godot/editor/io_plugins/editor_export_scene.cpp
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

136 lines
4.8 KiB
C++

/*************************************************************************/
/* editor_export_scene.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_export_scene.h"
#include "editor/editor_settings.h"
#include "globals.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/dir_access.h"
#include "os/file_access.h"
#include "scene/resources/packed_scene.h"
Vector<uint8_t> EditorSceneExportPlugin::custom_export(String &p_path, const Ref<EditorExportPlatform> &p_platform) {
if (!EditorImportExport::get_singleton()->get_convert_text_scenes()) {
return Vector<uint8_t>();
}
String extension = p_path.extension();
//step 1 check if scene
if (extension == "xml" || extension == "xres") {
String type = ResourceLoader::get_resource_type(p_path);
if (type != "PackedScene")
return Vector<uint8_t>();
} else if (extension != "tscn" && extension != "xscn") {
return Vector<uint8_t>();
}
//step 2 check if cached
uint64_t sd = 0;
String smd5;
String gp = Globals::get_singleton()->globalize_path(p_path);
String md5 = gp.md5_text();
String tmp_path = EditorSettings::get_singleton()->get_settings_path().plus_file("tmp/");
bool valid = false;
{
//if existing, make sure it's valid
FileAccessRef f = FileAccess::open(tmp_path + "scnexp-" + md5 + ".txt", FileAccess::READ);
if (f) {
uint64_t d = f->get_line().strip_edges().to_int64();
sd = FileAccess::get_modified_time(p_path);
if (d == sd) {
valid = true;
} else {
String cmd5 = f->get_line().strip_edges();
smd5 = FileAccess::get_md5(p_path);
if (cmd5 == smd5) {
valid = true;
}
}
}
}
if (!valid) {
//cache failed, convert
DirAccess *da = DirAccess::create(DirAccess::ACCESS_RESOURCES);
String copy = p_path + ".convert." + extension;
// a copy will allow loading the internal resources without conflicting with opened scenes
da->copy(p_path, copy);
//@todo for tscn use something more efficient
Ref<PackedScene> copyres = ResourceLoader::load(copy, "PackedScene");
da->remove(copy);
memdelete(da);
ERR_FAIL_COND_V(!copyres.is_valid(), Vector<uint8_t>());
Error err = ResourceSaver::save(tmp_path + "scnexp-" + md5 + ".scn", copyres);
copyres = Ref<PackedScene>();
ERR_FAIL_COND_V(err != OK, Vector<uint8_t>());
FileAccessRef f = FileAccess::open(tmp_path + "scnexp-" + md5 + ".txt", FileAccess::WRITE);
if (sd == 0)
sd = FileAccess::get_modified_time(p_path);
if (smd5 == String())
smd5 = FileAccess::get_md5(p_path);
f->store_line(String::num(sd));
f->store_line(smd5);
f->store_line(gp); //source path for reference
}
Vector<uint8_t> ret = FileAccess::get_file_as_array(tmp_path + "scnexp-" + md5 + ".scn");
p_path += ".converted.scn";
return ret;
}
EditorSceneExportPlugin::EditorSceneExportPlugin() {
}