godot/editor/editor_themes.cpp
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

82 lines
3.7 KiB
C++

/*************************************************************************/
/* editor_themes.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_themes.h"
#include "core/io/resource_loader.h"
#include "editor_fonts.h"
#include "editor_icons.h"
#include "editor_settings.h"
Ref<Theme> create_default_theme() {
Ref<Theme> theme = Ref<Theme>(memnew(Theme));
editor_register_fonts(theme);
editor_register_icons(theme);
Ref<StyleBoxTexture> focus_sbt = memnew(StyleBoxTexture);
focus_sbt->set_texture(theme->get_icon("EditorFocus", "EditorIcons"));
for (int i = 0; i < 4; i++) {
focus_sbt->set_margin_size(Margin(i), 16);
focus_sbt->set_default_margin(Margin(i), 16);
}
focus_sbt->set_draw_center(false);
theme->set_stylebox("EditorFocus", "EditorStyles", focus_sbt);
theme->set_color("prop_category", "Editor", Color::hex(0x3f3a44ff));
theme->set_color("prop_section", "Editor", Color::hex(0x35313aff));
theme->set_color("prop_subsection", "Editor", Color::hex(0x312e37ff));
theme->set_color("fg_selected", "Editor", Color::html("ffbd8e8e"));
theme->set_color("fg_error", "Editor", Color::html("ffbd8e8e"));
return theme;
}
Ref<Theme> create_editor_theme() {
Ref<Theme> theme = NULL;
String custom_theme = EditorSettings::get_singleton()->get("global/custom_theme");
if (custom_theme != "") {
theme = ResourceLoader::load(custom_theme);
}
if (theme.is_null() || !theme.is_valid()) {
theme = create_default_theme();
}
String global_font = EditorSettings::get_singleton()->get("global/custom_font");
if (global_font != "") {
Ref<Font> fnt = ResourceLoader::load(global_font);
if (fnt.is_valid()) {
theme->set_default_theme_font(fnt);
}
}
return theme;
}