Commit graph

2102 commits

Author SHA1 Message Date
Franklin Sobrinho 18392e28b6 Fix "Align with view" undo, fixes #1443 2015-10-29 20:44:12 -03:00
neikeq b0b0f35e2c Added some demo icons 2015-10-29 20:37:09 +01:00
ZuBsPaCe 3886ed08ac Fixes Visual Studio 2015 compile error C3688 (invalid literal suffix)
tools\editor\editor_node.cpp(3037): error C3688: invalid literal suffix 'VERSION_FULL_NAME'; literal operator or literal operator template 'operator ""VERSION_FULL_NAME' not found
2015-10-29 15:57:55 +01:00
Alexander Holland 65258f741b replay on play if already playing for scene and main + switch icon to reload if running. 2015-10-28 23:50:11 +01:00
eska 06e0eba402 Set World2D default angular damp per global physics_2d/default_angular_damp 2015-10-28 18:21:45 +01:00
Franklin Sobrinho 2e1b4ecf4b Fix small memory leak 2015-10-28 10:34:02 -03:00
volzhs 3fbaa479e3 improve android payments
GodotPaymentV3 currently consumes purchased item right after purchasing.
But, some in-app item should not consume like "remove ads permanently"
So, I added "setAutoConsume(boolean)", "requestPurchased()",
"consume(sku_string)".
AutoConsume is true by default as before.

usage:

func _ready():
	var payment = Globals.get_singleton("GodotPayments")
	payment.setPurchaseCallbackId(get_instance_ID())
	payment.setAutoConsume(false) # default : true
	payment.requestPurchased() # callback : has_purchased
	payment.purchase("item_name") # callback : purchase_success,
purchase_fail, purchase_cancel, purchase_owned
	payment.consume("item_name") # callback : consume_success

func purchase_success(receipt, signature, sku):
	print("purchase_success : ", sku)

func purchase_fail():
	print("purchase_fail")

func purchase_cancel():
	print("purchase_cancel")

func purchase_owned(sku):
	print("purchase_owned : ", sku)

func consume_success(receipt, signature, sku):
	print("consume_success : ", sku)

func has_purchased(receipt, signature, sku):
	if sku == "":
		print("has_purchased : nothing")
	else:
		print("has_purchased : ", sku)
2015-10-28 15:48:37 +09:00
Brickcaster 44057ed4ae Updated classes/matrix32
The 3 members of a matrix 32 are Vector2, not float.  Updated
documentation to reflect this.
2015-10-25 19:29:44 -04:00
Juan Linietsky bd736e5af2 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-25 20:09:18 -03:00
Juan Linietsky 8f84f4117c -Fixed a bug in scrollcontainer not respecting expand flag
If you relied on this, make sure the children of your scrollcontainer
is set to expand with the expand flag in either vertical or horizontal axis
2015-10-25 20:08:18 -03:00
eska ca7cfa9b4c Add all collision shapes to a tile when converting scenes to TileSets 2015-10-25 23:13:46 +01:00
Okam Studio 8949db75c3 Merge pull request #2677 from phobos-tro/x11-memleak
X11 -- Fixing memleaks
2015-10-25 16:03:02 -03:00
Phobos Tro 2d2ab92680 Made the Atom net_wm_icon local 2015-10-26 01:36:27 +08:00
neikeq cf995d5f07 Tooltip for the Inspector's history button 2015-10-25 18:00:29 +01:00
Phobos Tro 746ef7cbd6 Fixing memory leaks 2015-10-25 22:15:56 +08:00
Brickcaster 4e0511a8a0 Fix for negative coords. Regarding issue #2665
int() of negative numbers rounds up. Needed to add a condition to account for negative values. Thanks to Romulox_x for providing this solution.
2015-10-24 21:47:48 -04:00
punto- 4baf65dab7 Merge pull request #2663 from romulox-x/cadisplaylink
Added CADisplayLink setting for iOS
2015-10-22 22:07:32 -03:00
steve 15a826571c Added setting for CADisplayLink on iOS, so you no longer need to recompile to change it 2015-10-22 17:31:09 -07:00
Juan Linietsky d123c89c58 -fixed a quite serious scene corruption bug when saving that has been around for months.
good thing no one ran into it :P
2015-10-21 23:57:43 -03:00
romulox_x b86e3c3402 added low_memory_2d_mode, to indicate when 3D post processing buffers and viewport depth buffers should not be allocated 2015-10-21 19:23:34 -07:00
Juan Linietsky 6426ea61d7 Merge pull request #2655 from StraToN/fix-tab-buttons
Fix #2623 closing a 3D scene using the close button [x] on the tab crashes Godot editor
2015-10-21 19:28:12 -03:00
Julian Murgia - StraToN d64c89d447 Fix #2623 2015-10-22 00:23:42 +02:00
Juan Linietsky 35959f9c5a -fixes to ring buffer (fixes network error)
-fixes to invalid disabling of commands on scene tree dock
2015-10-21 16:52:43 -03:00
firefly2442 580a88c3ce fix icon locations in demo projects 2015-10-21 14:29:52 -05:00
firefly2442 96cff3a73b when creating project, save icon using resource location by default 2015-10-21 14:28:23 -05:00
Juan Linietsky b59c86f6f9 -Ability to debug video memory usage
-Small fix to xml saver (swapping > and <)
2015-10-21 09:50:44 -03:00
Juan Linietsky f6a790d58c Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-20 23:55:08 -03:00
Juan Linietsky d241b2ec1b -work in progress implementation of NDEE's theme It's NOT DONE YET 2015-10-20 23:54:24 -03:00
Juan Linietsky b5011d9bf1 -Fixes on atlas import to save memory if mipmaps are not used
-Make the video memory visible to improve debugging
2015-10-20 19:19:19 -03:00
George Marques baa59c0670 Add missing reference documentation for Array class 2015-10-20 14:31:30 -02:00
George Marques eefc2bf5f7 Syncing classes.xml with current binary 2015-10-20 14:26:37 -02:00
Ovnuniarchos 0f0dc1a5d3 BBCode is now allowed anywhere in the inline documentation. 2015-10-20 17:41:27 +02:00
firefly2442 ad362fbc58 projects in the editor_settings.xml that are no longer found on disk will be removed 2015-10-19 23:14:02 -05:00
Juan Linietsky 2b12a8109d Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-19 18:48:34 -03:00
Juan Linietsky 5d86a25f4d -some fixes to where screen is read from rasterizer
-fixed bug in ogg vorbis looping
-properly flushing audiostream rb when stopping
2015-10-19 18:47:49 -03:00
MarianoGNU 6df7d92379 Fix ButtonGroup broken layout 2015-10-19 17:46:13 -03:00
MarianoGNU bf4bb3e17b Clamp filling angle instead of normalize 2015-10-19 15:26:00 -03:00
MarianoGNU 4345009a0e add missing default value 2015-10-19 12:21:19 -03:00
Franklin Sobrinho 1e36f36357 Bind missing FixedMaterial constants, fixes #2628 2015-10-19 08:03:29 -03:00
Julian Murgia - StraToN f256e421b5 Fixed minor bug : quicklty pointing alternatively Script button and Close button on a tab showed both buttons as hovered 2015-10-19 12:26:19 +02:00
firefly2442 bb68dc5210 remove child variable that is duplicated from parent class 2015-10-18 21:45:27 -05:00
firefly2442 0a45fb6311 duplicate conditional check 2015-10-18 20:50:32 -05:00
Juan Linietsky 0a02c28b2b Merge pull request #2630 from firefly2442/rasterizer-comparison-fix
rasterizer comparison fix
2015-10-18 22:31:02 -03:00
firefly2442 c2aedde7e3 rasterizer comparison fix 2015-10-18 20:28:51 -05:00
firefly2442 4621d30d1b float to bool variable type, fixes: #2478 2015-10-18 19:49:30 -05:00
Franklin Sobrinho ec394950ff Change MeshInstanceEditor outline dialog "Ok" button label 2015-10-18 15:13:17 -03:00
Franklin Sobrinho abde648e68 Small fixes in some editor dialogs 2015-10-18 13:31:44 -03:00
Juan Linietsky 6637a86518 Merge pull request #2617 from MarianoGnu/master
TextureProgress FillMode
2015-10-18 01:27:39 -03:00
MarianoGNU ede0cf20bb Add fill_degrees to limitate radial filling 2015-10-18 01:21:53 -03:00
MarianoGNU 4452e26253 Merge branch 'master' of https://github.com/okamstudio/godot 2015-10-17 23:38:33 -03:00