Go to file
Rémi Verschelde 93e202fe36
iOS: Bump `IPHONEOS_DEPLOYMENT_TARGET` to 9.0
Related to #41186.
2021-10-25 11:44:57 +02:00
core Update copyright statements to 2020 2020-08-13 22:58:13 +02:00
doc Update more version strings to 2.1.6 2019-06-04 11:43:02 +02:00
drivers Update copyright statements to 2020 2020-08-13 22:58:13 +02:00
editor Update copyright statements to 2020 2020-08-13 22:58:13 +02:00
main Ignore process serial number (`-psn_...`) command line argument passed by macOS Gatekeeper. 2020-08-14 09:14:59 +03:00
misc iOS: Bump `IPHONEOS_DEPLOYMENT_TARGET` to 9.0 2021-10-25 11:44:57 +02:00
modules Update copyright statements to 2020 2020-08-13 22:58:13 +02:00
platform Cannot export to OSX 2020-09-03 14:18:22 +02:00
scene [2.1] Fixes for RichTextLabel 2020-10-01 19:01:34 +02:00
servers Update copyright statements to 2020 2020-08-13 22:58:13 +02:00
thirdparty openssl: Update to pristine 1.0.2u (security update) 2020-08-14 12:40:55 +02:00
.appveyor.yml AppVeyor: Skip saving cache on non-master branches 2019-07-03 07:48:19 +02:00
.clang-format Backport of clang-format 7cb6e6b723 2018-02-22 13:00:36 -05:00
.editorconfig Add trim_trailing_whitespace to .editorconfig 2017-05-27 00:42:58 +02:00
.gitattributes Spaces to tabs and layout adjustments on .mm files 2017-04-08 09:47:13 +10:00
.gitignore Document -export_debug option in the help output 2017-10-19 23:49:49 +02:00
.travis.yml Travis: Use Xcode 11.6 instead of 9.3 2020-08-14 14:59:39 +02:00
AUTHORS.md Update AUTHORS list 2019-11-12 15:47:13 +01:00
CONTRIBUTING.md Formatting CONTRIBUTING.md to 80 colums 2017-06-17 11:58:55 +02:00
COPYRIGHT.txt FastLZ: Update to upstream version 0.5.0 2020-08-14 12:32:06 +02:00
DONORS.md Update DONORS list 2020-08-14 00:15:19 +02:00
ISSUE_TEMPLATE Issue template: ask for Godot version 2016-05-06 13:31:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-08-13 22:58:13 +02:00
LOGO_LICENSE.md Improve documentation of thirdparty code snippets 2017-05-26 23:53:14 +02:00
README.md Changed badge to use HTTPS 2017-07-30 21:10:21 +02:00
SConstruct OSX: Remove support for 32-bit and fat binaries 2020-08-14 14:58:49 +02:00
compat.py Make build scripts Scons 3.0/Python3 compatible 2017-10-24 06:41:32 +02:00
icon.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
icon.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
logo.svg Remove grey capsule on official logo 2016-02-28 16:52:45 +01:00
methods.py add NoCache wrapper to Command 2018-06-21 03:40:24 -04:00
version.py Bump version to 2.1.7-rc 2020-08-13 22:58:45 +02:00

README.md

GODOT

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Build Status Code Triagers Badge