godot/scene/gui/button_group.h
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

66 lines
2.9 KiB
C++

/*************************************************************************/
/* button_group.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef BUTTON_GROUP_H
#define BUTTON_GROUP_H
#include "scene/gui/box_container.h"
class BaseButton;
class ButtonGroup : public BoxContainer {
OBJ_TYPE(ButtonGroup, BoxContainer);
Set<BaseButton *> buttons;
Array _get_button_list() const;
void _pressed(Object *p_button);
protected:
friend class BaseButton;
void _add_button(BaseButton *p_button);
void _remove_button(BaseButton *p_button);
static void _bind_methods();
public:
void get_button_list(List<BaseButton *> *p_buttons) const;
BaseButton *get_pressed_button() const;
BaseButton *get_focused_button() const;
void set_pressed_button(BaseButton *p_button);
int get_pressed_button_index() const;
ButtonGroup();
};
#endif // BUTTON_GROUP_H