godot/servers/register_server_types.cpp
Rémi Verschelde b97401f304 Update copyright statements to 2020
And apply clang-format 10 to the codebase.
2020-08-13 22:58:13 +02:00

90 lines
5 KiB
C++

/*************************************************************************/
/* register_server_types.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "register_server_types.h"
#include "globals.h"
#include "audio_server.h"
#include "physics_2d_server.h"
#include "physics_server.h"
#include "script_debugger_remote.h"
#include "spatial_sound_2d_server.h"
#include "spatial_sound_server.h"
#include "visual_server.h"
static void _debugger_get_resource_usage(List<ScriptDebuggerRemote::ResourceUsage> *r_usage) {
List<VS::TextureInfo> tinfo;
VS::get_singleton()->texture_debug_usage(&tinfo);
for (List<VS::TextureInfo>::Element *E = tinfo.front(); E; E = E->next()) {
ScriptDebuggerRemote::ResourceUsage usage;
usage.path = E->get().path;
usage.vram = E->get().bytes;
usage.id = E->get().texture;
usage.type = "Texture";
usage.format = itos(E->get().size.width) + "x" + itos(E->get().size.height) + " " + Image::get_format_name(E->get().format);
r_usage->push_back(usage);
}
}
void register_server_types() {
Globals::get_singleton()->add_singleton(Globals::Singleton("VisualServer", VisualServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("VS", VisualServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("AudioServer", AudioServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("AS", AudioServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("PhysicsServer", PhysicsServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("PS", PhysicsServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("Physics2DServer", Physics2DServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("PS2D", Physics2DServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("SpatialSoundServer", SpatialSoundServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("SS", SpatialSoundServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("SpatialSound2DServer", SpatialSound2DServer::get_singleton()));
Globals::get_singleton()->add_singleton(Globals::Singleton("SS2D", SpatialSound2DServer::get_singleton()));
ObjectTypeDB::register_virtual_type<Physics2DDirectBodyState>();
ObjectTypeDB::register_virtual_type<Physics2DDirectSpaceState>();
ObjectTypeDB::register_virtual_type<Physics2DShapeQueryResult>();
ObjectTypeDB::register_type<Physics2DTestMotionResult>();
ObjectTypeDB::register_type<Physics2DShapeQueryParameters>();
ObjectTypeDB::register_type<PhysicsShapeQueryParameters>();
ObjectTypeDB::register_virtual_type<PhysicsDirectBodyState>();
ObjectTypeDB::register_virtual_type<PhysicsDirectSpaceState>();
ObjectTypeDB::register_virtual_type<PhysicsShapeQueryResult>();
ScriptDebuggerRemote::resource_usage_func = _debugger_get_resource_usage;
}
void unregister_server_types() {
}