Commit graph

31497 commits

Author SHA1 Message Date
Rémi Verschelde f04a1bec63
Merge pull request #53628 from raulsntos/fix-list-marshal-3.x 2021-10-15 17:36:00 +02:00
Rémi Verschelde b8761569f6
Merge pull request #53582 from raulsntos/mono-marshal-generics-3.x 2021-10-15 17:35:32 +02:00
Rémi Verschelde 5ff8d0e8a7
Merge pull request #53577 from raulsntos/fix-mono-to-variant-array-3.x 2021-10-15 17:35:09 +02:00
Rémi Verschelde 3ca8003199
Merge pull request #53830 from zaevi/fix_EditorSpinSlider_freeze 2021-10-15 12:41:47 +02:00
Zae ee4c533ca6 [3.x] Fix EditorSpinSlider freezes editor when tabbing focus rapidly. 2021-10-15 16:52:45 +08:00
Rémi Verschelde ff132ca278
Merge pull request #53800 from Faless/net/3.x_revert_gzip 2021-10-14 14:26:26 +02:00
Fabio Alessandrelli 6c4bb3fc4a Revert HTTPRequest gzip compression support.
Partial revert of commit c1135cf006.
2021-10-14 12:51:37 +02:00
Raul Santos 059750cd0d Support marshaling generic Godot.Object
Allows using generic C# types in signals as long as they inherit
from `Godot.Object`.
2021-10-13 18:22:06 +02:00
Rémi Verschelde 2b5d89e635
Merge pull request #53763 from Ev1lbl0w/bugfix-visual_script_crash 2021-10-13 14:53:02 +02:00
Ev1lbl0w e57f8fd083
Fix VisualScript crash with null object 2021-10-13 12:19:29 +01:00
Rémi Verschelde 8bdeee04f0
Merge pull request #53655 from pycbouh/core-print-bytearray-contents-3.x 2021-10-13 12:50:32 +02:00
Rémi Verschelde 6fb7f18e35
Merge pull request #53740 from clktmr/gles2-multiple-refprobes 2021-10-13 12:42:23 +02:00
Timur Celik e230bc6caa Fix flipped interior option for second refprobe
This patch fixes rendering of multiple reflection probes for a single
mesh in the GLES2 renderer.  If there were two reflection probes, one of
them would always have the `interior` option flipped, resulting in
broken blending between probes and flickering of ambient reflection.

Also make note of GLES2 reflection probe limit
2021-10-13 10:04:48 +02:00
Rémi Verschelde 4186c5e757
Merge pull request #53490 from briansemrau/thread-is-alive-3.x
[3.x] [core_bind] Add `Thread::is_alive`
2021-10-12 22:35:26 +02:00
Rémi Verschelde 8a332a2456
Merge pull request #53695 from CakHuri/fix-typo-csg-3.x
[3.x] Fix a typo in csg module
2021-10-12 22:31:58 +02:00
Rémi Verschelde c44f24ebf7
Merge pull request #53739 from Calinou/gles3-fix-light-flickering-2
Fix lights flickering in GLES3 when new light attenuation is disabled
2021-10-12 22:11:41 +02:00
Hugo Locurcio 2826bec5d4
Fix lights flickering in GLES3 when new light attenuation is disabled
Co-authored-by: Clay John <claynjohn@gmail.com>
2021-10-12 21:59:23 +02:00
Yuri Sizov c2106725ae Unify Pool*Array printing output
Co-authored-by: mashumafi <mashumafi@gmail.com>
2021-10-12 22:31:18 +03:00
Rémi Verschelde 779a5e5621
Change editor FPS limit for unfocused mode back to 20 FPS
This was changed in 7991d0fb22 but seems to cause issues
for some projects when using the profiler.

Fixes #51222.
2021-10-12 16:56:09 +02:00
Rémi Verschelde f7fd5e3aeb
Merge pull request #52556 from m4gr3d/customize_metadata_dir_3x
[3.x] Make the project data directory customizable
2021-10-12 08:28:01 +02:00
M. Huri 37ccfb18ff Fixed a typo in csg module 2021-10-12 11:13:29 +07:00
Fredia Huya-Kouadio d1808f0a7f Make the project data directory customizable. 2021-10-11 14:42:40 -07:00
ne0fhyk 754db65a1f
Pass the correct export_format argument to locate the assets directory when exporting.
(cherry picked from commit 431ccdb057)
2021-10-11 18:04:16 +02:00
zacryol df1eebd8d8
Mention remove_node() side effect of potentially setting owner to null
(cherry picked from commit 6941ab9ae5)
2021-10-11 12:50:04 +02:00
Marcel Admiraal f3b69e3cf4
Update Android CI to use JDK 11.
(cherry picked from commit fe0b673bb3)
2021-10-11 12:49:38 +02:00
Rémi Verschelde 2f2e2cab01
Update AUTHORS and DONORS list
New contributors added to AUTHORS:
@raulsntos, @TokageItLab

Thanks to all contributors and donors for making Godot possible!

(cherry picked from commit cd3c1f2594)
2021-10-11 12:00:05 +02:00
Rémi Verschelde 4b4cbdd2c1
Merge pull request #53657 from pycbouh/gdscript-exports-redundant-string-op-3.x 2021-10-11 09:18:38 +02:00
Yuri Sizov b6b65e08d1 Remove redundant String operation from GDScript enum exports 2021-10-11 02:12:30 +03:00
Rémi Verschelde de319bec4f
Merge pull request #53652 from pycbouh/docs-make-defaults-stable-3.x 2021-10-11 00:14:34 +02:00
Yuri Sizov b02c61ddb1 Ignore OS specific values (constants, project settings, properties)
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
2021-10-10 23:40:32 +03:00
Zae 5e92619a64
Fix EditorFileSystem not checking .gdignore in existed directory
(cherry picked from commit 70cf3cbd60)
2021-10-10 12:27:51 +02:00
Omar Polo 04c08d1f8c
use .get_file() instead of basename(3)
On OpenBSD the compiler complains that calling basename(3) would lose
const qualifier.  basename(3) is defined as

	char *basename(char *);

and can, accorgindly to the POSIX.1, modify the passed string.

This uses the .get_file() method.  The check is necessary because
file_name could be a directory, in which case .get_file() would return
an empty string.  The .get_base_dir().get_file() idiom is already used.

The usage of get_file() and the check were suggested by theraot, thanks!

(cherry picked from commit a3384b7461)
2021-10-10 12:27:51 +02:00
Michael Alexsander eeb6652436
Fix invisible tabs not being ignored in Tabs
(cherry picked from commit 3c5103ac1d)
2021-10-10 12:27:51 +02:00
mujpao 64d70d28d4
Fix right clicking sub nodes after renaming parent
(cherry picked from commit f25a698f80)
2021-10-10 12:27:51 +02:00
Haoyu Qiu e7b67fe8ee
Fix make sub-resource crash in AnimationTreeEditor
(cherry picked from commit 274ed82283)
2021-10-10 12:27:51 +02:00
Haoyu Qiu 52ebe5993e
Use loop instead of recursion when clearing proximity groups
(cherry picked from commit 6072f38bb1)
2021-10-10 12:27:51 +02:00
Infinixius 0f328bcbdc
Fix small typos regarding WebSocketPeer
(cherry picked from commit 547ed239c0)
2021-10-10 12:27:47 +02:00
Raul Santos fd160b642e Fix C# List<T> marshalling 2021-10-10 11:41:37 +02:00
Rémi Verschelde be768e524d
Merge pull request #53616 from Calinou/editor-import-dock-add-dirty-marker-3.x
Add a "dirty" marker to the editor import dock for unsaved changes (3.x)
2021-10-10 10:51:52 +02:00
Hugo Locurcio 35d76733b0
Add a "dirty" marker to the editor import dock for unsaved changes 2021-10-10 01:06:05 +02:00
Rémi Verschelde 512211b61c
Merge pull request #53591 from Calinou/timer-low-wait-time-add-warning-3.x 2021-10-09 13:41:01 +02:00
Hugo Locurcio 7dcefa7c1b
Add a warning for Timer nodes with very low wait times
Very low wait times behave in unpredictable ways depending on the
rendered frame rate. This is because the timeout signal is only emitted
once per rendered frame (or physics frame, depending on the timer's
process mode).
2021-10-09 11:36:03 +02:00
Rémi Verschelde 7843c871d0
Fix missing argument names in FileSystemDock bindings 2021-10-09 00:31:22 +02:00
Rémi Verschelde 302ad4e600
Merge pull request #52918 from Calinou/add-new-light-attenuation-3.x 2021-10-08 23:08:49 +02:00
Hugo Locurcio 85e080fcc0
Backport new 3D point light attenuation as an option
This provides more realistic lighting with a very small performance cost.
The option is available in both GLES3 and GLES2, and can be enabled in
the Project Settings. This goes well with the ACES Fitted tonemapping mode
that was recently added.

When enabled, this also makes upgrading Godot 3.x projects to Godot 4.0 easier,
since lighting in 3.x will better match how it'll look in Godot 4.0.
2021-10-08 22:15:22 +02:00
Raul Santos ec2f86ec9a Support arrays of StringName, NodePath and RID in mono 2021-10-08 18:52:40 +02:00
Rémi Verschelde c00848ae03
Merge pull request #53572 from kleonc/scene-tree-free-objects-queued-during-destruction-3x 2021-10-08 18:10:45 +02:00
kleonc ae96da28d8 Delete objects enqueued for deletion during SceneTree destruction 2021-10-08 16:38:38 +02:00
Rémi Verschelde 07094f5253
Merge pull request #53507 from qarmin/fast_as_snail 2021-10-08 14:58:01 +02:00
Rémi Verschelde b280da0132
Merge pull request #53557 from Pineapple/faster-string-int-dictionary-3x 2021-10-08 14:27:05 +02:00