Commit graph

30931 commits

Author SHA1 Message Date
Rémi Verschelde f0f8864c9c
Merge pull request #42907 from Xrayez/add-ref-rect-border-width
Add `border_width` to `ReferenceRect`
2020-10-22 15:58:12 +02:00
George Marques c8716734eb
Merge pull request #43000 from vnen/variant-internal-method-name
Add name and base type to Variant::InternalMethod (on debug)
2020-10-22 09:55:18 -03:00
Rémi Verschelde 5d2d3787cd
Merge pull request #42999 from Mallos/fix/tilemap-icon2
fix(editor): Create new icon for TileMap Rectangle
2020-10-22 14:42:03 +02:00
Rémi Verschelde 17cd5e845a
Merge pull request #42980 from KoBeWi/(ಥ-͜ʖಥ)
Favor project.binary over project.godot
2020-10-22 14:23:13 +02:00
Rémi Verschelde a04db8eb11
Merge pull request #42905 from volzhs/freetype-2.10.3
Update freetype to 2.10.4
2020-10-22 14:10:22 +02:00
George Marques 8b3271563f
Add name and base type to Variant::InternalMethod (on debug)
This is useful to showing error messages when a pointer to an
InternalMethod is the only information available.
2020-10-22 09:07:25 -03:00
Rémi Verschelde baec2445e1
Merge pull request #42997 from akien-mga/ci-release-no-debug-symbols
CI: Set debug_symbols=no for template builds
2020-10-22 13:32:40 +02:00
Eric Tuvesson 8cf88f8ff4 fix(editor): Create new icon for TileMap Rectangle
ref: #42972
2020-10-22 13:28:34 +02:00
Rémi Verschelde e18a9a2224
CI: Set debug_symbols=no for template builds
This keeps their size small and allows to compare size changes on templates
in PRs, as the template size is what is most relevant to users.

For editor builds we keep debug symbols so they can be used to debug crashes.
2020-10-22 13:03:27 +02:00
Rémi Verschelde 003ee8b7c2
Merge pull request #42906 from Xrayez/doc-xref-color-ref-rects
Cross-reference `ColorRect` and `ReferenceRect` in the class reference
2020-10-22 11:25:35 +02:00
Rémi Verschelde 232e77bc1b
Merge pull request #42989 from godotengine/revert-42972-fix/tilemap-icon
Revert "fix(editor): TileMap Fill Rectangle icon"
2020-10-22 11:24:42 +02:00
Rémi Verschelde eee7c4acc4
Revert "fix(editor): TileMap Fill Rectangle icon" 2020-10-22 10:28:37 +02:00
Rémi Verschelde d05c7da1aa
Merge pull request #42949 from DavidSichma/shaderglobals
Shader globals bugfixes
2020-10-22 09:53:49 +02:00
Rémi Verschelde 3b85f22a6f
Merge pull request #42939 from Chaosus/fix_custom_property_editor2
Fix custom property editor to correctly show Basis
2020-10-22 09:51:49 +02:00
Yuri Roubinsky d87e645bcf Fix custom property editor to correctly show Basis 2020-10-22 08:41:35 +03:00
Tomasz Chabora 37d515e99c Favor project.binary over project.godot 2020-10-22 00:12:18 +02:00
Rémi Verschelde a4548a079b
Merge pull request #42972 from Mallos/fix/tilemap-icon
fix(editor): TileMap Fill Rectangle icon
2020-10-21 22:10:26 +02:00
Eric Tuvesson 3fee970c62 fix(editor): TileMap Fill Rectangle icon
The default color was blue which is the active color, changed it to be gray by default.
2020-10-21 20:44:55 +02:00
volzhs 42959d54ff Update freetype to 2.10.4 2020-10-22 01:47:48 +09:00
Yuri Roubinsky c97dea47b5
Merge pull request #42962 from Chaosus/fix_shader_texture_funcs
Fix textureSize & texelFetch shader compilation errors
2020-10-21 17:59:23 +03:00
Yuri Roubinsky 433183147e Fix textureSize & texelFetch shader compilation errors 2020-10-21 17:45:40 +03:00
Rémi Verschelde 918f03529f
Merge pull request #42957 from Chaosus/remove_print_windowpos
Remove printing of windowpos/screenpos inside MenuButton::pressed
2020-10-21 09:13:33 +02:00
Yuri Roubinsky f2b98b4106 Remove printing of windowpos/screenpos in MenuButton 2020-10-21 09:58:37 +03:00
David Sichma 5d33cd94c8 Shader globals bugfixes
- shader globals editor displays properties correctly
- fixed some errors how globals were transferred
2020-10-21 01:34:25 +02:00
Rémi Verschelde c3964b6c83
Merge pull request #42945 from akien-mga/ci-sanitizers-no-artifacts
CI: Don't upload linux-sanitizers artifacts
2020-10-20 23:13:39 +02:00
Rémi Verschelde fc8ee3ca9b
CI: Don't upload linux-sanitizers artifacts
It's 1.5 GB, that's maybe a bit overkill.
2020-10-20 21:59:14 +02:00
Rémi Verschelde 207cfc9253
Merge pull request #42944 from Calinou/tonemap-shader-remove-unused-define
Remove unused `#define` from the tonemap shader
2020-10-20 21:02:04 +02:00
Rémi Verschelde ef62e93677
Merge pull request #42943 from vnen/gdscript-local-scope-fix
Fix handling of scope for local GDScript variables
2020-10-20 21:00:57 +02:00
George Marques 96884ef41e
Merge pull request #41983 from ThakeeNathees/array-const-folding-bug-fix
Array/Dictionary Nodes no more reduced to array/dictionary variant
2020-10-20 15:43:07 -03:00
Hugo Locurcio 195540ab90
Remove unused #define from the tonemap shader
It was a leftover from an earlier version of the debanding PR
which used a simpler (but less effective) algorithm.
2020-10-20 19:59:50 +02:00
George Marques 11c05642fe
GDScript: Fix handling of scope for local variables 2020-10-20 14:57:31 -03:00
George Marques c77466b276
Merge pull request #42938 from vnen/gdscript-test-compiler-fix
Add initialization for the language before GDScript debug tests
2020-10-20 14:23:37 -03:00
Rémi Verschelde 181082589a
Merge pull request #42772 from bruvzg/macos_inertia
[macOS] Suppress momentum scrolling after key press.
2020-10-20 15:10:56 +02:00
Rémi Verschelde 15ff276fcf
Merge pull request #42853 from naithar/fix/in-app-store-master
[4.0] [iOS] InAppStore fixes
2020-10-20 15:10:15 +02:00
George Marques 48b91b900d
GDScript: Add initialization for the language before debug tests
This ensures that the tests will use a full environment with correct
settings so global classes and autoloads can be properly found.
2020-10-20 10:07:03 -03:00
Andrii Doroshenko (Xrayez) 803b046b38 Cross-reference ColorRect and ReferenceRect in the class reference
They use the same underlying `CanvasItem.draw_rect()` API.
2020-10-20 13:59:41 +03:00
Andrii Doroshenko (Xrayez) aef00021a9 Add border_width to ReferenceRect
Exposes a hidden parameter behind `CanvasItem.draw_rect()`.
2020-10-20 13:58:50 +03:00
Rémi Verschelde 9dad483920
Merge pull request #42925 from Chaosus/graph_rename_signals
Removed underscore from GraphEdit begin/end_node_move signals
2020-10-20 08:45:16 +02:00
Yuri Roubinsky 4f4287243c Removed underscore from GraphEdit begin/end_node_move signals 2020-10-20 09:22:40 +03:00
Rémi Verschelde ac44344c27
Merge pull request #42921 from vnen/thanks-for-all-the-fish
Remove bojidar from codeowners for GDScript
2020-10-20 07:49:39 +02:00
Rémi Verschelde 970d0d433b
Merge pull request #42891 from gvaneyck/graph-begin-node-move-timing
Fix emit_signal timing for GraphEdit's begin/end node move
2020-10-20 07:48:06 +02:00
Gabriel Van Eyck fbc095dc78 Fix emit_signal timing for GraphEdit's begin/end node move 2020-10-19 18:25:07 -07:00
George Marques 5ddfc657ab
Merge pull request #42067 from ThakeeNathees/for-loop-stack-overriden-fix
GDScript: for loop override stack variable bug fix
2020-10-19 20:21:14 -03:00
George Marques 36828fc6a8
Remove bojidar from codeowners for GDScript
Since he won't be actively contributing for the time being.
2020-10-19 20:13:00 -03:00
Rémi Verschelde 84e900830a
Merge pull request #42654 from groud/allow-sorting-files-by-type
Allow sorting files by type
2020-10-20 00:04:10 +02:00
Rémi Verschelde 7d4921db1a
Merge pull request #42915 from Yetizone/negative_lights_behavior
tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
2020-10-19 23:50:49 +02:00
Gilles Roudière f7a8cd882a Allow sorting files by type 2020-10-19 23:22:08 +02:00
Rémi Verschelde cf3a4cb091
Merge pull request #42913 from Calinou/debanding-fix-brightness
Fix debanding slightly brightening the whole viewport
2020-10-19 23:18:24 +02:00
Yetizone ffc4151f29 tonemap.glsl: Ensure color parameter of tonemap_reinhard() is positive
Color values can become negative in the case of negative lights which
leads to undesired behaviour.
2020-10-20 00:08:44 +03:00
Rémi Verschelde 50b6050984
Merge pull request #42912 from reduz/fix-invalid-buffer-update-in-sdfgi
Fix invalid buffer updates in SDFGI
2020-10-19 23:07:05 +02:00