Rémi Verschelde
5535cf5c22
Merge pull request #47689 from nekomatata/textedit-fix-cursor-update
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Fix TextEdit cursor update when adding or deleting text
2021-04-14 08:25:34 +02:00
Rémi Verschelde
fe73fed4d7
Merge pull request #47625 from SushiJackal/47450_fix
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Fix: Selection Only in Find/Replace now preserves selection
2021-04-14 08:24:38 +02:00
Rémi Verschelde
fbcba00ca1
Merge pull request #47881 from bruvzg/macos_vlk_icd
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[macOS] Update required Vulkan API version the ICD configs.
2021-04-14 08:13:33 +02:00
bruvzg
f4026ba404
[macOS] Update required Vulkan API version the ICD configs.
2021-04-14 08:35:44 +03:00
thebestnom
e598acff3a
Allow to build dev template with symbols
2021-04-14 00:14:57 +03:00
K. S. Ernest (iFire) Lee
3cae9a802b
Export gltf2 normal textures correctly.
2021-04-13 13:28:26 -07:00
Rémi Verschelde
a86e7c3bb7
Merge pull request #47852 from akien-mga/etcpak-mingw-llvm-pthread
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etcpak: Fix handling of pthread naming API for Linux and MinGW
2021-04-13 21:20:10 +02:00
Rémi Verschelde
d137ccbfc8
etcpak: Fix handling of pthread naming API for Linux and MinGW
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For MinGW this is tricky to do as a two-step process like it was implemented,
as `std:🧵 :native_handle()` is implementation-defined and depending on
the MinGW distribution, it may or may not be a pthread handle.
With mingw-gcc as packaged in Linux distros with pthread support it worked
fine, but with llvm-mingw it was problematic.
Setting the name in the thread directly as done for Apple platforms is simpler
and works fine.
Co-authored-by: Hein-Pieter van Braam-Stewart <hp@tmm.cx>
2021-04-13 21:04:09 +02:00
ray90514
16decbc0ee
Fix multi-selection doesn't correctly show in the inspector
2021-04-13 18:09:53 +08:00
Rémi Verschelde
b4b7c97d38
Merge pull request #47853 from naithar/fix/xcframework-time-4.0
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[iOS] Fix for plugin modified time check
2021-04-13 11:48:25 +02:00
Sergey Minakov
15630a4931
[iOS] Fix for plugin modified time check
2021-04-13 11:57:42 +03:00
Rémi Verschelde
b4060614c2
Merge pull request #47848 from nekomatata/debug-shape-crash-fix
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Fix crashes with CollisionObject3D debug shapes
2021-04-13 10:13:07 +02:00
Rémi Verschelde
3838036a88
Merge pull request #47845 from nekomatata/fix-soft-body-contact-impulses
2021-04-13 10:10:53 +02:00
Rémi Verschelde
a9c29fdc1f
Merge pull request #47844 from m4gr3d/update_activity_result_callback
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Add support for forwarding callbacks from Godot's parent activity
2021-04-13 10:10:29 +02:00
Rémi Verschelde
f41c348d6a
Merge pull request #47842 from m4gr3d/fix_boot_splash_scale_master
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Fix custom boot splash image scaling.
2021-04-13 09:57:36 +02:00
PouleyKetchoupp
d7353c5d41
Fix crashes with CollisionObject debug shapes
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MeshInstance added as child nodes for CollisionObject debug shapes can
be invalidated while deleting the collision object (child nodes are
deleted first), which caused accesses to invalid memory in
shape_owner_remove_shape that lead to random crashes.
Also optimized accesses to shapes to avoid copy-on-write on each
iteration.
2021-04-12 20:08:30 -07:00
PouleyKetchoupp
b65d6b56fb
Godot Physics solver optimization
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Several optimizations in the way solver islands are processed in both
2D and 3D physics:
- Use LocalVector instead of linked list to avoid cache misses (with
persistent storage based on worst case scenario)
- Remove pairs when setup fails (no valid contact) to avoid unnecessary
solving of non-colliding rigid bodies just to return immediately
2021-04-12 18:59:49 -07:00
PouleyKetchoupp
70aa39d127
Fix SoftBody contact impulses applied on rigid bodies
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Parameters were inverted in `apply_impulse` and `apply_bias_impulse` due
to a modification on master.
2021-04-12 17:38:14 -07:00
Fredia Huya-Kouadio
1f16ba2696
Add support for forwarding callbacks from Godot's parent activity.
2021-04-12 16:48:35 -07:00
Fredia Huya-Kouadio
b51dc2dc44
Fix custom boot splash image scaling.
2021-04-12 16:38:41 -07:00
Rémi Verschelde
8793a464d3
Merge pull request #47370 from fire/etcpak
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Add thirdparty library etcpak for faster imports.
2021-04-13 01:09:38 +02:00
Rémi Verschelde
075f358fcd
Merge pull request #47841 from Blackiris/fix-PackedFloat32Array-index
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Fix PackedFloat32Array get index not working
2021-04-13 00:21:41 +02:00
K. S. Ernest (iFire) Lee
d840165a32
Add etcpak
library for faster ETC/ETC2/S3TC imports.
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- `etc` module was renamed to `etcpak` and modified to use the new library.
- PKM importer is removed in the process, it's obsolete.
- Old library `etc2comp` is removed.
- S3TC compression no longer done via `squish` (but decompression still is).
- Slight modifications to etcpak sources for MinGW compatibility,
to fix LLVM `-Wc++11-narrowing` errors, and to allow using vendored or
system libpng.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2021-04-13 00:12:12 +02:00
Julien Nguyen
026b8497d1
Fix PackedFloat32Array get index not working
2021-04-12 23:33:06 +02:00
Rémi Verschelde
7d70cdc6cc
Merge pull request #47840 from Calinou/doc-project-settings-override-feature-tags
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Document overriding project settings that have feature tags
2021-04-12 22:08:38 +02:00
Hugo Locurcio
554742312d
Document overriding project settings that have feature tags
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This non-obvious behavior can take a while to discover and fix,
so it's important to mention it in the class reference.
2021-04-12 21:51:08 +02:00
Rémi Verschelde
b895071895
Merge pull request #47664 from goostengine/makerst-prop-overridden-object
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makerst: Fix generation of overridden properties in child classes
2021-04-12 21:10:31 +02:00
Szymon Majewski
0a29322991
Validation layers on Android
2021-04-12 10:09:06 -07:00
Rémi Verschelde
5c8505c25a
Merge pull request #47831 from Calinou/editor-remote-scene-tree-tooltip
2021-04-12 18:01:13 +02:00
Hugo Locurcio
6d2f5ee244
Add a tooltip to document performance issues of the Remote scene tree
2021-04-12 17:49:51 +02:00
Rémi Verschelde
cee5414698
Merge pull request #43180 from nathanfranke/node-configuration-array
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Use Array for node configuration warnings
2021-04-12 09:40:55 +02:00
Rémi Verschelde
184abce192
Merge pull request #47709 from KoBeWi/node_that_changes_everything
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Expose edit_node() for editor plugins
2021-04-12 09:11:33 +02:00
Nathan Franke
2a8c59c171
Use Array for node configuration warnings
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Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-11 23:25:38 -05:00
Rémi Verschelde
4a1f2dcb74
Merge pull request #47531 from fire/update-skeleton-display
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Update Skeleton3D inspector Bone Transforms
2021-04-12 00:19:23 +02:00
kobewi
72014a7a2e
Expose edit_node() for editor plugins
2021-04-12 00:13:08 +02:00
Rémi Verschelde
d90e6cc4da
Merge pull request #47811 from HaSa1002/fix-get-buffer
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Fix `_File::get_buffer` length always set to p_length
2021-04-12 00:04:02 +02:00
Johannes
33d6eccdec
Fix _File::get_buffer
length always set to p_length
2021-04-11 23:11:13 +02:00
Rémi Verschelde
712bb8cbb6
Merge pull request #47175 from YeldhamDev/help_search_early_match
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Select non-perfect matches if necessary in the Search Help dialog
2021-04-11 22:27:29 +02:00
Julien Nguyen
9936abb3d5
Fix type argument in is_builtin which was treated as an address
2021-04-11 20:34:48 +02:00
kleonc
dd3cc9b817
Fix docs description for CapsuleMesh::mid_height
2021-04-11 18:19:12 +02:00
Rémi Verschelde
43f89e7c2c
Merge pull request #47774 from DanielKriz/bugfix/CommandQueue
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Fix includes in test_command_queue.h
2021-04-11 10:29:31 +02:00
Rémi Verschelde
4cc211a830
Merge pull request #47787 from timothyqiu/csg-selection
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Fix 3D selection box size for Node3D
2021-04-11 09:54:53 +02:00
Haoyu Qiu
c8a40c8005
Fix 3D selection box size for Node3D
2021-04-11 15:15:52 +08:00
totlmstr
634ed3e128
Add option modules_enabled_by_default
2021-04-10 14:17:20 -07:00
Fabio Alessandrelli
d540875bc0
Merge pull request #37966 from pkowal1982/cleanup-profiler
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Clean up profiler
2021-04-10 21:27:52 +02:00
Daniel Kříž
b9ccdd2bbd
Fix includes in test_command_queue.h
2021-04-10 20:09:15 +02:00
Rémi Verschelde
c1b4755aa1
Merge pull request #47761 from reduz/packedbytearray-marshalling
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Add marshalling to PackedByteArray
2021-04-10 19:17:31 +02:00
Fabio Alessandrelli
6138396e00
Merge pull request #47512 from DanielKriz/bugfix/uri_encode
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fix wrong encoding format in uri_encode
2021-04-10 18:58:40 +02:00
reduz
e67c63108b
Add marshalling to PackedByteArray
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-Decode/Encode functions for u8,s8,u16,s16,u32,s32,u64,s64,half,float,double,variant
-Improved binder template to allow this
Given in Godot 4.0 PackedByteArray is passed as reference, it is now possible to have these functions there, which makes the most sense.
2021-04-10 13:09:22 -03:00
Daniel Kříž
13c999d9d7
fix wrong encoding in uri_encode
2021-04-10 17:54:18 +02:00