godot/scene/2d/sprite.cpp
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

574 lines
14 KiB
C++

/*************************************************************************/
/* sprite.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "sprite.h"
#include "core/core_string_names.h"
#include "os/os.h"
#include "scene/main/viewport.h"
#include "scene/scene_string_names.h"
void Sprite::edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
Point2 Sprite::edit_get_pivot() const {
return get_offset();
}
bool Sprite::edit_has_pivot() const {
return true;
}
void Sprite::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_DRAW: {
if (texture.is_null())
return;
RID ci = get_canvas_item();
/*
texture->draw(ci,Point2());
break;
*/
Size2 s;
Rect2 src_rect;
if (region) {
s = region_rect.size;
src_rect = region_rect;
} else {
s = Size2(texture->get_size());
s = s / Size2(hframes, vframes);
src_rect.size = s;
src_rect.pos.x += float(frame % hframes) * s.x;
src_rect.pos.y += float(frame / hframes) * s.y;
}
Point2 ofs = offset;
if (centered)
ofs -= s / 2;
if (OS::get_singleton()->get_use_pixel_snap()) {
ofs = ofs.floor();
}
Rect2 dst_rect(ofs, s);
if (hflip)
dst_rect.size.x = -dst_rect.size.x;
if (vflip)
dst_rect.size.y = -dst_rect.size.y;
texture->draw_rect_region(ci, dst_rect, src_rect, modulate);
} break;
}
}
void Sprite::set_texture(const Ref<Texture> &p_texture) {
if (p_texture == texture)
return;
#ifdef DEBUG_ENABLED
if (texture.is_valid()) {
texture->disconnect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
}
#endif
texture = p_texture;
#ifdef DEBUG_ENABLED
if (texture.is_valid()) {
texture->set_flags(texture->get_flags()); //remove repeat from texture, it looks bad in sprites
texture->connect(CoreStringNames::get_singleton()->changed, this, SceneStringNames::get_singleton()->update);
}
#endif
update();
emit_signal("texture_changed");
item_rect_changed();
}
Ref<Texture> Sprite::get_texture() const {
return texture;
}
void Sprite::set_centered(bool p_center) {
centered = p_center;
update();
item_rect_changed();
}
bool Sprite::is_centered() const {
return centered;
}
void Sprite::set_offset(const Point2 &p_offset) {
offset = p_offset;
update();
item_rect_changed();
_change_notify("offset");
}
Point2 Sprite::get_offset() const {
return offset;
}
void Sprite::set_flip_h(bool p_flip) {
hflip = p_flip;
update();
}
bool Sprite::is_flipped_h() const {
return hflip;
}
void Sprite::set_flip_v(bool p_flip) {
vflip = p_flip;
update();
}
bool Sprite::is_flipped_v() const {
return vflip;
}
void Sprite::set_region(bool p_region) {
if (p_region == region)
return;
region = p_region;
update();
}
bool Sprite::is_region() const {
return region;
}
void Sprite::set_region_rect(const Rect2 &p_region_rect) {
if (region_rect == p_region_rect)
return;
region_rect = p_region_rect;
if (region)
item_rect_changed();
_change_notify("region_rect");
}
Rect2 Sprite::get_region_rect() const {
return region_rect;
}
void Sprite::set_frame(int p_frame) {
ERR_FAIL_INDEX(p_frame, vframes * hframes);
if (frame != p_frame)
item_rect_changed();
frame = p_frame;
_change_notify("frame");
emit_signal(SceneStringNames::get_singleton()->frame_changed);
}
int Sprite::get_frame() const {
return frame;
}
void Sprite::set_vframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
vframes = p_amount;
update();
item_rect_changed();
_change_notify();
}
int Sprite::get_vframes() const {
return vframes;
}
void Sprite::set_hframes(int p_amount) {
ERR_FAIL_COND(p_amount < 1);
hframes = p_amount;
update();
item_rect_changed();
_change_notify();
}
int Sprite::get_hframes() const {
return hframes;
}
void Sprite::set_modulate(const Color &p_color) {
modulate = p_color;
update();
}
Color Sprite::get_modulate() const {
return modulate;
}
Rect2 Sprite::get_item_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
//if (texture.is_null())
// return CanvasItem::get_item_rect();
Size2i s;
if (region) {
s = region_rect.size;
} else {
s = texture->get_size();
s = s / Point2(hframes, vframes);
}
Point2 ofs = offset;
if (centered)
ofs -= s / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
return Rect2(ofs, s);
}
void Sprite::_validate_property(PropertyInfo &property) const {
if (property.name == "frame") {
property.hint = PROPERTY_HINT_SPRITE_FRAME;
property.hint_string = "0," + itos(vframes * hframes - 1) + ",1";
}
}
void Sprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_texture", "texture:Texture"), &Sprite::set_texture);
ObjectTypeDB::bind_method(_MD("get_texture:Texture"), &Sprite::get_texture);
ObjectTypeDB::bind_method(_MD("set_centered", "centered"), &Sprite::set_centered);
ObjectTypeDB::bind_method(_MD("is_centered"), &Sprite::is_centered);
ObjectTypeDB::bind_method(_MD("set_offset", "offset"), &Sprite::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"), &Sprite::get_offset);
ObjectTypeDB::bind_method(_MD("set_flip_h", "flip_h"), &Sprite::set_flip_h);
ObjectTypeDB::bind_method(_MD("is_flipped_h"), &Sprite::is_flipped_h);
ObjectTypeDB::bind_method(_MD("set_flip_v", "flip_v"), &Sprite::set_flip_v);
ObjectTypeDB::bind_method(_MD("is_flipped_v"), &Sprite::is_flipped_v);
ObjectTypeDB::bind_method(_MD("set_region", "enabled"), &Sprite::set_region);
ObjectTypeDB::bind_method(_MD("is_region"), &Sprite::is_region);
ObjectTypeDB::bind_method(_MD("set_region_rect", "rect"), &Sprite::set_region_rect);
ObjectTypeDB::bind_method(_MD("get_region_rect"), &Sprite::get_region_rect);
ObjectTypeDB::bind_method(_MD("set_frame", "frame"), &Sprite::set_frame);
ObjectTypeDB::bind_method(_MD("get_frame"), &Sprite::get_frame);
ObjectTypeDB::bind_method(_MD("set_vframes", "vframes"), &Sprite::set_vframes);
ObjectTypeDB::bind_method(_MD("get_vframes"), &Sprite::get_vframes);
ObjectTypeDB::bind_method(_MD("set_hframes", "hframes"), &Sprite::set_hframes);
ObjectTypeDB::bind_method(_MD("get_hframes"), &Sprite::get_hframes);
ObjectTypeDB::bind_method(_MD("set_modulate", "modulate"), &Sprite::set_modulate);
ObjectTypeDB::bind_method(_MD("get_modulate"), &Sprite::get_modulate);
ADD_SIGNAL(MethodInfo("frame_changed"));
ADD_SIGNAL(MethodInfo("texture_changed"));
ADD_PROPERTYNZ(PropertyInfo(Variant::OBJECT, "texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_texture"), _SCS("get_texture"));
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), _SCS("set_centered"), _SCS("is_centered"));
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), _SCS("set_offset"), _SCS("get_offset"));
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_h"), _SCS("set_flip_h"), _SCS("is_flipped_h"));
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "flip_v"), _SCS("set_flip_v"), _SCS("is_flipped_v"));
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "vframes", PROPERTY_HINT_RANGE, "1,16384,1"), _SCS("set_vframes"), _SCS("get_vframes"));
ADD_PROPERTYNO(PropertyInfo(Variant::INT, "hframes", PROPERTY_HINT_RANGE, "1,16384,1"), _SCS("set_hframes"), _SCS("get_hframes"));
ADD_PROPERTYNZ(PropertyInfo(Variant::INT, "frame", PROPERTY_HINT_SPRITE_FRAME), _SCS("set_frame"), _SCS("get_frame"));
ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), _SCS("set_modulate"), _SCS("get_modulate"));
ADD_PROPERTYNZ(PropertyInfo(Variant::BOOL, "region"), _SCS("set_region"), _SCS("is_region"));
ADD_PROPERTYNZ(PropertyInfo(Variant::RECT2, "region_rect"), _SCS("set_region_rect"), _SCS("get_region_rect"));
}
Sprite::Sprite() {
centered = true;
hflip = false;
vflip = false;
region = false;
frame = 0;
vframes = 1;
hframes = 1;
modulate = Color(1, 1, 1, 1);
}
//////////////////////////// VPSPRITE
///
///
///
void ViewportSprite::edit_set_pivot(const Point2 &p_pivot) {
set_offset(p_pivot);
}
Point2 ViewportSprite::edit_get_pivot() const {
return get_offset();
}
bool ViewportSprite::edit_has_pivot() const {
return true;
}
void ViewportSprite::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (!viewport_path.is_empty()) {
Node *n = get_node(viewport_path);
ERR_FAIL_COND(!n);
Viewport *vp = n->cast_to<Viewport>();
ERR_FAIL_COND(!vp);
Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
texture = rtt;
texture->connect("changed", this, "update");
item_rect_changed();
}
} break;
case NOTIFICATION_EXIT_TREE: {
if (texture.is_valid()) {
texture->disconnect("changed", this, "update");
texture = Ref<Texture>();
}
} break;
case NOTIFICATION_DRAW: {
if (texture.is_null())
return;
RID ci = get_canvas_item();
/*
texture->draw(ci,Point2());
break;
*/
Size2i s;
Rect2i src_rect;
s = texture->get_size();
src_rect.size = s;
Point2 ofs = offset;
if (centered)
ofs -= s / 2;
if (OS::get_singleton()->get_use_pixel_snap()) {
ofs = ofs.floor();
}
Rect2 dst_rect(ofs, s);
texture->draw_rect_region(ci, dst_rect, src_rect, modulate);
} break;
}
}
void ViewportSprite::set_viewport_path(const NodePath &p_viewport) {
viewport_path = p_viewport;
update();
if (!is_inside_tree())
return;
if (texture.is_valid()) {
texture->disconnect("changed", this, "update");
texture = Ref<Texture>();
}
if (viewport_path.is_empty())
return;
Node *n = get_node(viewport_path);
ERR_FAIL_COND(!n);
Viewport *vp = n->cast_to<Viewport>();
ERR_FAIL_COND(!vp);
Ref<RenderTargetTexture> rtt = vp->get_render_target_texture();
texture = rtt;
if (texture.is_valid()) {
texture->connect("changed", this, "update");
}
item_rect_changed();
}
NodePath ViewportSprite::get_viewport_path() const {
return viewport_path;
}
void ViewportSprite::set_centered(bool p_center) {
centered = p_center;
update();
item_rect_changed();
}
bool ViewportSprite::is_centered() const {
return centered;
}
void ViewportSprite::set_offset(const Point2 &p_offset) {
offset = p_offset;
update();
item_rect_changed();
}
Point2 ViewportSprite::get_offset() const {
return offset;
}
void ViewportSprite::set_modulate(const Color &p_color) {
modulate = p_color;
update();
}
Color ViewportSprite::get_modulate() const {
return modulate;
}
Rect2 ViewportSprite::get_item_rect() const {
if (texture.is_null())
return Rect2(0, 0, 1, 1);
//if (texture.is_null())
// return CanvasItem::get_item_rect();
Size2i s;
s = texture->get_size();
Point2 ofs = offset;
if (centered)
ofs -= s / 2;
if (s == Size2(0, 0))
s = Size2(1, 1);
return Rect2(ofs, s);
}
String ViewportSprite::get_configuration_warning() const {
if (!has_node(viewport_path) || !get_node(viewport_path) || !get_node(viewport_path)->cast_to<Viewport>()) {
return TTR("Path property must point to a valid Viewport node to work. Such Viewport must be set to 'render target' mode.");
} else {
Node *n = get_node(viewport_path);
if (n) {
Viewport *vp = n->cast_to<Viewport>();
if (!vp->is_set_as_render_target()) {
return TTR("The Viewport set in the path property must be set as 'render target' in order for this sprite to work.");
}
}
}
return String();
}
void ViewportSprite::_bind_methods() {
ObjectTypeDB::bind_method(_MD("set_viewport_path", "path"), &ViewportSprite::set_viewport_path);
ObjectTypeDB::bind_method(_MD("get_viewport_path"), &ViewportSprite::get_viewport_path);
ObjectTypeDB::bind_method(_MD("set_centered", "centered"), &ViewportSprite::set_centered);
ObjectTypeDB::bind_method(_MD("is_centered"), &ViewportSprite::is_centered);
ObjectTypeDB::bind_method(_MD("set_offset", "offset"), &ViewportSprite::set_offset);
ObjectTypeDB::bind_method(_MD("get_offset"), &ViewportSprite::get_offset);
ObjectTypeDB::bind_method(_MD("set_modulate", "modulate"), &ViewportSprite::set_modulate);
ObjectTypeDB::bind_method(_MD("get_modulate"), &ViewportSprite::get_modulate);
ADD_PROPERTYNZ(PropertyInfo(Variant::NODE_PATH, "viewport"), _SCS("set_viewport_path"), _SCS("get_viewport_path"));
ADD_PROPERTYNO(PropertyInfo(Variant::BOOL, "centered"), _SCS("set_centered"), _SCS("is_centered"));
ADD_PROPERTYNZ(PropertyInfo(Variant::VECTOR2, "offset"), _SCS("set_offset"), _SCS("get_offset"));
ADD_PROPERTYNO(PropertyInfo(Variant::COLOR, "modulate"), _SCS("set_modulate"), _SCS("get_modulate"));
}
ViewportSprite::ViewportSprite() {
centered = true;
modulate = Color(1, 1, 1, 1);
}