Commit graph

1577 commits

Author SHA1 Message Date
Juan Linietsky bcb184766f -shadergraph now saved when on external file and modified, fixes #1832 2015-05-11 21:36:29 -03:00
Juan Linietsky bc0ef64bed fixed crash on make resources unique menu option, fixes #1874 2015-05-11 21:23:29 -03:00
Juan Linietsky 4b8745ad63 Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-11 15:49:41 -03:00
Juan Linietsky b777bf5ff5 -Updated isometric 2d demo to work using the new isometric support, fixes #1849 2015-05-11 00:40:23 -03:00
Nathan Warden 67bf14bbbb Removed redundant code in the kinematic 3D demo. 2015-05-10 17:39:38 -05:00
Juan Linietsky 32b1b472af -improved one-way collision handling in both dynamic and character bodies for 2D, fixes #1854 2015-05-10 19:24:09 -03:00
Juan Linietsky a2b8b92a6e -fixed some glitches in isometric light demo, closes #1858 2015-05-10 18:14:38 -03:00
Antony d0d9e9ee1c Forgot this. It points Doxyfile to the logo without text. 2015-05-10 14:41:35 -06:00
Antony 5ceec67add Added Doxyfile for Doxygen documentation. Had to modify codec.h because it already had set up the mainpage. Added a logo without text for the Doxygen pages upper top left corner. Pointed Doxyfile to README.md. Thinking of adding Markup in c files pointing to Wiki links. That way we have current source markup but it points to Wiki for major documentation effort. 2015-05-10 14:36:58 -06:00
Juan Linietsky 421b4fec3e -compatibility option for physicsbody layers, fixes #1842 2015-05-10 15:58:08 -03:00
Juan Linietsky 18251997dd Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-10 15:46:34 -03:00
Juan Linietsky 9b692b174b -convert to subscene keeps signal connections, fixes #1863 2015-05-10 15:45:33 -03:00
Juan Linietsky 11defcbe21 Merge pull request #1875 from Zamaroht/patch-1
Delete unused variable
2015-05-10 11:33:16 -03:00
Juan Linietsky ac1b72a49c Merge pull request #1876 from antonyjones67/FixCFlagInDebug
Change windows build to use CFlag /Od so that you get the full debug …
2015-05-10 11:32:50 -03:00
Juan Linietsky 42ef5d823d Merge pull request #1878 from Zamaroht/patch-2
Remove focus from restart button, fixes #1850
2015-05-10 11:32:36 -03:00
Juan Linietsky 1c5ebcecd3 Merge pull request #1879 from HeartoLazor/master
Support for fixed process on timer (Idle/Fixed mode) and a small change for more uniform ticks
2015-05-10 11:32:03 -03:00
Hearto Lazor bd1e54a8b7 - Implemented support for fixed process on timer. Useful for cooldowns without the influence from framerate
similar to animation player (idle/fixed mode), where idle mode = old timer, fixed mode = fixed process implementation:
Example of the behaviour with a stream of bullets with timers on different frame rates:
https://gfycat.com/HeartyImpressiveIndiancow

- A change for more uniform ticks on fixed/idle

without this fix:
http://i.imgur.com/0TMQ6CG.png
with this fix:
http://i.imgur.com/3zYx16c.png
2015-05-10 10:00:26 -04:00
Nicolas Laurito ef8a402f71 Remove focus from restart button, fixes #1850
Fixes a problem where the restart button would keep focus after being pressed, making the tetris' pieces impossible to rotate without activating the button again.
2015-05-10 00:46:16 -03:00
Nicolas Laurito 8f4b6ff870 Deleted unused variable
Deleted the var GRAVITY because it is unused. The gravity is used at line 237, but it's gotten from the Physics2DDirectBodyState parameter.
2015-05-09 19:09:30 -03:00
Antony 9e14f971bc Change windows build to use CFlag /Od so that you get the full debug experience. Without this flag set, Visual Studio lets you use breakpoints, but the watch and locals is pretty much useless. 2015-05-09 15:46:59 -06:00
Juan Linietsky d1e4d6e997 -fix clip+center alignment on Button, fixes #1865 2015-05-09 18:29:55 -03:00
Juan Linietsky e090c06ae2 particles in navmesh demo are nice again 2015-05-09 18:17:43 -03:00
Juan Linietsky 65d48d6d39 -Added prints() function, fixes #1132, #1859
-Tabs work inside built-in log window, fixes #1867
2015-05-09 18:09:58 -03:00
Juan Linietsky 1310e09c73 corrected copyright date in project manager, fixes #1870 2015-05-09 13:11:59 -03:00
Juan Linietsky 1fd1b7a91b Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-09 13:09:20 -03:00
Juan Linietsky 1a7d370fcf -Corrected DirAccessWindows functions, fixes #1872, properly fixes #791. 2015-05-09 13:05:34 -03:00
Juan Linietsky 158785636c Merge pull request #1852 from SuperUserNameMan/fixes_platformer_3d_particles
fixes_3d_platformer_demo_missing_particles_textures
2015-05-07 20:06:20 -03:00
Juan Linietsky 1e545fc9df Merge pull request #1851 from SuperUserNameMan/fixes_3d_shaders_materials_demo
fixes_demo3d_shaders_materials_missing_light
2015-05-07 20:06:07 -03:00
Juan Linietsky 5f51623547 Merge pull request #1846 from hurikhan/pr_wm_demo_input_fix
window_management demo --  input fix
2015-05-07 20:05:55 -03:00
Juan Linietsky 2a3ded86de Merge pull request #1845 from Zamaroht/patch-1
Delete line without functionality
2015-05-07 20:05:17 -03:00
Juan Linietsky 7c4a35496a Merge pull request #1844 from daltomi/SIGSEGV
Fix segment violation MINIZIP_ENABLED
2015-05-07 20:03:25 -03:00
Juan Linietsky deba45ebf7 Merge pull request #1841 from SuperUserNameMan/updated_rtaudio
update rtaudio to latest version
2015-05-07 20:03:00 -03:00
Juan Linietsky c99813dc38 Merge pull request #1826 from eehrich/master
Reviewed compiler warnings: fixed some bugs and formal stuff. (2nd try)
2015-05-07 20:02:54 -03:00
yg2f 32c0a96249 add_missing_textures_to_particles 2015-05-07 18:29:38 +02:00
yg2f 786b5e3545 fixes_demo3d_shaders_materials_missing_light
add the missing animated light to the demo 3d "shaders materials"
2015-05-07 18:10:30 +02:00
hurikhan 48afa1d284 window_management input fix 2015-05-06 23:07:11 -04:00
Nicolas Laurito ead2dd3db5 Delete line without functionality 2015-05-06 23:53:20 -03:00
Daniel T. Borelli 93095014fd Fix segment violation MINIZIP_ENABLED 2015-05-06 20:37:25 -03:00
yg2f 2f4c435bfa update rtaudio to latest version
update rtaudio from latest version availbale on github
2015-05-06 23:08:06 +02:00
Juan Linietsky 7156aff160 Merge pull request #1822 from guilhermefelipecgs/filter_order
Change the order of the filter
2015-05-06 09:48:13 -03:00
Juan Linietsky 6565751d0f Merge branch 'master' of https://github.com/okamstudio/godot 2015-05-06 09:46:29 -03:00
Juan Linietsky 9de37817bc -removed dynamic_cast on CheckBox, fixes #1830 2015-05-06 09:45:25 -03:00
punto- 83fe66d968 Merge pull request #1834 from ricpelo/ricpelo-patch-6
Better OS X fullscreen support, without the nasty startup effect
2015-05-06 09:32:17 -03:00
Ricardo Pérez 979b931995 Better OS X fullscreen support, without the nasty startup effect 2015-05-06 12:53:55 +02:00
Ricardo Pérez 1ae03fd39d Merge pull request #7 from okamstudio/master
Sync
2015-05-06 12:50:39 +02:00
punto- fbd9839131 Merge pull request #1818 from ricpelo/ricpelo-patch-5
Really fixes fullscreen mode in OS X, even during startup
2015-05-06 04:36:57 -03:00
Juan Linietsky e2419f74d9 Merge pull request #1823 from daltomi/SIGSEGV
fix double delete packed data
2015-05-05 23:13:32 -03:00
ehriche ac9263c680 clearified parenthesis of if construct 2015-05-06 01:39:42 +02:00
ehriche b89cd136a9 fixed ColorRgb attribute init order of struct 2015-05-06 01:22:38 +02:00
ehriche 897a1aade5 optional formal changes 2015-05-06 01:22:31 +02:00