godot/editor/editor_run.cpp
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

207 lines
6.4 KiB
C++

/*************************************************************************/
/* editor_run.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_run.h"
#include "editor_settings.h"
#include "globals.h"
EditorRun::Status EditorRun::get_status() const {
return status;
}
Error EditorRun::run(const String &p_scene, const String p_custom_args, const List<String> &p_breakpoints, const String &p_edited_scene) {
List<String> args;
String resource_path = Globals::get_singleton()->get_resource_path();
String remote_host = EditorSettings::get_singleton()->get("network/debug_host");
int remote_port = (int)EditorSettings::get_singleton()->get("network/debug_port");
if (resource_path != "") {
args.push_back("-path");
args.push_back(resource_path.replace(" ", "%20"));
}
if (true) {
args.push_back("-rdebug");
args.push_back(remote_host + ":" + String::num(remote_port));
}
args.push_back("-allow_focus_steal_pid");
args.push_back(itos(OS::get_singleton()->get_process_ID()));
if (debug_collisions) {
args.push_back("-debugcol");
}
if (debug_navigation) {
args.push_back("-debugnav");
}
if (OS::get_singleton()->is_disable_crash_handler()) {
args.push_back("--disable-crash-handler");
}
int screen = EditorSettings::get_singleton()->get("game_window_placement/screen");
if (screen == 0) {
screen = OS::get_singleton()->get_current_screen();
} else {
screen--;
}
Rect2 screen_rect;
screen_rect.pos = OS::get_singleton()->get_screen_position(screen);
screen_rect.size = OS::get_singleton()->get_screen_size(screen);
Size2 desired_size;
desired_size.x = Globals::get_singleton()->get("display/width");
desired_size.y = Globals::get_singleton()->get("display/height");
Size2 test_size;
test_size.x = Globals::get_singleton()->get("display/test_width");
test_size.y = Globals::get_singleton()->get("display/test_height");
if (test_size.x > 0 && test_size.y > 0) {
desired_size = test_size;
}
int window_placement = EditorSettings::get_singleton()->get("game_window_placement/rect");
switch (window_placement) {
case 0: { // top left
args.push_back("-p");
args.push_back(itos(screen_rect.pos.x) + "x" + itos(screen_rect.pos.y));
} break;
case 1: { // centered
Vector2 pos = screen_rect.pos + ((screen_rect.size - desired_size) / 2).floor();
args.push_back("-p");
args.push_back(itos(pos.x) + "x" + itos(pos.y));
} break;
case 2: { // custom pos
Vector2 pos = EditorSettings::get_singleton()->get("game_window_placement/rect_custom_position");
pos += screen_rect.pos;
args.push_back("-p");
args.push_back(itos(pos.x) + "x" + itos(pos.y));
} break;
case 3: { // force maximized
Vector2 pos = screen_rect.pos;
args.push_back("-p");
args.push_back(itos(pos.x) + "x" + itos(pos.y));
args.push_back("-mx");
} break;
case 4: { // force fullscreen
Vector2 pos = screen_rect.pos;
args.push_back("-p");
args.push_back(itos(pos.x) + "x" + itos(pos.y));
args.push_back("-f");
} break;
}
if (p_breakpoints.size()) {
args.push_back("-bp");
String bpoints;
for (const List<String>::Element *E = p_breakpoints.front(); E; E = E->next()) {
bpoints += E->get().replace(" ", "%20");
if (E->next())
bpoints += ",";
}
args.push_back(bpoints);
}
if (p_custom_args != "") {
Vector<String> cargs = p_custom_args.split(" ", false);
for (int i = 0; i < cargs.size(); i++) {
args.push_back(cargs[i].replace("$scene", p_scene).replace(" ", "%20"));
}
}
String exec = OS::get_singleton()->get_executable_path();
printf("running: %ls", exec.c_str());
for (List<String>::Element *E = args.front(); E; E = E->next()) {
printf(" %ls", E->get().c_str());
};
printf("\n");
pid = 0;
Error err = OS::get_singleton()->execute(exec, args, false, &pid);
ERR_FAIL_COND_V(err, err);
status = STATUS_PLAY;
return OK;
}
void EditorRun::stop() {
if (status != STATUS_STOP && pid != 0) {
OS::get_singleton()->kill(pid);
}
status = STATUS_STOP;
}
void EditorRun::set_debug_collisions(bool p_debug) {
debug_collisions = p_debug;
}
bool EditorRun::get_debug_collisions() const {
return debug_collisions;
}
void EditorRun::set_debug_navigation(bool p_debug) {
debug_navigation = p_debug;
}
bool EditorRun::get_debug_navigation() const {
return debug_navigation;
}
EditorRun::EditorRun() {
status = STATUS_STOP;
debug_collisions = false;
debug_navigation = false;
}