Commit graph

1845 commits

Author SHA1 Message Date
George Marques 7904b2b405
Expose bottom panel show/hide for plugins 2016-09-17 12:02:11 -03:00
George Marques 98e7c1edba
Add a function to plugin get the main screen parent
- Fix a bug where the main screen button did not disappear when the plugin
  was deactivated.
2016-09-16 15:02:01 -03:00
Paulb23 fbd0b6f995 Fix highlight current script when script temputure is disabled 2016-09-15 17:34:32 +01:00
Juan Linietsky 08688931a1 Call run callback 2016-09-14 19:44:08 -03:00
Juan Linietsky a75f5f039e Added API version and hashing to ObjectTypeDB 2016-09-14 19:37:37 -03:00
Pedro J. Estébanez 66dac878ac Improve debug focus behavior
Fix focusing debugged game on Windows
Add re-focusing editor on continue
2016-09-14 04:02:18 +02:00
Juan Linietsky 827a9aa829 Added a generic AStar implementation to Godot.
It's pretty fast, use it for games where Navigation does not cut it.
2016-09-13 18:17:18 -03:00
Juan Linietsky bfe67a3b87 Make Godot detect if the screen is too small (<1200 pixels wide), and use single dock column like in 1.0 if that's the case. 2016-09-13 11:20:09 -03:00
Juan Linietsky 8bcb6a290c -Added VeryLowDPI and MidDPI modes to Godot editor.
-Improved HiDPI detection (requires resolution of > 2000 in X axis)
2016-09-13 11:05:47 -03:00
Juan Linietsky 08b096ccc2 Distraction free icon was missing 2016-09-13 09:48:12 -03:00
Juan Linietsky f10d2bd394 -Add a distraction free mode button (so users know it's there)
-Made distaction free not hide the top bar, it's more loss than gain to hide it
-Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
2016-09-13 09:48:12 -03:00
Juan Linietsky 043a7a1e06 Added favorites and recent history to create dialog 2016-09-12 23:23:36 -03:00
Juan Linietsky f51b202566 Modified resource menu for node scripts so it always goes through the new script wizard. 2016-09-12 19:32:09 -03:00
Rémi Verschelde dc6eefdbf2 Merge pull request #6465 from Paulb23/script_highlight_color_update
Update current script color on change
2016-09-12 16:33:28 +02:00
Paulb23 a0136838b3 Update current script color on change 2016-09-12 15:19:30 +01:00
Juan Linietsky 37f1e86108 Do ctrl-click on any code identifier to go to definiton or help page. 2016-09-12 10:53:31 -03:00
Juan Linietsky c40ab446c9 Changed default assignment of shorcut for alt-left/right to history next/prev, which is more standard and useful.
Indent can be done with tab and shift-tab anyway.
If you don't like this, feel free to reassign them manually in the editor settings :P
2016-09-11 12:27:14 -03:00
Juan Linietsky 95eb7466df -Added a ColorFrame control, kind of like Texture but for color.
-Added dropping nodes to text editor for them to become a path
-Fixed issues with font not properly being set in code editor
2016-09-11 11:28:01 -03:00
Juan Linietsky 1bf684cea2 -Cleaned up find/replace bar for replace (made selection only default if selection exists), also made buttons look like buttons
-Fixed a bug related to theme propagation, may be able to solve #6443, #6302 and others. Please test.
2016-09-11 10:05:46 -03:00
Juan Linietsky 2a003d7b4e fix get_selected_nodes() 2016-09-10 17:50:20 -03:00
Juan Linietsky 65b93d177e -Added bindings to the resource filesystem for editor
-Added set_child_rect, which was unavailable for script
2016-09-10 17:34:27 -03:00
Juan Linietsky 491dde2eb4 Made it possible to properly draw over the 2D canvas for 2D objects. Arranged some functions to achieve this. 2016-09-10 16:44:03 -03:00
Juan Linietsky 67d3935eb1 -Added way to generate resource previews from script plugin.
-Updated documentation
2016-09-10 15:32:17 -03:00
Juan Linietsky 75f292f8eb Add API for inspecting objects from EditorPlugin, as requested in one of the comments of #6254 2016-09-10 14:44:28 -03:00
Juan Linietsky 4d664c9289 Merge pull request #5692 from kubecz3k/remoteTransform
Remote transform node (for 3d)
2016-09-10 12:28:47 -03:00
Juan Linietsky fc61eb37ce Merge pull request #5920 from 29jm/fix-warnings
Fix some more warnings
2016-09-10 12:21:02 -03:00
Juan Linietsky 3c30a3b1aa Merge pull request #6137 from supaiku-o/master
Add a Close All files option to script editor
2016-09-10 12:07:39 -03:00
Juan Linietsky 7a27d5d9e7 Merge pull request #6363 from vnen/winrt
Fix the support for WinRT/UWP
2016-09-10 11:47:42 -03:00
Ralf Hölzemer 991a433cb3 Move hardcoded theme colors from editor_node into editor_themes 2016-09-09 20:16:13 +02:00
Rémi Verschelde 8af99ef1c6 Merge pull request #6436 from djrm/icons
Tweaked some icons, including xform one
2016-09-09 07:46:42 +02:00
Daniel J. Ramirez 56f9adac3b Tweaked some icons, including xform one 2016-09-08 19:22:30 -05:00
Ignacio Etcheverry 7c4f6c654b Merge pull request #6190 from iammangod96/patch-1
Fixed running the game before saving scene
2016-09-08 22:10:50 +02:00
Paulb23 a82ecf6d80 Added customisable grid color, issue 3781 2016-09-08 14:53:39 +01:00
Rémi Verschelde 633f940c96 Merge pull request #6368 from Garmelon/issue-6320
Tilemap editor: Bucket tool - allow deleting and replacing of tiles
2016-09-08 07:58:06 +02:00
George Marques 6aedff7968 Merge pull request #6418 from RandomShaper/canvas-show-hide-bones
Add show bones checkable menu item
2016-09-07 23:53:46 -03:00
Juan Linietsky 828e1c092f Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
Rémi Verschelde 19bd661a8f Merge pull request #6421 from Paulb23/highlight_current_script_issue_5450
Added setting to change current script background color, issue 5450
2016-09-07 20:42:36 +02:00
Paulb23 9e92fcaef9 Added setting to change current script background color, issue 5450 2016-09-07 17:54:20 +01:00
Pedro J. Estébanez 17c5fc5955 Add show bones checkable menu item 2016-09-07 11:10:28 +02:00
Geequlim c1f23bb6af Fix dialogs in ProjectManage don't with editor theme issue 2016-09-07 15:21:15 +08:00
Pedro J. Estébanez 0960887625 Expose light shadow color to canvas item shaders 2016-09-07 01:52:54 +02:00
Juan Linietsky 0094c30938 Do not expose resource/ properties in sectioned property editor, closes #6396 2016-09-06 19:38:31 -03:00
George Marques 15458c8e6a
Add Windows Universal export to editor
- Use OPENSSL_ENABLED definition to the whole source to detect it
  anywhere.
- Add WinRT/UWP template files with manifest and default images.
2016-09-06 13:09:45 -03:00
Rémi Verschelde 78275aad87 Merge pull request #6364 from akien-mga/pr-tools-cleanup
Cleanup of the tools folder
2016-09-06 18:06:29 +02:00
Rémi Verschelde a66a23fafe Merge pull request #6410 from supaiku-o/issue-6029
Always show output panel when debugging
2016-09-06 07:51:50 +02:00
Rémi Verschelde d7cf27b507 Merge pull request #6406 from volzhs/create-folder
Select newly created folder on Directory dialog
2016-09-06 07:51:05 +02:00
supaiku 8514eaf34b Always show output panel when debugging 2016-09-06 01:46:50 +02:00
volzhs 28a0ed75ba Select newly created folder on Directory dialog 2016-09-06 07:33:59 +09:00
Rémi Verschelde 3b3502b758 Remove tools/script_plugins, demos of the old plugin API
They are superseded by the official demos in
https://github.com/godotengine/godot-demo-projects/tree/master/plugins
2016-09-05 07:49:22 +02:00
Rémi Verschelde 6a4ba76836 Merge tools/docdump in tools/doc
Reduces clutter in the tools folder.
2016-09-05 07:49:22 +02:00
Rémi Verschelde ae9729b6df Move various scripts to the "scripts" folder
Thus cleaning up the "tools" folder a bit.
2016-09-05 07:49:22 +02:00
Rémi Verschelde 08e5e8794a Remove obsolete Win32 libraries that everyone had forgotten about 2016-09-05 07:49:22 +02:00
Rémi Verschelde 3efe1231f0 Move templates and distribution stuff to tools/dist
Also removed the obsolete iOS xcode template.
2016-09-05 07:49:10 +02:00
Joscha acd41d964a Tilemap editor: Bucket tool - allow deleting and replacing of tiles 2016-09-02 12:04:52 +00:00
Rémi Verschelde 3759d378da i18n: Sync template and and merge translations 2016-09-01 19:31:13 +02:00
Rémi Verschelde a5134e432e i18n: Sync translations from Weblate
Translator credits added manually based on Weblate git log.
Adds Catalan, Danish and Norwegian Bokmål initial translations.
2016-09-01 19:30:18 +02:00
Juan Linietsky 5567350e1b -Reworked constant nodes better
-Added simple switch node, removed InputEventFilter
2016-08-31 12:50:46 -03:00
Rémi Verschelde ace2ad961c Merge pull request #6228 from manokara/tilemap-someinfo
Add mouse position information in TileMap.
2016-08-31 07:42:14 +02:00
Mark Nokalt cd71fcb097 editor: Add mouse position information in TileMap 2016-08-30 19:58:17 -03:00
Rémi Verschelde a69544c45b Merge pull request #6245 from volzhs/issue-6154
Change "Disable Filter" to "Enable Filter" on Font Import window
2016-08-29 19:05:21 +02:00
Rémi Verschelde 79068e348f Merge pull request #6223 from RandomShaper/improve-gridmap-edit
Improve/fix GridMap editor
2016-08-29 19:05:00 +02:00
Rémi Verschelde e51d59ed98 Merge pull request #6188 from TheHX/undo-redo
Implemented UndoRedo mergeable modes
2016-08-29 19:04:42 +02:00
Rémi Verschelde 91a5c77282 Merge pull request #6185 from TheHX/pr-issue-3496
Better editor settings for the FileSystem dock
2016-08-29 19:04:33 +02:00
Rémi Verschelde 23cb5efe7c Merge pull request #5956 from djrm/tree_behavior
Double click on scene tree element to focus currently selected node
2016-08-29 18:28:05 +02:00
Rémi Verschelde b3caf72b1d Merge pull request #6319 from djrm/icons
VS icons improvements
2016-08-29 08:09:15 +02:00
Daniel J. Ramirez 9465ce46c6 Colors for VS sockets and icons 2016-08-28 19:57:16 -05:00
Daniel J. Ramirez 372b5f2d04 VS icons improvements 2016-08-28 13:59:56 -05:00
volzhs 85f373691f check "disable_filter" option for backward compatibility 2016-08-28 20:25:35 +09:00
Rémi Verschelde 6c674375e5 Merge pull request #6249 from volzhs/issue-6121
Show last added action on Input Map
2016-08-28 12:02:08 +02:00
volzhs 2e5a4cb5ca Show last added action on Input Map and implement InputEvent "==" 2016-08-28 15:18:13 +09:00
Daniel J. Ramirez 70c9979cce Double click on scene tree element to focus currently selected node
In 3D it will focus in the first viewport
Enable double click for trees
2016-08-27 17:15:49 -05:00
Rémi Verschelde f3b2c217c6 Merge pull request #6259 from volzhs/issue-6244
Prevent to add node to selection when node is not inside tree
2016-08-27 22:28:40 +02:00
Rémi Verschelde c29c70275e Merge pull request #6187 from TheHX/pr-pinfo-function
Added add_property_info function to Globals and EditorSettings classes
2016-08-27 22:04:50 +02:00
Rémi Verschelde 1b01246731 Merge pull request #6186 from TheHX/pr-issue-5878
Fix editor glitches when the mesh/material preview is shown
2016-08-27 22:01:20 +02:00
Rémi Verschelde b6e206e995 Merge pull request #6108 from djrm/vs_type_icons_2
Icons for VScript types
2016-08-27 21:45:06 +02:00
Rémi Verschelde 475b944f9c Merge pull request #6094 from djrm/texure_region_zoom_by_scroll
Zoom texture region using mouse wheel
2016-08-27 21:43:55 +02:00
volzhs 4857eabddb Prevent to add node to selection when node is not inside tree 2016-08-27 23:16:41 +09:00
Juan Linietsky ec49f41e19 Even more work on visual script editor:
-Added constructor nodes, specialized and conversion ones.
-Cleaned up how unconnected input default values are shown and edited (much cleaner)
-Dragging scene nodes into graph makes a call dialog appear by deault
-Dragging properties into graph is set by default, not get
-fixed dragging internal functions into graph
2016-08-26 17:38:25 -03:00
Ignacio Etcheverry 963ed2d9fa Merge pull request #6036 from neikeq/pr-issue-6030
Device Input dialog now uses containers
2016-08-26 19:54:43 +02:00
Ignacio Etcheverry 4590293186 Merge pull request #6269 from neikeq/pr-doc-null
DocData: Fix null reference not detected correctly
2016-08-26 19:48:42 +02:00
Juan Linietsky 9c6175db11 More visual script work
-Block switches to 2d/3d editor if editing visual script
-Added cast node in flow control
-Added ability to do RPC in visual script
-Comment nodes
-Fix bug with inverted cable in connecting backwards
-Copy and paste nodes, including from different scripts
2016-08-25 17:45:20 -03:00
Ignacio Etcheverry b81725b203 DocData: Fix null reference not detected correctly 2016-08-24 18:12:42 +02:00
Daniel J. Ramirez 8151da15e1 Icons for VScript types 2016-08-23 22:54:21 -05:00
Juan Linietsky 41a58f7935 tiny bug fix 2016-08-23 23:21:41 -03:00
Juan Linietsky dc7139c90d Making bits of docs appear in different dialogues is made easier with EditorHelpBit 2016-08-23 23:15:16 -03:00
Juan Linietsky ad8f208bdb Proper function/property selection in visual script editing for property.
This one has an ordered list, built-in description, search, etc.
2016-08-23 19:29:07 -03:00
volzhs 449ad2b37a Change "Disable Filter" to "Enable Filter" on Font Import window 2016-08-23 05:18:53 +09:00
Pedro J. Estébanez 7d35973486 Improve/fix GridMap editor
Fix cursor/palette update on tile eyedropping
Fix editor not cleaning its state when becoming inactive, which leaves indicators behind among other issues
Fix/improve menu/keyboard shortcuts
Merge 'Gridmap Editor' and 'Grid Map' settings into the latter
2016-08-21 03:41:19 +02:00
Rémi Verschelde 61cb8fd76c Merge pull request #6197 from neikeq/pr-docs-reg-5919
DocData: Fix duplicated parenthesis for default values
2016-08-20 15:02:15 +02:00
Ignacio Etcheverry 9e6b53c8dd DocData: Fix duplicated parenthesis for default values 2016-08-18 17:26:36 +02:00
Manish Sharma 82728b3384 Fixed running the game before saving scene
Closes #6184
2016-08-18 09:49:07 +05:30
Franklin Sobrinho debf574df3 Implemented UndoRedo mergeable modes 2016-08-17 17:14:51 -03:00
Franklin Sobrinho 9f242ed6e5 Added add_property_info function to Globals and EditorSettings classes 2016-08-16 17:10:53 -03:00
Franklin Sobrinho f6b39827b1 Better editor settings for the FileSystem dock
* Save the current display mode when changing it from the dock
2016-08-16 15:27:00 -03:00
Franklin Sobrinho a4c3d2dc89 Fix editor glitches when the mesh/material preview is shown 2016-08-16 12:10:44 -03:00
Rémi Verschelde 56fa741b7a Merge pull request #6165 from TheHX/pr-tile-palette
Small usability improvements on the TileMap editor tile palette.
2016-08-16 11:32:33 +02:00
Franklin Sobrinho 0fa26cd850 Small usability improvements on the TileMap editor tile palette.
* The column width changes with the zoom, now the icons don't overlap.
  * Added a tile hsepation setting.
  * Added a setting to show/hide tile names.
2016-08-16 06:00:47 -03:00
Rémi Verschelde d11ca175c7 Merge pull request #6161 from djrm/icons
2d collision shape icons now uses the color for shape icons
2016-08-16 09:21:01 +02:00
Franklin Sobrinho 104653f9eb Expose additional functions for the EditorPlugin class 2016-08-15 14:49:58 -03:00
Daniel J. Ramirez cbad6b3fae 2d collision shape icons now uses the color for shape icons 2016-08-15 12:40:57 -05:00