godot/core/simple_type.h
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

129 lines
4.5 KiB
C++

/*************************************************************************/
/* simple_type.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SIMPLE_TYPE_H
#define SIMPLE_TYPE_H
/* Batch of specializations to obtain the actual simple type */
template <class T>
struct GetSimpleType {
T type;
};
template <class T>
struct GetSimpleTypeT {
typedef T type_t;
};
template <class T>
struct GetSimpleType<T &> {
T type;
};
template <class T>
struct GetSimpleTypeT<T &> {
typedef T type_t;
};
template <class T>
struct GetSimpleType<T const> {
T type;
_FORCE_INLINE_ GetSimpleType() {}
};
template <class T>
struct GetSimpleTypeT<T const> {
typedef T type_t;
};
template <class T>
struct GetSimpleType<const T &> {
T type;
_FORCE_INLINE_ GetSimpleType() {}
};
template <class T>
struct GetSimpleType<T *> {
T *type;
_FORCE_INLINE_ GetSimpleType() { type = NULL; }
};
template <class T>
struct GetSimpleType<const T *> {
T *type;
_FORCE_INLINE_ GetSimpleType() { type = NULL; }
};
#define SIMPLE_NUMERIC_TYPE(m_type) \
template <> \
struct GetSimpleType<m_type> { \
m_type type; \
_FORCE_INLINE_ GetSimpleType() { type = (m_type)0; } \
}; \
template <> \
struct GetSimpleType<m_type const> { \
m_type type; \
_FORCE_INLINE_ GetSimpleType() { type = (m_type)0; } \
}; \
template <> \
struct GetSimpleType<m_type &> { \
m_type type; \
_FORCE_INLINE_ GetSimpleType() { type = (m_type)0; } \
}; \
template <> \
struct GetSimpleType<const m_type &> { \
m_type type; \
_FORCE_INLINE_ GetSimpleType() { type = (m_type)0; } \
};
SIMPLE_NUMERIC_TYPE(bool);
SIMPLE_NUMERIC_TYPE(uint8_t);
SIMPLE_NUMERIC_TYPE(int8_t);
SIMPLE_NUMERIC_TYPE(uint16_t);
SIMPLE_NUMERIC_TYPE(int16_t);
SIMPLE_NUMERIC_TYPE(uint32_t);
SIMPLE_NUMERIC_TYPE(int32_t);
SIMPLE_NUMERIC_TYPE(int64_t);
SIMPLE_NUMERIC_TYPE(uint64_t);
SIMPLE_NUMERIC_TYPE(float);
SIMPLE_NUMERIC_TYPE(double);
#endif