47956 from vnen/gdscript-double-stack
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GDScript: Use special stack space for temporaries to reduce type changes
2021-04-20 17:39:09 +02:00
Marcel Admiraal
071871b787
Move collision layer and mask into CollisionObject.
2021-04-20 10:38:42 +01:00
Rémi Verschelde
aa677865e3
Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0
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`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-20 09:54:07 +02:00
Rémi Verschelde
68e6223a3b
Merge pull request #47990 from Calinou/editor-debugger-open-cpp-source-on-github
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Add a menu action to open C++ source on GitHub in the editor debugger
2021-04-20 08:24:03 +02:00
smix8
a491071c24
Fix broken NavigationAgent2D collision avoidance callbacks
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Fix broken NavigationAgent2D collision avoidance callbacks
2021-04-20 01:56:04 +02:00
smix8
15bf337474
Fix broken NavigationAgent3D collision avoidance callback
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Fix broken NavigationAgent3D collision avoidance callback
2021-04-19 23:48:28 +02:00
Rémi Verschelde
f817e7fb0a
Merge pull request #47343 from reduz/editor-import-multithreaded
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Use multiple threads to import resources.
2021-04-19 21:15:44 +02:00
Juan Linietsky
2b730cad90
Use multiple threads to import.
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- For now everything imports multithreaded by default (should work I guess, let's test).
- Controllable per importer
Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads:
Importing goes down from 46 to 7 seconds.
For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19 14:12:22 -03:00
Hugo Locurcio
5bc746e60a
Add a menu action to open C++ source on GitHub in the editor debugger
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This helps user find back the source code where the error/warning
was emitted from.
2021-04-19 18:28:59 +02:00
Rémi Verschelde
29775a1714
doc: Sync classref with current source
2021-04-19 12:26:37 +02:00
Rémi Verschelde
8ba06e3161
Merge pull request #47448 from madmiraal/rename-lineedit-cursor
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Rename LineEdit getters and setters to match property names
2021-04-19 10:40:29 +02:00
Rémi Verschelde
f41e7779fd
Merge pull request #47611 from Bhu1-V/PR/instance-scene-fix
2021-04-19 10:38:56 +02:00
Rémi Verschelde
698c7d26f9
Merge pull request #48002 from Geometror/update-meshoptimizer
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update meshoptimizer to version 0.16
2021-04-19 10:37:20 +02:00
Lightning_A
80b1a29c46
Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-18 21:27:06 -06:00
Rémi Verschelde
6269895ecb
Merge pull request #47980 from reduz/split-particle-shader-entry-points
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Split particle shader entry points
2021-04-18 23:39:17 +02:00
Hendrik Brucker
9d18610190
update meshoptimizer to 0.16
2021-04-18 18:00:15 +02:00
Rémi Verschelde
dfe4feb188
Merge pull request #47917 from akien-mga/squish-decompress-only
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Import: Cleanup and optimize etcpak compression method
2021-04-18 17:00:21 +02:00
Yuri Sizov
2524238bb3
Refactor Edit Theme menu in Theme Editor
2021-04-18 17:55:49 +03:00
Rémi Verschelde
c05245f539
Merge pull request #47982 from Chaosus/vs_fix_skymode
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Fix `sky` visual shader mode after last rename
2021-04-18 14:16:40 +02:00
Rémi Verschelde
7e215a4b54
Merge pull request #35666 from Calinou/inputmap-nonexistent-suggestions
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Print suggestions when requesting a nonexistent InputMap action
2021-04-18 11:39:12 +02:00
Rémi Verschelde
d8447d5175
Merge pull request #47987 from madmiraal/fix-46754
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Avoid creating joy_names map entries when using Map operator[]
2021-04-18 11:30:15 +02:00
Hugo Locurcio
71b254f68e
Print suggestions when requesting a nonexistent InputMap action
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Co-authored-by: Marc Gilleron <marc.gilleron@gmail.com>
2021-04-18 02:38:42 +02:00
smix8
35c9192689
Document AnimationNodeTimeSeek with clarified usage and code example
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Document AnimationNodeTimeSeek with clarified usage and code example
2021-04-17 21:36:48 +02:00
Marcel Admiraal
0fb4dbf1bd
Avoid creating joy_names map entries when using Map operator[]
2021-04-17 20:29:04 +01:00
Yuri Roubinsky
8ae5c6c6ec
Fix sky
visual shader mode after last rename
2021-04-17 20:59:48 +03:00
reduz
906882ee66
Split particle shader entry points
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* Particle shaders now have start() and process()
* Particle collision happens between them.
* The RESTART property is kept, so porting an old shader is still possible.
This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17 12:22:55 -03:00