volzhs
8a588343db
Fix crash in TabContainer in case of no content at all
2020-10-29 19:52:21 +09:00
Juan Linietsky
a65481dd35
Update scene/resources/dynamic_font.cpp
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Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2020-10-28 22:09:37 -03:00
reduz
8ab9b39707
Implement CanvasGroup and CanvasItem clipping
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-Allows merging several 2D objects into a single draw operation
-Use current node to clip children nodes
-Further fixes to Vulkan barriers
-Changed font texture generation to white, fixes dark eges when blurred
-Other small misc fixes to backbuffer code.
2020-10-28 18:53:32 -03:00
Yuri Roubinsky
c3df61a602
Removed redundant line from TextEdit
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introduced in https://github.com/godotengine/godot/pull/43026
2020-10-28 12:56:20 +03:00
Rémi Verschelde
6328f7a45c
Merge pull request #43147 from Mallos/fix/sprite2d-rect
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fix(sprite2d): Rect is not handling pixel snap
2020-10-28 10:16:34 +01:00
Rémi Verschelde
60ad64a101
Merge pull request #42766 from volzhs/tab-container
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Put unselected tabs back in TabContainer control
2020-10-28 09:51:41 +01:00
Eric Tuvesson
e892a92ad6
fix(sprite2d): Rect is not handling pixel snap
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related https://github.com/godotengine/godot/issues/42985
2020-10-27 23:34:19 +01:00
Gilles Roudière
131a7b58c8
Fixes setting top_level not updating the global position
2020-10-27 13:44:35 +01:00
Luke Costello
65eb02b236
Visual Shader Parenthesis fix
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missing parenthesis were added to prevent conditional statement from interacting with operations
2020-10-27 03:20:29 -04:00
Hugo Locurcio
4dd5a17636
Fix uninitialized Viewport::use_debanding
member variable
2020-10-26 21:37:33 +01:00
Rémi Verschelde
2de498d438
Merge pull request #42969 from Klowner/fixes/42967-popup-position
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include parent display location in popup location calculation
2020-10-26 09:26:00 +01:00
Rémi Verschelde
8ee44cc60c
Merge pull request #43075 from Xrayez/color-ramp-to-gradient
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Fixup `ColorRamp` to `Gradient` renames
2020-10-26 08:44:27 +01:00
Devin Curry
b9c35af15d
ScriptEditor: Fix line number gutter drag select
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Fixes issue #42722
2020-10-25 12:13:54 -07:00
Andrii Doroshenko (Xrayez)
8ce2f401dd
Fixup ColorRamp
to Gradient
renames
2020-10-25 18:32:44 +02:00
reduz
84d734da0e
Refactored 2D shader and lighting system
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-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
2020-10-24 15:57:25 -03:00
Aaron Franke
961ee3a1d7
Rename button group property to button_group
2020-10-24 01:30:18 -04:00
Yuri Roubinsky
4c65dc975c
Shows ColorRect in Color constants autocompletion
2020-10-23 19:03:50 +03:00
Rémi Verschelde
f0f8864c9c
Merge pull request #42907 from Xrayez/add-ref-rect-border-width
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Add `border_width` to `ReferenceRect`
2020-10-22 15:58:12 +02:00
Mark Riedesel
5a507df255
include parent display location in popup location calculation
2020-10-21 12:58:39 -04:00
Yuri Roubinsky
f2b98b4106
Remove printing of windowpos/screenpos in MenuButton
2020-10-21 09:58:37 +03:00
Andrii Doroshenko (Xrayez)
aef00021a9
Add border_width
to ReferenceRect
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Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
2020-10-20 13:58:50 +03:00
Yuri Roubinsky
4f4287243c
Removed underscore from GraphEdit begin/end_node_move signals
2020-10-20 09:22:40 +03:00
Rémi Verschelde
970d0d433b
Merge pull request #42891 from gvaneyck/graph-begin-node-move-timing
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Fix emit_signal timing for GraphEdit's begin/end node move
2020-10-20 07:48:06 +02:00
Gabriel Van Eyck
fbc095dc78
Fix emit_signal timing for GraphEdit's begin/end node move
2020-10-19 18:25:07 -07:00
Rémi Verschelde
ff48a6a3bc
Merge pull request #42874 from dreamsComeTrue/text-edit-bounds-fix
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TextEdit - fix valid bounds in 'set_line'.
2020-10-19 22:37:41 +02:00
Rémi Verschelde
17f682226d
Merge pull request #42904 from Xrayez/rects-rename-fixup
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Fixup `ColorRect` and `TextureRect` renames
2020-10-19 22:34:40 +02:00
Juan Linietsky
85ebf40b6c
Merge pull request #38097 from Calinou/add-viewport-debanding
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Add a debanding property to Viewport
2020-10-19 14:15:44 -03:00
Andrii Doroshenko (Xrayez)
9c3a33a4e8
Fixup ColorRect
and TextureRect
renames
2020-10-19 19:34:35 +03:00
Rémi Verschelde
6b20859984
Merge pull request #42558 from Chaosus/vs_curve
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Added visual shader node to easy gather data from a CurveTexture
2020-10-19 14:58:45 +02:00
Juan Linietsky
53d5a252bb
Revert "Replace SAO implementation with MSSAO"
2020-10-18 19:27:51 -03:00
Juan Linietsky
d98261ab8f
Merge pull request #42077 from clayjohn/MSSAO
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Replace SAO implementation with MSSAO
2020-10-18 18:34:43 -03:00
Juan Linietsky
e799a2ba45
Merge pull request #42201 from clayjohn/Vulkan-new-glow
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Optimize Glow with local memory
2020-10-18 18:32:36 -03:00
clayjohn
366ee46774
Replace SAO implementation with MSSAO
2020-10-18 13:15:51 -07:00
clayjohn
63a34b93aa
Optimize Glow with local memory
2020-10-18 11:37:12 -07:00
Rémi Verschelde
d9e5c355e5
Merge pull request #41418 from clayjohn/Vulkan-aerial
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Add aerial perspective to fixed fog
2020-10-18 17:32:19 +02:00
reduz
ee06a70ea6
Refactor MethodBind to use variadic templates
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Removed make_binders and the old style generated binders.
2020-10-18 12:28:44 +02:00
Yuri Roubinsky
f402e1e675
Added VisualShaderNodeCurve to easy gather data from a CurveTexture
2020-10-18 09:57:15 +03:00
clayjohn
8c21c26fb5
Add aerial perspective to fixed fog
2020-10-17 10:53:07 -07:00
Dominik 'dreamsComeTrue' Jasiński
99c8a07919
TextEdit - fix valid bounds in 'set_line'. Fixes #41967
2020-10-17 17:59:15 +02:00
Rémi Verschelde
14e3d68dd9
Merge pull request #42778 from madmiraal/remove-get_layers
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Remove old RigidBody get_layers() methods.
2020-10-15 18:40:21 +02:00
Paulb23
0d0a856ad5
Fixed main gutter not drawing on item toggle
2020-10-13 18:01:59 +01:00
Marcel Admiraal
a17fdaef09
Remove old RigidBody layers property and methods.
2020-10-13 16:59:49 +01:00
volzhs
9eaa5ffab5
Put unselected tabs back in TabContainer control
2020-10-13 22:05:26 +09:00
FIF15
0e7e25d488
Remove redundant property "enabled_focus_mode"
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Fixes #41529 .
2020-10-13 10:04:37 +02:00
volzhs
cac4fedb2a
Respect Tree.set_icon_max_width size for drawing selection box
2020-10-13 10:38:32 +09:00
Rémi Verschelde
d22791c271
doc: Sync classref with current source
2020-10-12 10:58:02 +02:00
Yuri Roubinsky
f4eef287f9
Adds Metallic to spatial light input of visual shaders
2020-10-10 16:55:36 +03:00
reduz
26f5bd245c
Implement GPU Particle Collisions
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-Sphere Attractor
-Box Attractor
-Vector Field
-Sphere Collider
-Box Collider
-Baked SDF Collider
-Heightmap Collider
2020-10-09 13:25:47 -03:00
PouleyKetchoupp
4686200f0e
Fix Popup crash in single window mode
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focus_target->exclusive_child could be invalidated during the call to
focus_target->grab_focus(), now using the same logic with safe accesses
to focus_target.
2020-10-09 11:20:38 +02:00
Duroxxigar
8bfeb9d6ae
Added a more helpful error message when there is no current animation for the animation player
2020-10-06 01:21:23 -04:00