godot/editor/project_export.h
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

236 lines
7.1 KiB
C++

/*************************************************************************/
/* project_export.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef PROJECT_EXPORT_SETTINGS_H
#define PROJECT_EXPORT_SETTINGS_H
#include "editor/editor_file_dialog.h"
#include "os/dir_access.h"
#include "os/thread.h"
#include "scene/gui/button.h"
#include "scene/gui/control.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
#include "scene/gui/tab_container.h"
#include "scene/gui/tree.h"
#include "scene/main/timer.h"
#include "editor/editor_file_system.h"
#include "editor_import_export.h"
#include "property_editor.h"
#include "scene/gui/slider.h"
class EditorNode;
class ProjectExportDialog : public ConfirmationDialog {
OBJ_TYPE(ProjectExportDialog, ConfirmationDialog);
public:
enum ExportAction {
ACTION_NONE,
ACTION_COPY,
ACTION_BUNDLE,
ACTION_MAX
};
static const char *da_string[ACTION_MAX];
private:
EditorNode *editor;
String expopt;
TabContainer *sections;
bool updating_tree;
bool pending_update_tree;
AcceptDialog *error;
ConfirmationDialog *confirm;
ConfirmationDialog *confirm_keystore;
Button *button_reload;
LineEdit *filters, *filters_exclude, *filters_exclude_dir;
HBoxContainer *plat_errors;
Label *platform_error_string;
StringName ei;
StringName ot;
Tree *tree;
EditorFileDialog *pck_export;
EditorFileDialog *file_export;
LineEdit *file_export_password;
Button *button_export;
String _delete_attempt;
bool updating;
void _tree_changed();
void _update_tree();
bool _create_tree(TreeItem *p_parent, EditorFileSystemDirectory *p_dir);
void _rescan();
// void _confirmed();
void _scan_finished();
void _validate_platform();
///////////////////
Tree *platforms;
PropertyEditor *platform_options;
OptionButton *export_mode;
CheckButton *convert_text_scenes;
VBoxContainer *tree_vb;
VBoxContainer *image_vb;
OptionButton *image_action;
HSlider *image_quality;
SpinBox *image_shrink;
Tree *image_formats;
Vector<TreeItem *> formats;
LineEdit *group_new_name;
HSlider *group_lossy_quality;
Label *group_new_name_error;
VBoxContainer *group_options;
Tree *groups;
SpinBox *group_shrink;
CheckButton *group_atlas;
OptionButton *group_image_action;
Button *group_add;
Tree *group_images;
LineEdit *group_images_filter;
Button *atlas_preview;
AcceptDialog *atlas_preview_dialog;
TextureFrame *atlas_preview_frame;
VBoxContainer *script_vbox;
OptionButton *script_mode;
LineEdit *script_key;
VBoxContainer *sample_vbox;
OptionButton *sample_mode;
SpinBox *sample_max_hz;
CheckButton *sample_trim;
ConfirmationDialog *keystore_create_dialog;
EditorFileDialog *keystore_file_dialog;
void _export_mode_changed(int p_idx);
void _prop_edited(String what);
void _update_platform();
void _update_exporter();
void _platform_selected();
void _filters_edited(String what);
void _filters_exclude_edited(String what);
void _filters_exclude_dir_edited(String what);
void _update_group_tree();
void _image_filter_changed(String);
bool _update_group_treef(TreeItem *p_parent, EditorFileSystemDirectory *p_dir, const Set<String> &p_extensions, const String &p_groups, const Map<StringName, int> &p_group_index);
void _group_item_edited();
void _group_atlas_preview();
void _quality_edited(float what);
void _image_export_edited(int what);
void _shrink_edited(float what);
void _sample_convert_edited(int what);
void _update_group_list();
void _select_group(const String &p_by_name);
String _get_selected_group();
void _update_group();
void _group_changed(Variant v);
void _group_selected();
void _group_add();
void _group_select_all();
void _group_select_none();
void _group_del(Object *item, int p_column, int p_button);
bool updating_script;
void _update_script();
void _script_edited(Variant v);
void _export_action(const String &p_file);
void _export_action_pck(const String &p_file);
void ok_pressed();
void custom_action(const String &);
LineEdit *_create_keystore_input(Control *container, const String &p_label, const String &name);
void _create_android_keystore_window();
void _create_android_keystore();
bool _check_android_setting(const Ref<EditorExportPlatform> &exporter);
void _check_keystore_path(const String &path);
void _keystore_dir_selected(const String &path);
void _keystore_created();
void _save_export_cfg();
void _format_toggled();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
String get_selected_path() const;
Error export_platform(const String &p_platform, const String &p_path, bool p_debug, const String &p_password, bool p_quit_after = false);
void popup_export();
ProjectExportDialog(EditorNode *p_editor);
~ProjectExportDialog();
};
class EditorData;
class ProjectExport : public ConfirmationDialog {
OBJ_TYPE(ProjectExport, ConfirmationDialog);
EditorData *editor_data;
AcceptDialog *error;
Label *label;
OptionButton *export_preset;
public:
Error export_project(const String &p_preset);
void popup_export();
ProjectExport(EditorData *p_data);
};
#endif // PROJECT_EXPORT_SETTINGS_H