Commit graph

33645 commits

Author SHA1 Message Date
Rémi Verschelde f5008843fd
Merge pull request #47155 from W4RH4WK/gdscript-fix-quote-in-multiline-string
Fix missing quote in multiline GDScript string
2021-03-19 09:01:54 +01:00
Rémi Verschelde 67dc067970
Merge pull request #47151 from nekomatata/soft-body-attachment-error
Fix spamming errors when SoftBody pinned nodes have no attachment
2021-03-19 08:38:27 +01:00
Alex Hirsch d7ac5ba1c6 Fix missing quote in multiline GDScript string
fix #47117
2021-03-19 01:24:18 +01:00
PouleyKetchoupp 195eda244f Fix spamming errors when SoftBody pinned nodes have no attachment
There was a specific case where the node path wasn't checked for
validity before trying to access the attachment node.

It could cause lots of error log noise in both editor and game.
2021-03-18 16:26:42 -07:00
Rémi Verschelde 47cf9985eb
Merge pull request #47128 from ArdaE/master
GLTF importer: Prevent quick accumulation of significant numerical errors in keyframe times
2021-03-19 00:14:51 +01:00
ArdaE 6770a9413b GLTF import: Prevent significant numerical errors in keyframe times
Keyframe times shift slowly in imported animations, starting with a zero shift
at the beginning and increasing and becoming erratic slowly farther into an
animation, reaching significant levels at times after about 3 minutes into an
animation. This commit fixes the issue by increasing the precision of the
floating point numbers used for keyframe time calculations. Only the most
significant cases that cause fast accumulation of errors over a short animation
duration are fixed. Other cases that would have a marginal benefit from
switching to double precision numbers are left for another PR/further analysis.
Note that this change has no impact on the runtime performance of games/apps
created using Godot. It only affects the GLTF importer.

Fixes #47127.
2021-03-18 15:55:31 -07:00
Rémi Verschelde 217d9d1b30
Merge pull request #47147 from TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix
Fix for regression in SkeletonIK code
2021-03-18 23:45:37 +01:00
TwistedTwigleg c15e23396d Fix for regression in SkeletonIK code 2021-03-18 17:52:59 -04:00
Rémi Verschelde d0f0fdb6ad
Merge pull request #47141 from bruvzg/mac_export_force_sign
Add "Replace existing signature" to the macOS export (enabled by default).
2021-03-18 22:23:20 +01:00
bruvzg 9e18fce943
Add "Replace existing signature" to the macOS export (enabled by default). 2021-03-18 23:00:05 +02:00
Rémi Verschelde 8a7e503337
Merge pull request #47115 from jcsho/fix-tree-null-stylebox
Check for null pointer in get_column_width(0)
2021-03-18 20:34:08 +01:00
Justin Ho fa6fd3a2d0
Check for null pointer in get_column_width(0) 2021-03-18 10:25:55 -07:00
Rémi Verschelde 2274d4eebc
Mono: Fix Android build after #46900 2021-03-18 17:58:21 +01:00
Rémi Verschelde 4ca1e73ff9
doc: Sync classref with current source
And move GLTF docs to its module folder.
2021-03-18 16:37:43 +01:00
Rémi Verschelde 2fd445cc18
Merge pull request #47133 from groud/navigation_2d_bugfix
Make 2D navigation consider scale
2021-03-18 15:42:46 +01:00
Gilles Roudière 6249ebb9c8 Make 2D navigation consider scale 2021-03-18 15:17:23 +01:00
Rémi Verschelde c097ce0c18
Merge pull request #47125 from BastiaanOlij/SCsub_compile_shaders
Changed SCsub for shaders to find shaders automatically
2021-03-18 11:20:57 +01:00
Rémi Verschelde 4cc309291e
Merge pull request #47119 from Calinou/tweak-editor-splash-screen-color
Tweak the editor splash screen color to better match the default theme
2021-03-18 11:13:35 +01:00
Rémi Verschelde c34b110784
Merge pull request #47098 from Birdulon/DocDrawString4
Documentation: Correct CanvasItem.draw_string position description.
2021-03-18 09:08:40 +01:00
Luke Hubmayer-Werner 886c942b40 Documentation: Correct CanvasItem.draw_string position description.
Also add height warnings to Font.get_char_size and Font.get_string_size
2021-03-18 18:09:23 +10:30
Rémi Verschelde 400f6f1676
Merge pull request #47112 from jmb462/fix-AudioEffectCapture-buffer-length-cannot-be-changed
Fix AudioEffectCapture buffer length cannot be changed (Fix #47107)
2021-03-18 08:28:11 +01:00
Bastiaan Olij 7f63c9e7c9 Changed SCsub for shaders to find shaders automatically and create dependencies with include files 2021-03-18 12:59:47 +11:00
jmb462 b588232b83 Fix AudioEffectCapture buffer length cannot be changed 2021-03-17 23:07:38 +01:00
Hugo Locurcio ff2871f9ac
Tweak the editor splash screen color to better match the default theme
This helps achieve a visually "smoother" transition between the splash
screen and the editor.
2021-03-17 22:57:35 +01:00
Rémi Verschelde 888051889e
Merge pull request #46674 from cmd410/fix-tab-container
Fix TabContainer _get_tab_width for localized node names
2021-03-17 21:05:20 +01:00
Rémi Verschelde e57f6e2cca
Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-text
Fix BBCode tables overlap with bottom text (Fix #47012)
2021-03-17 17:54:01 +01:00
Rémi Verschelde 3150ef3427
Merge pull request #47104 from m4gr3d/fix_permissions_result_callback
Fix onMainRequestPermissionsResult callback for Android plugins.
2021-03-17 17:52:55 +01:00
Fredia Huya-Kouadio 8f285d93e8 Fix onMainRequestPermissionsResult callback for Android plugins. 2021-03-17 09:23:58 -07:00
Rémi Verschelde 2db80131f2
Merge pull request #47101 from Faless/js/4.x_fix_editor_manifest
[HTML5] Fix bogus Web Editor manifest.
2021-03-17 17:06:28 +01:00
Fabio Alessandrelli 85c1a41021 [HTML5] Fix bogus Web Editor manifest.
The `start_url` in the PWA manifest.json must be relative for it to
work in subfolders (like in the official Web Editor page).
2021-03-17 16:49:31 +01:00
Rémi Verschelde db08e64a02
Merge pull request #47097 from ignacioabal/master
Added validation when assigning heightfield_resolution (Fix #46281)
2021-03-17 16:39:52 +01:00
Ignacio Abal ccdd7ab890 Added validation when assigning heightfield_resolution (Fix #46281) 2021-03-17 12:03:52 -03:00
Rémi Verschelde 0615e55b27
Merge pull request #47064 from jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play
Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013)
2021-03-17 15:21:34 +01:00
jmb462 324ab63844 Fix crash on calling play() in a uninitialized AnimatedSprite2D
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013).

Modification : An error message on null check test has been added to prevent crash.

Fix #46013.
2021-03-17 14:57:04 +01:00
Rémi Verschelde 7b223e8eec
Merge pull request #47080 from mbrlabs/ios-sensor-conversion
Converted sensor acceleration units to m/s² on iOS and UWP
2021-03-17 14:27:23 +01:00
Marcus Brummer fda2743fef Converted sensor acceleration units to m/s^2 on iOS and UWP
This is beacuse on Android these values are already in m/s^2 while on
iOS and UWP they are in g. This just makes the behaviour consistent on
all platforms.
2021-03-17 14:05:05 +01:00
Rémi Verschelde a851b72354
Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node
Check AnimationNode to update properties
2021-03-17 13:05:25 +01:00
Rémi Verschelde 3ef0e5a9bc
Merge pull request #46431 from vnen/gdnative-bindings
Further changes in GDNative API
2021-03-17 13:00:03 +01:00
Kongfa Waroros 981ca8045f Check AnimationNode to update properties 2021-03-17 18:33:29 +07:00
George Marques ec806c5c5b
Added static method information the generated builtin API JSON 2021-03-17 08:33:08 -03:00
George Marques 8fddab9209
Further changes in GDNative API
- Added new_copy to all types, since trivial copy won't work for all
  types.
- Added functions to convert from String to char array types, which is
  not provided by the methods bound in Variant.
- Added operator index to String.
- Added missing cstring version of some Variant functions. They existed
  in the header but didn't have the implementation and were missing from
  the gdnative_api.json file.
- Added support for static calls on Variant types.
2021-03-17 08:26:10 -03:00
Rémi Verschelde af0806722f
Merge pull request #47067 from nekomatata/cylinder-fix-margins
Fix Cylinder shape collision with margins when using GJK-EPA
2021-03-17 11:05:13 +01:00
Rémi Verschelde 3651406258
Merge pull request #47084 from nekomatata/cylinder-capsule-collision-fix
Fix capsule-cylinder collision in godot physics
2021-03-17 11:01:04 +01:00
Rémi Verschelde 8088218e1e
Merge pull request #47081 from nekomatata/collision-debug-shape-game-only
Disable debug collision shapes in the editor
2021-03-17 10:37:57 +01:00
Rémi Verschelde 00fcc9d340
Merge pull request #46855 from m4gr3d/add_android_samples
Enable `doNotStrip` when doing development/debugging within Android Studio
2021-03-17 10:28:29 +01:00
Rémi Verschelde 08ca4184f4
Merge pull request #47024 from groud/navigation
Allow Navigation to be more flexible
2021-03-17 09:18:54 +01:00
PouleyKetchoupp 380f04fa0d Fix capsule-cylinder collision in godot physics
Test specific axes before falling back to GJK-EPA algorithm to get more
accurate separation axes for common cases, the same way it's done for
cylinder-cylinder collision.
2021-03-16 19:22:59 -07:00
PouleyKetchoupp 9798a52a20 Disable debug collision shapes in the editor
If the editor was started with --debug-collisions, 3d shapes were
displayed twice, both with the gizmo and debug shapes. Some shapes could
also persist after being removed due to the usage of queue_free() to
destroy the debug shapes.
2021-03-16 18:02:33 -07:00
Fredia Huya-Kouadio 4380004176 Enable doNotStrip when doing development/debugging within Android Studio 2021-03-16 17:21:00 -07:00
Rémi Verschelde 9ca0d66a3b
Merge pull request #46984 from sboronczyk/fix-shader-issue
Vulkan: Fix crash when opening a ShaderMaterial with code saved as an external .shader file
2021-03-16 23:32:06 +01:00