Commit graph

8 commits

Author SHA1 Message Date
Juan Linietsky
f304c9f93a Merge pull request #588 from marynate/PR-fix-touchscreenbutton-input
Fixed touchscreen was processing input in editor
2014-09-17 10:40:50 -03:00
Juan Linietsky
2ee4ac183b Little Bits
-=-=-=-=-=-

-Fixed small bugs all around
-Added ability to show/hide entire sections of the spatial (3D) tree
-WIP new vehicle (not ready yet) based on Bullet
2014-08-14 10:31:38 -03:00
marynate
568be61b09 Fixed potential crash when touchscreenbutton has no texture assigned 2014-07-13 10:09:47 +08:00
marynate
b1e03d536f Fixed touchscreen was processing input in editor 2014-07-13 08:48:02 +08:00
marynate
fd13b25d6e Fix potential null exception in screen button without texture assigned 2014-05-20 21:07:32 +08:00
marynate
4676aac335 Fix #240 TouchScreenButton release signal is not valid 2014-04-02 15:48:02 +08:00
Juan Linietsky
58cda02a38 -fixed export templates not loading/exporting on Windows
-fixed TouchScreenButton with stretch2d
-fixed(?) OSX crash on startup (test!!)
-compilation fixes on windows
-CollisionPolygon editor works again
-find buttons en find dialog
-TileMap editor cleanup (removed "error", made nicer)
-viewport flicker fixed
-make .scn default extension for saving scenes
-export the rest of the network classes to gdscript
2014-02-13 18:03:28 -03:00
Juan Linietsky
0b806ee0fc GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00