Commit graph

8640 commits

Author SHA1 Message Date
Gilles Roudiere
06256cd778 Some control fixes and removed useless lines 2017-08-19 19:10:00 +02:00
Juan Linietsky
8fc6bb8f77 Added polygon antialiasing, but it does not work on nvidia. Will have to try something else.. 2017-08-19 13:14:38 -03:00
Rémi Verschelde
01e447f3df Merge pull request #10449 from toger5/theme_redundant_border_script_panel_fix
Removed style box border for script panel. Fixes #10410
2017-08-19 18:03:59 +02:00
Rémi Verschelde
395544b4d0 Merge pull request #10447 from Paulb23/smooth_scrolling
Added smooth scrolling to TextEdit
2017-08-19 18:01:33 +02:00
Rémi Verschelde
ce85179e5d Merge pull request #10446 from bojidar-bg/6583-fix-wait-node
Fix Condition + Wait nodes freezing the game
2017-08-19 18:00:20 +02:00
Rémi Verschelde
aef7a3178f Merge pull request #10444 from toger5/styleBoxFlat_corner_detail_value_limitation
styleBoxFlat: clamp corner_detail + aa_size
2017-08-19 17:56:48 +02:00
Rémi Verschelde
23950cec35 Merge pull request #10442 from toger5/stylebox_corner_detail
Performance improvement for new styleBoxFlat.
2017-08-19 17:56:34 +02:00
Rémi Verschelde
dc8cfbab46 Merge pull request #10445 from akien-mga/args-doubledash
Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-19 17:50:35 +02:00
Thomas Herzog
99d4c105a8 Merge pull request #10448 from touilleMan/correct-gdnative-string-method-name
[GDnative] Correct godot_string_chars_to_utf8_with_len function name
2017-08-19 17:45:50 +02:00
toger5
475502e638 Removed style box border for script panel. Fixes #10410 2017-08-19 17:30:48 +02:00
Emmanuel Leblond
00d552b1cd
[GDnative] Correct godot_string_chars_to_utf8_with_len function name 2017-08-19 17:08:33 +02:00
Bojidar Marinov
4a0b4417a3
Fix #6583, Condition + Wait nodes freezing the game
Make sure that only the first node after VS resume gets resumed
2017-08-19 17:54:32 +03:00
Rémi Verschelde
70b0857f6c Fixes for new two-dash long command line arguments
- Fixes some single-dash leftovers that were missed in the previous commit
- Reorder the help output for clarity, and document missing options
- Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit
- Improve error message on malformed arguments and do not display help on error
- Cleanup obsolete code here and there
2017-08-19 16:48:11 +02:00
Hugo Locurcio
27fc96f3c8 Tweak command-line arguments to make them more UNIX-like
Also improves the command-line help text readability.
2017-08-19 16:48:11 +02:00
Paulb23
a142c9a2f0 Added smooth scrolling to TextEdit 2017-08-19 15:23:45 +01:00
Juan Linietsky
bacfe7a557 Fixes to label and code editor to make editing code hopefully fast again. 2017-08-19 10:51:56 -03:00
Karroffel
390f7def39 add "propagate_call" method to Node
It is possible to propagate a notification down the Node tree by
using `propagate_notification`, but there was no such method for
doing the same but with method calls.

This commit adds the `propagate_call` method, which calls a method
on a node and all child nodes. An optional paramter `parent_first`
determines whether the parent node gets called before or after the
children have been visited. It defaults to false, so the parent
gets called last.
2017-08-19 15:22:37 +02:00
toger5
69c039ffab styleBoxFlat: clamp corner_detail + aa_size 2017-08-19 15:12:46 +02:00
toger5
ad5b0674f6 Performance styleBoxFlat:
- style box flat was always drawn with 8 verts per corner in case it
   was a rounded corner... now it uses only one vert if it has no
rounded corner.
2017-08-19 14:46:04 +02:00
Rémi Verschelde
5d85108f94 Merge pull request #10428 from akien-mga/minizip
Sync minizip with closest upstream version (zlib 1.2.4 contrib) and document Godot-specific changes
2017-08-19 13:43:45 +02:00
Rémi Verschelde
08eada8f43 Merge pull request #10430 from radenling/fix-wm-class
Set the X11 class hint before mapping the window
2017-08-19 13:43:28 +02:00
Rémi Verschelde
43d91faa2e Merge pull request #10439 from Paulb23/blinking_text_issue_10432
Fixed blinking text, issue 10432
2017-08-19 12:32:13 +02:00
Paulb23
fb0e7f8f1c Fixed blinking text, issue 10432 2017-08-19 09:55:42 +01:00
Rémi Verschelde
c57671f0b3 Merge pull request #10435 from endragor/export-quit
Quit after command-line export
2017-08-19 10:36:03 +02:00
Ignacio Etcheverry
9acd9f8e45 Merge pull request #10436 from neikeq/plz
Removes extra argument from StyleBoxFlat::get_border_color()
2017-08-19 09:36:24 +02:00
Ignacio Etcheverry
18938d3c0e Removes extra argument from StyleBoxFlat::get_border_color() 2017-08-19 08:59:45 +02:00
Ruslan Mustakov
02670a3806 Quit after command-line export 2017-08-19 11:59:00 +07:00
Juan Linietsky
bf1f83ed29 Small fix that makes overal UI (including dragging spliiters) much, much faster.
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow.
Messages will have to happen sometime later, during iteration most likely.
I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18 23:01:27 -03:00
Ignacio Etcheverry
90b8a5b71e Removes editor_hint from SceneTree 2017-08-19 01:29:45 +02:00
Ignacio Etcheverry
fd69604bd9 Adds editor_hint to Engine class 2017-08-19 01:03:12 +02:00
Juan Linietsky
fc89cf90b2 Inspector re-edits edited object when dock moves, closes #9287 2017-08-18 19:51:17 -03:00
Juan Linietsky
2cb19a53fd Fix primitive mesh selection, closes #9210 2017-08-18 19:25:18 -03:00
Richard Adenling
398e0930dc Set the X11 class hint before mapping the window
Setting the class hint before mapping the window will allow some
window managers to determine if a window should be treated specially.
This is also in accordance with the ICCCM spec which says that
WM_CLASS should only be changed when a window is in a
withdrawn (unmapped) state.

Fixes #10429
2017-08-19 00:16:46 +02:00
Juan Linietsky
3f8efdef49 ProceduralSky now regenerates in a thread (the second time, first does not), closes #9138 2017-08-18 19:16:32 -03:00
Rémi Verschelde
53fffa12f1 minizip: Reapply Godot-specific changes for seek support
I have not assessed whether they are still all relevant.
2017-08-18 23:26:41 +02:00
Juan Linietsky
cbcf40bd31 -Volume sliders, mute, solo and fx bypass are functional, closes #9021
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18 18:21:53 -03:00
Rémi Verschelde
5681b7b60a minizip: Sync with pristine contrib/minizip from zlib 1.2.4
Godot-specific changes are undone in this commit, they will be readded
and properly documented in the following commit.
2017-08-18 23:17:50 +02:00
Rémi Verschelde
b044e7d30d Merge pull request #10426 from akien-mga/drop-old-mingw32
Windows: Drop support for obsolete MinGW
2017-08-18 22:40:21 +02:00
Rémi Verschelde
18a7315381 Rename localization method to tr again
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18 22:38:38 +02:00
Andreas Haas
58b2f441a7
TextEdit: Fix line padding.
off-by-one error in the line count calculation.

Fixes #10411
2017-08-18 22:12:07 +02:00
Rémi Verschelde
6afa087596 Windows: Drop support for obsolete MinGW
The version we support is MinGW-w64: https://sourceforge.net/p/mingw-w64
The old original MinGW from which it was forked (https://sourceforge.net/projects/mingw),
is no longer maintained and useless for us.

Fixes #10396.
2017-08-18 21:46:46 +02:00
Juan Linietsky
b20952ebff Update script signals in real-time when script changes. Fixes #8980 2017-08-18 16:44:03 -03:00
Rémi Verschelde
2ed87f33cf Workaround missing WM_TOUCH on mingw-w64 < 4.0
Upstream bug report: https://sourceforge.net/p/mingw-w64/bugs/460/
2017-08-18 21:05:19 +02:00
Andreas Haas
3f2d806b02
TextEdit: Moving between words now works across lines.
Fixes #10403
2017-08-18 20:53:27 +02:00
Juan Linietsky
72be8876ea Properly manage drawing of primitives when they lack an area, fixes #8930 2017-08-18 15:12:48 -03:00
Rémi Verschelde
3b553377c7 Windows: Drop support for Vista (0x0600)
We need the efficient SRWLock methods which are not supported on Vista,
and loading them dynamically while providing fallbacks is not worth the
effort. Closes #10243.

Sorry Vista users... As you are running a supported which is no longer
supported by Microsoft (https://support.microsoft.com/en-us/help/13853/windows-lifecycle-fact-sheet),
we can only encourage you to upgrade to a more recent version if you can,
or switch to Linux, which should give your old hardware a new youth.
2017-08-18 19:50:24 +02:00
Poommetee Ketson
d28da86f9f GDScript Built-in: add inverse_lerp & range_lerp 2017-08-18 21:49:03 +07:00
Juan Linietsky
dc62389739 -Properly check limits to objects sent (regarding to size), fixes #9034
-Changed the way objects are marshalled and sent to the debugger
-Editing debugged objects happens in the remote inspector now
2017-08-18 10:59:31 -03:00
Juan Linietsky
e61d547ed0 Make sure local to scene resources are initialized after loading all nodes, fixes #9438 2017-08-18 08:26:41 -03:00
Rémi Verschelde
1a92906b68 Merge pull request #10406 from marcelofg55/closest_power_of_2
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-18 08:12:56 +02:00