godot/core/os/memory_pool_dynamic_prealloc.h
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

62 lines
3.1 KiB
C++

/*************************************************************************/
/* memory_pool_dynamic_prealloc.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef MEMORY_POOL_DYNAMIC_PREALLOC_H
#define MEMORY_POOL_DYNAMIC_PREALLOC_H
#include "core/os/memory_pool_dynamic.h"
#include "pool_allocator.h"
class MemoryPoolDynamicPrealloc : public MemoryPoolDynamic {
PoolAllocator *pool_alloc;
public:
virtual ID alloc(size_t p_amount, const char *p_description);
virtual void free(ID p_id);
virtual Error realloc(ID p_id, size_t p_amount);
virtual bool is_valid(ID p_id);
virtual size_t get_size(ID p_id) const;
virtual const char *get_description(ID p_id) const;
virtual Error lock(ID p_id);
virtual void *get(ID p_ID);
virtual Error unlock(ID p_id);
virtual bool is_locked(ID p_id) const;
virtual size_t get_available_mem() const;
virtual size_t get_total_usage() const;
MemoryPoolDynamicPrealloc(void *p_mem, int p_size, int p_align = 16, int p_max_entries = PoolAllocator::DEFAULT_MAX_ALLOCS);
~MemoryPoolDynamicPrealloc();
};
#endif // MEMORY_POOL_DYNAMIC_PREALLOC_H