Michael Alexsander Silva Dias
18d8921af3
Format arguments in connections dialog in GDScript style
2019-09-25 22:08:58 -03:00
Rémi Verschelde
edf9055b7f
Merge pull request #32325 from SaracenOne/add_mesh_bindings_fix
...
SpatialEditorGizmo add_mesh bindings fix
2019-09-25 20:46:58 +02:00
Rémi Verschelde
a9e15a5c88
Merge pull request #32350 from nekomatata/fix-bezier-curve-deselection-error
...
Fixed missing argument for clear_selection signal in Bezier Curve editor
2019-09-25 20:46:18 +02:00
Rémi Verschelde
b88291311b
Merge pull request #32345 from nekomatata/fix-curve-delete-point-error
...
Reset hovered point in Curve when deleted to avoid errors on draw
2019-09-25 20:46:04 +02:00
PouleyKetchoupp
bdb9149d7e
Fixed missing argument for clear_selection signal in Bezier Curve editor
...
Also removed unused clear_selection signal in Animation Track editor (never emitted)
Fixes #32348
2019-09-25 19:35:21 +02:00
PouleyKetchoupp
fb9ff00640
Reset hovered point in Curve when deleted to avoid errors on draw
...
Fixes #32344
2019-09-25 18:58:09 +02:00
Rémi Verschelde
e426169e4c
Merge pull request #32341 from KoBeWi/be_gone
...
Clean snapping lines after resize
2019-09-25 18:45:13 +02:00
Rémi Verschelde
c5b2ce8b06
Merge pull request #32340 from YeldhamDev/minitab_icon_substitution
...
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25 18:43:33 +02:00
Michael Alexsander Silva Dias
5ed5465023
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25 12:53:42 -03:00
gladmin
7f3e37fead
Fix import hints being ignored by glTF importer
...
This fixes a regression introduced in commit 72d2468
due to hyphens being removed from nodes names.
2019-09-25 16:58:05 +02:00
Tomasz Chabora
37bf283195
Clean snapping lines after resize
2019-09-25 16:56:44 +02:00
Stefano Coratti
d7b2ecacff
Fixed Show in file system should clear current search
2019-09-25 16:07:46 +02:00
Rémi Verschelde
c52287208d
Merge pull request #32333 from akien-mga/debugger-error-cond
...
Show C++ error condition in script editor debugger
2019-09-25 14:13:11 +02:00
Rémi Verschelde
076dc9803a
Merge pull request #32119 from Calinou/unify-axis-colors
...
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25 13:03:47 +02:00
Rémi Verschelde
dec10dd776
Merge pull request #32051 from qarmin/some_error_explanation
...
Added some obvious errors explanations
2019-09-25 11:51:54 +02:00
Rémi Verschelde
4112d6c1b4
Show C++ error condition in script editor debugger
...
This was removed by @RyanStein in #21884 in the case where an error
message is provided, but this is actually useful information to have
even when there is a custom error message.
This PR makes it so that the "C++ Error" is shown whenever there is
a custom error message provided.
Also adds method name to the error item title, and re-adds the most
relevant info in the tooltip for quick error checks without expanding.
Renames C Error/Source to C++ Error/Source, since that's what it is.
And fix untranslatable entry due to misuse of TTR().
And some more cleanup for readability.
Cf. https://github.com/godotengine/godot/issues/32276#issuecomment-534119914
2019-09-25 10:49:44 +02:00
Saracen
fcef45006e
SpatialEditorGizmo add_mesh bindings fix
2019-09-25 09:30:25 +01:00
qarmin
17732fe698
Added some obvious errors explanations
2019-09-25 10:28:50 +02:00
Rémi Verschelde
de03ee94cc
Merge pull request #32296 from BenjaminRiley/save-original-scene-after-save-as-branch
...
'Save Branch as Scene' also saves original scene
2019-09-25 10:07:39 +02:00
Benjamin Riley
2115bced93
'Save Branch as Scene' adds to undo history
...
When saving a branch as a scene, can now undo replacing the original branch with the new branch scene. 'Save Branch as Scene' previously would not mark the original scene as changed, and therefore no prompt would appear if the scene was closed immediately after saving the branch.
The new branch scene is not deleted when undo-ing.
2019-09-25 17:08:08 +10:00
Rémi Verschelde
8c0595b722
Merge pull request #32306 from hbina/unused_variable
...
Fixed incorrect usage of variables in querying values.
2019-09-25 08:49:31 +02:00
Rémi Verschelde
5a4e1045a6
Merge pull request #32319 from Calinou/optimize-svgs
...
Optimize editor icon SVGs using svgcleaner
2019-09-25 08:46:04 +02:00
Rémi Verschelde
0437044b9c
Merge pull request #32318 from Calinou/improve-audiostreamplayer3d-gizmo
...
Improve the AudioStreamPlayer3D gizmo
2019-09-25 08:43:56 +02:00
Marios Staikopoulos
4631b0ca62
glTF: Fixed mistake with root node calculation in skin_verify
...
Was not actually grabbing the computed roots for comparison, but instead
was grabbing the disjoint_set representatives.
2019-09-24 21:49:25 -07:00
Hugo Locurcio
790391bc93
Optimize editor icon SVGs using svgcleaner
...
This makes editor binaries about 230 KB smaller.
The command used was:
parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg
2019-09-24 22:49:30 +02:00
Hanif Bin Ariffin
d1e069ea23
Fixed incorrect use of variables
...
The previous committer mistakenly used the wrong variable to query some values.
This commit simply changes it so that it queries the right Dict.
2019-09-24 16:45:34 -04:00
Hugo Locurcio
0feff49375
Improve the AudioStreamPlayer3D gizmo
...
This adds more lines to the emission angle cone to give a better
feel of depth in the 3D world.
2019-09-24 22:41:02 +02:00
Rémi Verschelde
e95e847c01
Merge pull request #32307 from neikeq/mesege
...
Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
2019-09-24 15:44:37 +02:00
Ignacio Etcheverry
97143e60c1
Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
...
The type of the parameter 'skeleton' was changed from 'RID' to 'SkinReference', yet the default value remained 'RID()'.
2019-09-24 15:12:27 +02:00
Rémi Verschelde
a7ac8ec876
doc: Fix parsing of self-closing XML tags
...
Follow-up to #31925 , `<member />` tags just before `</members>` would cause
a parsing issue, and we'd never notice that we're no longer parsing members.
Also added space before closing `/>`.
2019-09-24 13:34:05 +02:00
Rémi Verschelde
2f52d73c21
Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docs
...
Add overriden properties to the documentation
2019-09-24 11:53:43 +02:00
Rémi Verschelde
4f294b958f
doc: Sync classref with current source
...
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24 11:52:06 +02:00
Rémi Verschelde
cf540f853d
Merge pull request #31974 from YeldhamDev/tilegrid_map_fixes
...
Small fixes for the Tile/GridMap editors
2019-09-24 11:06:34 +02:00
Rémi Verschelde
4a7889578c
Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvements
...
Small improvements to the inspector dock
2019-09-24 11:05:20 +02:00
Rémi Verschelde
a7b95d1934
Merge pull request #32267 from YeldhamDev/fix_tab_icons
...
Fix various problems with tab-related icons
2019-09-24 10:45:40 +02:00
Rémi Verschelde
73c7b9a69e
Merge pull request #32283 from Calinou/project-manager-no-open-ctrl-double-click
...
Don't open a project in the list if Ctrl is held while double-clicking
2019-09-24 10:38:58 +02:00
Rémi Verschelde
5d4e9bdd9e
Merge pull request #32288 from CorattiS86/fixing_#32263
...
Fix Hide Console Window stores opposite value
2019-09-24 10:28:17 +02:00
Rémi Verschelde
fd3c825034
Merge pull request #31970 from HaSa1002/i18n
...
Fixed out of range crash on remapping files for translation
2019-09-24 10:07:20 +02:00
Rémi Verschelde
db47221b8c
Merge pull request #32225 from Calinou/improve-editor-help-display
...
Improve the editor help display
2019-09-24 09:52:21 +02:00
Rémi Verschelde
78a7db7b6b
Merge pull request #32224 from KoBeWi/not_so_smart_lines
...
Initialize snap_target and make sure it disappears
2019-09-24 09:51:25 +02:00
Rémi Verschelde
08961912db
Merge pull request #32029 from nekomatata/bezier-track-fixes
...
Fixes in AnimationTrackEditor around bezier curves
2019-09-23 22:09:40 +02:00
Stefano Coratti
c46d172533
Fix #32263 - Hide Console Window stores opposite value
2019-09-23 22:06:34 +02:00
Rémi Verschelde
b8e56c5c15
Merge pull request #32021 from Calinou/editor-audio-bus-snapping
...
Implement snapping in the audio bus editor
2019-09-23 18:51:26 +02:00
Rémi Verschelde
75ed4b159a
Merge pull request #32277 from Calinou/override-for-add-feature-tags
...
Add some missing feature tags to the "Override For..." menu
2019-09-23 17:55:43 +02:00
Hugo Locurcio
76dd021a30
Don't open a project in the list if Ctrl is held while double-clicking
2019-09-23 17:25:37 +02:00
Rémi Verschelde
a226d63f68
Merge pull request #31975 from codecustard/fixes_subresource_showing_deselection
...
Fixes Subresource Showing While Unselected
2019-09-23 16:00:45 +02:00
Hugo Locurcio
364dfa8d28
Add some missing feature tags to the "Override For..." menu
...
This closes https://github.com/godotengine/godot-docs/issues/2782 .
2019-09-23 15:13:50 +02:00
Rémi Verschelde
159470df08
Merge pull request #32275 from godotengine/skin_support
...
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23 15:02:15 +02:00
Rémi Verschelde
06b07eebb5
Merge pull request #32238 from Paulb23/reset_array_dict_crash
...
Fix crash when reverting an exported array / dict to NULL
2019-09-23 15:01:08 +02:00
Rémi Verschelde
915b27b0ab
Merge pull request #32266 from Calinou/project-manager-autofocus-search
...
Focus the project manager's search box automatically on startup
2019-09-23 14:59:57 +02:00
Rémi Verschelde
965e059146
Merge pull request #32258 from Calinou/improve-debugger-shortcut-ux
...
Improve the debugger shortcut UX
2019-09-23 14:59:44 +02:00
PouleyKetchoupp
87bb1515af
Fixes in AnimationTrackEditor around bezier curves
...
- Undo add bezier track (#31695 )
- Undo insert keys for several properties
- Insert keys for several properties using bezier curves (#31698 )
- Insert keys for 2d rotation using bezier curve (#28429 )
- Insert keys for existing bezier track (#31697 )
- Auto-insert keys for bezier track (#31696 )
- Number of tracks in insert keys confirmation message
2019-09-23 10:36:02 +02:00
Rémi Verschelde
fb12f54721
Merge pull request #32074 from KoBeWi/ninja_reload
...
Preserve folding when sub-scene is changed
2019-09-23 10:32:02 +02:00
Rémi Verschelde
393a0152ea
Merge pull request #32055 from qarmin/some_code_fixes
...
Changed some code found by Clang Tidy and Coverity
2019-09-23 10:00:31 +02:00
Rémi Verschelde
a0ef113d05
Merge pull request #32036 from Calinou/improve-soft-body-editor-icon
...
Improve the SoftBody node editor icon
2019-09-23 09:48:55 +02:00
Rémi Verschelde
80a3a78ee9
Merge pull request #32043 from guilhermefelipecgs/fuzzy_help_search
...
Adds fuzzy search for help search dialog
2019-09-23 09:46:15 +02:00
Rémi Verschelde
16bedc7ede
Merge pull request #32040 from Calinou/editor-help-shift-find-previous
...
Find the previous match in the editor help when pressing Shift + Enter
2019-09-23 09:44:06 +02:00
Rémi Verschelde
b671b6ad2b
Merge pull request #32035 from YeldhamDev/new_icons
...
Add some missing icons
2019-09-23 09:37:57 +02:00
Rémi Verschelde
5ffae0d299
Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltip
...
Display audio buses' current volume in a tooltip when hovering slider
2019-09-23 09:02:45 +02:00
Rémi Verschelde
2de90bff9c
Merge pull request #32011 from Calinou/editor-easing-property-drag
...
Make editor inspector easing lines use the accent color when dragged
2019-09-23 08:50:07 +02:00
Rémi Verschelde
c593fbed3d
Merge pull request #32010 from puthre/fix_undo_animation_bezier
...
Animation Bezier Editor : fix double inserts on undo
2019-09-23 08:48:10 +02:00
Rémi Verschelde
242e6cb904
Merge pull request #32000 from codecustard/Add_Reorder_frames_via_dragndrop
...
Add ability to reorder animation frames via drag and drop
2019-09-23 08:44:22 +02:00
Rémi Verschelde
2a2f40c45b
Merge pull request #32007 from nekomatata/sprite-frames-editor-delete
...
SpriteFramesEditor improvements around deleting animations
2019-09-23 08:43:56 +02:00
Rémi Verschelde
a089057596
Merge pull request #32049 from codecustard/fix_remoteview_navto_inspected
...
Fix Remote Tree Navigate to Inspected
2019-09-23 08:13:34 +02:00
Rémi Verschelde
0490fc9ce3
Merge pull request #31061 from Abstract-Everything/input-actions-reorder-ui
...
Input actions can be reordered by drag and drop.
2019-09-23 08:10:17 +02:00
Michael Alexsander Silva Dias
94ad89a5fb
Fix various problems with tab-related icons
2019-09-22 23:08:14 -03:00
Hugo Locurcio
61299dc451
Focus the project manager's search box automatically on startup
...
This allows the user to search projects as soon as the project manager
opens, without having to click on the search field first.
2019-09-23 02:50:50 +02:00
Marios Staikopoulos
77e223ff94
GLTF: Fixed some issues with skin groups joining incorrectly and removed unused code
...
- Skin groups now merge more cleanly together
- Skins whose highest nodes are siblings of another skin now get merged also
- Skin nodes who have children of another skin now also fuse together
- Removed the re-rooting of IBM code, as it is no longer needed with the Skin system
2019-09-22 17:45:36 -07:00
Rémi Verschelde
0928e82027
Merge pull request #29895 from ptrojahn/menukey
...
Support menu key in TextEdit and LineEdit controls
2019-09-22 21:21:13 +02:00
Rémi Verschelde
f65c61434b
Merge pull request #32247 from KoBeWi/the_new_order
...
Perform reparent if position changes
2019-09-22 21:19:58 +02:00
Hugo Locurcio
471a3ceb77
Improve the debugger shortcut UX
...
- Display the shortcut in the button tooltips by defining the shortcut
on the buttons as well.
- Swap "Step Over" and "Step Into" in the Debug menu to match the button
order in the Debugger bottom panel.
2019-09-22 19:19:53 +02:00
qarmin
50be65bf43
Changed some code found by Clang Tidy and Coverity
2019-09-22 18:45:08 +02:00
Tomasz Chabora
48ca6ec657
Perform reparent if position changes
2019-09-22 12:44:59 +02:00
Paul Trojahn
ba24bc1e04
Support menu key in TextEdit and LineEdit controls
...
Related to #15542
2019-09-22 12:06:24 +02:00
Marios Staikopoulos
72d2468d68
More GLTF Fixes
...
1: Depth draw mode set for transparent materials (iFire)
2: Skeletons
- Bone names now unique and seperate from scene names
- Due to mixture of fake joints and joints, new bone sanitizing for names added
- Fixed an issue where some disjoint skins were not being joined due to a logic error
- Deterministic and Depth-first bone creation order
3: Skins
- Removed duplicate skins when possible
4: Animations
- Fixed invalid morph target names
2019-09-21 21:45:38 -07:00
Marios Staikopoulos
6fc5647bc3
GLTF Importer - Add more Index types and const-ed up the code
2019-09-21 15:21:02 -07:00
Paulb23
c3d712f414
Fix crash when reverting an exported array / dict to NULL
2019-09-21 16:36:30 +01:00
Hugo Locurcio
ba8601f557
Improve the network profiler UI
...
- Add icons to the up/down bandwidth LineEdits for better
visual grepping.
- Make bandwidth LineEdit texts more prominent when data is being
received/emitted.
- Add more spacing between the up and down bandwidth LineEdits.
- Initialize the bandwidth texts using `set_bandwidth()` to ensure
consistency with the actual bandwidth texts once the profiler
is started.
- Fix icon colors when switching from a dark theme to a light theme
and vice versa.
- Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-21 15:29:03 +02:00
Marios Staikopoulos
11e09e59d1
GLTF2 Import Fixes - Skin(s) to Skeleton - Skin Support
2019-09-20 23:08:58 -07:00
Rémi Verschelde
b6bcc143ad
Merge pull request #32079 from lupoDharkael/locale-crash
...
Fix right click crash in Locales Filter
2019-09-20 23:17:47 +02:00
Rémi Verschelde
769a9c521a
Merge pull request #32094 from Calinou/improve-delete-node-confirmation-2
...
Improve the node deletion confirmation message
2019-09-20 23:17:29 +02:00
Rémi Verschelde
d249bb37e5
Merge pull request #32112 from Calinou/project-manager-add-hover-style
...
Add an "hover" style to items in the project manager
2019-09-20 23:15:40 +02:00
Rémi Verschelde
f7cd50e900
Merge pull request #32206 from Calinou/remove-unused-tree-constants
...
Remove an unused icon and constant in Tree
2019-09-20 23:14:50 +02:00
Hugo Locurcio
5b3805b8e5
Improve the editor help display
...
- Write the type after the parameter name for consistency with
the GDScript static typing syntax.
- Remove ":" after headers since they're already distinguished
by their size.
- Remove spaces before/aftere parentheses in method/signal
argument lists.
2019-09-20 22:41:31 +02:00
Tomasz Chabora
5476250356
Initialize snap_target and make sure it disappears
2019-09-20 22:26:26 +02:00
Rémi Verschelde
25a1bfed5c
Merge pull request #32210 from Calinou/editor-log-distinguish-messages
...
Distinguish editor-originating messages in the editor log
2019-09-20 20:22:43 +02:00
Rémi Verschelde
ae3c685042
Merge pull request #32137 from Calinou/vcs-error-if-none-available
...
Display an error message if no version control systems are available
2019-09-20 20:20:34 +02:00
Hugo Locurcio
40a5de97e6
Remove an unused icon and constant in Tree
2019-09-20 17:50:13 +02:00
Rémi Verschelde
54eb4bce5f
Merge pull request #32123 from qarmin/fix_int_overflow
...
Fix int overflow in EditorResourcePreview::_preview_ready
2019-09-20 17:36:07 +02:00
Rémi Verschelde
9137a045ac
Merge pull request #32146 from YeldhamDev/key_bezier_int_real
...
Fix keying integer and float values from inspector not being able to use bezier curves
2019-09-20 17:35:03 +02:00
Rémi Verschelde
65286c6b46
Merge pull request #32143 from YeldhamDev/scenedock_reparent_fixes
...
Fix some errors while reparenting nodes in the Scene dock
2019-09-20 17:33:57 +02:00
Rémi Verschelde
712a82a6f6
Merge pull request #32134 from IronicallySerious/fix-global-class-list
...
Add correct class selection in Select VCS menu
2019-09-20 17:28:39 +02:00
Rémi Verschelde
77ec3ec0a3
Merge pull request #32129 from YeldhamDev/fix_track_removal_errors
...
Fix errors in the animation editor when removing tracks via undo/redo
2019-09-20 17:28:15 +02:00
Rémi Verschelde
d21b73779f
Merge pull request #32180 from KoBeWi/nein_patsch_rekt
...
Fix region editor for NinePatchRect
2019-09-20 17:26:52 +02:00
Rémi Verschelde
d364e88c2a
Merge pull request #32209 from YeldhamDev/fix_connection_type_hints
...
Fix incorrect typing when creating methods via the connection dialog
2019-09-20 17:10:33 +02:00
Rémi Verschelde
a80407fe31
Merge pull request #32173 from Calinou/improve-3d-light-gizmos
...
Improve the 3D light gizmos
2019-09-20 17:09:50 +02:00
Rémi Verschelde
fdc2463a1b
Merge pull request #32150 from luzpaz/typos
...
Fix misc. source comment typos
2019-09-20 17:09:05 +02:00
Hugo Locurcio
ba566dff2e
Distinguish editor-originating messages in the editor log
...
This fades out messages originating from the editor to make messages
printed by the project stand out more.
This also tweaks wording in some editor messages for consistency.
2019-09-20 01:59:02 +02:00
Hugo Locurcio
04f43116d6
Improve folding appearance in the editor inspector
...
The arrow is now displayed at the left to be consistent with
other places where folding is used. The arrow icons used are now
consistent with the rest of the editor. The `arrow_up` icon is
no longer used anywhere, so it was removed.
Additional spacing was also added for a better visual appearance.
2019-09-19 22:29:25 +02:00
luz.paz
91ecd7b6a6
Fix misc. source comment typos
...
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `
2019-09-19 14:36:52 -04:00
Rémi Verschelde
2add51d082
Merge pull request #31964 from nekomatata/fix-animation-player-error
...
Fixed switching back to AnimationPlayerEditor with empty animation list
2019-09-19 20:32:05 +02:00
Rémi Verschelde
f9db6ad8c5
Merge pull request #31919 from m4gr3d/use_aar_for_custom_build
...
Leverage Android archive (AAR) file for Godot custom build
2019-09-19 20:22:09 +02:00
Rémi Verschelde
af51fbd994
Merge pull request #32174 from Calinou/2d-editor-display-zoom
...
Display the current zoom percentage in the 2D editor
2019-09-19 20:14:26 +02:00
Rémi Verschelde
093c1c1a69
Merge pull request #31985 from nekomatata/fix-builtin-script-resource
...
Fixed resource loading when editing built-in script from resource
2019-09-19 20:07:41 +02:00
Rémi Verschelde
fc9985b770
Merge pull request #31961 from YeldhamDev/info_messages
...
Add informational messages to various editors
2019-09-19 20:06:44 +02:00
Michael Alexsander Silva Dias
8c3bb69e72
Fix incorrect typing when creating methods via the connection dialog
2019-09-19 13:22:05 -03:00
Juan Linietsky
d81ddaf33e
Added skin support and simplified APIs to override bone position.
2019-09-18 19:46:32 -03:00
Hugo Locurcio
95f6f81dc2
Display the current zoom percentage in the 2D editor
...
This makes it possible for the user to know precisely the current
zoom level. The zoom percentage can be clicked to reset it to 100%
(similar to Firefox).
2019-09-17 20:36:10 +02:00
Tomasz Chabora
cf2ae78956
Fix region editor for NinePatchRect
2019-09-17 19:26:20 +02:00
Hugo Locurcio
bfa246cda8
Improve the 3D light gizmos
...
OmniLight and SpotLight gizmos were tweaked to better represent
their depth in the 3D world.
The default light gizmo color was changed to match the gizmo
icon color closely.
2019-09-17 06:01:21 +02:00
Michael Alexsander Silva Dias
c0acaab1aa
Fix keying integer and float values from inspector not being able to use bezier curves
2019-09-15 08:59:43 -03:00
Michael Alexsander Silva Dias
e5d9c7dcb0
Fix some errors while reparenting nodes in the Scene dock
2019-09-14 21:07:55 -03:00
Hugo Locurcio
6df03fe61f
Display an error message if no version control systems are available
...
This removes the need for a dedicated placeholder entry.
This closes #32135 .
2019-09-14 22:14:00 +02:00
Twarit
50da1b7d15
Add correct class selection in Select VCS menu
2019-09-14 21:06:52 +05:30
Michael Alexsander Silva Dias
5c2582ad34
Fix errors in the animation editor when removing tracks via undo/redo
2019-09-13 22:16:53 -03:00
qarmin
ac2f68760d
Fix int overflow in EditorResourcePreview::_preview_ready
2019-09-13 15:34:16 +02:00
Hugo Locurcio
c2bcc3f700
Use the same axis colors consistently in the 2D and 3D editors
2019-09-13 14:08:41 +02:00
Hugo Locurcio
9e5f1d6641
Add an "hover" style to items in the project manager
...
This makes the project manager feel more responsive to user input.
2019-09-13 02:34:05 +02:00
Hugo Locurcio
fd1b5cc39f
Improve the node deletion confirmation message
...
- Add "the root node" in the beginning if the selected node
is the current scene's root
- Add "and its children" at the end of the message if the node
has at least one child and is not an instanced scene
2019-09-11 23:29:34 +02:00
lupoDharkael
d9b34d2a3d
Fix right click crash in Locales Filter
2019-09-10 21:25:42 +02:00
Tomasz Chabora
7e89ec2cd8
Preserve folding when sub-scene is changed
2019-09-10 14:43:46 +02:00
Emmanuel Barroga
6efbabeb9e
Fix Remote Tree Navigate to Inspected
...
Fixes the regression of remote-tree not navigating to what is being inspected in the inspector.
2019-09-08 19:52:37 -07:00
Guilherme Felipe
481dbceed0
Adds fuzzy search for help search dialog
2019-09-08 13:08:34 -03:00
Hugo Locurcio
bee38c6b0b
Find the previous match in the editor help when pressing Shift + Enter
2019-09-08 15:10:57 +02:00
Hugo Locurcio
11890aa27b
Improve the SoftBody node editor icon
...
The new icon uses 2-pixel-thick lines for consistency with other icons.
Its pixels are also aligned to the 16 pixel grid.
2019-09-08 00:38:17 +02:00
Michael Alexsander Silva Dias
56883686a3
Add some missing icons
2019-09-07 15:06:27 -03:00
PouleyKetchoupp
d53ddc5baa
Fixed resource loading when editing built-in script from resource
...
Fixes #27380
2019-09-07 16:54:01 +02:00
Hugo Locurcio
8a8173231c
Implement snapping in the audio bus editor
...
Holding Ctrl will round the value to the nearest decibel.
2019-09-07 00:16:44 +02:00
Hugo Locurcio
ea622a16dd
Display audio buses' current volume in a tooltip when hovering slider
...
This also removes an unused editor icon.
This closes #30884 .
2019-09-06 23:25:14 +02:00
Hugo Locurcio
84d0f324c4
Improve Ctrl snapping in EditorSpinSlider
...
- Remove FPS dependency by using a simpler implementation that just
rounds the final number
- Make it possible to combine Ctrl and Shift together for slow,
precise snapping
2019-09-06 19:38:11 +02:00
Hugo Locurcio
21222fb478
Make editor inspector easing lines use the accent color when dragged
...
This makes their visual feedback more consistent with other controls.
This also makes easing lines slightly more subtle by decreasing
their opacity by 10%.
2019-09-06 16:11:26 +02:00
Valentin Zagura
fbcb68c15a
Animation Bezier Editor : fix double inserts on undo
2019-09-06 13:59:44 +01:00
Andrii Doroshenko (Xrayez)
407839daab
Display editor icons for filesystem dock popup menu options
2019-09-06 14:57:51 +03:00
PouleyKetchoupp
a701d4e940
SpriteFramesEditor improvements around deleting animations
...
- Reorganized buttons layout to make it clearer between deleting animation & frame
- Added a confirmation popup for deleting an animation
- Fixed errors on selecting an animation after deleting one
2019-09-06 11:11:12 +02:00
Emmanuel Barroga
0048468658
Add ability to reorder animation frames via drag and drop
...
Allows you to reorder the frames of the animation by dragging the frames around.
2019-09-05 17:08:17 -07:00
Hugo Locurcio
9a94fe7d26
Improve the String::humanize_size()
method
...
- Use "B" insted of "Bytes" to be more compact
- Use suffixes that denote a binary prefix
- Make suffixes localizable
This removes the need for the custom
`EditorNetworkProfiler:_format_bandwidth()` method.
2019-09-05 19:48:46 +02:00
Rémi Verschelde
4ee8ecd3ef
Merge pull request #31989 from sparkart/revert-30833-fix_inspector_clear_remote_node
...
Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 17:38:57 +02:00
Fabio Alessandrelli
768d637a1b
Merge pull request #31870 from JFonS/add_network_profiler
...
Add network profiler
2019-09-05 16:34:36 +02:00
Emmanuel Barroga
2bac4e1784
Revert "Fix Clearing Inspector for Remote Node"
2019-09-05 06:58:36 -07:00
J-Camilleri
892adf733c
Input actions can be reordered by drag and drop.
2019-09-05 13:59:17 +02:00
jfons
8244f535cd
Add network profiler
2019-09-05 09:48:36 +02:00
fhuya
7fabfd402f
Split the Android platform java logic into an Android library module (lib
) and an application module (app
).
...
The application module `app` serves double duties of providing the prebuilt Godot binaries ('android_debug.apk', 'android_release.apk') and the Godot custom build template ('android_source.zip').
2019-09-04 16:20:22 -07:00
Michael Alexsander Silva Dias
e5f96a344a
Small improvements to the inspector dock
2019-09-04 19:42:44 -03:00
Emmanuel Barroga
f9821a5caf
Fixes Subresource Showing While Unselected
...
The inspector would still display the subresource of the last selected node. This PR resolves that issue.
2019-09-04 14:30:03 -07:00
Michael Alexsander Silva Dias
fd0dace4b5
Small fixes for the Tile/GridMap editors
2019-09-04 16:54:05 -03:00
Rémi Verschelde
e205cbbd06
Merge pull request #31967 from nekomatata/fix-builtin-script-scene
...
Load scene if needed when editing recent built-in script
2019-09-04 21:23:12 +02:00
HaSa1002
bbcf26b7bf
Fix out of range crash on remapping files
2019-09-04 19:48:32 +02:00
PouleyKetchoupp
ad499f234f
Load scene if needed when editing recent built-in script
...
Fixes #31966
2019-09-04 19:14:47 +02:00
Yuri Roubinsky
aadbb66dc2
Merge pull request #31926 from Chaosus/vs_switch
...
Some improvements for Switch node in visual shaders
2019-09-04 19:21:54 +03:00
PouleyKetchoupp
b01d07e049
Fixed switching back to animation player editor with no animation to select
...
Fixes #31959
2019-09-04 18:18:25 +02:00